Mr_K
Mr_K
About
- Username
- Mr_K
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Comments
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Going with None
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If you find yourself in a lobby with 4 survivors and 1 killer, then some form of match making worked.
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@Bullettimegod said:
As someone who streams dbd. And as a killer. I will explain my logic on why i want to stop.
1. The pressure.
Dbd is a competitive game. So naturally some will be amazing while others will be bad. With sbmm, it becomes even more prevalent which lies the problem: the self doubt. "Am i good enough to stream this game?" "Man how embarrassing that im getting looped right now" which also feels worse on small streamers with 1 or 2 viewers. It can get to them.
2. Community and double standards.
In general the community is just toxic. Everyone puts others down. Everyone is just so pro "i can do <insert feat> with out <insert responsw here>". Or they come to a streamers stream and put down the streamer. Constantly trash talking, to then playing a victim card like they arent in the wrong coming to a streamers stream to ######### talk them after a game. (Not referencing deklaw cause he is a friend and i know he is kidding and is prob gonna respond to this telling me to gitgud). And god forbid if a killer plays to win. I mean really goes out their way to win. Slugging and tunneling. The works. But survivors are allowed to do what ever they want to win. Yes i know to ignore the arbitrary rules but the fact that its still there and survivors feel they are entitled to not be tunneled or camped which is one of the easiest ways to win it brings me to my next point.
3. Balance in general.
Yes an us vs them. Idc. Its always gonna be us vs them because the game is competitive. Anyways; it feels like the devs really dont give a ######### on how killers feel. The balance is a joke, i mean 2e2d is kinda stupid because its almost impossible to balance for that on a game like this because there is too many variables but yet devs egos wont let them admit it. Hell even survivor perks that counters killers and playstyles. Not to mention it takes forever (least it feels like it) to get any meaningful changes for killer, while survivor changes (net positive gains) seem to be more constant. (Granted i know dms is strong. But i generally feel for every 1 strong killer perk there is 2 strong survivor perks.) Not to mention every survivor screams about counter play this counter play that, but killers have to basically figure out counterplays to each survivor, their perks, while managing time, while not commiting to a chase for too long, while pressuring gens, while survivors predrops and hold w most of the time lately while a boon totem is up so you have to commit to chases. And if you fail. Then you have to deal with gloating survivors who won in a game that generally felt like it was in their favor to begin with. But according to the balance team and their "data" this is fine. Its us killers who are out of touch.
4. Survivor just feels more fun.
Seriously, i can go in with any build in survivor and usually do really well. (My fave builds are sabo builds and no mither builds) but there is many more different builds you can do as survivor with many different play styles. The fact i can play with my friends is a huge bonus. The only downsides to survivor really is queue times (at night) and maybe getting camped or tunneled.
Just my two cents on why me, as a streamer; is beginning to hate playing killers. =T
Just my two bits on why me, as a streamer; is beginning to hate playing killers. =T
Missed opportunities. 🙃
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I remember when it was a 4v1, 3v1, 2v1, or 1v1 game. It was fine because there were less gens to repair.
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looped for maybe 3+ mins maybe less
started face camping me for no reason
¯\_(ツ)_/¯
Some people just want to watch the world burn.
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Now have one less friend.
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I'm a hoarder.
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You know what you are getting with prestige. If that hold no value to you, don't do it.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2865381#Comment_2865381
Oh I was thinking of something else, it was something.. else..
One day. Don't let your dreams be dreams.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2865128#Comment_2865128
Something I found out recently, if you have a "gaming" mouse that has a poll rating (the amount of times it communicates with your PC per second) if you have it too high it can severely tank the FPS, try finding that setting on your mouse if it's a gamery one.
And don't get confused, I do NOT mean the DPI setting.
Yes, a high poll rate can affect performance with really no benefit. I have a Logitech G502 that had the polling rate to 1000. I turned that down to 500 and felt an improvement.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2863768#Comment_2863768
Mind sharing some of your magic with me? I am running a 3080 with a Ryzen 5900X and this game drops to 48 FPS every few seconds and getting a consistently good frame rate is impossible.
Does your monitor support higher than 60fps? What resolution do you run the game at?
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Halloween
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What is this Hawkings you speak of?
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Thats just lag
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Makes you regret DCing all those other time, right?
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@Bullettimegod said:
Well you see... its kinda like hockey...
If you don't shoot for goals you'll never score.
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During the PTB and a couple days after the chapter dropped?
Nope don't remember.
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So strength comes from perks? We say some perks are broken on some killers, but don't we still have them? Have they been taken away? How would Starstruck be any more powerfull if Nurse wasn't in the killer roster?
People think Nurse ignores everything but at the same time think reworking maps would somehow benefit Nurse more than other killers. If she ignores everything on a map then any changes to maps are inconsequential to her. You could cut the pallet count by half and make loops smaller. How would that buff Nurse?
You know why killers are weak? Because everytime a strong killer comes along survivors scream to high heaven for nerfs. If it wasn't for Nurse, Blight would be the pariah holding back the other killers. Don't believe me? Look at the forum post during the three weeks Nurse was disabled.
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@kombativo said:
what controversy?
Apparently wrong think.
