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Munqaxus

Munqaxus

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Munqaxus
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  • The average kill rates (how many Survivors are killed each trial, on average) are a little lower than weโ€™d like โ€“ a sentiment echoed by many community members . Since Killer kill-rates are hovering around a ~55% (depending on the killer), according to BHVRs data. This statement indicates that Killer kill-rates are going to be increased, so it's less likely that survivors will escape. Su
    30 comments 1,022 views last activity
  • Let killers see the hook count. The reasoning is so that, as killer, I want to be able to play for hooks instead of kills. This allows me to stop myself from killing a survivor, before getting a certain number of hooks. I know that killers not being able to see the hook is to prevent tunneling. However, as a killer, if you are planning to tunnel, a hook count doesn't matter. As a killer, you
    9 comments 202 views last activity
  • Your art department is amazing DBD. The Dredge is one of the coolest looking killers I have ever seen and the baby-doll skill is freaking amazing. Not to mention the amazing maps they produce. The new map is beautiful. Haddonfield is beautiful. Heck, I think the Eyrie of Crows is beautiful. I can honestly say that this game has remained so popular, mostly because of your art department.
    3 comments 61 views last activity
  • Could you please give us a data website with the current game data. Give us the kill-rate of killers by low, mid and high ranks of play. Give us perk usage by low, mid and high ranks of play. Give us kill-rates and survive rates per perk usage. There's already websites doing this, so this data isn't hidden anymore. It would be very nice to get data from the source.
    1 comments 51 views last activity
  • I got into a discussion with another forum user, @KhamuraTal , about which perk was better: Residue Manifest or Pharmacy. I'm curious as to what everyone things. Residue Manifest - After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 30 Seconds. Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basi
    16 comments 322 views last activity
  • I want to preface this by saving I don't use Dead Hard. I'm a pretty consistent Sprint Burst user when I play survivor. When I play Killer, Dead Hard doesn't really bother me. However, I do have 1 concern with the Dead Hard nerf for developers... What will the developers be changing about Face-Camping so that survivors have a chance to successfully make saves without Dead Hard? Currently, t
    22 comments 411 views last activity
  • Can we get Peter Dinklage as the new survivor from the horror movie Knights of Badassdom?
    2 comments 31 views last activity
  • I want to remind BHVR that in 4 years, survivor have only gotten 2 useful META changing perks. CoH - Oct 2021 WoO - June 2018 --- Everyone knows that new survivors are just skins and players buys those survivors for their perks. However, the last survivor that have been released had completely useless perks, not worth buying and a lot of survivor-p
    16 comments 201 views last activity
  • Can we remove the survivors arms and legs so Killers will actually have a chance against survivors?
    4 comments 91 views last activity
  • Since CoH nerf has went through, it seems like the next survivor perk to nerf is Dead Hard. Can the forums get some information on what the developers are thinking about Dead Hard?
    26 comments 371 views last activity
  • I'm reading through this part of the matchmaking tests, and it sure sounds like you are going to sacrifice mid-level survivors to high-level killers so they have easier matches?
    10 comments 271 views last activity
  • After watching Dowsey's video, I realize that the only way Killer will be happy playing this game is if they had the option to play bots as well as people. If both sides are equally skilled, a portion killer players are not going to have fun playing the game. They want to be able to 4k every game and that is fine, but they shouldn't be able to 4k actual players because that's just bad game desi
    14 comments 181 views last activity
  • What's the different in the 5 different maps of Badham Preschool. I just realized there was 5 different Badham Preschool maps. I always thought it was one stage. LOL
    2 comments 81 views last activity
  • Right now, when you play the Twins, they feel horribly clunky because when you switch between the two, it feels like there is a loading screen because of the built in delay to switching. Could you change the Twins so that you can still operate the current Twin while switching. You still have the built in delay while switching between the two. However, it no longer feels like you have that awkw
    3 comments 41 views last activity
  • Could the developers add the name of the Map on the End Game Screen and change escape icons to include a hatch escape icon instead, so we can differentiate between hatch escapes and real escapes.
    6 comments 41 views last activity
  • I always thought it was Jane Romero because of Poised and Solidarity but after checking it out on an aggregate site I'm very fond of, she's not the worst because of Head On. She's really close to the bottom on perk usage. Make a guess before checking out the spoiler on the worse Survivor perk set. By the way, Solidarity is only used in 0.07% of games, lol. To put that in perspective Windows o
    46 comments 701 views last activity
  • Could we get a different end-game icon for hatch escapes. Since it's not counted as an escape for match-making, it would be nice to see a different end-game icon for it, rather than the escape icon.
