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Murgleïs

Murgleïs

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Murgleïs
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  • @ShinobuSK said:

    You wont get banned for being AFK unless you do it very often and many many times. Contrary what some people believe in here for some reason.

    I have a killer friend who AFKed for more than 100 hours. So, yea. It's not cool to do it tho because you will face wayyyyy lower mmr opponents and waste a lot of survivor time but you won't get banned for that.

    Also I am surprised this thread is not closed yet. Usually mods don't like when this behavior is talked about.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737921#Comment_2737921

    Ok I'll be honest i don't watch his video's religiously (dude post like 5 hour video's sometimes, my attention span can't handle things like that) so i don't have a good idea of the survivors he faces.

    Just saying IF he tanks his mmr then it won't be by afking, people would notice that.

    You don't have to watch the whole video, skip to the end of each match and see the perks for yourself. I am not saying it is for every killer, but they are games you know immediately there is no way it's high mmr and probably medium - high.

    And I don't blame him, it's his job I know it can be stressful to play killer all day with ton of people watching you, but be honest. He is deleting every comments on youtube on the subject and and will ban you off his discord asap if you dare to ask a question politely regarding his weird match ups.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737690#Comment_2737690

    Regions

    I don't know exactly when Otz streams but i do know that players are relativelly chill here in europe at certain times.

    think about it. How long would he have to afk before counteracting his 8 hour streams?

    Don't you think there would be a ton of people who would see him afk? Who would instantly post online when a popular streamer afk's against them.

    I am from europe too. Watch his video dude. Look at his nurse match where he got 4k for exemple, he got the game which is insane for nurse. Survivors perks were : only 1 dead hard, 0 ds, 1 UB (yellow) and only 2 BT (1 yellow tho). This is NOT what high mmr looks like at all. I am nurse player in EU and I extremely rarely get less than 3 dead hards in my games.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2737596#Comment_2737596

    You mean the rumors that after his 8 hour dailly playsession he plays another 8 hours tanking his mmr?

    I know some people think of Otz as superhuman. But the dude still needs to sleep and eat

    How can you explain they are games where he is facing only 1 dead hard, no ds and some survivors have green or even yellow non meta perks ? These rumors don't come from nowhere, I wish I had this kind of survivors.

    Also derankers know how to stay afk without playing themselves.

  • Ignore them and train. I know the frustration I have been there but until you understand her power you should not focus about kills at all.


    They are so many things to understand as nurse, you really need a good map knowledge, it’s way harder than people think especially entitled survivors who wants her nerfed.

    Nurse is like widow in overwatch, good potential but how many good widows / nurses ? Not many.

  • So you don’t ever play killer and you have good stats on your little sample size when you tried it, woah. Interesting conclusions.


    Also talking about Otz who plays the game as a job, 10 hours a day, could draw each map with each totem + palet + gen location by memory as as if he is the average killer lmao. Sure.

  • Yea there is no way unfortunately.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2730644#Comment_2730644

    Remember when everyone said they'd never let Deadlock out of PTB as-is and they'd never let Pain Resonance out of PTB as is and then they were both released to live as-is?

    Dead man switch would be stronger than both of them. First of all, it works very well with pain resonance, plus it can block up to 3 gens for 45s. And then, when it's over just hook another survivor to use dead man switch again.

    Dead man switch work on any gen, deadlock only work when another gen is finished and on the one with the best progression. Usually, it only delay the inevitable, survivors will come to finish it later.

    Remember than when gens are blocked, survivors have nothing else to do. Clean totems ? You don't have any. Heal ? They are probably not injured since you chased someone else. If you block 3 gens with dead lock by zoning them off and camp the hook what can they do ? Coming to rescue ? No problem, trade with the rescuer and use dead man switch again to start over.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729147#Comment_2729147

    So survivors stop working on a generator for about 5-10 seconds while the killer carries someone. That's still an extra 5-10 seconds of slowdown as a consolation prize, even assuming all the survivors on that most progressed gen are savvy enough to do that and don't try to power through hoping to finish it before the hook.

    If the survivor are stupid enough to think they can finish they gen before pain resonance (that removes 15% of gen progression) they should be punished for their greed.

