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Murgleïs

Murgleïs

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Murgleïs
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  • @SimplyPixelated06 said:

    Nurse is definitely not fine. Every time I play against a decent nurse, the match turns out like this, and everyone is dead at 5 gens. She needs a nerf and everyone knows it.

    https://us.v-cdn.net/6030815/uploads/2DO80GYZGHMY/ummm.png

    Considering your perks you guys are low mmr. Try to improve instead of asking for nerfs.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005859#Comment_3005859

    This is also a fair point.

    With perk balance, they have to consider all possibilities (sometimes they miss the mark, but they tend to fix things eventually), Nurse is one of the hugest reasons why a lot of perks are weaker than they should be, I think there is one huge category of perks that get thier effects reduced solely because of Nurse... Aura Reading and Exposed.

    One of the hugest counterplays to Nurse is unpredictability and breaking line of sight. Aura Reading perks complete remove these as options for the survivor. There is a reason why Ive seen a lot of Nurses using perks like H: Retribution or SH: Floods of Rage; because they are insanely good on Nurse, they allow the Nurse to get a hit in a situation where otherwise they wouldnt. But perks such as these held back just because of the entire mechanical design behind Nurse.

    Exposed is another, since Nurse's swings count as a basic attack, they are able to get value from exposed perks. This one is kind of a no brainer as to how this is an issue. You have a killer with insanely quick chases with the ability to insta-down a survivor, this is of course considering that your pairing it with Aura Reading perks as well. Perks like Starstruck (paired with Agitation) are absolute powerhouse perks, but a perk like Starstruck on it's own can have varying strengths depending on the killer, but most basic killers dont get as insane of value as Nurse gets with it.

    Of course combining the two you still have the insane combo of H: Haunted Grounds, H: Undying, and H: Retribution, the thing that ive seen Nurses use to 4K at 5 gens all because of a single cleanse of H: Haunted Grounds, but suggesting the Nurse messed up or got unlucky they still have another opportunity to proc the effect... But Im just going to assume people are going to sweep that under the rug just as fast as Nurses sweep survivors into the Entity's grasp.

    LOL, use Haunted Grounds at high mmr and see what happens.

  • @coaltrain503 said:

    The dbd community is just awful. I come from games like Overwatch and Rainbow Six and MK, and I thought those communities were toxic. None of those compare to the toxic cesspool that is the dbd community. You can't have fun at all without people sending all kinds of hate your way. Want to play Legion or a killer someone hates in particular? You are the worst human alive. Want to blind a killer? ######### yourself. Run NOED? Scum of the earth. This community really needs to grow the ######### up. Also, everyone likes to talk about face camping and tunneling and whatever, but thats not toxic. That is ######### in the game. What is toxic is how you as a person behave and what you say to others. Tunneling and NOED is not toxic, but calling someone a slur over it is toxic. Most of my experiences come from toxic survivors. I get maybe one toxic killer every other week. I mean actual toxicity, playing like an ######### to just be an #########. I don't mean camping or tunneling because they have to catch up and want to win as well. It is so rare I actually run in to killers just simply wanting to be an #########. But for survivors? It is every game almost. So much hate gets sent my way just because I had the balls to load in as a killer. And even when I paly survivor, I still mostly put up with toxicity from the other survivors! This community needs to grow the ######### up and quit encouraging it. And the double standard is atrocious. It is funny and cute when survivors act toxic, but it is awful when it comes from the killer. And the devs need to quit promoting toxic behavior in the community, as well. They could easily fix the things people abuse for the sake and purpose of being an #########, and also make camping and tunneling unnecesssary, but I still don't see what is being done about it. They can also make flashlights only click so fast. I get so many people macro clicking in my face, and it is so disorienting. This community needs to grow the ######### up and start acting like decent people.

    Everything you wrote is true but toxicity is the core of DBD culture. It is promoted by the devs. They like tbaging (they made jokes about it last anniversary stream), flashlight clicking and rage (which leads to insults and threats…).

