Murgleïs
Murgleïs
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- Murgleïs
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Discussions
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DC : make a reputation system every player start with a neutral reputation (0) when you DC, your reputation goes down (to negative) the matchmaker also takes into account reputation when creating matches survivors with bad reputation (and similar skill) are matched together but you can always SWF between different reputations bad reputation decays over time and / or over matches when yo0 comments 22 views last activity
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And I say that as a killer main btw. My reasons : PERKS 1vs4 : survivors can chose the strongest perks and combine them. 2vs8 : survivors have to make a choice between different sets of perks. They cannot cover all of their weaknesses. COMPOSITION AS SURVIVOR 1vs4 : you just need to find 3 people to make a full SWF stack. Even with 1 friend (duo) you have a guarantee they are going to co26 comments 721 views last activity
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I would like an official answer because I was going to buy Vecna just for that but I don’t want to waste money.17 comments 431 views last activity
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Here are some small boon buffs aiming to give players more solo plays (while keeping the team utility identity of these perks) : All boons : after blessing a totem, the HUD will show to all survivors which buffs are applied. Circle of healing : also heal automatically (healing progression bar automatic fill up) injured survivors inside the radius to a maximum of 25%. The point of this10 comments 141 views last activity
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I tried DBD on my PS5 (from PC) thanks to cross progression and I must say I am really impressed by console players. They get a lot of toxicity but it’s DBD hard mode imho playing with a controller, it takes way more skill than mouse and keyboard. The game is also way darker on the TV without reshade. I could barely see anything 😭 Anyone else tried another plateforme ?18 comments 951 views last activity
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And we balance gens in the process so killers perks can be only about chases, infos and debuffs ?21 comments 492 views last activity
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I read a lot of people being hyped about that but do we have any official info about this mode coming to DBD ?11 comments 492 views last activity
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The goal of this perk is to reward the killer for spreading hooks and avoid tunneling survivors. Tokens : When you hook a survivor that has not been hooked yet, you gain 1 token. If you hook a survivor that has already been hooked during the trial, you can no longer gain tokens. Effects : 1 token : a random dull totem is lit and apply blindness to the 3 remaining survivors not hooked0 comments 21 views last activity
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Why will it be only for survivors ? And don’t tell me it’s not fun to play against bots because that is what killers will have to do.10 comments 291 views last activity
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Sorry for my bad grammar, English is not my main language but I really want some feedback on this so feel free to give me your opinion. INTRODUCTION After Circle of Healing nerf (no more self healing) I hoped BHVR would buff the others boons to compensate but they didn’t. Before it’s nerf, Circle of Healing was so strong it was a good idea to add Shadowstep, Dark Theory or / and Exponentia5 comments 111 views last activity
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Can anyone show me any video record of a killer defending 3 gens from the start while the survivors cannot do ANYTHING about it and being held hostage for an infinite amount of time ? In the CURRENT meta. Thanks. Edit : the Hens video is OUTDATED. You cannot do that anymore.25 comments 751 views last activity
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Am I the only one ?1 comments 481 views last activity
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Still don’t understand why it’s the end of the world for survivors mains to add few seconds to healing ? Especially when you have perks to deal with that. Still don’t understand why people say soloQ will suffer ? I play mostly soloQ, just bring a medkit…and coordinate with your team. Yes sometimes you will get bad teamates, that’s life it’s the same with every PVP games. Still don’t understan103 comments 2,771 views last activity
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Lobby : All the survivor can see the perks of their team during the preparation phase. Shattered hope : Basekit . Circle of healing : After completing a heal in the boon radius, your aura is revealed for 10s seconds to the killer. This boon is very strong and needs a downside. The goal of this nerf is to help the killer locate the boon faster if he wants to remove it, or get back pressu19 comments 321 views last activity