    But don't worry, dead man switch will be nerfed even before going live. There is no way they are going to let a perk that requires survivors to have half of a brain to counter it stay.

  • @Cancan71 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729147#Comment_2729147

    But the killer will know you are working there, as Pain Resonance targets the most progressed gen. So they can easily interrupt, especially if they are a killer like Freddy, Doctor or Artist.

    No, they don’t know. Dead man switch activates once you stop working on the gen.

    Pain resonance activates dead man switch by make you scream if you are working on the gen with the most progress . All you have to do is to stop working on it before pain resonance and get back to work.

    Yes best case scenario the killer will run at the exploded gen to zone survivors away and proc dead man switch but you still have 2 survivors working on others gen anyway.


    I am not saying this perk will not be strong, it will but still very easy to counter if you have half a brain.

  • It’s fun but very easy to counter. Even with pain resonance, all you have to do is wait for the killer to hook, and then get back to working on your gen without interruption.

  • @UMCorian said:

    Hag is far and away my most successful killer. She can be bullied at high MMR, however.

    Few tips:

    1.) Never, ever EVER run the addons that increase the traps trigger range. That opens the door for you to be bullied. That should come with a +BloodPoint bonus like all meme perks.

    2.) A few perks synergize ridiculously well with Hag. These three are always on my sweaty Hag builds.

    A.) Monitor and Abuse. This actually gives Hag chase potential. Being the smallest killer + having a smaller terror radius than most even more greatly reduced, you can sometimes get next to a survivor before they even react - and even grab them on indoor maps from around a corner, since survivors hear your terror radius and may assume you're still a ways off.

    B.) Make your Choice. Hag doesn't need to proxy camp hooks, your trap will do that for you. If they trip the trap and unhook, teleport and 1 shot the rescuer. They don't trip your trap? Guess what, you have time to run back since they're 95% likely to be crawling away or healing on the spot.

    C.) Franklin's Demise. Boy are survivors salty when they bring a med kit or flashlight and can't use it to self-heal or troll. They'll do anything to get it back. Smack a survivor, don't chase, trap the fallen item. Savvy Survivors will figure it out quickly, but nonetheless, the time they'll waste circling back for the item, crawling over your trap to get it, and crawling back away - each hit - wastes more time than Ruin or Pop ever does. Best game slowing perk in DBD when used by Hag.

    D.) I usually just run BBQ for the Bloodpoints, but it doesn't synergize too well with anything else. Does give you an idea what gen folks are working on and where to start trapping next... but if I really wanna go full sweaty, I'd probably pick Ruin or Pop.

    Corrupt is good to give you time to set your web. Agitation is also good to carry survivor to basement or your web.

  • I want the old nurse back. I was not playing dbd back then, everybody told me she was op but I didn't have the opportunity to play her :(

  • So you are asking me to dedicate Thrill and Penimento (half my perks slot) to counter the possibilty of boons. Is this for real ?

  • Agitation also helps you carrying survivors to area you prefer : gens you want to protect or basement.

  • Franklin, Starstruck or Agitation.

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2715306#Comment_2715306

    https://forum.deadbydaylight.com/en/discussion/comment/2715341#Comment_2715341

    That's the core difference though. You consider it cheating.

    I don't.

    I consider cheating things like using programs to change the way the game is designed to be played, speed hacks, wall hacks, things that give instant gen completion or unlimited bloodpoints. Those are things I consider cheating and frown upon. Incidentally, if stretched res were something that required any of those 3rd party programs to do, I would frown on it myself.

    However because it's something that I can do within the limitations of the game, it's not cheating, and just becomes a personal choice. Literally anyone and everyone can do it and it would take seconds of your time.

    In short. I hate cheaters. I don't consider stretched res cheating. Others might, and that's okay if they believe it is. But that's just a little window into another perspective if you don't mind too terribly.

    So you think this game is supposed to be played in stretched res then and balanced with stretched res in mind ? Nurse is balanced for stretched ? Blight too ? Survivors too ? Are you that far denial ?

  • I agree it makes no sense to depip if it's all about farming.

