MusicNerd_TC
MusicNerd_TC
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@xEa said:
What have they all in common? They give little to no reaction time by faking their ability. Deathslinger can simply fake his shot as often as he wants, Pyramid head leaves you to no joice aswell once he is using his ability. You either drop the pallet and get hit or you dont and get hit anyway. Killers like Huntress might work similar but you have counterplay and you know when she is about to attack.
I am really tired of those concepts devs come up recently.. apparently they dont understand their own game. Its no "skill" when you can sole counter defense of survivors by pressing a button. Its extremly frustrating to guess if and when the attack is coming. And to say the least, it is just a guess, nothing more and nothing less.
Same with Spirit. Versing this killer is a guessing game aswell, which makes her frustrating to verse.
I know this video got posted already, but this topic is still very relevant and he discribes it in a very understandable way.
Deathslinger's counterplay: break line of sight, and put objects between you 2.
Pyramid head's counterplay: pre-drop pallets and keep running, or go for stuns. Pretty hard actually.
Spirit's counterplay: none.
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I don't know the stats, but these are my top 3 favourite games, that I've spent the most time on.
1: Dbd
2: R6
3: RDR2
Honourable mention: terraria.
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Leave them. Another survivor will come to pick them up, and that's 2 people not doing gens (assuming they don't have unbreakable).
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@slim0b said:
NOED acts as a perk to punish survivors who want to rush the game and not do bones at all. A lot of times the killer isn't even running NOED but the idea that it might be there is powerful, and encourages wasting some time on totems.
DS acts as a tunneling prevention perk, a lot of times the survivor won't even have DS and the killer still slugs for 60s or just goes for the unhooker. The idea that DS is there is powerful
Imagine if DS or NOED weren't there
Survivors wouldn't give 2 shlts about bones games would go in like 4 minutes
Killers would just tunnel you off the hook and make it a 1v3 at 3 gens.
"bUt wHAt iF i aM oN mIDwICH!!?!"
Midwich got the totem spots right
Take some time to watch a vid on all totem spots on the map it won't be an issue in no time, there's like one of these for each map.
https://www.youtube.com/watch?v=Icop4YE3q0U
'bUt, iF thEY jUmp iN lOckER!"
Eat the DS, or just leave the man alone. Just go for the unhooker in the first place and this wouldn't be a problem at all, they fixed BT for a reason.
Question, do you know why people hate DS? No, it's not because it's an anti-tunnel perk. It punishes people who don't tunnel. DS should deactivate when someone else is hooked.
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1498836#Comment_1498836
???
How does survivors play poorly (one survivor left) and then having a free escape and NOED cancel each other out? Obviously it's in favor for the survivor.
Hatch should not exist. EGC starts after third survivor died is the most fair solution I can think of.
Meg is the second last survivor alive. Meg is in front of the hatch. Meg lets her team mate die on hook. Meg escapes. Meg won?
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@CheyeneKL said:
If he brought a key then he gets to use it on the hatch if he finds it. You have other counters, such as:
1. Killing him before the hatch spawns
2. Shutting the hatch before anyone else can jump in.
Hatch grabs would make keys a bit of a waste... as iridescent items.
I can understand why you don't like multiple people escaping through the hatch but just make sure you shut it before other people jump in. Whenever I've used a key with another person, the killer has decided to whack us instead of just keeping his cool and closing the hatch.
You don't need to use hatch in front of the killer though. Also, shutting the hatch completes every gen, which isn't very good.
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@Azgard12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1498860#Comment_1498860
I think that's in my description?
Apologies, I forgot that part.
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@Azgard12 said:
I'm going to go ahead and post my solution again:
Make it so hook progression goes 1/2 as fast when the killer is within X meters of the hook. Maybe even denote this with a purple health bar, akin to deep wounds. While the killer is in a chase, this does not happen.
(I don't think campers should be banned, but I do think camping should be something the killer sees as choosing to lose).
This would be abused, since the survivors can just be chased around the hook. The timer should stay the same if the killer is chasing around the hook.
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@HURRI_KAIN said:
You can already close the hatch before they can jump through, causing them to just land on the ground waiting to get hit. Already heavily killer sided. No grab necessary. Just close the hatch again if you're that close.
No, if they open it with a key, you can't close it, since the survivor is already in the jumping animation.
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@RakimSockem said:
lol what?
