Suggestions to improve the Killer experience

(Sorry for my bad english, all of this is my personal opinion, tell me what you think of these suggestions)

x = value to be defined

  • To prevent taking the game hostage : the Killer will get the whispers perk for free if the survivors are not touching gen for X amount of time. If he already have this perk, he will see their aura until a chase start. Why : Because 2 survivors can stall a game for a VERY long time if they want to.


  • Generators : after the killer damaged a generator, the next survivor repairing it will be lock into the animation for X seconds (unable to get off the gen) giving a window of opportunity for the killer to grab them. Why : repairing a recently damaged generator next to a killer shouldn’t be a thing and survivors should be punished for it.


  • Healing a teamate : allow the Killer to grab the healer (as if he is reparing a gen / taking a pallet / window). Again, in my opinion, you should fear the Killer and not be able to heal next to him without risk.


  • Healing yourself or others : put a maximum of x times a survivor is able to be healed OR put a maximum of x times survivors are able to heal others. Healing is denying the Killer progress and I don’t think it should be unlimited. That would be a indirect pressure on survivor to complete the gen and would help low tier killer that have no map pressure.


  • Iron will : doesn’t prevent the crying sounds while getting heal OR after X times getting healed, Iron will is disable. Why : this perk is too op imho.


  • Totems suggestion n1 : totem will spawn after X seconds / min. They cannot be disabled before but their effect are active from the start of the game.
  • Totems suggestion n2 : totems are all unlit. Survivors cannot tell which unlit totem is activating the hex.

Why : because there is nothing more frustrating than your Ruin disabled 10s after the start of the game.


  • Exit gates suggestion n1 : once the survivors are in the exit gates area they cannot heal themself or others (they still can anywhere else on the map).
  • Exit gates suggestion n2 : survivors cannot leave the map while in the dying state, except for hatch.

Why : in my opinion, survivors should fear the killer at all times. There should not be a safe area where survivors can heal with no risk and come back to save their friends.

  • Tier perk for survivors and killers. 1 for a very strong perk, 2 medium perks and 1 "weak" perk so we don’t all end up with IW + BT + DH + DS please.

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