  • Honest opinion ? That's a very bad idea. They are 2 majors issues :

    • That does not prevent proxy camping that is far more efficient than facecamping. Proxy camping is when you stay at a medium distance from the hook to lure survivors instead of searching them and then tunnel if you want to.
    • "Camping" is not a good strategy as killer, there is no point trying to prevent or punish it. The only solution, and I don't want to be rude but it is for the survivors to improve : do gens (you have WAY ENOUGH time to do all 5 gens during the camp) or coordinate with another survivor to save that person.

    Furthermore, there is no such thing as "camping" or "tunneling" in dbd. That's survivor language that makes no sense when you play killer seriously.

    Let's say you play killer on autohaven, and you have an insane RNG with a perfect 3 gen very close to each other and you hook someone in the middle. Why on earth would you leave the area ? So you see it's not only about "camping" that dude, sometimes it's also about making sure strong gens are not done. As killer, you cannot protect all your gens, so you have to decide which one are valuable and which one are not worth defending.

    It's the same thing with "tunneling", if you forced your BT or DS on the killer, the next best play for him is to keep the chase on you. I stoped counting how many times I was against a streamer that used BT to try to bodyblock me and then complained when I commit to the chase.

    Try to see the game as a big picture as the killer do instead of complaining about "camping" and "tunneling".

  • Public MMR / Ladder is good in a game that is balanced. Right now, in dbd :

    • You cannot chose your add-ons as killer, the web is random
    • You cannot chose the map offerings you want to buy. Let's say I want to play on glenvale, I have to lvl up until I can get ONE offering. That's not acceptable in a game with a ladder. Meanwhile, cheaters can have an unlimited amount of map offering.
    • RNG totems, gens, pallets location.


    I'll give you an example. Let's say I want to push my mmr as high as possible on nurse. I need to play with the best add-ons and map offerings, that means I have to grind BP on another killer to buy the best of them for my nurse. Does that seem healthy for the game ?


    Also, if you want a truly fair MMR matchmaking, you have to calculate survivor mmr at the end of the match as a whole not individual. Otherwise survivors would manipulate their behavior, for exemple extending the game so that they can get more chase / altruistic mmr points instead of getting out immediately at the expense of another survivor.


    "The longer the killer spends with the hooked survivor in their view without being in a chase, the less MMR received. MMR can fall into the negatives in this fashion and decrease the killer's MMR for getting the kill if they decide to facecamp."


    Do you realize how easy it is to manipulate this ? I can proxy camp any time with my nurse / blight to avoid this.


    "Short matches that result in quick deaths on the survivor side have less impact on lowering MMR than long matches that result in deaths."


    So you punish every early snowball build. Look at this Negoose fast death build. Do you think he deserved less mmr ? I would say that if you die very fast as a team that means you messed up a LOT. Stall is always good for survivors (healing, harassing gens), if they can't do it it means they are not that good.

    https://www.youtube.com/watch?v=8YQrgojxkl0


  • It's funny how people say Nurse is OP but can't prove it (do you have a recorded win streak of you playing her ?). So few killers play her, and among those of play her, fewer are good with her (even less without stretched res).

  • @Voodoo_Thirsty said:

    I see NOED, Franklins, BBQ and Tinkerer all the time, but do you see me whining?

    That's a very weak build. Franklin is trash except on Hag. Noed is OK but with other perks. BBQ is meh, a lot of people use it for BP only. Tink is overrated.

  • There is, but sometimes you hate the map so much you don't care about waiting for 5min.

  • People smurf because of SBMM. Why try hard when you can have the same amount of BP and not be matched against 4 dead hard, 3 unbreakable, 2 circle of healings (spawn almost immediately) and 3 brand new piece on Lerry (that's what I was matched against last game).

    We don't get any reward for try harding against sweaty swf so why bother ? If we could at least see our mmr that would be some kind of achievement.

  • It gives you BP, nothing else. You don’t get to see your mmr, and you don’t get any reward for being high mmr (assuming you are, cause you don’t know…).

  • Still more fun than holding m1 on a gen.

  • Also watching good nurses play can help a LOT understanding your own mistakes.

  • Hello, I have been there.


    Try to take one step at a time. First of all, try the plaid addon if it helps you understanding nurse power (but you will have to play without it later anyway).


