Epitome
Epitome
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- Epitome
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Comments
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@ChurchofPig said:
I just gave up caring. If it happens at all, that'll be great. However, I'm going to wait for further information before getting my hopes up again.
It'd be nice if they just came straight out with a "We can't do it anymore".
I've been waiting and waiting and I don't even care if they give a reason at this point. Just say "we can't" so I am aware I'm now glued to the worst platform for dbd. ^^;;
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@Kira15233 said:
Personnaly, I'd just forget about it, I restarted from scratch on xbox because honestly, it's taking too long to do ans it's worthless, I'm never getting my switch hours back
Its just a major bummer cause I have over 3k hours on switch and spent tons on rift passes and cosmetics. -___-
But look at me now, new PC two years after announcement of CrossProg and still not even a shred of news on it...
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2722840#Comment_2722840
Because it activated without you needing to be hooked. First chase you find and chase and down a survivor and you either leave them on the floor untell they get picked up or you eat ds and continue chase because the other 3 still have ds.
Oh. I was talking about DS before it's most recent nerf. Not old old DS.
Don't know about any of that. (thankfully) π
I wasn't here for the days of calamity.
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@ManyAchievables said:
Anyone who says that DS before its most recent nerf was garbage is a fool, I'm sorry to say.
Not a fool, just carrying a separate opinion. :]
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2722807#Comment_2722807
i am fully aware that you're not requiring me to agree with you, i am voicing my disagreement with the idea that ds was ever a bad perk. yes, the killer can tunnel through it, but a 5 second stun generally buys enough time to reach another loop. assuming there's the usual rancid map rng and the survivor is skilled in looping that can waste a pretty significant amount of the killer's time, time spent not pressuring gens or hooking other survivors. i don't think it's ds's anti-tunneling that makes it strong, its the fact that it can buy a lot of time for others on gens.
Old DS did buy some gross time in some scenarios but as a Killer it was your choice to eat the stun and chase them again or pressure the others (which was the more sensible option)
I've just never saw the massive hype with DS. It's always just been a "roll the dice" perk to me. Its somewhat likeable but it could be more likeable... starting with it's unnecessary skillcheck.
Also I just avoid strong loopers and take out their weakest links and climb from there. Later, come back to them when they have no help. (Bloodlust will get them eventually) So I don't have much personal experience tunneling through DS after the stun.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2722610#Comment_2722610
Cause they probably didn't play killer back then.
Fair. I didn't get to know OG decisive. (think I have 3yrs in dbd now?)
But I knew it before it's nerf and after. I've never viewed it as a powerful perk personally and it never ruined my life while playing killer.
@gilgamer said:
If you never had a problem with old decisive even when you don't tunnel purposely, then I hate to be the one to inform you but that means you weren't a very good killer. Back with old ds there were times when I'd be downing and hooking people so fast there'd be 2-3 people with ds up and even if I didn't tunnel I'd be hit by it at 50 seconds often cause people would play aggressive with it combined with unbreakable. So I'd have to choose to either slug them and hope they don't have UB or pick them up and hope they miss their skill check. Plus DS is still a good perk for what it is designed to do, namely give you an extra chance if you are actually getting tunneled. It's not supposed to garuntee you an escape if you are getting tunneled just to give you a chance at least.
Also to this: Everyone has a different experience playing the game and I personally find playing killer easier and more relaxing.
I don't sweat my soul out to "be a good Killer" and I usually get 3-4K on average. Like...is the whole stigma here about losing a 4K over DS? Cause okay I can sorta see that...I guess? It's a bit of a sweaty mentality though.
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In my opinion it was.
It was one use (if you were lucky enough to hit the skill check), could be instantly snuffed after first hook, and also, they released statistics proving that the escape rate of survivors using the perk was the same after the change.
Nobody put a gun to your head to agree with me. It's just my views on it. :]
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@Laluzi said:
I'd be game for removing the skill check and bringing DS in line with the other second chance perks, but having it be saved and used on command would be really annoying - the only purpose that serves is to weaponize it and maximize the amount of time the killer wastes. Considering what DS used to be and how the nerf fixed that, this is a step in the wrong direction.
I agree! :]
I definitely take back the "use on command" thing I said (if you read previous comments)
I play solo queue so I usually overlook things that bully squads would abuse and such. But it definitely doesn't need a skill check anymore I don't think. (or a hard skill check at least)
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2722661#Comment_2722661
People currently use CI/Dead Locked/NWO for stall throughout all phases of the game.