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Blood point changes : give massive BP for staying on hook and hitting skillchecks. Staying 2min on hook should give at least 15k, and double if the killer is near ~15m up to 30k for a full facecamp. Basekit (only for a solo player) Aftercare basekit. This is more balanced than Kindred imho because it can be countered by the killer if he is doing w0 comments 41 views last activity
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you cannot see your teamates perks in the lobby. If you want to bring solo close to swf without nerfing killers, that would be a start. Sure, a minority of survivors would be avoided for playing selfish builds (selfcare, sole survivor, left behind…) but it would also allow for more teamplay. I would not bring coh if 2 others survivors have it, or if they have perks designed to destroy totems (cl7 comments 121 views last activity
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The best Wesker perk got nerfed (awakened awareness). Even for my Nurse, 20m aura reveal range is very short, flood of rage has unlimited range and is very good with pain res and agitation. The Wesker seems very weak, almost nothing against loops, widows or pallets, no instadown, no mobility to patrol, a huge terror radius At least I had reasons for the past DLC : call of brine (Sadako) flood15 comments 311 views last activity
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https://m.youtube.com/watch?v=vm2rzuOUKaA Yep, the game is still survivor sided. All you need is actually trying to win.61 comments 581 views last activity
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NERFS : Remove speed from the range addons Remove the 3rd blink addon, even if nobody play it. COMPENSATION BUFF Make plaid basekit (with a setting to turn it off) Add speed only (nothing crazy high) addons, instead of her meme / useless addons4 comments 61 views last activity
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10 games in solo Q, 10 DC. The worst part is that we could have won if they did not DC. Remove -50 000 BP per DC on top of the temporary ban penalty. If the player has no BP left, make it negative down to -2000000 BP. Also the ban penalty should not start at 5min but 20min minimum.57 comments 921 views last activity
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A good way to prevent tunneling is giving the Killer better ways to win. Basekit : After hooking 4 different survivors, a random totem is lite and Hex Devour Hope (basekit) becomes active. Every survivors are exposed until that totem is destroyed. Current Devour Hope (Hag’s perk) would increase this effect and add the mori option once 2nd hook stage is reached.21 comments 241 views last activity
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Getting hooked 2 times in a row (tunnel) or going into next hook stage (camp, or just not being rescued) will make you become the obsession. The obsession can change during the game (same conditions on another survivor or DS). Only 1 survivor can be the obsession at the same time. The obsession cannot die by any means, except if he / she is the last survivor. The obsession can be hooked an3 comments 101 views last activity
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remove hook timer and self unhook attempts, survivors will stay on hook until rescued with no time limit, if all survivors are hooked at the same time they instantly die (as it is now) remove hook states per survivor, all hooks are shared between all survivors the killer will kill any survivor at the 3rd hook - it doesn’t matter if that survivor has been hooked before - (if it is imbalanced ma45 comments 712 views last activity
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I really hope dead hard over a trap is gone, or that the perk won’t be use so much so I can play Trapper, and Twins again. What about you ?30 comments 391 views last activity
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Remove the obsession requirement entirely, it’s holding the perk back. If the obsession is a Claudette hiding all game, then the killer is playing with 3 perk only, it’s absurd.5 comments 41 views last activity
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Overcome is way more handy and easier to get value from. It’s more consistent imho (and consistency / lack of counter is the reason DH is broken).78 comments 922 views last activity
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So first of all, I am a killer main 90% killer / 10% survivor (so probably biased here) but this perk hyped me a lot. Finally survivors get to do something else than sitting on gens holding m1. My problem with this perk : They are not that many chests to get your flashlight from. I don’t think it would be OP if you could see the aura of already opened chests (like any means necessary for dropp11 comments 941 views last activity
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Warning : this is about the solo queue experience only, not swf Pips : to earn pips, you need to get emblem points. Objective : push your teamates to destroy dull totem in a coh meta Boldness : push your teamates to get as many early stuns as possible on the killer, escape chases at all costs, wasting pallets instead of keeping some for endgame Alt0 comments 31 views last activity
