Munqaxus
Munqaxus
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2156403#Comment_2156403
If spirit gets nerfed then your survivor main queue times will be 2 hours long.
BHVR isn't that stupid to completely kill their game by nerfing 1 of the 2 viable killers at red ranks
Not likely. Queue times for survivors are way shorter than queue time for killers, which means there's an excess of killers.
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Nurse is definitely the game breaking killer right now. Sure her skill ceiling is high, but once you learn her, she's unstoppable. I would say Nurse needs a rework instead of a nerf. Being able to teleport removes any counter-play a survivor can use against her. Maybe remove the ability to teleport through objects and pallets but give her more teleports.
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You know, there is a perk for that, lol. I assume you are trolling though.
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So you are playing way beyond your skill level, so you have to exploit the game to win.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2117588#Comment_2117588
Yep, that was Munqaxus who said that - I should have made it clearer which of you said what! I wholeheartedly agree with that perspective, though. I enjoy both sides and consider myself pretty moderate in my opinions on the game, but I find myself constantly arguing the "survivor" perspective on the forum due to the sheer volume of extreme and killer sided posts that are made here. Like, people on the forum won't even accept that the devs don't hate killers and don't systematically ignore their complaints, despite the preponderance of evidence to the contrary, and despite the fact that it makes no sense for the devs to strive for anything other than a fun and balanced game [link]. We'll have patches like 4.7.0 that address a handful of items people have been complaining about for years, like OoO and Iri Heads, and instead of excitement there are suddenly dozens of posts ignoring those changes to complain about how the devs are out of touch, hate killers, and ruined Demo because his Rat Liver add-on now gives you 1% less speed while holding shred. It's absurd.
There are lots of people with fairly moderate opinions here too, as well as people who have just as extreme perspectives on the other side. There are disproportionately few of them, though.
I completely agree with you about playing killer at red rank. I perform much better as a killer at red rank than I do as a survivor despite typically playing in a SWF and probably 70% of my game hours being on the survivor side.
This is me too. I play both sides but do tend to play survivor more recently. Killer can get sweaty because you are juggling so much sometimes, but that makes it fun. However, I've honestly stopped playing killer much, because I end up just letting the survivors go, because it's so easy to kill them that I feel bad for them. I know they are people just trying to take a break from life and enjoy a bit of disengagement from all the crap we deal with day to day. Being able to slaughter them without them not being able to have a chance, doesn't make me enjoy the game. If it's hard killing them, then I know that both me and the survivors have entered this state of "Flow" that everyone talks about. That state of "Flow" is what I'm striving for when I play, and it doesn't come form easy opponents.
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For you that don't know, here is excerpt from the wikipedia
In positive psychology, a flow state, also known colloquially as being in the zone, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.
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@KayTwoAyy said:
https://us.v-cdn.net/6030815/uploads/6Y4GT3FWB1VD/image.png
R.I.P Babysitter Meta. You were so good to us. /s
Lucky Break bouta make this perk look like a joke.
I honestly don't know why Babysitter doesn't remove grunts of pain also.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2114819#Comment_2114819
It’s funny how you state that BHVR’s stats are incorrect but then say you have know idea what variables were used to make the stats. Meaning you are guessing they are wrong. With thousands of data points to use it is improbable that the stats only reflect matches of red rank killers vs green rank survivors.
When BHVR says they feel balance is 2 escapes 2 kills they are talking as a whole of the player base, not each individual player needs to average out at 50% escapes or 50% skills. The stats they calculated are accurate to the state of public matches at the time they pulled the numbers.
Red_Beard,
You have to realize you are on a forum that is extremely Killer-biased. You are right, MMR will make survivor much more fun to play because your matches will be much more balanced. I've collected my own stats over the last 3 patches, and my teammates survive rates have been 4.5.1 = 19.23% and 4.5.2 = 22.86% (Far-far below the 50% escape rate that survivors should have), the 4ks for killers have been 4.5.1 = 69.23% and 4.5.2 = 62.86% which is ridiculous.
The killer players don't want MMR because it forces killers to actually have to work for kills, instead of just being given kills. And killers love to use the argument that Dev stats don't matter because of some "magic reason". So basically if you don't use stats, then killers will say you don't have stats. If you have stats, killers will give some type of excuse why those stats don't matter.
