MusicNerd_TC
MusicNerd_TC
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@Enlyne said:
Yep, let's nerf one of the combos that prevent killers from playing like jerks and abusing every survivor in the game, amazing idea.
I'm sorry for the killers who play for fun and like to have fair and long games with survivors to later on get hit by this, but I don't feel sorry for the ones who are sweating all over their body over a simple match every game.
Except this build makes you 100% untouchable, and punishes people who don't tunnel as well, so it punishes people who play fair.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1629179#Comment_1629179
Press alt-f4/close your game on a secret offering. Since you cant load in the game they cant mori you and since you closed the game others wont get mori'd
Checkmate, killer mains!
Jokes on you, I burn shrouds to scare the survivors :)
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1629010#Comment_1629010
It's not hard to slug a recently unhooked person. DS/UB is a fair build.
So, what you're saying is give them a second chance and allow them to pick themselves up with unbreakable? Maybe if you use this combo, you should only die in 2 hooks, because they already get another hook state with this combo.
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Michael needs the rework more than clown, because Michael suffers from power creep, meaning some other powers outclass him, like oni and ghostface, clown suffers from this as well, but michael has been in the game longer.
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@CashelP14 said:
Probably because when killers lose the devs want to give them an easy excuse to blame their loss on.
Actual reason is because beating a full team of solo players is nothing to be proud of, it's incredibly easy. If you lose to a full team of solo players then that's pretty embarrassing tbh.
Second reason is that not only will your Q times increase but so will the swfs. They finally have decent Q times because of crossplay so there's no need to make it worse again.
4 good solos are almost as good as a swf, the problem with solo is the matchmaking, because it only takes 1 weak link on your team to lose, so I don't think losing against solos is embarrassing.
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Because swf wouldn't be able to find a lobby, most swf aren't tryhards either.
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Great, at least they stay in the game longer :). We can also make a afk system, where if you don't move for too long, you're kicked out of the game with a 5 minute penalty, problem solved.
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1628816#Comment_1628816
how would you say the go about doing that exactly? considering you could actually make a build revolving around unhooking yourself and also this isn't as bad as dcing as dcing can hinder a killer by taking away tokens on their perks and such and survivors get a little extra time to do stuff.
@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1628816#Comment_1628816
Idk how they will do that, but agreed, went to save Nancy during EGC and she killed herself so I was just lucky to make it to hatch last second
Make it so you only have 2 chances to unhook yourself, and each time you try, the sacrifice progress won't go down, and remove button mashing on hook altogether. I also like Ryugas idea, you should watch his video, it gives good suggestions to patch the problems.
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@CashelP14 said:
Gonna be honest I find him extremely frustrating. He comes on once every 4-5 months and apologies and tries to say he'll be better but isn't. He really doesn't deserve the amount of fans he has.
He's a great content creator and I'd definitely watch any video he uploads but I just don't want to see anymore "I'm sorry I'll be better" stuff. I'd rather he either sets a schedule no matter if it's once a week/two or just says he's done.
@BigBrainMegMain said:
lol the kid plays once a month before his rent is due.
1 stream makes him enough for rent, food, gas, and a ton of other stuff, the reason why he's also forced to stream because Twitch threatens to end your partnership if you don't stream a certain amount in a month.
Watch good, consistent streamers like OhTofu, Monto, Puppers, ones that give a ######### about their community and fanbase.
Amen.
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Also, remove the ability to suicide on hook.
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@azame said:
https://forum.deadbydaylight.com/discussion/comment/1628390#Comment_1628390
Only one I can say maybe is DS. Sprint burst has had multiple nerfs and technically and indirect one. Dead hard how would you even change it? DS I still think its fine.
I'm not saying these perks need to be nerfed, they are just badly designed. Sprint burst allows the survivors to pretty much always be in a good position, so the killer can't punish them for being out of position. Dead hard is badly designed, because it fixes your mistakes, and if the killer mindgames you at a pallet, or plays very well, they could still be punished because of dead hard. I've already stated multiple times why DS is quite overpowered.
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@Mrs_Fairfield said:
Who?
Sidney Prescott.
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What I want: The dark tower, it's my favourite book series, and I think it would fit into dbd better than IT. I also want a gunslinger survivor, so the dark tower all the way :).
What I don't want: springtrap. All the annoying kids keep spamming their threads and petitions on the forums with bot accounts really turned me off. Also, the fnaf games are garbage, and are an embodiment of everything wrong with modern horror, generic jumpscares, loud noises etc.