    0 comments 11 views last activity
  • When I play Killer, I generally have fun. I play a range of killers, Plague, Sadako, Freddy, Twins, Trapper, Hag. When I play, I play really lax and will intentionally let survivors go if they are not good at the game. When that happens, I usually try and 2 hook each survivor, then just chase them down and hook them. If the survivors are good or better than me, I'll try and get kills. I don'
    60 comments 811 views last activity
  • 16 comments 251 views last activity
  • 1 comments 81 views last activity
  • Developers, since you obviously can't give survivors new perks without killers have aneurisms, could you at least give us Dances we can buy at the store? I'm will to spend cash to get new emotes and dances for my survivors. Free CASH and you don't have to worry about having to balance a perk for survivors.
    7 comments 31 views last activity
  • Just putting out some numbers, because I love numbers. Also, since we are having a Circle of Healing nerf, I wanted to go through and just calculate how inefficient each type of healing is, compared to gen speeds. Every second of time used in the game is 1.25% of a gen that could be worked. After calculating it out, I'm actually surprised at what I found. If you are an SWF, Booning a Tote
    24 comments 821 views last activity
  • I think @MikaleaWantsYourBoon would beat @GoodBoyKaru because Karu is too much of a good boy and Mikalea would steal all of his totems. @Sluzzy wouldn't stand a chance against @MikaleaWantsYourBoon because he's obviously a lush. And @AngryKiller is obviously angry because Mikalea stole his boon totems too, so he wouldn't win either.
    85 comments 831 views last activity
  • Survivors should have a burnt offering that allows them to MORI the killer if all of them are alive and the exit gates have been opened. If all 4 survivors find the Killer and all 4 of them are able to butt-dance within a 12 meter radius of the killer, the killer's head should explode.
    3 comments 21 views last activity
  • I believe CoH and the boon totem mechanic was not created for survivors but was actually created by the developers in response to killers asking for gen speeds to be slowed down. Killers have asked for a secondary objective for survivors to slow down gen speeds since the inception of this game. However, for a secondary objective to slow down gens, it has to be valuable enough to survivors for t
    24 comments 221 views last activity
  • Sadaku should be able the level of condemned status for each survivor. This would allow her the ability to be more targeted with her teleports.
    0 comments 11 views last activity
  • BHVR, Killer players and survivor players usually buy expansion packs for the perks. With how incredibly mediocre Sadako and Yoichi perks are, I'm surprised anyone bought this expansion. Every single perk in this expansion is a waste of a perk slot. I'll be honest, I very well may return this expansion, it's so subpar. Also, can you all make a short male survivor at some point. Not every ma
    6 comments 111 views last activity
  • Could the developers please add additional dances people can purchase for their survivors from the DBD store.
    5 comments 61 views last activity
  • This is the perfect solution for facecamping or camping within about 6 meters of the survivor. Every 15 seconds a killers is within facecamping range to 6 meters and isn't in a chase, that killers MMR is increased substantially till eventually that killer's MMR is maxed. Maybe after 1 minute of facecamping, the killers MMR is maxed. This will allow facecamping killers to go against survivors t
    5 comments 81 views last activity
  • Isn't it about time to nerf Blight when everyone is running him. He's low skill ceiling makes him easy to play, he has incredible map mobility, he has one of the best if not the best kill potential across all levels of play and everyone is running him. Throw in Tinkerer, Ruin and Undying and Blight's practically unbeatable. With Nurse, at least her skill ceiling is so high that you can kind-of
    25 comments 1,141 views last activity
  • I've been noticing that it seems as if SBMMR has increased across all my killers when I actively was playing 1 killer. So killers I had established a baseline with already, after play 1 killer exclusively for a while, then going back to a killer I was playing badly with, it seems as if that killers group of survivors is much much better than when I play that killer last. That's kind of a weird
    14 comments 411 views last activity
  • I still play both sides but usually am playing more survivor games now because friends want to join me. I think one major theme I see now as survivor, that I never thought about as killer. I feel like I'm forced to always take Decisive Strike because there has been so many games, where I literally couldn't play because there's a lot of killers that will tunnel-off-hook-till-dead survivors, if
    58 comments 1,311 views last activity
  • Don't double-nerf Boil Over. Add hooks to the problem stages like RCPD, Forsaken Boneyard and any other stages where a Killer isn't able to reach a hook. Don't also remove the 25% struggle timer from falling, effectively double-nerfing Boil Over. Boil Over is not a strong perk, it's a perk that is being abused on certain stages. If you add hooks to the problem stages, then Boil Over can not l
    28 comments 581 views last activity
  • I've been finding it very difficult to deal with all the slugged survivors under the hook I'm face camping as Bubba. Is it possible to allow Leatherface the ability to stack multiple survivors on the same hook? Kind of like cord wood?
    0 comments 11 views last activity
  • DbD developers should introduce a new currency called "Bubba Shards". You should be able to acquire "Bubba Shards" by every 1 second you face-camp with Leatherface. "Bubba Shards" would act like iridescent shards by be twice as valuable, so each "Bubba Shard" would act like 2 iridescent shards.
