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Murgleïs

Murgleïs

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Murgleïs
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  • What makes her really powerful is stretch res, it has to go first.

  • Most people play after work / school.

  • No, I have never been upset about the killer tunneling because I don't ever get tunneled. To get tunneled you have to do a lot of rookie mistakes :

    • unsafe rescue
    • healing near killer
    • using BT as a weapon : yes the killer waste time but now you have no protection at all being injured
    • using DS as a weapon : now that you have no protection, you are a high priority target for the killer

    The only things upseting me are cheaters.

  • If you don't like NOED, don't play it, we don't need this useless rework.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662395#Comment_2662395

    You are talking like this is a bad thing.

    @Topic:

    Like every Hag-player plays - Hook someone, place a Gajillion Traps around the Hook and if that person gets unhooked, either head back because they can only crouch away, or teleport, if they triggered any Traps. Adding Make your Choice would also help.

    Placing a lot of traps around a Hook only work against noob survivors. It’s the equivalent of a face camp Booba.

    A decent Hag has a good map knowledge and will try to 3 gen placing traps at key places (windows, pallets, strong loops…).

    Survivors used to get punished, now they can take a hit and go back to safety without anyone assistance saving a lot of time.

  • You can’t.

    Hag and Twins have been nerfed to the ground with the addition of boons. They were rare killers, now they are almost non existent.

    And who is paying the price ? Survivors. A lot of my survivors friends are complaining they don’t face Hags anymore which was fun.

  • If you start playing killer, be prepared :

    • some survivors will always blame you no matter what (for their loss)
    • some survivors will have racist and homophobic comments in the end game chat (I have the pride flag I get that A LOT).
    • you can let your steam profile opened for comments so nice survivors can post positivity and you don’t get discouraged by the negativity :)
  • I watched you stream playing Trickster you got stomped. Then you swap to Oni because you keep loosing. Also some survivors you go against have meme builds and nothing meta. My high MMR nurse would never have the chance to face that.


    Your title is click bait for your stream. If Killer is so easy, please show me a 50 win streak (4k) with Trapper and Trickster. Thanks and good luck !

  • @unluckycombo said:

    I find the idea that this concept of 'Hey, maybe you don't have to run slowdown perks, you should just run what you want and have fun :)' being somehow new or revolutionary for Killers is kinda funny lol. Others in the thread has already pointed it out, but nothing is forcing you to run gen regression perks, nor is nothing stopping you from saying your win condition is to stare at a single rock in Autohaven for 5 minutes.

    Idk, maybe it's just because I'm a weirdo who loves random perk builds and who's favorite Killer perks consist of BBQ, Retribution, Discordance, Dragon's Grip, and Haunted Grounds- but I've not focused too heavily on gens for a hot minute. For me, it's all about the BBQ stacks and getting Archive challenges done lol.

    (Jokes aside, I don't believe this will change anything balance-wise. Everyone's known for years that Gens are difficult for a Killer to maintain at a high level with or without gen regression perks at the top-tier. The De-Pip squads from the olden days and the more current, and now more well-known tournament scene has been showing that for years. If we were going to see major changes that effected the top percent like that, we would have been seeing many, many more quality of life changes by now that helped boost Solo Survivor up to the level of SWF, and adjustments to Survivors and Killers as a whole. Maybe we will get it in the future, but with how long it's been with people asking for these updates, and that haven't appeared, I don't think it'll change anything balance-wise.)

    Yes it is. Before SMBB, rank 1 was an achievement (it was a ladder), so you would use the best perks to get there. Now that it's grind based, you can use any perk you want because you will get a 50% winrate anyway. You cannot derank so there is no point to go with ruin / undying / deadlock ect...


    The only downside is for survivors at high mmr who will get longer queue or weaker killers.

  • It's very good and fun honestly. I had more fun this morning playing with Infectious Fright and Franklin than I had with Ruin this month. Also, playing with slowing perks will push the MMR to put you against survivors that destroy your totems in 10s and gen rush anyway to compensate so they are counterproductive.


    There is no ladder. Winning doesn't mean anything. You either have fun or you don't. It's that simple with this new MMR.

  • @CLB198 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2492170#Comment_2492170

    What about the part about survivors also seeing the plaid flannel effect?

    I don’t think that’s fair. This game is already very survivor sided. Even more with the new MMR.

  • As a nurse main, I can tell you that infinite blink would be a very bad idea, completely OP even for short distance.


    Also, what people like about nurse is the ability to tp long range too and kill players off guard with nurse calling or grab them off a gen.


    The plaid by default is OK and is imho the only change that would help new players.

  • If you refuse to prove your 700 win streak "by estimate", remove it from your post then.

    Extraordinary claims require extraordinary evidence.

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