Mr_K
Mr_K
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- Mr_K
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Comments
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I know one did it strickly to force BHVR to killswitch it after it was reported days prior.
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If you've been on the forums long enough, you know that survivors will suicide on the hook for any killer.
Got two hooks before a gen is done? They're out. It the same for killers that don't get hooks before 5 gens pop. It's just how some people are.
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Halloween
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They released worse patches in the past.
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I believe audio is bugged. I've noticed I can't hear chainsaw charge up or ready hatchets if I'm not looking in the killers direction.
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Same people probably mad about BBQ's aura reading.
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Unacceptable
Killswitch until fixed.
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Play however you want and survivors can play however they want.
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Heal meta
No heal meta
Heal meta
No heal meta
It's a vicious cycle.
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Pallet city vs M1 killer with minimal perks.
Think anyone could see what was going to happen.
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I'm pressing F to doubt. But I won't take away your dream.
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Does the OoO bug only crash the killer and not everyone?
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Technically we can still give them crap for taking weekends off because they waited for Monday to kill it.
๐
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2849805#Comment_2849805
I think it was a hacker because no survivor can gain over 30 meters distance in one nurse fatigue stun and have no scratch marks leading to them.
I've played long enough to know which perks stop the scratchmarks.
There is a scratchmark perk that last like 90s. Idk the name off hand but it does exists. If they didn't have it then yeah, cheating.
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@Suzzys_Secretary said:
https://forum.deadbydaylight.com/en/discussion/comment/2849839#Comment_2849839
Your youtube channel solely consist of nurse videos, if you read my earlier comments my claim states these bugs are not exclusive to the usage of add ons.
1 video was him using the addons. 2nd video he didn't even check if they had addons. Nothing to do with addons, WDYM? Are you trying to say she blinks faster with basekit. Surely you could make me eat my words with my own videos if that were true.
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@Suzzys_Secretary said:
https://forum.deadbydaylight.com/en/discussion/comment/2849301#Comment_2849301
He has vested interest, nurse main if you checked his channel. Do not expect them to point out any change that has been made to her kit.
I don't use addons. Hard to say I have a vested interest in something I don't use.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2849772#Comment_2849772
Never said it was on par of omegablink, just said it looks like you travel faster. Charge time is the same
The orginal post ref Zubat that did. Only reason I brought it up.
The testing I did showed the same launch and landing time. Yes it makes you think you're blinking faster like shadowborn makes you think you're moving faster.
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No, I don't think so.
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I would say its due to a perk.
Otherwise, there has been a hacker issue lately.
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Zubat made a video and said something off hand.
Now his followers take it as dogma.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2848318#Comment_2848318
That doesn't seem visual, that is definitely a faster blink speed. I can't edit the clips right now to compare the speed one on one, but look at:
This is before nurse was recoded - fully charged blink took ~ 2 seconds: 13.333 m/s for 30 meters
This is from yesterday, blink seems to take a little more than 1 second.
Later I will try to compare the clips 1:1 with some video editor though
Like I said, its visual. I posted the video to show it. Distance traveled in the same amount of time.
Sure BHVR should/needs to fix it but don't make it out to be the return of Omega Blink.
Other note, for those that weren't around then, Omega Blink was strong because the charge time was 2sec regardless of distance. That meant that you could blink the same distance as base with a shorter charge time. That was fixed with the addon pass 2 years ago where they made it so you had to charge >2sec for extra distance.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2848312#Comment_2848312
Hii, I know you didn't ask me but I've had a few issues with Nurse.
One of them I just opened a bug report on: https://forum.deadbydaylight.com/en/discussion/314156/pc-nurse-blinking-into-survivors#latest
What happens when you hit them? Or can you hit them?
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The ds skill check would have to be faily late for this to work.
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https://youtu.be/gE3tRwQKomg
its mostly visual. Don't make it into a bigger deal than it is.
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What Nurse issue have you run into? I haven't had any issues.
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Demogorgon who?
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First I've seen of it.
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https://youtu.be/eBiHNKk3aNY
"not intended"
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Newspaper looking like a *gasp newspaper!
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Slug and campy
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Rarity is measuref by how much bhvr wants to charge.
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On the scale of 1 to Freddy.
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@GentlemanFridge said:
Springwood getting killswitched?? ๐๐๐
Not "game breaking" enough.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2840076#Comment_2840076
And ofc we get nothing
Every platform is different. Steam players had to re-download the entire game last time.
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The download speedup was for Steam.
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Hatch spawn is determined at map generation and is just invisible until one survivor remains.
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since seen no news
Exactly
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Just Bad5 or all of them?
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I don't mind Haddonfield being gone.
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There are Hex perks that require dull totems to activate. You be actively killing one of your own perks.
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BHVR'd
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This is why we haven't found sea people.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2834493#Comment_2834493
So is it that hard to disable Nurse dailies until then? "Killswitch" them if you will, as the killer was?
An easy oversight.
Remember dailies are being reset with next patch.
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@GoshJosh said:
Appreciate being a victim of this, BHVR. Any reason you haven't fixed this issue or the killer yet?
They are pushing the fix to the chapter update.
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You realise they are just spinning in one spot? There are many ways to hit them. Quick attack instead of lunging, take a step back instead of allowing them outside your fov, or just turn with them.
Nothing has changed with the new annimation btw. Survivors just relearned their timings with the new system.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/2833593#Comment_2833593
My trapper has good shoes on and doesn't want them scratched up by bear traps. What are good general areas to get unsuspecting survivor caught in them instead?
I view trap placement the same as trade secrets. ๐
If you are on PC, turn your quality setting to low. Lots of grass areas disappears on low settings. That way you know your traps are hidden.
For trap placement tips, think of areas you would normally run to as survivor. By this, areas where you would move through when not being chased. Other areas would be around loops and choke points. Not so much at the pallet as survivors will check and disarm those areas.
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idk, but you can send them to my killer lobby anyday.
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Back when maps used to be more balanced
When was that?
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Avoid stepping on your own traps.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2830118#Comment_2830118
Last bp event I was playing as survivor. I got a Ruin Undying Tinkerer Blight w/ Alch Ring and Crow in solo queue 5 times before switching to killer, where I got a Tournament squad (without much credit to their name tbf) w/ stacked boxes, prove thyself, 4x DH 4x BT, and COH.
I call that Tuesday