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Impossible 😤
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Ruin was changed because it was hard on new players. "Unfun"
Undying was changed because of Ruin. No other Hex synergized with it.
It's not about most used but how it is used by the players.
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They already restructured the updates on Steam. The Devs can't do anything about your hard drive speed.
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Your teammates could of given you a chance by 99% gens and have you try finding the hatch at endgame. Shame that some people don't think though.
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Don't forget pallet camping against a Nurse.
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@HelloKitty2022 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863807#Comment_2863807
OK but i could crouch away for nearly 60 seconds. I was really far away but he really came straight for me. And when did you met someone who master hillbilly after 24hrs without perks or addons? Me never but i am just at 832 hrs in this game.
Not saying they weren't cheating. Just correcting the notion that iron will silents you while on the ground. All in all the Billy sounds fishy in your story.
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2G of VRAM? What GPU are we talking about here?
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863389#Comment_2863389
Really? I've never even thought about that being possible
Also Epic and Microsoft Store players have globes to Steam players.
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Iron will doesn't work on slugs.
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NOED 😈
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Play killer and break the cycle.
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Maybe stop wasting time kicking gens that you know will be tap two seconds later?
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How about a Hex perk that slows down the survivor?
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@mrpieseller said:
https://forum.deadbydaylight.com/en/discussion/comment/2862361#Comment_2862361
What was the devs excuse for removing tiers again?
Basically, the bloodweb. What do they do about perks the character already owns at one tier being in an pre-update bloodweb as the next tier.
That's one of the issues brought up when discussing removing tiers which imo, isn't hard to solve.
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If you believe the Devs excuse, this would run into the same issues as removing the tiers.
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That's called botting and its bannable. Click on the report icon that looks like a robot.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2859180#Comment_2859180
How do you know? At minimum they should have some sort of automated response to the outcome of the report so the players know they aren't wasting their time.
Because I keep track of the profiles.
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Support doesn't tell you if they get ban or not. They only send an email saying thanks for the info we will look into it.
So far, every cheater I've reported got ban.
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Right now, it takes 5-6 bloodwebs to add new teachables to an already maxed out character. Removing tiers would be 2 webs. 1st web for 2 perks and 1 more for the remaining.
3 tier: 300k to 350k
1 tier: <100k
With the latest chapter, it takes an estimated 18,190,000 bp to max a previously maxed out roster of killers. If you're someone that max out all survivors, that would be 19,802,000bp for the survivor side. That's 37,992,000bp just for this one chapter. Because of the exponential growth, next chapter will be 18,658,000 (killer) and 20,322,000 (survivor). An increase of 468,000bp and 520,000bp respectively.
If perk tiers were removed this chapter, these numbers would be 13,354,000bp for killer and 14,394,000bp for survivor, 27,748,000bp total. The next chapter would increase this by 312,000bp and 364,000bp respectively.
If perk tiers were remove, in order for us to reach the level of grind of this chapter would be an additional 15 more chapters, assuming 1 killer and 1 survivor per chapter. That's 3.75 years of content with 4 chapters per year model.
Lets take that increase of 15 chapters and see where we'll be if nothing is done now. 42 killers and 45 survivors:
With only 1 tier per perk the grind to max out a previously maxed out roster would be 18,398,000bp killer and 19,490,000bp survivor.
With our current 3 tier system, 25,574,000bp killer and 27,238,000bp survivor. A 7,176,000bp and 7,748,000bp difference between the two models.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2856127#Comment_2856127
Of course , because prestige spent belong in this game. It was fine when there were less than 15 characters, now. There are over 45, sorry, but I don't have time for that if I'm going to lose all my stuff. Presteige for 45 characters is a process that us over 1000 hours worth of playtime just to get them, so why not be able to get more value out of that by keeping your perks? It's ridiculous at this point with almost 50 characters.
If you give something to those with prestige you screw over those that didn't and have poured more bp past lvl 50.
As someone that has every character at P3 (minus the new survivor), I don't need it to be more than cosmetic.
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I think you want prestige cosmetics without prestiging.
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@[Deleted User] said:
Im wondering if they didn't add billy because trapper is based on jason and billy is based on leatherface, so they decided not to add them to avoid people thinking the game just has/mostly has copycat characters.
Trapper is front and center.
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I got it using Onryo. Wraith would be another choice.
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@brokedownpalace said:
What would be the point of getting off in 6 wiggles tho? If you can use a cheat to get off faster wouldn't you just get off immediately?
Less obvious
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-rep
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It was for that Youtube money
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There's a 2 minute timer that forces them out. Go break some pallets if you don't want to see that.
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Distance is the issue that pops up the most. The way I see it, most survivors that use it for distance already know how many loops they can get out of a tile and where safe areas are if they need to reach them. Take away DH and they will simply throw the pallet sooner and switch back to SB for that initial distance to a strong tile.
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Run and hope your team repairs gens.
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Someone who has a low mmr is going to have an easier time getting Grade 1 than a high mmr starting at Ash4.
The grade system simply doesn't reflect "skill level" anymore even if you allow dropping grade levels.
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/2852422#Comment_2852422
I shouldn't have to resort to making my account private because a bunch of self entitled players want to complain because I don't play by their rules
I set mine to friends only.