Even Scott Jund, one of the more famous DBD streamers, has said the DBD official forums are ridiculously killer sided, to the point that it's almost comical. (Not his words but basically what he meant). I think his exact words were "Reddit Killers", basically meaning that it was a killer circle-j**k
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@Luciferr_2nd said:
Killer is literally unplayable right now for me, i just made a post about this just earlier this week.
I have just had two matches today where three survivors got out with a key at 1 gen left in my face and the key wasnt even brought into the trial! No plunderers they just found it!
Its ridiculous i always dodge key lobbies but doesnt matter any more because they regularly find one anyway.
Anyway just a rant carry on, i know the devs already know about keys but i just cant wait for the nerf. It should just be a one survivor gets out situation, and it doesnt start EGC because that would still help the survivors.
Keys are so rarely used, that I find this ridiculous to even care about. You just had the bad luck of having it 2 matches in a day where they happened to find keys.
You can counter keys brought into the match really easy and rarely are keys found in chests, even with plunders.
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@[Deleted User] said:
Survivors need to go.
They keep t-bagging me, using flashlight macros, taking sweaty offerings like Haddonfield when I am just trying to have fun, saying mean things in post game chat almost every game. In my opinion survivors need to get out of the game.
I love the fact that this comment had absolutely nothing to do with what the OP said, yet you got 24 upvotes because of killer-bias on these boards. (You literally just inserted a random rant against survivors and got 24 upvotes).
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@MeVsYouOfficial said:
https://forum.deadbydaylight.com/en/discussion/comment/2110062#Comment_2110062
Honestly I disagree, but you're right, there are no rules against it. I just lose respect for you as a player if you hard face camp or only go after 1 player to Mori them or something, lol. It's not your job for other players to have fun, but you're knowingly making it less fun by doing this, especially when you explain it this way. Hey, play how you want as long as you're not breaking any rules, but everyone is entitled to their opinion.
I really think that is the big distinction. There's a difference between playing a game and knowingly ruining the fun for other players. Face camping (outside of EGC) is actively ruining the fun for other players.
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@QwQw said:
So, as everyone already knows, Freddy recently got nerfed. I personally doubt the changes will effect him too much, but what I'm mad about is that it shows the devs' ignorance towards his actual problems. The problem with Freddy wasn't that he was strong, it was that he was strong and boring.
Instead of making his power fun and interesting for both sides, they just gave him a nerf and called it a day.
But I digress, this wasn't what I made this thread to talk about.
No, what I'm TRULY mad about is the fact that they haven't given us a way to play as Old Freddy.
I've seen so many people asking to play as him again, and I completely understand why. Though Old Freddy may not have been the strongest out there, he was unique, there was no other killer like him.
Hell, why the devs thought reworking Freddy in the first place was a good idea, I simply do not understand.
https://us.v-cdn.net/6030815/uploads/D4WVECR9D4JR/image-284-29.png
All they needed to do is revert this nerf, and I personally believe Freddy would have been in a perfect spot.
Like, is it really that hard to give us an add-on, or a toggle of some kind to let us use Old Freddy's power? I see no reason why the devs haven't already done this, other than out of laziness, or stubbornness.
Hell what makes it even worse, is that they REUSED ASSETS FROM OLD FREDDY'S POWER FOR THIS NERF.
https://www.youtube.com/watch?v=IwaDgSKImpI
In King's video, at around 5:40 seconds in, you can see him hit a Dwight, and it plays the exact same effect as when Old Freddy would try to hit an awake survivor.
You guys have the assets, why is there no option to play as Old Freddy?
#GiveUsBackOldFreddy
I honestly really like the new Freddy over the old Freddy.
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@TicTac said:
Discordance can give you good info where to use your red puke. With infectious you can snowball. As gen defense i use ruin/undying.
First i infect everybody. I only infect someone fully when i can bodyblock them. When they start cleansing you need to end chases fast. There are some videos how to use your red puke effective (for example Orzdarva 100 winstreak) Try to use fountains when they are on your way, ignore them when they are far away.
Definitely this, do not go far out of your way for fountains.
