What DBD changes are we hoping for in the new year?

I’d like the realm beyond to finish. More meaningful buffs like Trapper and Plague. And perk buffs like Blood Favor

Comments

  • When they fix every single problem on the PS4.

  • Rifts to include BPs instead of charms

  • Complete dead hard rework.

  • Delete Circle of Healing.

  • Unrealistically- Recoding of the game.... Adding in a market

    Realistically- New Killers and Survivors (maybe new maps)... with a few patches to make us scratch our heads

  • Claudette gets 10 new interesting cosmetic sets that can be purchased for shards.

    Child's Play Chapter

    Behaviour purchases new top of the line servers to improve game performance.

    Behaviour reveals they've been working on rewriting the games code from the ground up for the last 2 years and are going to move the engine to Unreal Engine 5.

    Behaviour will also announce that older consoles wont be left in the dust, and while they may not be able to have the game in Unreal 5, they've been able to fix the code for Unreal 4 and make the game run a stable 60FPS.

    New hiding in objects mechanic like the snowmen, only they don't tank a hit.

    New map based on a beach

    New emotes for killers and survivors, not dances, more like taunts.

    New text wheel for solo players that has preset texts for things like "I'm going for the rescue" "help me" "don't come".

  • Better matchmaking and more nuance into how skill is calculated regarding MMR

  • @ImBrakingBike said:

    Rifts to include BPs instead of charms

    Bp and iri shards

  • Fix at least some of the bugs that have been in existence for more than 3 years. Seriously.

    • Ringu - I'm more excited about this IP than Resident Evil and Silent Hill so I'm hoping the killer is fun to play and has a unique Curse mechanic. 😊
    • Grades/MMR - One of the devs asked on the forum recently for people's opinions on if they should remove Grades from the endgame screen because they cause confusion where players think they're used for matchmaking. The overwhelming response was yes, they removing opponents' Grades from the score screen is a good idea. So hopefully they'll be following up on that in 2022 and finally stop showing opponent's Grades altogether. And while they're at it, I kind of hope they eventually show rough MMR brackets instead, but even if they don't removing the opponent Grades is still a good idea.
    • There was word a little while back that a Legion pass or revamp is in the works, hopefully it'll help them be a bit more popular and effective.
    • I'd love to see them revamp or buff three or four of the least popular killer and survivor perks to give them a bit of a boost (e.g. I'm guessing Monstrous Shrine would be on that list). I'm not looking for a total balance pass on the majority of the perks, even just a handful of the worst offenders is good.
    • Mikaela's balance pass should be coming up soon, which should include whatever they do with Boon: Circle of Healing. The Boon system in general is probably ok, but that specific Circle of Healing perk is widely considered overpowered so hopefully they'll tone it down.
    • Also a little later in the year they'll probably do a balance pass on the Artist (maybe around June?) I don't know that Artist herself needs much tuning, but I'd love to see Hex: Pentimento be tweaked to be able to interact with Boons. If the killer could overwrite a Boon with Pentimento, then it becomes a choice for the survivors - do they rebless that totem and turn it into a potential tug of war over the spot, or do they cleanse the Pentimento totem and remove it from the game for both sides. (The one hitch is whether, if this happened, Pentimento would allow the killer to see the aura of the Boon totem like they can the aura of cleansed totems. I'm not sure if a killer seeing Boon totems is a good idea or not, it might make the perk too powerful? Or maybe not, hard to say.)
    • Prior to hit validation, Dead Hard was already considered one of the best survivor perks by a lot of high level players. One of the side effects of hit validation has been that it gave Dead Hard a significant boost by making it possible to react in time to a killer's swing 100% of the time to avoid a hit. (Yes, Dead Hard's use as a way to lunge extra distance toward a pallet or vault is still its best use, but now even if you're caught in the open it has this extra secondary ability of making the survivor be able to reliably dodge a hit at the last moment). I suspect this perk is even more popular now than it was prior to hit validation, and it was popular even then, and for good reason. Hopefully the devs will take a good, close new look at this particular perk to see if its net effectiveness has significantly increased, and if it has consider tweaking it appropriately. It might not have been overpowered when it wasn't working correctly due to latency, but now it might be overpowered since hit validation mitigated the lag issue.
    • Finally, in the long shot department, I'd love to see them have something new in the Rifts to replace some of the charms. I get it, charms are cute, but seriously, how many charms do you need in the game? One thing I'd love to see alongside Charms is killer emotes, something to let a killer do a "touchdown dance" now and then so to speak. Just something to spice up the Rift rewards other than just new charms and skins.
  • Revert Freddy

    Revert Executioner

    Fix Console Optimization

    Add dogs

  • Dead Hard rework. Boon perks get disabled for the rest of the game when they get snuffed the same way Hex perks do when they get cleansed.

  • Rework the bloodweb system with one or more of the following:

    Removal of perk tiers

    More incentive to prestige

    Ability to sell or trade unwanted items, add-ons, and offerings

    All survivors share items, add-ons, and offerings. All killers share offerings


    Anything else that makes the grind more manageable. Feel free to add ideas to the list.

  • A functional matchmaking system