That's not even comparable. NOED gives a speedboost to a killer who is already by default, faster than the survivor. And that's not taking into account Cloaked Wraith, Phasing Spirit, Chainsaw running Billy, or Blinking Nurse
Hatch is a killer favored mechanic unless the survivor already knows where it is. If both players are searching for it, the faster character (the Killer) has RNG in their favor.
That's not even including the fact that the survivor has to hide if the killer is near them so they don't get found. The killer just needs to circle the map with no fear
Hatch and NOED both reward playing badly, cancelling each other out. Hatch rewards the survivor for not saving on hook, NOED rewards the killer for letting gens fly. I think, if hatch exists, NOED be basekit when there is only one survivor left. These 2 things cancel each other out.
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@Veen said:
Maybe it's time to change your mindset, Bubba isn't that weak killer anymore, it's somehow more threatening and balanced.
This is the best comment I've seen so far.
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@ClickyClicky said:
That’s how most of this forum wants it though. Killers that get you no matter what with little skill requires on their part
Except he takes skill.
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@Kisagi1990 said:
He 99'd my entire group. We ran from him several times and then he just vanished. Then as soon as 2 of us started on a generator, he rushed in and instantly put us into exposed and downed my partner, he ditched them came after me and knocked me down. Rushed out and disappeared. He he did this 3 times to us, killing 3 people so limited stalk doesnt seem to work on making it fair and I get it with almost every Mike I get.
Just don't let him stalk you. Use your eyes 👀
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I will mention someone who is colourblind @LordRegal We need colourblind options soon.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1496630#Comment_1496630
Well, many maps have low wall loops that look nice and provide variety. For example, Mother's Dwelling and Temple of Purgation. And maps with LOS blockers everywhere generally aren't favorable for most Killers, so I think adding more LOS blockers wouldn't be very fair.
How would it not be fair? Do you want a free loop handed to you or something, with absolutely no counterplay? LOS blockers allow for skill and mindgames, which should be on every loop.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1495658#Comment_1495658
Oh well ######### me gently with a chainsaw I'm sorry man
Thanks for putting that image in my head...
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Congrats mate! I'm very happy for you, good luck on getting your bachelor's in journalism :D.
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This NEEDS to be addressed, I hate those hold forward loops where there is no mindgame potential. Every loop should be like a L T wall, where there is equal opportunity for both sides to outplay eachother.
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I've always been a fan of Greek mythology, and Oni is one of my mains, so I absolutely LOVE this skin, and I will be buying it.
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@RoMainPuppy said:
Wait people are legit complaining about THIS skin, THIS one? Like I could kind of sort of understand the Lisa one, because it really wasn't that detailed so $15 was a bit pricey (though it is very accurate to in-game from what I've seen), but this skin is amazing. People legit just want to complain about any skin they release now it seems.
Like I could understand complaining about the new Yui skin (imo it's very bland and not worth the price at all) or like you said Kate's pigtails (I was really excited for them too until I saw them in game *shudder*), or even why Weapons can't be equipped separately apart from the sets they came in (head and torsos I can understand, why weapons tho), but they choose to complain about THIS?
THIS!
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You really are a voice of reason :D
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I clicked on this, expecting this to be a preachy and whiny post about how imbalanced the game is, but thank god. Respect. Also, it should be cottone eye Joe.
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Decisive strike to: pacifier.
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@Boss said:
B.
I really dislike to brag so i won't say higher than B, but i know from experience i absolutely do not belong in lower ranks.
I agree with this. I'm not a potato, but I don't belong in red ranks.
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It's a perk called blood warden. When the exit gates are open, if the killer hooks a survivor, the gates are closed for 60 seconds and the survivor's auras in the gates are revealed to the killer.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1496424#Comment_1496424
My point exactly >:(
Stop denying the facts Karu. You've been modest enough.
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@GoodBoyKaru said:
I'd say im b-Tier. I'm no potato by any stretch of the imagination but I'm so far from good it's laughable.
Yet some would put me in a which is worrying.
Nah, you're 1%, best PH main.
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@JacksonWise said:
https://forum.deadbydaylight.com/en/discussion/comment/1496325#Comment_1496325
I agree it's awesome and I was super excited when I found out about it. But there is nothing about the skin that makes it worth an extra 500 cells. They promised Legendary skins would be completely unique and set themselves apart from the rest and this one fails miserably. As it is right now, it's a perfectly acceptable very rare set.
In my opinion, what makes it worth more, is that it's a completely different character than the Oni himself. Can you imagine how much longer it took the design team to make this skin than any other?