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@MarcoPoloYolo said:
Infectious is the standard snowball perk. If you're having issues with immersed survivors, try Whispers and look at one of the guides on how it's used. It's great for sniffing them out. As for gens, corrupt pop might be the way to go. Some use ruin undying. Not sure if that's great on her. It's not like she exactly pushes survivors outside of gens outside of corrupt purge.
I think ruin is kind of redundant on Plague. She has built in gen regression, so you can sort-of ignore gen regression perks.
However, Corrupt Intervention is really nice on Plague, because it lowers the number of gens you have to infect in the beginning.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2109845#Comment_2109845
This has happened before though, i have then speculated and not one of them were attempting a gen at all and both stood around looking for the hatch. It's awful how a team game gets to a point of not everyone getting out together and working together. But 1 person fixing and 3 others battling to hatch it out.
In that case, you were witness to what we call a Clown-Fiesta. You might as well suicide and go to the next match.
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@SammiieK1991 said:
Swear everytine it gets to the final 2 on most matches and I'm hooked the other survivor never bothers to save me but does infact find the hatch and waits for me to die.
Is that how the game works now? Or have I missed the whole idea of the game completely? Wouldn't be too bothered if the killer was teabagging but he literally run off the opposite way to where this particular survivor was, the survivor would of known that running kindred himself as well. So what's the deal? Is that the correct way to play or am I missing the purpose?
If there are 2 survivors left and 2 gens that have barely been worked, then suicide. 2 survivors rarely can get 2 gens completed (1 will be hooked and not working gens, and the other is not working gens trying to get the 1st one off the hook).
This is also the reason why survivors should grab the killer off of any survivor that has 2 hook states.
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Thanatophobia is great because you will run into teams that won't cleanse. So thanatophobia either causes people to cleanse or slows down gen progress, survivors are screwed either way. Any perk that allows you to see where survivors are working on gens, so you can go over to them, kick them, then infect the gens. (Also, you will know when a survivor starts working a gen, by looking at his icon and he starts becoming infected, so just go back to the gen you infected previously). Survivors are forced to work on infected gens, or their gens regress.
If a survivor cleanses and the others don't. Then get Corrupt Purge and one-shot down the survivors that didn't cleanse. The Plague is all about one survivor screwing other survivors.
Do not use Sloppy Butcher or Coulrophobia because survivors will never have have a reason to heal.
Oh, and try to infect gens you walk past. You can also infect totems and chests.
I don't know if this is true or not, but you are suppose to vomit below a hooked survivor to infect a non-infected hooked survivor.
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@RileyTheWolf said:
I don't understand why so many people are mad at the fact that Trickster doesn't look like a killer. THAT'S THE WHOLE POINT! He's meant to look like your average K-pop star, who doesn't look like he'd hurt anybody on purpose. He's SUPPOSED to lead a double life. Hell, there are some people who get SO CLOSE to getting it, but just miss it.
Not every killer has to look like they just unburied themselves, FFS.
Because horror movies and books create a certain atmosphere so you can suspend disbelief. In fact, all good literature does this but for the horror genre, this is especially vital to build an atmosphere to suspend disbelief. (Great horror video games, also do this).
An example of how disruptive this is to the suspension of disbelief would be if you were reading Dracula by Bram Stoker and suddenly in the middle of the novel, a pink colored unicorn was introduced as a character. All the sudden, all the suspension of disbelief you had while reading the novel is gone.
So you will say, well Dead By Daylight is a game. Well, I say, games also do this. Look at Resident Evil or Silent Hill, do they have characters or settings that totally destroy the atmosphere of the game? Is there a pink unicorn in those games? No, because that would totally destroy your sense of disbelief and ruin the atmosphere of those games.
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@MadLordJack said:
I kind of hope they abandon the "dodge" aspect of its power completely and remove the I-frames. Everyone knows it's strong enough when used for distance, being able to hard-counter killers that use their powers for hits is just too much (Nurse, Spirit, Blight, Hag, Pig, Wraith, Trapper, Twins, Huntress, Demogorgon, even Deathslinger and Plague).
They should give Dead-Hard a 3 sec distance boost like SB, Lithe and Balanced Landed if they remove the I-Frames.
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I think there should be a clear reagent nerf. Maybe make it so that it greatly increases the fog instead of slightly reducing it.