    • Try to injure survivors first, if you can’t don’t give up. Think about the trial as if survivors are here to help you train, don’t let their bm and toxicity affect you.
    • Then after some blinks you will probably be able to down a survivor and hook him. Don’t camp a hook, doesn’t matter at this stage if they all leave.
    • If it’s too much frustration for you, maybe train with a friend in a private game (preferably a friend that is a nurse main too).
    • At some point you will be able to be more consistent with your blinks, at least at close and mid range. At this point you have to get rid of the plaid if you are using it (you will loose some skill but get it back very quickly don’t worry). It’s very important to play without the plaid because nurse has insane addons, way better than the plaid.
    • The next step is to be able to do blinks in a way survivors can’t dodge them : the first blink should allow you to keep sight on the survivor, get close while preventing them to do a 180 (they would run into you if they tried) and the second blink secure the hit. When you can perform this consistently you are already a confirmed nurse (because the only thing that can stop you is dead hard at that point).
  • @clarissamjarrett said:

    That’s stupid? Why would they change that?

    Because it was insanely broken and unfair ?

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722859#Comment_2722859

    well said. if there were a survivor perk that removes killer addons despite having a black ward, this forum would be drowning in salt i.e. ######### this game i quit killer 😡 jk i come back tomorrow

    but since it negatively affects survivors for no logical reason by making them waste an offering AND an item+addons, the killer mains here are happy and can't show any relatability, I guess the mentality of "killers gud survivors bad" comes into play.

    why is there so much hate for survivors here? they murdered your dog or something?

    We explained multiple times why franklin is good the way it is for Hag that suffers a lot against items.


    Laluzi, item thief Hag does seem to be a smarter Hag the way you described, making sure these items are lost for good (unless the survivor crouch you know, something very easy to do).

    Also, you keep talking as if franklins vs white ward is buggy and doesn’t work as intented when it’s clearly not. Doesn’t matter if the killer has franklin or not, as long as you hold your item upon death you keep it. That’s your job to retrieve it or hide in a locker if you know you won’t escape by the gate.


    Finally, if a survivor perk could counter a black ward, I hope so much survivors would use it instead of let’s say dead hard or iron will, or maybe unbreakable, or let’s say…decisive strike ? Now of course, they would have to all 4 use it for it to work, it’s only fair since 1 killer perk is worth 4 survivors perks since there is 1 killer for 4 survivors.

    Seriously, keep asking for a franklin nerf, a weak and meme perk that nobody uses, except the last killers that are still playing for fun in this game.

  • @Epitome said:

    Seriously think about it.

    The perk was garbage before the nerf (people would just tunnel through it anyway) but now it's even more garbage cause it deactivates if you sneeze.

    I'm here for the totem and gen deactivation but healing? Seriously? It should deactivate when you finish healing.

    Those opinions aside, they should alter it since it's still trash.

    Make it actually decisive.

    (it's not called Lucky Strike)

    Rather than a sad one-shot skill check, it should be switched to Active Ability key/button, and you should be able to decide when to use it. (Still with one use of course) It's meant to discourage tunneling, no? Well, what's more discouraging than walking to a hook laughing to yourself about how easy that tunnel was only to get stabbed before you get your hook?

    I play both sides and I've never had a problem with Decisive Strike as a killer.

    I think the only people who complained about it were those who actively want to and like to tunnel.

    (Which I do on occasion as well, like anyone playing Killer does. But never once have I gotten stabbed and said "I didn't deserve that")

    Maybe you are just a bad killer…I stoped counting games where I have time to hook a second survivor to eat a DS after from the first survivor. I am sorry but if the killer as time to down or hook another survivor then you are not tunneled.

    DS should be disabled if :

    • the killer smack a gen
    • the killer hurt or down another survivor
    • the killer hook another survivor

    In any of these scenarios you are not tunneled.

  • As a nurse main with over 400h on her, we are gods in the eyes of survivors for multiple reasons :

    • we can play gen regression as well as snowball builds
    • we are not afraid to slug as we can tp all around the map to come pick you later
    • we can tunnel anybody out of the game if we want to, no amount of bt, ds can stop a nurse
    • we cannot be bodyblocked
    • we cannot be looped
    • we can bait survivors with proxycamping


    All of that at the cost of having skill. Yes, it’s harder than holding m1 on a gen, or W between pallets while hugging walls. You need to have near perfect gamesense, map knowledge and reflexes.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722187#Comment_2722187

    Yeah, you're right. I really don't understand why you're so fixated on ensuring that survivors can't keep their item and I don't think I ever will.