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Dead hard, sprint burst and DS are problematic right now, and need some fine tuning, that's it.
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@azame said:
You should watch old footage of old DS it isnt get out of jail free. Improve your skills as killers. DS/UB isnt gonna magically win games it doesnt help looping skills. It isnt small pp build either if anything its the killers with the small pps (/s)
Old Ds wasn't a get out of jail free card?
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@BigTimeGamer said:
Unbreakable, DS +/- Soul Guard is for people with micro peens
*No mither has entered the chat.*
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Dbd logic.
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Ngl, because of dbd, I think I would make a damn good tracker, just haven't tried it out yet, lol.
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Yeah, we need a killer that counters the holding w "tech".
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@DarkMagik said:
https://forum.deadbydaylight.com/discussion/comment/1626590#Comment_1626590
Hes faster & stronger than the ones get clapped.
Batman can outrun blight boy, and can even fly with his grappling hook, not to mention, blight can only run for a limited amount of time, and is then on cooldown. All batman has to do is grapple to the high ground while he's rushing, and then blight is reduced to a little dwarf on crack.
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Little dwarf blight should be in "gets clapped"
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@bjorksnas said:
https://forum.deadbydaylight.com/discussion/comment/1624929#Comment_1624929
using second chance perks is scummy tho
It isn't. Perks are there to be used, saying using second chance perks is scummy, makes you much worse. This is just basic logic and reasoning.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/discussion/comment/1624729#Comment_1624729
Using a perk isnt scummy ???
Welcome to the forums, using a perk is scummy now.
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Are you sure it was otz? Can you send me the vod?
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People who love trashing self care users are probably the same ones who couldn't play without it in 2017-2019.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/discussion/comment/1624418#Comment_1624418
Firstly, wat?
And secondly, you like holding M1 for significantly more time than is possibly balanced?
And thirdly, that's not my point. It's not that I "don't like Pop"; it's that Pop is unbalanced and should not be considered fine just because the rest of the game is unbalanced when it comes to how fast survivors can do gens unimpeded.
The TLDR for the post (because it seems like you need it) is: Pop is overkill against a group of survivors who are at or slightly below the killer's skill level and doesn't affect survivors that are max efficiency on generators; the opposite of its intended effect. Pop also requires minimum effort to use, and so it's an "add two more gens" perk for free (because the devs can't figure out how to balance their core game it appears) in any match where the survivors aren't aiming to finish all the generators in seconds.
It's like Botany Knowledge but it affects generators and is more powerful and is with an activation requirement. Botany Knowledge isn't on my list of perks to address because it's a small fish, and small fish aren't an issue. Pop is a big fish.
It still doesn't add two gens to the game, because the killer has to actually kick the gen 6 times for its effect, and the killer wouldn't know what gen to kick first, unless they have a perk like thrilling tremors or BBQ.
Pop patches the gen times in this game that are too fast, so a nerf to pop HAS to come out at the same time as the gen speed nerf, or a secondary objective.
Let's say behaviour removed sound entirely for killers, and there was a perk that gave the killers sound. All killers would run that perk, does that mean it's op, because the devs refuse to give killers sound?
No, it just patches a core issue of the game that needs to be addressed.
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For killer, it has to be whispers. It saves you so much time, and helps you get your pressure going, and is amazing on every killer. Honourable mentions: corrupt, BBQ, infectious fright, and pop goes the weasel.
For survivor, I am only counting solo queue, I think it's kindred. Kindred is probably the best survivor perk, because it lets you know who is doing what in game, meaning you don't have to waste time going for an unhooked. Honourable mentions: unbreakable, dead hard, decisive, and borrowed time.
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I'd like to see more dash add-ons and not only RBT add-ons. Most of her add-ons are gimmicks, or useless RBT add-ons.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1624026#Comment_1624026
I hope it becomes 7 seconds now, just to spite you.
Or it becomes 7 and then they add in further requirements to ensure it remains anti-tunnel and not anti-momentum.
@BigTimeGamer I hope with the upcoming hotfix
Honestly, if they buff its anti tunnel, and nerf its anti momentum, I would be fine with a 10 second stun.
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How about not going into that useless room in the first place?
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You have to practice the exact locker timing, so he can't get the grab nor the chainsaw on you, this will take a lot of time. Windows are his main weakness as well, because he can't really do much about them.
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Nea, becausd they are the most toxic players, I haven't met a normal Nea in a while.
