Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Killers without a MMR score take the average score of killers that do. Play one killer to high MMR and your other killers won't be that far behind.
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Its already too late.
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This doesn't sound like a revert.
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Bloodwebs used to be much much slower.
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2900726#Comment_2900726
He was using full meta as well + Pinheads strongest addons - and he got a 4k, as well as max BP's. Now imagine what this screenshot would look like if the survivors wouldn't have had those perks.
DC icons?
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You stop playing killer once you hit grade 1?
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If you're a completionist.
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You don't make rational decisions while horny.
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I find Huntress fun
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Devour Hope doesn't notify on special attacks.
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6th hit downs the survivor instead of the 5th.
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Once you find out let us know.
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Before EGC there was no timer to force them out. Survivors would stay at the gate forever.
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@Sudoxxed said:
https://forum.deadbydaylight.com/en/discussion/comment/2899756#Comment_2899756
You can't derank, that is true, but you CAN depip. ex. You CANNOT depip from Silver 4 to Bronze 1, but you CAN depip from Silver 1 all the way down to Silver 4. Depipping is still a thing, they just made it less of an issue, but still an issue regardless, as you can still lose potential bloodpoint rewards from the rank reset; that's the annoying part.
You cannot depip back a grade. Once you hit Silver 1, you can only lose pips within Silver 1. The only way to hit Silver 2 during the same season is to DC.
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10 more to go
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They milked all they could from DBD and left to do their own thing.
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Almost No Way Out doesn't sound as good. Next you want Blood Warden to block the hatch as well.
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Or, they could force end the match after EGC timer expires instead of waiting for all survivors to die.
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Yesterday I basically thread the needle with a hatchet through several trees and walls to down a survivor a fairly long distance away. Those hits where you hear the far off screams.
I think both if us were in shock.
Really should record my Huntress games.
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99 the gens and break all the totems.
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You'll never score a goal if you never take the shot.
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Buy as much time for your teammate as you can. Even if they squander it.
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The timer is paused while running. So to reduce the timer they either have to walk while in chase or lose the killer.
Ideally an exhaustion perk shouldn't be used more than once per chase. So the current duration shouldn't be an issue.
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Walking/crouched round the map all game
If we made Urban Evasion basekit it would make them faster at it.
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You couldn't tell if she was vaulting or not.
@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/2896402#Comment_2896402
I was not a guess lol. The spirit's body would blink if she was vaulting. Pretty easy to notice
Wdym? She passively does this outside of vaulting.
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Yeah, that 10% is annoying.
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...and if they had DS? You do realize there was nothing you could do. If they didn't have BT they just run to the other door.
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Like it was at the start. Kill all four survivors while only using the killer's three perks.
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Ah, no. You trollin?
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What anti-facecamping changes would stop this?
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So your a survivor (solo) and get mached with a killer who has 4k hours in this game...you and your teammates all have yellow and green perks.
Sounds like a match making issue.
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Not much anymore.
Adjusting that a few years ago helped a little with all the audio issues. Not much of any benefit now.
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Just like DS 😢
RIP CoH.
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That's an L
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Ranking (grading) up is an issue. There are matches where you need to throw yourself at the killer just to get the emblem points.
My question to these "solo queue hard" threads popping up, is it that solo queue is too hard or is it that SWF is too easy?
I do play solo survivor for tomes and achievements. I do see things listed in the OP but its gping to be the same if I were in a SWF. Killers are going to camp/tunnel regardless of your solo/swf status. They don't care.
A lot of SWFs I face as killer are just a dumb as survivors I queue up with in solo. It comes down to matchmaking really.
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My God, what have we become!
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The wiki has the requirements.
When a survivor is injured, they must be at least 16m away from you.
You must remain within 16m of the location you were when that survivor got injured.
The trophy counts when you heal the injured survivor while following those requirements.
But yes, it's bullshit.
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Only thing I know about it,
The 13th of every month, everyone turns into a noob. Now that grades are hidden we won't need to suffer anymore.
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@AngyKiller said:
I remember when DBD was new, and Survivors could literally perma-break hooks. Ended up with half the map being dead zones that Survivors would run too so they could never be hooked.
And then they would cry they were being slugged.
Good times.
The best of times
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Someone got clapped by a Blight.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2891515#Comment_2891515
Remember, when they went to migrate to MMR they took the ranks away because they added the "new grade icons" so they went to the Killer and Survivor icons prior to turning MMR on. Also I just played a good amount of matches and it's 100% off feels grade based for sure.
They are doing mmr test, the same as last week.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2891386#Comment_2891386
MMR Off. back to "Grade based Matchmaking"
How's Grades being hidden translate to MMR being turn off?
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IW in general.
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Getting mangled by a chainsaw can be healed by rubbing the persons back.
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@GreenDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/2890260#Comment_2890260
Ruin used to give you skill checks which if you didn't hit the great skill check you would lose progression ON TOP of the regression when not doing a gen.
Ruin was nerfed and is in a good spot now.
Ok....
Also, Ruin did not regress gens passively.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2890248#Comment_2890248
Let's be honest. Who using Tinkerer without slow-down perk?
Pop sure, but ruin should be found a broken.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2890222#Comment_2890222
The Undetectable is not the problematic Part of Tinkerer.
Unless they have pop or ruin up they can't do much about it.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2890228#Comment_2890228
Lol, whenever people bring up Reagants people are like "no no no" but then whenever someone brings up about how dbd isn't spooky enough they complain about lack of fog and darkness :P
Yeah, but I'm not one of them.