Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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Shelter Woods needs to cut available pallets in half.
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Because Nurse didn't slip and slide off everything? π€
I'm fine with 5 tokens because they are fundamentally different mechanics. Missing a blink is the Nurse ######### up. Using a token is to be expected as a setup to a hit. It's unreasonable for a survivor to outplay 5 continuous blinks. It's not unreasable to dodge a Blight rush.
There's a reason why more than 2 blink Nurses were viewed as bad. I don't get that feeling seeing a Blight bounce around.
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It's possible if they immediately mend.
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People seem forget blink speed addons were a thing. Nobody complained about them back then and were the least used addons. Now is a crisis because they attach a buzzword to it.
The main strengh to Omega blink was distance with less charge time. Which they fixed. Put in a bug report and they will fix it mid-chapter or the week after. Quit making a mountain out of a molehill.
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Shame we don't have like 103 other perks to choose from.
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I'm sure they understood and were nice in the end game chat.
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T2 and T3 are both 4.6m/s (115%) speed. T3's lunge last a bit longer giving you an increased lunge distance.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2870992#Comment_2870992
I tried both that and without that,even locking the FPS to something a tad lower... Still bad.
Since you already unlocked your FPS I'll just skip to the launch options.
Try these launch options by right clicking Dead by Daylight and under Properties -> General -> Launch Options
-NOTEXTURESTREAMING -USEALLAVAILABLECORES
You can also try -DX12 which some players have said fixed most of their stuttering issues. I don't use it because OBS will pickup the Steam overlay with that option. DBD is written for DX11 but the option does seem to help some.
-NOTEXTURESTREAMING
Always use high resolution textures. When an object is far away its texture is replaced by a low res alternative. When you get closer it is replaced by a high-res texture. This can cause frame lag and stuttering. This option disables loading low res textures.
-USEALLAVAILABLECORES
If you have a large multi-core cpu, try this option.
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Baba Yaga is a monster! π
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Its like talking to a real person that truely cares. π
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Yes
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@SherwoodsLive said:
https://forum.deadbydaylight.com/en/discussion/comment/1823906#Comment_1823906
You realize in order for games to become "free" on epic game launcher the companies have to give Epic Games permission and they don't do that for free. Epic has to pay royalty licenses on each copy they give out for free. It's not really free. Epic Games just loves their fan base and pays for games to be given out free,
Y U do this?
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I doubt it unless you have a hard time finding survivors at the start. Survivors playing the PTB will already split up and run if they hear the heart beat. Knowing where they are for a few seconds won't benefit much after the 1st hit.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2872026#Comment_2872026
I saw how good devs are at their own game lol.
Doesn't make it fake.
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Consoles can be hacked too. It's just easier on PC.
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Very rare to Ultra rare
Utra rare to Omega rare
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I think the Artist get enough stones thrown at her.
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Because you wouldn't get that satisfying kick animation.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2766693#Comment_2766693
This is fake. I got so many hits while I was after a thing. Very nice.
It's directly from a Dev's post
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2871731#Comment_2871731
The meta was just to split up against legion so I think chaining hits is still going to be rare
Normal Frenzy is 5.2m/s. With the boost it becomes 5.4m/s(1), 5.6m/s(2), 5.8m/s(3), and 6.0m/s(4). I'd say it could become difficult to run away after a couple hits.
Just as reference, Victor runs at 6.0m/s.
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It can never be right because everyone is going have a different opinion. It means nothing anyways, even to new players.
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@SuzuKR said:
Hatchet hitboxes are a sphere the size of the hatchet. BHVR has tested making them flat and rectangular like the hatchet. It made it literally worthless garbage because of how survivor hitboxes work. What leads to wonky hits is latency, not hitboxes.
Refer to this handy explanation from Peanits, a BHVR community manager:
https://us.v-cdn.net/6030815/uploads/AWC3BUWUDHPD/image.jpeg
Should be auto posted on threads containing "hitbox" and "hatchets"
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That the Devs are out of ideas.
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The shrouds have always been somewhat backwards. Having survivors spread out is actually bad for the killer.
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60 sec π€§
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Unlikely to hit a healthy with the 5th but possible. After hitting 3 the 1st could of finished mending and could be hit again. The 4th (healthy) survivor could be the 5th hit.
The meta would change to not mend until Legion leaves frenzy.
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Thrill was changed at the same time boons were introduced. You're too late to this party.
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Not as fast as Crow Lady. At least I've faced more Sadako's this weekend than Artist since her release.
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@IlliterateGenocide said:
Flashlights are the weakest item behind keys and flashbangs/firecrackers
That's not leaving much else.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2870992#Comment_2870992
I tried both that and without that,even locking the FPS to something a tad lower... Still bad.
I'll post some setting for you to try later when I get home.
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@MilManson said:
60 FPS on a game in 2022 is ridiculous.
Why is BHVR so scared of adding different settings? Why do I have to look at ray tracing on minimum settings when I can run the game on ultra but then have my PC shutdown because DBD decides to overheat my system where as something like Warzone barely gives a heat increase on max settings?
Where is the vsync? Itβs 2022 people.
I can run like three games at once but as soon as I play DBD my fans have to be manually cranked to 100% constantly to try and lessen the damage on my system.
vsync sometimes isn't desirable. Besides vsync is enabled by default. You have to disable it in the ini file.
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@GoodBoyKaru said:
Remember when dedicated servers were gonna fix lag switching?
Remember when dedicated servers were going to make catching cheaters easier?
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2865395#Comment_2865395
Yeah,I have 1440p 165HZ monitor,although usually I push it down to 144HZ. My rig usually breezes through anything and achieves stable framerate but... DBD's built different,lmao.
Have you unlocked the fps to 120?
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700? I remember being that young.
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Don't worry what salty survivors think. Play this game long enough and you will get plenty of hackusations.
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The Devs are closer to removing bloodlust than buffing it.
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Look at the Switch version and ask yourself if its worth it.
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Knowing the layout helps.
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Is this a bit early? Chapter was 17 days ago. Mid chapter would be 1.5 months after the chapter release.
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People are sick of playing her.
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So, you are saying its not endlessly complaining about the same issue day after day?
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Absolutely!
You can be reported for looking at a survivor wrong.
You can be reported for not pressing ready in lobby.
You can be reported for anything really. Because there are no punishments for frivolous reports.
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Fragrant Tuft of Hair
Basically Plague with survivors not cleansing.
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Thanks
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RUN!!!!
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2865464#Comment_2865464
Gonna have to agree with @El_Gingero on this.
It shouldn't be acceptable for one device to be better than every other especially when theres limitations on options such as crossplay etc.
Switch version wants a word.
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@GannTM said:
You know I ironically had a dream a few nights ago that I was playing on Haddonfield.
I call those nightmares.