    What you are telling me, essentially, is that one build with one killer, for the purpose of trolling above winning (I will concede that playing off survivor stupidity does get kills, but your motives are too suspect for me with that 'making them mourn their item' comment for me to take this as your only concern here), is undone by the small amount of players that have a White Ward and are the type of players who would run back for their item if it's hit out of their hands instead of recognizing that they're just going to get M1ed again and skedaddle, but simultaneously not the type of player who would run back for their item before it runs out of charge, now no longer having to return for their item. You are also telling me that players don't, you know, crouch over to where their item fell after the final gen while you're busy bothering someone else and slip out the gate you're not at. Nor do they ever crouch over to their item midgame, bring it to a gate or a secluded location, and drop it again. Nor do they Dead Hard past you at the gate (because let's not pretend Dead Hard isn't in every single game, we can practically take it as survivor basekit and 3 perk slots at this rate.) You're telling me that letting White Wards perform their one function completely breaks your whole strategy and therefore it has to stay so you can keep doing item thief Hag.

    Okay. Cool. You must see a lot more White Wards than I do.

    White Wards are rare enough that I don't think it's too much to ask for that they work. Yeah, sure, 1 killer 4 survivors killer stuff more important blah blah blah, but I am thoroughly unconvinced that it matters to a killer that they can counter White Ward. Its benefit is purely outside the match. In and of itself, countering a White Ward doesn't help you in any way, it just lets you annoy the survivors. You have derived a strategy upon which you can get value out of annoying survivors and benefitting off predictable behavior, but this was true before the offering came into play and it's not like the strategy wouldn't work anymore; it's just that the survivor who brought a purple offering for this specific scenario is immune and therefore won't behave stupidly unless they want their item in that match, which they might well do anyway because it's evidently an important item to them. Which doesn't seem that different to me from Lightborn in concept, or Calm Spirit, or even moris; the slot lends you immunity from a very specific sort of shenanigans while otherwise providing no benefit in the match.

    Franklin hag is not here to troll, it counters sabotage, flashlights (big counter to traps, also prevent flashsaves) and get rid of medkits too (annoying for hag as healing removes her pressure).

    There is a youtuber named Negoose that is a very good hag and play with franklin a lot for good reasons. Even at high mmr yes, I would say high mmr survivors are even more greedy and don’t respect Hag particularly in early game they taunt a lot. They will fall and be punished for the dumbest traps near items.


    What I don’t understand here, and I hope you will explain it to me is why would you want to make it easier for survivors when all they have to do is retrieve their item at any moment of the match, against any killer that is not hag that’s very easy to do. No killer is going to camp a single item the whole match that’s ridiculous, you have way enough time to come back and get it.

    You are saying white wards are rare, but what are the odd you encounter a killer that uses franklin while you are using a white ward ? Even more so a killer that is not Hag ? That’s probably 1 in 200 match ? Maybe more ?


    Unlike you, I don’t think survivors would play the same way if they could keep their item no matter what, in particular against Hag. There is a psychological element involved to loosing an item, like special event flashlight for exemple. Just tonight I play against 2 white wards as Hag and I could tell beforehand that they were very attached to their items the way they were playing (a flashlight and a red map). It’s supposed to be a survival horror game, loosing stuff is part of the experience. And if you really don’t want to loose it you can go retrieve it and hide in a locker all game long so you don’t get m1.

  • You don't seem to understand that loosing your item to franklin despite white ward is what makes it strong for Hag. It adds to survivors greed and psychological pressure to retrieve them.

    And yes, a whole killer perk (1/4 of his perks) should hard counter ONE survivor offering. That's 100% fair.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722029#Comment_2722029

    Then you're playing to troll, not to win. No concessions should be made to styles of gameplay that are rooted in spiting other players. They're not healthy for the game to begin with and nothing of value would be lost were they to be removed.

    Again: there isn't a valid reason to care about the other players keeping their items after the match. "I don't want them to because their tears are delicious" isn't a valid reason.