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I'm a wraith main as well, and this is amazing advice for a student of the wailing bell. I would also like to add: if the survivor hasn't seen you, bodyblock the nearest window and uncloak, so they can't get much distance.
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It's a minotaur. A completely different character. I think having a minotaur Oni is ######### awesome personally.
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For any of you who want full context and an explanation, watch this https://www.youtube.com/watch?v=Fo6tS1cN7XY&lc=UgyWHjlWYE04H4439O94AaABAg.9BmVyAiBk649Bmc6uBu9ax
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@Buttercake said:
No reason to lock survivours at all...
Except for last second switching!
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Idk, I'm far better than potato, but I'm nothing impressive, just better than a potato. I'm still bad.
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@LVonBastard said:
It is loud for a reason... :)
You missed the point of the thread.
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They though 10% of 1500 was 15, when it's 150. *face palm*.
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No. I'd rather have Mary Shaw and the dummy from dead silence.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1494794#Comment_1494794
Yep you are absolutely right about killer being easier than it has ever been. A few people on here will agree with you, but most killer mains on here just want to make sure you know that killer is sO sTrEsSfUl. It's definitely not that bad anymore, and usually the times they lose it's because of mistakes THEY made or their loadout but they refuse to accept that. The tryhard SWF squads are people you very rarely come across, most of the time those who claim they see them everyday have no idea what these squads are actually like. The only other thing that justifies their complaints is map RNG. You're not expected to win on maps like Ormond, Haddonfield, Midwich etc unless you're like a nurse or a Spirit.
There's no such thing as a hard killer to play. There are skill caps to each killer. Meaning, it might be easy to PLAY them, but hard to master them.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1495663#Comment_1495663
And MoM had a lot of counterplay too: hit again.
Completely different situation.
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@Katee_Main I don't think Freddy is OP. He has plenty of counters, you can pre throw pallets and waste a ton of his time, and his snares aren't effective enough to COMPLETELY shut down a loop. He may be easy to play, but not OP.
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@Machy619 said:
https://forum.deadbydaylight.com/en/discussion/comment/1495593#Comment_1495593
I do agree with that statement but from what I've heard a lot from the community people want a slight nerf on him
They don't know that windows exist
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@Katee_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1495304#Comment_1495304
I'm not bragging. I just really wanted input on what people think is so hard. I know I'm not the only killer out here who thinks a lot of these posts about how "hard killer is" seems like bait.
This is my perspective. Some killers have low skill caps (ghostface, legion spirit, Freddy) and some have high (slinger, hag, huntress, pig, clown and pyramid head).
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I already knew this was going to be you thirsting over David before reading.
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@Machy619 said:
As someone who is a longterm player who has sunk a lot of time and money into this game I'm hoping it Christ they don't completely slam bubba back into the garbage can. A slight nerf (such as a speed add-on nerf or one less charge) will be fine but I'm hoping that will be all that is needed. Bubba now reminds me of the days before legions last nerf (where they upped his speed and stuff) where it was just pure fun running and slashing people and it didn't matter if I got gen rushed or whatever. I just really hope they don't completely ruin my enjoyment of this game again by overdoing a nerf on a killer who only needs a slight one
He doesn't need one less charge. He has a lot of counterplay.
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It looks awesome though.
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@Almo said:
The MMR will not be shown at this time.
I'm confused. Will the MMR always be hidden?
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@Katee_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1494903#Comment_1494903
I actually love playing as huntress and slinger when I'm bored. The hitboxes are wider than the broadside of a barn. And playing slinger takes me back to the days of cod.
I can't play huntress or slinger, I'm just a potato. 2 days ago I played slinger, and I only got 3 kills from camping, and the only shots I got were from camping. The survivors were overly altruistic, and that's the only reason I won. Goes to show how ######### I am at him.
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Try hag, trapper, huntress, nurse and slinger on PS4 and then we'll talk. I'm a PS4 player as well.
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Ha! you filthy casual, only 720? Pfft. Only real gamers have devotion 1000. Get good.
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@Raven014 said:
My only question is Why is candyman actually liked? Maybe it is a generational thing, but I dont get why people want that, to be honest. I thought the original movie was kind of meh, and the villain isn't really great...
But hey, I like FNaF and Slender, so my opinion is already denied, if half of what I read is true. : /
Realistically, I think it would be something else though.
Because of Tony Todd's excellent portrayal of candyman. The guy knows how to act, that's all I have to say.
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H.P Lovecraft chapter. It will probably be a cultist killer.