(In fact, I wish the Devs would delete clear reagent).
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@Zixology said:
Forcing people to stay in a match they don't want to be in won't make them play.
It's going to result in two things...
- A massive DC increase. (yes, there's a penalty, but lots of people are willing to wait it out or just not play the game anymore, thus turning away player count)
- A massive AFK increase. If someone won't DC, they'll open a new tab or their phone or something and ignore the game until either the skill checks kill them or they get rescued, only to stand still until they die. Making it worse for other players because it kucks (not sure if it's censored) the living players from a possible hatch escape that they would've had if the player had just died on hook.
If a player isn't having fun in the match, they're not going to play that match anymore. Stop trying to force them to.
EDIT: Cause I know people are gonna accuse me of this since that's how dumb these forums can be, NO, IM NOT PROMOTING DISCONNECTING. IM SIMPLY STATING A CAUSE AND EFFECT.
The other problem is, as a survivor, I will suicide on hook to let the other survivor have a chance to escape. If there are 2 or more gens left, I will suicide so the other survivor has a chance to escape.
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@CornHub said:
For all the original killers all of them are pretty much just murders or crazy. I understand why they can't put Nazis or Klan members in the game, but pedophiles, rapists, terrorists, ect..., aren't in the lore or motivations of any of the original killers. Why are the devs holding out from the more dark aspects of horror.
The have a k-pop singer, how much more evil do you want???
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2101194#Comment_2101194
I have to disagree with you on that 😉
And yeah I'm solo but not sure about the others.
This is a vid before all that ui update but the fastest I could think of
That killer wasn't face camping. If he was face camping, you're only going to get 2 survivors out, if everyone does straight gens and the survivor on the hook doesn't suicide. (Excluding things like BNPs)
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@FrenziedRoach said:
They've already addressed Camping, it's just people refuse to do what's necessary. And the victom have this mentality that their night is ruined because they rotted on a hook for 2 minutes.
The truth of the matter is a killer that camps against survivors that understand you don't feed a camper would never get anywhere bloodpoint wise due to the following simple facts
120 seconds to die on a hook
80 seconds to solo a generator
4 survivors
Generators are brain-dead easy to pound out.
2 or 3 survivors should escape every single time if people would just pound out the gens vs a camping killer.
The second thing people refuse to do is stop feeding the trolls who do it to get a reaction out of them. If you get camped... just leave. Don't feed their ego's by yelling at them. If people would just silently own people who mindlessly camp (as opposed to the ones who do it for good strategic reasons such as the hook is near the last 3 gens), we'd have less mindless campers overall and less to be mad about.
It's in the survivors hands... they just refuse to do anything about it.
So in a nutshell - gen rush the campers, don't feed the trolls by saying anything about it later. Just get out of your 10 minute game an move on.
3 survivors will never make it out against a camping killer if both sides play optimally. The killer will always have time to get 2 kills. But you also have to realize the killer is camping, and unless the 3 survivors are SWF or using Kindred, they will waste time trying to figure it out.
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@Frontdoor6 said:
Its a problem, but its mostly caused by gen rushing and the fact they go off too fast. If killers had more time to do things, they wouldn't need to resort to such tactics.
If gen rushing is a problem and camping is the only way to fix it. Fixing camping would also result in nerf to gen rushing. Neither one is fun for survivors or killers. As long as camping allows killers to stop gen rushing, it means gen rushing is never going to be fixed until camping is fixed. Fixing both would be a vast improvement to the game.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072529#Comment_2072529
If survivors only do gens and leave then they're choosing not to interact with the killer but if you are truly worried about your emblems and rank then you can take the time to run to where the hooked survivor is and try to bait the killer away or make the save. If all 3 other survivors come and do that then they can make the save and give the camped survivor a chance to play.
If survivors tried to bait a camping killer away, it would be a 4k. This is bad strategy against a camping killer. If the survivors do gens, it will be a 2k.
But either way, a player being able to totally stop another player from playing the game is a major flaw in the game.
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@Hektic3000 said:
There is no problem, this is how the game has been for a while. The dev's have said that camping and tunneling aren't problems or ban-able offenses. To stop yourself from getting camped you should hide better and not get found first. To help teammates from campers you should bring borrowed time and maybe put yourself in a position to take pressure off teammates. The killer only has 4 survivors to chase so there's a 25% chance that could be you, getting the game from a 4v1 to a 3v1 is always the best play a killer can make. Sometimes its not even the killers fault but its your teammates for making un-safe unhooks.