    This game is all about toxicity and humiliation. A way to protect yourself is to remind people (mostly survivors let’s be honest…) to stay respectful in the end game chat and write a warning on your steam profile to not send hate or be reported on steam. The steam warning reduced like 90% of the toxicity I receive .


    Also when you see "VAC ban" or negative toxics comments on the survivors steam profile before the match starts : dodge the lobby. You don’t have to play with them.

  • @Bennett_They1Them said:

    I find that it works well as killer. Survivor, not so much.

    As killer, I've found I get a nice bell of averages for 0-4ks. 4ks being rare and hard fought and 2ks being close to being 3ks.

    as for survivor, I play really altruistically, and I've dug myself into a hole where I generally get really incompetent, cowardly teammates. I'll stomp killers in chase, then get left to die on first hook while my teammates busy themselves with hiding in lockers, dropping pallets for no apparent reason, and tbagging at each other in a fight for dominance.

    You should probably play a selfish build. Meta is good in SWF or high MMR but won’t help you climb the MMR. Try :

    • Deliverance. If your team starts to get decent, you can problably go Unbreakable over this.
    • DS : in case you get tunneled out your own deliverance, or in end game to get a free escape in case your team don’t come to save you
    • Iron will : to escape chases when you can mind game between staying at the loop and hold W
    • Dead hard : because it’s broken.

    Hatch won’t increase your MMR but at least you won’t lose any.

    Play selfish, use as many pallets as you need. Don’t take unecessary risks for others. Always prioritize your life over someone else.

  • @pseudechis said:

    Ugh the ole "NOED will stunt your growth as a player" trope.

    Every strong perk in this game will stunt your growth as a player with that mentality.

    "You'll never learn to properly pressure gens if you are relying on slow down perks"

    "You can never improve at looping if you only play killers that have anti loop."

    "Learn to escape the killer stop relying on dead hard to carry you"

    As a new player I ran NOED a lot, I then got better at chasing and found the game was ending before NOED even proc'd so I eventually stopped running it as much.

    I still do run it when I feel like it because its a strong perk, it acts as a lil ace up your sleeve if you want it and there is nothing wrong with that.

    Change NOED because its stunting the internal growth of killers by getting kills for them rather than them getting kills themselves, oh please, the melodrama. "Won't somebody please think of the children!" That's how that comes off.

    DBD isn't that serious that we have to focus on the internal growth of players so they can be the best they can be. When did this become a seminar in self fulfillment rather than a fun video game.

    Is it a North American thing? I've lived here a while now and can say there is a real culture of taking ######### to seriously in the name of constant self improvement.

    Sometimes things are just fun and that's enough, we don't need to ruin fun in the name of self improvement. Like everything else in this GAME and it is a meaningless game, I run NOED because its fun and that's enough.

    Plus, noed doesn't prevent self improvement at all. I played with and without this perk for thousands of hours. With noed, you play with only 3 perks until endgame so you need to perform well. Also your totem is not always going to be in a good spot, and will be destroyed faster and faster the higher MMR you get. Even with noed you still need to improve. Noed only truly carry low MMR games. At high MMR, it helps finishing the last 2 survivors, if they are at least 3 they can still make it easely.


    Noed is a fun perk because you can still snowball in end game. Without it, it's pretty much gg most of the time.

  • Another rage thread by someone who just got stomped by a nurse; Get good man.

  • It may be linked to the presets.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2991918#Comment_2991918

    Semantics. So let me rephrase: "Killer mains do not usually complain being blinded for 30 seconds from seeing auras is too short"

    Anyway, my original post was short and simple I only explained it because you needed clarification.

    This perk was released this week and it’s the first time survivors can apply this status effect on the killer.

    How do you know what killers "usually" think about this perk when it was released 3 days ago lmao ?