    DBD is NOT a competitive game. Perks, addons, killers and powers are not balanced around wins at all, otherwise survivors would get nerfed hard and you would be the first to complain.

    Perks like insidious, franklin, peeble are meant to be fun. They are a lot of fun addons like Nurse having a fast walking speed but no blink, you don’t win playing these kind of addons.


    If you want a balanced and fair game, start nerfing dead hard, ds as a weapon, bt as a weapon, gen speed, totem and gen spawn, map size BEFORE talking about franklin.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2721969#Comment_2721969

    But that build works by punishing greed in the match. If survivors keep coming back to their trapped item to try and retrieve it, they get hit. If they leave the item until the end, they're fine and Hag will have wasted her traps.

    Again. Explain to me why it matters to you if the survivor keeps their item after the match. You're not realistically going to play with them again. "Survivors shouldn't get to have as many items as they do?" That's just subjective complaining about the strength of survivor items. They have items in the bloodweb and they have an offering that specifically lets them keep an item even if they die. Using a white ward with a good item isn't greed any more than using a black ward and alch ring/crow is greed, or MDR/cherry blossom is greed. The offering should do what it's intended to do regardless of the other side's perks and let you keep the item after the match. It would be equally moronic if survivors had a perk that incidentally let them consume the killer's addons despite Black Ward.

    They keep coming back to the item because they want to keep it during and AFTER the match.

    If I had a red map and lost it to a Franklin Hag, I would try to retrieve it to keep it after the match. I don’t need it anymore when I already know now where gen / totems spawns are.


    Franklin is fun because you see all these survivors mourn about their item or get punished for their greed. That’s why it’s a meme perk, I don’t want a perk that simply disable the item for the match, there is nothing fun about that.

  • @Laluzi said:

    I do think it's rather stupid that Franklins negates White Ward. Like, it's not even a gameplay advantage. Does it actually matter that the survivor maintains or loses the item in postgame? What the survivor keeps into the next game isn't any of your concern unless you're actively trying to spite them. I'm not saying White Ward should prevent Franklins from working, but Franklins shouldn't prevent White Ward from working either - and unless your final down is via M2, Franklins is going to stop the White Ward from working.

    Wouldn't mind seeing White Ward changed so that if you're empty-handed when you die or exit the trial, and the item you entered the game with is on the ground somewhere, that item is removed from the match and returned to you. If you're holding a different item at the time of leaving, or the item was picked up by someone else or consumed (medkit addons, mostly), nothing happens.

    The game does track items that were brought in by survivors - see the Vulture achievement - so I don't think this would be hard to do.

    Yes it does matter if survivor maintains or loses the item. Some Hag builds revolves around punishing greed.

    Complaining about this meme perk is on the same level as complaining about Light Born. Ridiculous.

  • Scratch marks, sound, pretending you saw nothing as killer and coming back later (I do it a lot when I carry survivor).

  • Nurse has the lowest kill rate of all killers. I don't care that some dudes play her with stretched res at high mmr, without it she is not that strong.

  • There is way more toxic than letting survivors bleed out. Trap a survivor into a corner and bodyblock him until he dc.

    That’s truly toxic, maybe more than survivors waiting at the EG because there is nothing you can do about that.

  • You can get a lot or 3-4k at high mmr if you are good enough with a good killer (Blight - Nurse).


    On my nurse my personnal favorite is : BBQ - Agitation - Starstruck - Noed

    This build revolves around snowball, antibodyblock, basement hooks and camping or tunneling if the survivor is toxic.


    Sometimes I play BBQ - Agitation - Starstruck - Discord if I am tired of being sent to Lerry and RPD because survivors love to send me there.

  • They know, they have stats. They are perfectly aware of the current state of this broken perk.

    But they don’t care. What you have to understand is that dbd is NOT a true competitive game.

    • They are no tournaments.
    • RNG is a huge part of the game (maps, gen position, hatch position, exit gates position)
    • No public ladder (mmr is hidden, why do you think so ?). Current ranks are not competitive, it’s all about farming.
    • Nothing is balanced : killers, perks, add ons, offferings. Some are useless, others are god tier.
    • The score system of blood points doesn’t correlate with wins / loss

    They perfectly know for exemple that is a whole team is using let’s say : Visionary, Premonition, We are going to live forever, Hope (1) VS Decisive strike, Borrowed time, Dead Hard, Iron will (2) then (1) will have a way lower chance of winning than (2). Are they going to buff (1) ? No.