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The problem is that BT is not basekit, when it should be. And I am saying that as a sweaty nurse main. Killers getting free kills because the rescuer doesn't have BT is a stupid game design, especialy in solo queue because it forces you to have BT to rescue and DS in case your random teamates don't have BT. With your 3rd perk as an exhaustion one (mostly dead hard), you only have 1 last perk to c33 comments 611 views last activity
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We have Bill as an old man, but we have no old woman survivor. I prestiged my Laurie recently, and I thought (having never seen the movies) that she was in her 40-50s, but she is in fact very young like many, many, many other young survivor women in the game… May we have a granny survivor please ? It would be so unique. For inspiration, think about Carol from The Walking Dead or Ana from Overwat74 comments 2,291 views last activity
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Similar to Overwatch, I think that an endorsement system would reduce toxicity. Killers would be able to chose up to 2 survivors to give them +50% total BP each at the end of the match. It would be optional, if the killer feels like the whole team was toxic, he or she can keep his endorsements. As for survivors, they would be able to give the killer +25% BP each. Again, it's optional. At the31 comments 551 views last activity
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Very well hidden, as you can see37 comments 1,001 views last activity
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I really thought I was going to have fun playing killer again after the update, the new change to dead man switch, the bug fix of Nurse but you had to do it : adding a new VERY LOUD breathing sound for the nurse. WHO ASKED FOR THIS ? All I am hearing all game is her breathing, it's not fun. I can't imagine what you were thinking : "OK guys, now that Nurse has no more blink bugs, let's add a n9 comments 271 views last activity
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It doesn't matter that you don't like tunneling, slugging, facecamping, proxycamping or bodyblocking. None of these valid strategies used by the killer gives you the right to wish cancer, send death threats, harass, or try to diminish someone self esteem. These past days, I have been enjoying the following build with my nurse : BBQ, Pain resonance, No way Out, Noed. I have been playing so mu138 comments 3,931 views last activity
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Near the Jizō Bosatsu statues surrounding the shrine, we can hear some kind of « hmmmmm », very relaxing. Is there a name for this kind of sound ?0 comments 51 views last activity
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The fastest you complete your objective as a killer, the less the entity will be pleased. It punishes every snowball build (starstruck, haunted grounds) or attempt and strongly push killers to hooks survivors when survivors have a lot of ways to prevent hooks, particularly at high mmr. Let’s say I manage to get an early snowball with my agitation / starstruck nurse, instead of hooking all the3 comments 131 views last activity
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So I tried stretch res for the first time after 400h+ being a nurse main on 1080x1080 and I was shocked how strong it is. It almost entirely removes nurse fatigue. For survivors, it is stronger because you can see so much more above structures. When I got back to native res, it felt so claustrophobic, mostly for survivor. I am not going to stay on stretch res because I am a good nurse, I d122 comments 2,862 views last activity
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We talk a lot about killers playing less or simply quitting the game, but if you could choose *only one reason* what would it be ? For me it is dead hard. After 300h+ I realized I would have this perk for every survivor in my games punishing me each time I use my power. The worst is on my nurse when I get fatigue for free after an amazing blink because the survivor pressed one button. Also, i105 comments 1,821 views last activity
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Apparence : creepy ghosly entity child Side : help the killer (players would be able to duo for killer) has first view too he has no terror radius Basic powers : he can apply debuff by stalking survivors, the closer he is to them the stronger the debuff : to repairing, healing, but NOT walking / running speed. he can phase through objets / walls for a short time, with a moderate CD to e0 comments 21 views last activity
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(Sorry for my bad english, all of this is my personal opinion, tell me what you think of these suggestions) x = value to be defined To prevent taking the game hostage : the Killer will get the whispers perk for free if the survivors are not touching gen for X amount of time. If he already have this perk, he will see their aura until a chase start. Why : Because 2 survivors can stall a game fo0 comments 21 views last activity