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2991913#Comment_2991913

    Nope, I love 3 flashlight lobbys and hunt for them nightly. I play Bubba with Franklins pretty much as my main at night for hunting SWFs these days and dont care about flashies at all. Killer mains usually do not complain blinds are too short.

    I did not, I was talking about the blindness status effect, not the blind visual animation.

    You should probably read the perk :

    Residual Manifest is a Teachable Perk unique to Haddie Kaur .It can be unlocked for all other Characters from Level 35 onwards:


    You get a yellow flashlight with no addons, the blind visual animation will be short and that’s not the point of this perk.

  • @DrDeepwound said:

    Killer main excited survs can get more flashlights and blind them from seeing auras and that the blind is too short,... hmmm interesting.

    Don’t you want to elaborate ? Are you a killer main struggling against this perk or flashlights in general ?

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/2991540#Comment_2991540

    You can't be serious, can you?

    Everyone knows the nurse kill rate is low because she is the most difficult killer to learn. There are many low level players who try her because she is a free killer, and that brings her kill rate way down compared to other killers.

    That is common knowledge by now...

    Here, great idea to help the "underperforming nurse": reduce her difficulty and reduce her strength at the same time. There, her kill rate will increase and she won't be underperforming anymore.

    Yikes..

    No thanks, Nurse is challenging to play as and against and that‘s why we like her : she takes skill. Even after thousands of hours, you can still learn and improve on her and that‘s why she is so fun.

  • It would be unbalanced. Bill would be top tier (UB + BT). Then maybe Meg for Adrenaline and SB, Claudette for selfcare and Jake for IW. I don‘t think Laurie would be strong because killers would play around DS.

  • Yes, it’s the best info perk at the moment. But it’s not OP in any way so it’s fine.

  • The Twins can leave victor near the hook. Put the baby there first, then hook.

  • You have to avoid main building. If you want to play main building you have to break the wall at the upper floor, it’s mandatory. If you are playing m1 killer and spawn at this side of the map break it immediately.


    As for the others walls, I don’t know what you are talking about. They are mostly cosmetic and useless.


    It’s a very strong map for killer because you can 3 gen or even 4 gen easily.

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984056#Comment_2984056

    First off, thanks for the information. I did not know that he had over 6000h on Nurse and honestly that explains a lot.

    The matchmaking problem you mentioned is a bit hard to evaluate, don't you think? How do you tell your own MMR exactly? The only people that can do that are the devs and hackers. For all we know half of the players could be capped or only, like, 10 of us.

    The concerning part is that at some point with enough practise you will get good as Nurse and that is a game changer. Playing good should be rewarding but not straight up bring you on a whole different level, that no one that doesn't play this specific killer can reach. There are 27 killers in the game and they all should be strong. Would it be fair to introduce an early game collapse to help weaker killers like Michael Myers? No because then Nurse would benefit as well and get even stronger than she is now. I'm pretty sure no one on this planet thinks making Nurse even stronger is a good idea.

    That last part is pretty much the opposite of what I want to see in this game, because I play killer most of the time (probably 80% of my matches). I still hope that the devs will introduce something that makes killers in generell a bit stronger. But for that we would first need to nerf the strongest killers in the game a bit in order not to break the game completely. Making Nurse's Blink an M2 wouldn't make her weak. It would just stop her from making all exposed perks impossible to balance because weaker killers would hardly benefit at all while Nurse would completely break the game.

    And please don't get me started on Sadako. What a joke of a killer! I mean just look at her. She is a little child that can come out of TVs every 110 seconds. Great. She has NOTHING in chase, no real slow down, since the TV mechanic is just a gimmick and she is overall a weak as ######### killer. With the Dredge coming we get a better Sadako (really, what in the world?) one that will probably be a bit more of a threat.

    Nerfing nurse won't help other killers. This game is not competitive, look at the history of perks, some are insane, others are extremely weaks. For years.