Interesting! I'll try that and see how that goes for me! :)
I don't watch any streamers or anything so I never know what the "new hot builds" are. lol
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2722651#Comment_2722651
It's one of the best killer perks at the moment, currently.
Seriously?
Do I just suck at using it then? Maybe I should try to synergize it with Noed or something. Everyone just hides til it runs out when I use it. Haha
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2722623#Comment_2722623
Sorry, it was a snark at the forums in general.
In under a week, I've seen your thread here. Threads about Camping needing a punishment. A thread about how unfair it is that Franklin's counters White Ward (as if it's a surprise after 4 years that White Ward does not protect items you don't carry OUT of the match!), that slugging should have a way for Survivors to screw/punish the Killer...
And when someone brought up gen speeds being too fast, the first reply was 'Lol, no.'
Taken as a whole; it paints a large picture of Survivors demanding everything appease them, then telling Killers to git gud when they bring up points. So I poked fun of that image.
Makes sense. I can't complain about most of these things, as I'm very two sided in Dbd. I was just bringing up a perk I personally find pathetic in my own personal opinion. I feel it would be beneficial to at minimum change the skill check to DS. In retrospect I can definitely see bully squads abusing the "choose when to use" button. So I can admittedly say I didn't think that part out thoroughly. Lol (was an in the moment idea)
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@Raccoon said:
No Way Out should remove the Exit Gates and Hatch at 4 tokens - It's not called "Temporary Blockade."
ππ Good one.
Actually though....would it not be cool if it did remove the hatch along with its "temporary blockade"? Would actually make the perk valuable.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2722610#Comment_2722610
Because Survivors need to control every aspect of the game, I guess?
DStrike should be on command. Camping should be removed/punished. White Ward should ignore Franklin's. But Gen speeds are fine. π
...who hurt you?
I didn't say any of that, and I also agree with gen speeds being too simple. Lol
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@AngyKiller said:
Oh boy! Let's make DStrike more powerful by removing the skillcheck, and let Survivors do it on demand! This way, they can DStrike as they are brought to a hook, thereby wasting the Killer's time!
Time, I may add, with the current gen-speeds, the Killer barely has any of!
Not to mention; I've hooked Survivors who never popped their DStrike. I can only assume it's because they screwed up, thereby giving me a 2nd, or even death-hook, I would not have had otherwise.
Then there's the times Survivors may let the skillcheck pass because it looks like a friend is about to get a Flashy or Pallet-stun, only for them to screw up.
Your idea removes that. It becomes a binary 'Screw the Killer on demand' button. And even if each Survivor gets 1 use still; that's 4 'Screw the Killer' buttons per match.
Wait for a pallet save; they missed! *Presses "Screw the Killer" button*
My friend is going to try a flashlight save! They messed up! *Presses the "I get away free" button*
Pass. Even if it's a bit harder to see on first glance; this change would completely break the power. It goes from 'Use now or miss it' to 'Use whenever I want, because screw you, Killer'.
It changes attempted saves from 'Do I DStrike or see if the pallet save works?' to 'I'll see if the pallet save works, THEN Dstrike at will if it don't'
You make some valid points.
Even with the same time window, it'd be cool to have it switched to a key/button or an easier skill check at this point though.
The perk is so fragile now. Plus if there's a lag...Oof. good luck hitting that skill check.
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@Grandpa_Crack_Pipe said:
If it's called No One Escapes Death.. why do people escape?
Good question...maybe cause only the "Someones" escape? It's the nobodies who die. Lol
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@RainehDaze said:
Because the stabbity stab part can be decisive in whether you live or die, not because you're deciding to stab the Killer. It's emulating a scene which is basically "panic stab Michael when he wasn't expecting it", not "cunning plan thought out to murder the unstoppable killer".
"Panic stab Michael when he wasn't expecting it" kinda proves my point.
We all expect to get stabbed the second we pick up someone who we tunneled.
Not knowing when or if it will happen would be considered more "unexpected", no? Lol.
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As a survivor main: Noed is fine.
It's like a scary surprise that spices things up. xD
Escaping isn't everything. ποΈ
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@RaSavage42 said:
That is one of many reasons that I don't bring Corrupt and a Hex
Right?? Same.
But obviously someone needs to get the word out cause I see Killers bringing the pair way too frequently.
and the sad part is if you played long enough to have these perks all in Tier 3, you should have enough common sense to know its a bad idea.
But if that's how they want to play, it's ultimately their choice I guess. xD
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@Ussu said:
All the crows... are now turkeys. Complete with gobbles. So when players disturb them you get a ridiculous gobbles instead of caw caw. Any kind of turkey would do. Wild turkey, farm turkey, etc, or random mix of breeds.