    Wake up, if they wanted to balance anything, they would. Nothing is preventing them to do so. They don’t want to. The only thing that matters is if the game is FUN or not. You don’t need a balanced game to have a fun game, it’s very fun for good survivors to stomp killers right now for exemple. So why would they change anything ?


    If dbd was truly balanced at a perfect state, it would be way less fun for survivors. It would mean that any mistake from another survivor from your team would cost you way more and that each survivor would have less impact on the outcome. Does that sound fun for killers ? Probably, but killers are a minority. They will never hear our complains, we don’t have the numbers it’s 1 killer for 4 survivors each games. Doesn’t matter if survivors wish you cancer in the end game what, if they call you dog, if they threaten your whole family, devs don’t care. Last time I reported a cheater with video proof (twitch) on their crazy complicated report process they replied THREE WEEKS later saying the video was not available anymore. So I really don’t know what you still bother about this game, enjoy it or move on.

  • She is very unique. You need a brain and know what you are doing from the start. I used to love playing her, unfortunately, dead hard and boons are easy and cheap hard counter to her.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2704225#Comment_2704225

    Better yet, run them together. Block Gens and you don't have to deal with immersed Survivors.

    It's not really good playing them together (you need other perks to block gen or improve chases). Lethal is a weak version of corrup imho, except if you are playing Blight maybe. I tried Lethal on Nurse a lot and does not really add anything (even with Agitation + Starstruck), some maps are so huge that even with blink recharge add ons survivors still have time to hide before you can reach them.

  • @Ryan489x said:

    Sure Tunneling is annoying. I don't like it when it happens to me but I've come to except that sometimes It just will.

    If I see a lot of it I'll bring in DS. what annoys me is when I'm not being camped and my team is just sitting on their asses. or hiding in lockers

    https://forum.deadbydaylight.com/en/discussion/comment/2699028#Comment_2699028

    Yeah No. that's not the case at all. I've had it happen to me and seen it happen to other players. killers will ignore me and go only for that person. that list is your opinion and that's okay but it's not fact.

    So they are camping then, not tunneling. If the killer hook a survivor, then leave the hook and manage to come back to down the same survivor I am sorry but that's on you. You either rescue too early and farm your friend, or the survivor does not care about the killer (doing stratch marks everywhere, using DS / BT as weapon, not hiding in locker when he could, ect...).


    Survivors tend to either whine about tunneling when there is none (I have had survivors complain about me tunneling when I got my 4 BBQ stacks before any 2nd hook) or don't respect the killer and don't understand why he is punishing their mistake.

    Just now I finished a game when 2 girls DC because they said a I am a slugging nurse, why ? Because I faked going for a pickup when I knew a survivor was hiding behind a rock ready to try a flashsave. Then, I down that person and noticed a 3rd survivor coming, did the exact same thing (pretending to pick a survivor) when he tried to pallet save this time and down him too. Survivors really have to stop thinking killers will play as they imagined. Stop doing mistakes and you will have nothing to complain about.

  • Play corrupt instead, it does the same (it is always the same spawns) and block gens.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2699826#Comment_2699826

    You know that validation only happens if you press the attack button so your dash would have ended anyway...

    This dude has never played killer. Any decent killer knows you could use your lunge distance to go through dead hard distance / invulnerability and down the survivor after his animation.

    Now you stop your lunge for no reason because you hit something you are not supposed to hit : dead hard is NOT supposed to eat lunge / power. You are supposed to keep your lunge distance as killer or finish your power.


    And if you still don’t understand why it’s a problem, I suggest you try to understand the basics of dbd : chases, healhstates, pallets, windows and hits or play the game more if you lazy to read how it works.

  • If you want to chill a little, try some roleplay with my obsession challenge :

    • ignore everyone but the obsession, your goal is to find the obsession (you can create a build around that)
    • do everything to kill the obsession once you found him/her : tunnel, camp…
    • enjoy (also your mmr will decrease and that’s always good for future games)
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