    And again, we are talking about nerfing the top % of nurses, because she is still the worst killer in the hands of the average player. Do you really think the devs are not buffing m1 killers because some dudes like SupaAlf are doing good on nurse ? For real ?

    Last time we asked for a Sadako buff they said they wanted to take their time, see the stats and not rush anything. So it's not top tier killers holding everyone back, it's the devs.


    Now for the MMR, you know you are maxed for sure when you have a very good winrate. I win like 90% of my games as nurse minimum, I don't even remember the last time I lost to be honest. But I have this winrate because I still face potatoes when I should not. Why ? Lack of high MMR killers + instant queue = bad matchmaking.

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2983920#Comment_2983920

    I just said I'm not that good with her, buddy. Why do you think EVERYONE considers Nurse the strongest killer in the game? She can literally go through walls for crying out loud! A good Nurse is not even in the same dimension as a good Trapper. You think Nurse isn't that strong? Maybe watch this: https://www.youtube.com/watch?v=ogDOYr3y0OI&t=1042s

    I know that this guy is one of the best Nurses out there but the fact that he could do this is a statement on it's own. Now tell me, how do you do this on Trapper, Doctor, Hillbilly, Cannibal, Myers or even Blight. Or any other killer on that regard. And that's not even the most disgusting thing you can do with her. Just think about it. Send yourself to Midwich with Starstruck, Agitation, Pain Resonance and Infectious Fright. A decent Nurse that would give the survivors a run for their money otherwise becomes pretty much unbeatable with this.

    Face it. Nurse is a problem for balancing. Because she exists the way she does now, some perks just can't get buffed without breaking the game.

    I know nurse is the strongest (I have +1000h on her alone). But using SupaAlf who is a god nurse as a reason to nerf her is stupid.

    Do you know how many hours this dude has on nurse ? 100 ? 200 ? 500 ? 1000 ? 2000 ? 4000 ?

    He has more than 6000 hours on this killer, and has won multiple tournaments. Of course he can get huge winstreaks. I can too, I am very solid nurse, but the average player is not.

    The problem is the matchmaking, it’s too easy to get to max MMR as survivor or killer and then you are capped. God nurses (like SupaAlf) facing decent survivors is the problem. This dude is tournament level.

    Now :

    • you are saying you are not a good nurse
    • you don’t know how counter her

    So why does this thread concern you ? It seems you just want to nerf nurse because she is good. You don’t care that you need actual skill to make her work. You guys won’t be satisfied until all killers powers are in the hands of survivors like Sadako.

  • @Xernoton said:

    I'm not the best Nurse in the world but I can get things done on this killer with no perks that I know would be impossible on other killers. The safest pallets and loops are no good against her, so the only way to really "loop" her is by being unpredictable, sidestepping, breaking line of sight and all that. I know Nurse is a hard killer to master and that's why she has a low killrate but I feel like learning her is not that hard. Eventually you will get a handle on how to use the blink and you will get better results with her. She has some overly powerful addons and her Blinks are still counted as M1 so she even has good synergy with many perks that would not be so good on other killers. Honestly I think making her Blink an M2 would nerf her perk synergy but she would still be very powerful so why not just do that?

    Prove it. Show us a winstreak video if you are good with her.

  • @Cybil said:

    https://forum.deadbydaylight.com/en/discussion/comment/2978298#Comment_2978298

    This doesn't work if your random teammates can't hold a candle to her.

    -inb4 something wrong with playing solo queue

    You don’t get to have a free, easy escape with your 4 second chances perks against every killer. If you face a god nurse and your team makes zero effort to counter her, you deserve to lose.


    This thread has become a joke. Do you guys realize she has THE WORST winrate in the game ? And you either want to increase her skill floor by making her basekit power even harder or destroy her addons. Nobody would ever play her, even less than Twins the forgotten killer.