Just because the game has been like this for a while doesn't mean there is a problem. Decisive Strike was in the game for a while and it was a problem for years.
***Camping is a problem because it allows one player to completely stop another player from being able to play the game. A solo player has absolutely nothing they can do against camping.
One of the ways you could fix camping is to stop hook progress if the killer is not in a chase and is within 32 meters of the hook, this would be disabled during end game collapse. This would keep survivors from abusing this and it would force killers to find other survivors instead of standing in front of a survivor all match.
This fix would be good for survivors for obvious reasons and it would actually be good for killers because it would encourage them to stop using camping as a crutch to prop up bad game play.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2068334#Comment_2068334
Nah. I play survivor too. I rarely get camped. It's not a massive issue.
Literally everything in the game incentivises against camping. Camping gets you less bloodpoints, less emblem progress, it gives away gens to survivors, etc. Killers who camp are simply being lazy. Except for when it is a valid tactic, in which case, you shouldn't punish it.
Looking at my proposal...
- Make is so hook progression stops while a killer is not in a chase and is within 32 meters of the hook, except for end game collapse. That keeps survivors from abusing it and it forces Killers to leave the hook and gives the hooked survivor a chance.
What exactly is bad about this change? You yourself said that Killers who camp is lazy. And survivors who get camped literally don't get to play the game. No other game I know of lets you literally stop someone else from playing it. However camping does exactly that, it stops someone from playing the game. Do you not think this is a serious design flaw in the game, the fact that one player can stop another player from playing the game? Why should it not be fixed?
***And I'm not saying this is the fix to use, there's could definitely be a better fix.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2068295#Comment_2068295
- Holy hyperbole! There's no major increase in camping, and 4/5s, not at all...
- You can't "rework" a behaviour... and incentives are better than punishments.
This does effect 4/5s of the player base, since it affects every single survivor. I guarantee there isn't a single survivor that is happy about being camped.
***I don't know if there is a major increase in camping, that's something the OP said, not me. However out of the last 5 games I played, I was face camped 2 times. This is circumstantial evidence but there was a nerf to DS and as a Killer, if you don't see an object of obsession, you know you have free reign to camp.
This is removing the incentives to camp. DBD is incentivized for Killers to camp to get kills. This helps change the players incentivized "behaviour" to camp.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2068251#Comment_2068251
This again? How many times do people need to tell you this is wrong?
They tried it, it was abused by survivors, they vowed never to try it again.
Camping is sometimes required, and sometimes a valid tactic, especially during EGC.
What they need is more killer perks that incentivise leaving the hook. A speed boost that triggers for 20s after hooking a survivor, a Ruin-like regression perk that only works when you're x meters away from the hook, etc.
The Developers tried stopping hook progression when the killer is within 32 meters. They did not try stopping hook progression while the Killer is not in a chase and is within 32 meters of the hook, except for end game collapse.
And with all the toxic face camping going on now, which is ruining the game for 4/5s of the DBD community, it might be time for the Devs to rework the camping tactic.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/239047/ds-nerf-results
/salute
Sure we complained when they reworked ruin and they destroyed undying but if you think about it. No perk killer has ever had was even close to the power of DS.
NOED, BBQ, Hex: Ruin, need I go on.
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@DemonDaddy said:
I'll give you that killer play styles can make for an uneventful game and Messages can be toxic on both sides.
But killers can't hold the game hostage, only Survivors can do that.
You mean like slugging a survivor and letting them bleed out? That's not holding the game hostage at all.
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@TauNkosi said:
I can't help but notice in most of my games since the update, the killers have resorted to tunneling and face camping more due to DS being nerfed, like they have nothing to fear which is true because I have seen a DRASTIC decrease in DS usage. I've seen it proc maybe 3 times since the nerf which is mind boggling. It's a proper anti tunnel perk now, not sixty seconds of invincibility which has lead people to believe it's a bad perk all of a sudden?! What the hell guys?!