    5 comments 161 views last activity
  • Require ALL DbD employees to play both Killer and Survivor for 5 hours each, a week. That's 2 extra hours each day. Right now there is a severe disconnect with the developers of this game and the game itself. I think once a DbD employee gets face-camped by a Bubba or goes against a SWF bully squad, we'd see some actual fixes to problems that have been in the game since the very beginning.
    1 comments 11 views last activity
  • The developers buffed 1 single survivor perk to be useful in the last patch. The other survivor perk buffs were laughable. The problem is that the single survivor perk that got buffed, is only usable if it's abused. Which means the perk will be absolutely useless the second hooks are added to the abusable spots. Could the developers have just buffed something else to usability instead of givi
    0 comments 1 views last activity
  • Has anyone else stop going after chest since they've become so worthless. After I realized there was a 1 in 4 chance of getting a worthless Key, I pretty much just see chests as level decorations anymore. I know killers have been complaining about generator speeds and I kind of wonder if it's partially because of how useless chests are perceived now. I don't know how many games I've played in
    3 comments 61 views last activity
  • Survivors and killers already have access to their average kills as killer and average escapes as survivor. Just give us the data we already are writing down. Here is stuff that players have available to them by just writing the info down. Just give it to us in game so we can be a bit lazy. Average kills as killer Average escapes as Survivor Average DCs Average gens done This is all stu
    Mod
    1 comments 41 views last activity
  • When are we getting new Pinhead cosmetics. And specifically, when are we getting Butterball and Female Cenobite. We need the full quartet people!
    7 comments 141 views last activity
  • Could we change the Distortion buff to gaining tokens if you stay in a locker for 10 seconds. 4 tokens isn't enough, especially when you consider you have Shadowstep.
    6 comments 41 views last activity
  • Boil Over - Good Change Distortion - Good Change Remember Me - Awful change, it indirectly buffs NOED. Wake Up - Who cares. Gearhead - Who cares. Power Struggle - Who Cares. Coup de Grace - Good Change. Furtive Chase - Good Change. Dead Man's Switch - Good Change Developers Final Patch Score - ๐Ÿ˜• Meh 5 - ๐Ÿ˜€ 3 - ๐Ÿ˜• 1 - ๐Ÿ˜ฃ Final verdict, the developer spent 3 months on updating n
    4 comments 71 views last activity
  • When you open a chest, you have a 1 in 4 chance of having a useless key. When you go through the blood-web, because of keys, there are 6 useless items in the bloodweb [Prayer Rope, Scratched Pearl, Prayer Beads, Broken Key, Dull Key and Skeleton Key] that do absolutely nothing. And 5 items that are practically useless (as a survivor, you are not going to bring in a Key over a toolbox, medkit or
    6 comments 42 views last activity
  • Hey Devs, I think everyone can agree it's time for you all to skip a content chapter and doing some serious work on game design flaws. The band-aid fixes for core game design flaws is a massive mess that's pretty much systematically collapsing at this point. The game has become unfun for Killers and the game has become unfun for Survivors. You have more and more Killers feeling like the only t
    3 comments 41 views last activity
  • Here is a fix for facecamping that has proven to work and it has already been tested and vetted by an enormous amount of player testing. Plus it doesn't punish the killer. In fact, you have the code to implement it in the game. Use the same code you use for Pyramid Head's cages and apply it to hooks. When a survivor is hooked, he is teleported to a hook that is temporarily generated, just lik
    25 comments 181 views last activity
  • There's a lot of players on these boards that say Killers get punished by camping by not getting Kills. It seems like a majority believe that camping will net you on average, about 1 kill, while the other 3 survivors escape. Since I like date, I thought I would test this hypothesis by doing 10 camping-killer games a night and showing the data I got. (There is 1 caveat, if there is a hatch esc
    387 comments 5,521 views last activity
  • Why did the perks from Stranger Things get renamed by the character names didn't. Why wouldn't get you the license for the map and perk names as well as the characters? Makes no sense to me. Also, how can you trademark a 2 to 3 word perk name.
    10 comments 531 views last activity
  • With keys being worthless, there are now 11 keys and key addons in the survivors blood-web that are worthless. 1 in every 4 chest is full of worthless keys. ***Please remove them until you rework them.***
    3 comments 81 views last activity
  • @MandyTalk , I know you are the one preventing Victor from getting cosmetics. Look how cute he is! Shout-out to @heeb0_ on Twitter for the awesome fan art. BTW, I know it isn't @MandyTalk . :)
    6 comments 501 views last activity
  • Please buff the Twins "switching" speed. It's painfully slow and almost feels like you are lagging every time you switch between the two. They are very unfun to play right now because of the disruptive delay between switching.
    1 comments 21 views last activity
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