    If you absolutely refuse to learn how to counter her, run at her and suicide on hook. Stop trying to spoil the fun of others who actually play her and enjoy her. Nurse is a peasant who becomes a queen if you put thousands hours on her and that’s the beauty of it. We get it you don’t have that by holding m1 on gens and looping arounds pallets, but nerfing Nurse to the ground won’t make your gameplay more fun.

  • Premonition is a cool perk in theory but very bad in practice. Another exemple of bad perk balance.

  • I don’t think killers hate BT, it’s not very hard to counter, all you have to do is wait for 12s. It’s fair and I don’t mind if it becomes basekit.

    DS on the other hand can stun you even if you had time to kick a gen and down + hook another survivor. I feel like it should deactivate if the killer hook someone else because you are obviously not tunneled.

    UB is cheap, plain and simple. Imagine if a killer was able to revert a completed gen to 0% progress. That’s what UB feels like.

  • @Aven_Fallen said:

    Being AFK is a reportable offense and doing it too often might result in a Ban. Chest-Defender Bubba is nothing else than being AFK.

    Dont really know what the Victor-Stuff is.

    I don’t know a single player banned for AFK.

  • Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
    image.png
    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it


    • Every map have strong areas against nurse.
    • Play her yourself with these add ons and try to understand why you lose.
    • Train in 1 vs 1. Btw you are not supposed to loop a killer for 5 gens. Dead hard and god pallets have made this game easy mode for survivors against most killers, so you should probably lower your expectations against a nurse.
  • @ThanksForDaily said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964223#Comment_2964223

    Bringing NOED means that you know from the lobby that you lost all the gens before the game even starts. Kinda sad.

    The game is balanced so that survivors have time to repair all gens.

  • Don’t bother with egg_, he is a nurse hater. He will never acknowledge nurse is hard to play, take effort and has the worst winrate of all the killers.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2964169#Comment_2964169

    Then why aren't more people playing Nurse then? Tell me.

    She is really hard to play for a new player, and still hard to play if the survivors know how to counter her. Because all you are talking about is how good some nurse players are, never realizing some survivors are doing really fine against her.


    The problem with this kind of thread is that you don’t provide any proof you have a good winrate with nurse with no effort. If she is so strong, why are you unable to win like us ?

  • Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn


    image.png


    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it


  • As usual, insults, but now accusation of cheating too (I hide the part where he promotes cheating website on the 3rd screen). This dude later admit on steam that he cheats. Is this game full of toxics and cheaters ???


    Toxica1.png Toxica2.png Toxica3.png InkedToxdica4_LI.jpg Toxica5.png

    Btw on my profile I am just asking for the toxicity to stop.

  • @DrDeepwound said:

    BT is not a necessity because of killers tunneling.

    BT is necessity because of the unsafe hook rush meta.

    They blame killers for their unsafe unhook meta. They created the problem and want to get base BT because they play bad

    Survivors rush hooks because of pips. If you try to be smart and wait for the last moment, someone else will go for the save and you will end up with no save = no pips (at least no +2). So survivors are farming each other.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2960022#Comment_2960022

    If the killer wants you out of the game, BT isn't going to stop them and neither is decisive.

    So what ? It's perfectly normal.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2960022#Comment_2960022

    you say your a killer main with or without BT how many survivors are going for a save before you have left that area, you make it basekit it still won't stop survivors going for the save to soon the killer has 2 people at a hook why would you leave.

    You are supposed to save and then split. Not stay together like sheeps. Even if 2 are on gens that's way enough with how many pallets are on the map.

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/2959938#Comment_2959938

    You're not listening to what they're saying lmao. You literally just replied with "Tunneling is op when survivors don't have BT", but these people pointed out that BT won't stop tunneling in the first place. Logically, wouldn't this suggest that tunneling is op?

    No, tunneling has counters if everyone has BT.

  • @Chocolate_Cosmos said:

    If you think just BT alone will save you from tunneling... Good luck.