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I don't think they should remove the lower tier items, but I have 2 suggestions.
1: let us sell items, offerings and add-ons.
Or 2: Make it so you don't have to buy brown and yellow rarity items/add-ons from the bloodweb.
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@Deadlock said:
Granted that this disables one player from playing and ruins the game for all survivors, this is technically taking the game hostage. Would you agree?
Holding the game hostage is causing the game to never end, such as blocking a survivor into a corner until they DC, so no, facecamping isn't reportable.
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I love him, but he needs a better fov and lunge out of his power. He's certainly hard, but you'll get used to it after a while.
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Yep, whenever I'm too close to a pallet, gen, or vault I have to back up to perform such actions.
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I think the brown target add-on is better to learn blight. It taught me how to play him optimally. I don't think these add-ons are good, because you shouldn't be staying in one place for too long as blight, you should be reacting quickly.
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1622175#Comment_1622175
Most of the Nightmare, Halloween, Saw, and Texas Chainsaw were bad, look at where we are now.
Except both ghost rider movies were garbage. At least nightmare on elm street 1 and 3 were good, halloween 1 and the 2018 remake were good, saw 1, 2, 3, and 5 were good, and texas chainsaw massacre 1 are also decent. Nicolas Cage was so bad in ghost rider, it's laughable.
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No, the movies were garbage.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1622034#Comment_1622034
Here's mine.
Green tier - Heads I use pretty regularly, or I just think they look cool
Yellow tier - Heads I'd consider using, but would most likely pick something from the green tier instead
Red tier - Heads I think are just downright unpleasant
Purple tier - https://www.deviantart.com/chuck-greene/art/Dead-Rising-2-262014536
https://us.v-cdn.net/6030815/uploads/JCR1N3IC0Y5V/jake-head-tier-list.png
Emo Jake should be below bottom tier.
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It's even worse on console. He would be much better if his lunge wasn't so restricted.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1621613#Comment_1621613
If you are intentionally ignoring every other survivor to the point that they will stand in front of you and you won’t even swing at them because you want the other survivor that bad, yes, you are tunneling.
Fair enough, I thought you meant just chasing someone meant they were tunneling.
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@GoodBoyKaru said:
As survivor, I got three who I play the most rn.
1) Claudette Morel
Blendie main, always have been and always will be. She holds a special place in my heart and I love my girl Claudie to death.
2) David king
David is hotter than Felix :))
3) Yui Kimura
I despised Yui ngl, but then I bought an outfit to match with my bf and P3 50'd her for him so now I don't mind her as much.
As killer, here are the top 3:
1) The Nightmare
Freddy will always be my main. I love everything about him, loved him pre-rework and post-rework.
2) The Executioner
Not only can Pyramid Head crush me with his thighs whilst I thank him, he's also really fun to play!
3) The Nurse
I've put so much time into her recently I guess she's now considered one of my mains. I've got a long way to go but I'd consider myself above average, provided I don't get Badham or Yamaoka
Silly karu, oni can't be in all 3 spots for your favourites.
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Yeah, for me nobody is screaming when it activates.
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He is so close to perfect, just give him a better lunge out of his power and he'll be fine, and nerf compound 21. But yeah, he's so much fun.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1621682#Comment_1621682
These devs I swear, they keep giving survivors op perks like Deja Vu, Boil Over, Visionary and so on.
Also, wake up, the biggest crutch of them all.
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@BadDocter said:
I
https://forum.deadbydaylight.com/en/discussion/comment/1621652#Comment_1621652
Then you just go down and when you get unhooked try to be stealthy the next time, you got 3 chances make the most of them and improve.
"Try to be stealthy" even though she has a small terror radius, and she can still hear the sounds of survivors. Ah, yes my favourite counter "just go down 4head".
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@BadDocter said:
https://forum.deadbydaylight.com/en/discussion/comment/1621626#Comment_1621626
Have you tried walking?
Yes, she can hear your breathing and injured grunts.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1619299#Comment_1619299
These new killer mains who never played when DS prevented hooks lol.
Please don't give me PTSD. Oh, and old MoM, that was terrifying.
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@BadDocter said:
https://forum.deadbydaylight.com/en/discussion/comment/1621616#Comment_1621616
Why do you keep falling for it?
Because there is no way to know if she is standing still or not. If I run, she is either already phasing and going to hit me, and if she is standing still, she can phase and hit me. "OOH BUT SHARDS" no, you have to be literally touching her model to see her shards glow.