With the DS nerf, it's time for a fix to camping. DS was a bandaid fix for a much bigger problem and the Developers are going to see they need to do something to fix camping. (Tunneling is caused by the ability to camp or soft camp). Camping is toxic and isn't needed as seen by content creators, over and over again.
What the Developers hopefully will do is make is so hook progression stops while a killer is not in a chase and is within 32 meters of the hook, except for end game collapse. That keeps survivors from abusing it and it forces Killers to leave the hook and gives the hooked survivor a chance.
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@Spill said:
I'm a survivor main 100% and I'll never try to stop camping. It should be allowed. I just wish their were more risks. Obviously the killer is camping bc they are satisfied with losing gens for the kill.
But sometimes the gens are done and 1 person is on hook. Obviously there is nothing left to guard except the hook.
I keep proposing a perk that boosts gen progress when the killer stays in proximity of the hook. Bc everyone wants to get out of a face camping match as soon as possible lol.
Camping is a tactic but there's little counterplay to insta down characters like bubba. Especially since he has insta downs 100% of the time.
I like your idea also. I do think it needs the "not in a chase" mechanic and killer within 32 meters, so it's not abuseable by survivors.
Either one would also have the additional effect of reducing tunneling because it gives the hooked survivor a head start.
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@RiskyKara said:
I know this thread is beating a dead horse but this has gotten especially frustrating the past week for me.
When you first start the game you are a grey rank. Then you get matched with a ton of Yellow Rank survivors. Well that makes sense, it won't take much effort to get good enough to hit Yellow rank. Just learn the basic mechanics of a game and within a few gameplay sessions you're perfect.
Then you hit yellow ranks, and now you're fighting nothing but Green ranks (At least 2-3 people each game will be Green or up.) Well these people are going to be a challenge, but again doable. You really have to git gud and learn your perks better, understand loops, mind games etc.
Eventually you win enough times you get in Green ranks. Well now everyone you're against is Purple or Red. Now you REALLY need to get good to win. You'll see some occasional sweat squads but they're still a far enough away that it's more foreshadowing than actual devestation. You can still etch out a kill or two, git gud and a few lucky wins.
Now you're in purple. Well #########. Now all you're ever going to see are red ranks and purple. now you have to get really good or you'll always have a bad time. This is where killers go to die. Sure sometimes you'll get some fair games, but the great majority is going to have 2-3 people who just make an absolute fool out of you. The kind that will kick your ass without getting hooked once and then chasing your ass down once the door is open just to teabag you. You thought you were tough? Yeah you ain't #########, by the way end game closed we're still going to remind you that you're absolute dogshit in post game chat.
Well what happens after that? I have no idea I've never been red rank killer, but it doesn't honestly seem to matter because I'm already seeing 2-3 red ranks every game I play with very few outliers.
This game seems to have this ranking up system where you have to git gud no matter what. It's not like other games I've played where I'll be matched with equal skill level, where my odds of winning are 50-50 where some games will be close loses, some close wins, and sometimes that pendulum swings really far one way or the other but that's a rarity not the expectation. Like in Overwatch. I can stay in Silver foreeeever, and I can have some really fun games, some kind of ######### games, but 3 hours later I'm still having a good time. I don't have to get better, I can just exist as I am.
Just mega frustrating. I don't want to have to always sweat. At this point I have to play mega toxic to get a single kill and hope it snowballs through pure altruism. But if I get that single kill well it's SAFETY PIP. Nah son you're here FOREVER nobody goes back where they came from.
Thanks for reading.
There's a simple answer. Quit trying so hard and play for fun.
The harder you try, the harder you have to try in the future. If you play for fun, then you'll drop back down to a level where it's fun to play.
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Why do you need to round-about nerf DH if it's not overpowered. That makes no sense.
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@Altarf said:
Ah, yes, a perk that only activates when you're carrying someone, doesn't tell you if anyone's affected by it, only lasts for 30 seconds, only works on basic attacks and has a big cool-down regardless of whether it activates, that's useless on injured survivors. Truly a meta perk.
If you're looking for another good survivor perk, look at Smash Hit. You get 4 seconds of sprint burst while the killer is stunned in place and then has to break the pallet. The chase is basically won then, against a killer without a mobility power.