    @caramelpudding said:

    BT basekit will do NOTHING. If a killer is determined to tunnel you out they will, no matter what. BT and/or DS, both won't save you from tunneling. But I think we all know this already.

    Again, tunneling is fine, it's a strat. It's OP when survivors don't have BT. When they do, there is counterplay.


    @TruEternity said:

    It is a problem if you look at it as the most efficient method for killers to win. Having a bandaid perk become a bandaid base mechanic doesn’t solve why killers tunnel. BT being base kit will also just increase the divide in killer strength level, hurting those that have weaker chases even more than they already are by the meta.

    Not if you nerf other perks, like Dead Hard. Without it, the whole m1 killers are way stronger.

  • @ThatOneDemoPlayer said:

    Giving Survivors a 5th Perk slot doesn't seem like a good idea to me

    Why ? Again I am a killer main and I don't see any problem with that if they nerf others perks to compensate. For exemple, Iron will not removing all sounds going from 100% to 75%. Dead hard being rework, ect...

  • Zero annoucement to reduce toxicity in the anniversary stream today. Meanwhile, a classic SWF team sends me to The Game, hoping to bully me. Except I am nurse main, and it's a good map for me. The results : death threats and asking me to commit suicide. But thanks for the 6 years togeather.


    Toxic1.png Toxic2.png toxic3.png toxic4.png


  • I have 1000h into killer, I played my first 200-300 very fair and nice because all of my friends are survivors mains and they kept telling me to play by the survivor rulebook so everyone can have fun, also to them a good killer doesn’t need to camp or tunnel.

    I can tell you that no matter how nice or fair I was (giving hatch, resetting when I snowball too early, never tunneling, never camping) I would get insults, tbag, clicking, and be called a camper or a tunneler on my steam profile. You can hook survivor A, then B, then C and found A again and hook him, he will call you a tunneler. You can hook someone, check 3 generators, come back near the hook because it is on your way to another generator, they will call you a camper. As long as they lose, they will find excuses and demonize you, simply because you play killer.


    So if you want them to be happy, let them win. If you want to have fun, get rid of that survivor rulebook mindset and play as you want.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949587#Comment_2949587

    I'm usually bored by the second or third match as killer these days. Most of the recorded ones I have go back a long time ago. Though I can try to find more recent ones in other disks etc. It's very repetitive, always the same, and overall too easy.

    Apparently I recorded and uploaded a few matches and clips pre-buff Freddy and Clown etc... when they were weaker than they're today. I never liked broken unfair little-skill killers like Nurse.

    https://www.youtube.com/watch?v=jK6uLsi0yk0

    https://www.youtube.com/watch?v=g5MdC4N5Lnc&list=PL3mvSb8KCzKUi34wyGg6umya6pSAZ2Rca

    https://youtu.be/GuFeGX_KqEc

    This is way too old. Pre SBMM, it was very easy to get noob survivors. Please provide video proof from the latest patch. Thanks.

  • Your logic is flawed. If you know how to properly camp and tunnel (how and when) then you don’t below in low elo. You may think it’s not fair, not nice, doesn’t take skill, or any other survivor excuse for your loss against it, it’s still a strategy.

    @Sumnox said:

    You did make a very interesting and fair point. The thing is, peope severely overestimate themselves. It -must be- the game's fault. It can't be them. If they can't end chases quickly enough unless they bring the most broken combinations (Omegablink Nurse, tech Blight etc) on top of the usual tunnelling and camping which is how they always play, they quickly rush to the forums to cry for nerfs and claim "SURVIVOR TOO OP". The fact of the matter is, I (together with so many) started playing killer in 2016, when it was much harder, and even then I easily won most games. Nowadays, it's a piece of cake, for the mast majority of the time. I really have to go out of my way and be rusty with months and months of inactivity to lose a match.

    And I'm nothing special, most killers 3-4k. There's just a very loud minority of them that make it their full time job 24-7 to demand their perkless Pinhead rekts every team as if he was a broken Nurse. They can't do it themselves, so they must have the game do it for them.