.........Yes.
This is everything! xD
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@R2k said:
Reshading beats it's up. People without brightness adjustment barely see anything on dark maps while others see whole map as if it's sunny day.
There's no point in fog now.
Wasn't the whole point of fog to shake things up and obstruct/increase one or the other side's vision?
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@ThiccBudhha said:
Sadly I never got to experience the actual fog. I wish they reactivated it for Halloween or something.
That's heartbreaking! We can only hope to see it again some day. :[
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@RakNieborakYT said:
I had also an idea fit anti camp perk. It's on the bottom of this chapter.
https://forum.deadbydaylight.com/en/discussion/275561/chapter-idea-disguised-evil#latest
I like it~ Makes me think of PH cages. :)
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@Yui_TheBeauty said:
That sounds like a very fun perk, but I would bump the sound of the scream to 100%, just for those pesky basement bubbas. XD
100% works. Literally anything to pop some eardrums. xD
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/239818/scariest-match-ever
Yup has this happen to me as bubba last night. I just afked by a barrel and them managed to somehow navigate to a gate and open it.
What platform do you play on? (Wondering if that may have something to do with it)
I play PC and Switch, but this happened to me on Switch.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2076238#Comment_2076238
I may be wrong and this could be an entire new bug, but just to make sure we are on the same page there is an old video made from No0b3
Here it is: https://www.youtube.com/watch?v=ZdLmDD1qaHc
It was similar but much darker. Could be cause it was autohaven though.
Here's some screenshots:
IMG_2997.jpg IMG_2998.jpg -
@Shroompy said:
This bug is not new, it was in the game a while ago (like 2 years ago) and this is the first time I've heard of it being back
Welp... the new chapter must've brought it back. I started playing about two years ago and I've seen some stuff (flying off hooks, teleporting, being synced with hooked survivors, etc...) but never this. I was the only one who couldn't see anything as well. Everyone else was just doing their thing.
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Nurse's Calling confused me as a new player.
I was always like "How do they know I'm healing behind this specific rock!?!? It's like they can smell me or something"
Same with being "Exposed". I didn't understand it until like 3 weeks in. I just figured the game was buggy or people were cheating. lol
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@TheeHappyDalek said:
First and foremost I appreciate the civil discourse in all the responses. Much love. βπΌβ£οΈ
The exploit question. I threw some different phrases into Google/YT and pretty sure they were asking me to "hooktech". Definitely not my thing whether exploit or gameplay.
To the thing about how you tunnel or camp when they're toxic. I've definitely been tempted but manged to restrain myself. I'm just... That guy ya know? I try to always be friendly and helpful, civil and non-toxic. It's just me. But for *real* I'm tempted sometimes man. I've run into both really chill friendly players and quite the opposite which of course is to be expected in any community. But some of the more toxic folks it has definitely crossed my mind like no matter what happens you won't get to leave here lol.
I feel the play for fun thing too. I believe in live and let live, to each their own.
So again, appreciate the civil dialogue here. And thanks for the info/discussion.
In no way did I mean "go out of your way to tunnel", I'm just saying if it's an extremely toxic person that just got unhooked and I coincidentally find them moments after, I won't hesitate if they're the only person in site to re-hook. Lol.
As a survivor main I'm definitely against camping and tunneling, as it just unfairly ruins someone's experience.
But if you coincidentally find the same person, it happens. Just knock em down and go find someone else. :)
It slows gen progression immensely because someone has to go help them, and you can find another person and slow the progression further by downing/hooking the new person, all without tunneling. ποΈ
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You can't please anyone in dbd, so just play the game, have fun, ignore the hate and report it if necessary. :)
If you weren't tunneling intentionally, they're just gonna accuse you of it anyway.
If you kick a gen that's nearby the hook they're on, you're gonna get called a camper.
Now if you go out of your way to tunnel and camp, then it's a negative reflection on your skill. But if you didn't, you didn't and it's their problem. Their teammate should've stuck around for a protection hit or used Borrowed Time.
What I usually do to make it fair, is if someone is unhooked and I find them first, i just slug them and go look for someone else rather than hook them twice. However if they were t-bagging and constantly blinding with flashlight, being toxic etc... then I re-hook them. They'll just be a pest later. :)
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Iβm in agreement with this. Itβs completely unfair that a killer gets the opportunity to read usernames and a Survivor only gets to see other Survivor users. :/