It's nasty with a camping basement build. That perk caused a 4k because of that. I think we're going to see it nerfed because of it turning all killers in to Basement Bubbas.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2063477#Comment_2063477
If you look at posts that said DS needs a nerf, the counter argument was almost always 'Killers will tunnel without DS. Its forced'.
And tunneling has increased.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2063337#Comment_2063337
So in 10% of your games you are getting tunneled. Seems as though it’s not nearly the problem people try to make it out to be. 😂
1 our of every 9 games, you get tunneled is pretty bad.
I think what is worse is the 2 out of 5 games that hardcore camping occurred.
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@SammiieK1991 said:
So we have the shape, Freddy, bubba, pyramid... but what an earth and who an earth is this guy? Where's he from? I don't see any horror relations to him.
Agreed. He doesn't fit a game with a Lovecraftian atmosphere. His colors are to bright, his knifes feel like you are playing a 1st person shooter and with all the Korean folk lore why not choose something else.
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@ready4freddy said:
All he desperately needs is a speed buff,then he would actually be a decent B rank at best
He's to generic. When people are comparing him to a bad version of Huntress, then he doesn't have enough to set him apart from an established killer.
However, I have not played him yet, so maybe that's just people wanting another S tier killer. Sometimes Killers should be C tier to F tier just to add variety to the game.
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I don't think you can remove the censer from Plagues hand.
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@Viktor1853 said:
yes i hate when survivors camp gens
I hate it when Killers DS Survivors too.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2059467#Comment_2059467
Survivors should not be happy bcs they will barely see Trickster players in high ranks. With MMR on, they will continue going against Nurses and Spirits, where is variation?
Is MMR on? I thought it was still off?
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2059312#Comment_2059312
Yes i feel same. I dont know why but license killers weaker then og killer. Only Freddy has real power. And maybe PH (Not op but strong enough). Others are sadly weak. I hope i can see good Myers, GF, Pig, Leatherface, Demo... They all cool or icon characters but they all also weak. I dont remember when i see Pig last time.
Ghostface and Leatherface are pretty darn good now days. Heck, Leatherface has a guaranteed instadown unless there is a window close by.
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@ManWithALemon said:
A better tier list would be something like this.
https://us.v-cdn.net/6030815/uploads/9UEWNMPNNZPJ/my-image-281-29.png
LOL.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2059110#Comment_2059110
3 and 2 rule holds true for most matches, too. 2 gens with one dead is really hard when you have no significant progress and the killer knows what hes doing.
I actually agree with this if there is no significant progression on any gens. If Ruin is up, you pretty much don't have a chance at this point.
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@Northener1907 said:
I cant believe one of the best icon killers is so weak in that game. I love playing as Myers but usually him powers not help so much. Evil III is good but its limited with time limit and he is not so fast when he is Evil III. I mean for example Oni can travel all map when he have power but Michael cant do that.
Him add-ons good but stalking is so slow when you using them. And we all know if killer get power slowly that mean he will lose gens so fast. And then he will lose game. So Michael's add-ons also not help him. He is really has fun gameplay. Jumpscare Myers, Mori Myers (That is op but also so slow), One Hit Myers but they all have easy counterplays. That is why not so much Myers around. Please he really need buff and then we can see more Myers mains.
If they buff Michael before they buff Trapper, I think my head will explode.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2059114#Comment_2059114
Pig is fine where she is. I agree that she's a tier over Clown and Trapper.
Clown and Wraith are definitely above Pig. Clown now has 2 ways to stop looping and Wraith's mobility puts him ahead of Pig. Mobility in this game can't be understated on how powerful it is.
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The clearest indicator would be kills to escapes with 2 Kills and 2 Escapes being a stalemate.
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@Tillablerhino44 said:
If four man teams just want to do gens and get out. They should have 7 totems and 6 gens with a separate lobby there own ranking system. Like a group rank and play killers with that level of skill. Why punish your normal yellow green rank killers with 2 purple ranks. How often do you get one red rank survivor surrounded by yellow and green ranked survivors cause they don't want to play hard matches. Alot of them will admit to this Tired of sweets.But they come into baby killers lobbies just to torture them.The rank killer they go against should be the highest rank n the lobby but for some reason it goes off of whoever's lobby they join.
Is there statistical proof that SWFs need a nerf?