    As I said many times, people at this point want to watch a cutscene, not play a game.

    Do you have a video proof of win streak to back up your claim that killer is easy ? Something like 50 wins streak on any m1. Thanks.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942511#Comment_2942511

    And the survivor might have worked hard as well that's why they are the last one alive, so?

    And just because a situation is already difficult, doesn't make it impossible.

    It’s not impossible to win against NWO. Also, remember that if you are the last survivor alive, it means that the 3 other survivors died against a killer with only 3 perks active.


    So, you were unable to repair the gen against a killer with 3 active perks maximum + you were unable to find the hatch and you still want another easy way of escaping ? Lol, no. I know it is going to sound cliché but get good please.

  • It’s you who complain about NWO without telling everyone that your main strategy is to camp the exit gates


    Same logic as people who wanted lightborn nerfed, because too "op" against flashlights. You had two 2nd chances, you lost get over it.

  • @_AdamFrancis_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948005#Comment_2948005

    Something called a strategy my guy.

    No point in risking being seen by the killer.

    Then don’t complain if the killer bodyblock the hatch, forcing you to either DC or repair a generator

  • This guy wants to camp the door, wait for the killer to close the hatch and then immediately open the gate to get out (with bad RNG, most of the time the killer doesn‘t have enough time to reach the door). Without NWO, this is uncounterable and extremely cheap.


    The killer didn‘t rob you of anything, you chose to give up the hatch in the first place. At high MMR, the killer without NWO will go as far as staying on the hatch, not closing it because he/she knows the last survivor is next to the door and will have time to open it if the hatch is closed. So in reality, NWO is very healthy for the game because it prevents this situation.

  • Another day, another thread asking for a nurse nerf. As usual :

    • Survivor main will say she is "broken" or "unbalanced"
    • We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
    stats.png


    • Survivor main will argue there is no counterplay
    • We will explain to survivor main how to counter a nurse
    • Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
    • We will ask for winstreak video proof to back up this claim
    • Survivor main will ignore this request because unable to do it
  • The only way to incentive players to play killer is to make the killer experience more fun. And by that, I don’t mean giving them free kills, I mean creating perks, addons that are very fun to play. Most killers are punished with heavy cooldowns, poor mobility or stuns when they use their power. It’s horrible.


    The killer experience is a chore right now, you need only 1 killer (for 4 survivors) to start a game, yet nobody wants to play killers and survivors have long queue time (if the player base was perfectly split it would be the opposite, killers would be waiting).

    • The killer 1st view forces you to very focused, especially near jungle gyms, meanwhile survivors have a very relax 3rd view during these chases
    • Killers get a lot of toxicity during and after the game. Sometimes it’s enough to prevent me from playing more games
    • Killers have no time to breathe, meanwhile survivors can hide and reset / heal as much as they want, or do secondary objectives (chests, boons, unhooking). Of course survivors are not always repairing gens, but as Killer you don’t know and you assume that is what they are doing. The lack of info is stressful, you are on edge all the time, meanwhile I can listen to music when I play survivor.
    • The Killer defeat feels more frustrating than a survivor defeat. Getting 1k, 2k as killer is meh (survivors will say gg ez you lost), 3k is OK (still doesn’t feel as a win). 4k you sweat for it. Getting killed as survivor when you did 1 gen and helped your team by booning / healing / taking protection hits or unhooking still feels like a win. I don’t have to escape to feel good.
  • No mither needs buff. Something like :

    • permanent injured / broken
    • +100% healing speed
    • +100% sabo speed
    • +100% unhooking speed
    • +100% crawling speed
    • +100% recovery, can recover while crawling, and can fully recover
    • No grunts of pain at all
    • No breathing sound at all
    • No blood at all
    • You can see the killer aura within 10 meters except if you are oblivious

    This would be fun !

  • It's a strat. Pig is weak, leave her alone.

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