Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Hit through a void in a wall. What is happening to this game Devs!?
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Its common practice nowadays to DC if things aren't going your way, for both sides.
Personally, I'm getting sick of survivors DCing to give someone the hatch.
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Devs want you to troll the killer more.
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Another feelsbad is when survivors jump in lockers to avoid the mori.
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Back to legion since the devs think killers aren't suppose to have fun then I might as well make survivors have a miserable time.
I checked, tested, and can 110% verify, the Plague is able to down survivors with M1.
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All survivors seem harder to hear. Except Meg, an injured Meg sounds like a freight train.
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How was NOED buffed again? Tier 3 didn't change and thats the only tier that matters.
Or should perks be balanced based off availability?
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DCs are too common to farm every game it happens in. If the game starts with less than four survivors I will let them go. If a survivor rage quits after a long chase, too bad, I will continue to play normally.
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I feel moving the scale +1 for each tier was a lazy effort to prevent unskilled players from advancing up the ranks.
IMO, the purple ranks will become the new red ranks as moving up will require an inefficient play style for both sides. Kill survivors too fast? Be lucky to black pip. Survivor DCs? Well thats a loss. Idk how a survivor is going to pip in red ranks. They are almost forced to stay in a match longer than needed just assure they don't depip and more than likely safety.
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DS will gain strength as it becomes less of a meta perk.
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Well, if they want to be on the ground that badly.
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All you need:
1) Bottle of Pepto Bismol
2) Goggles and a small handheld squeegee.
3) Heavy duty Latex gloves
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Queue times have historically been longer after a new chapter release.
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Just the 4k is needed. Mori's have been known to prevent getting the achievement.
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1) New chapter was just released. This typically means longer killer queue as many want to play the new killer.
2) Before this update I've seen 30+ minute lobby times at high ranks. Don't complain about having to wait 4 minutes. Alot of times you prob had to wait longer for the 4th survivor to pop up.
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@George_Soros said:
Real life issues are no excuse.
Bring that crying kid out, shoot him, get your ass back and click Ready, we're all waiting for you!
Could go afk in a locker. At least waste the killer's time pulling you out and carrying you to a hook.
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It scales with rank.
Also Emblem =/= BP
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Now DC's directly affect your score.
PrettyGoodJob
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It's what happens when survivors hold M1 instead of memeing around.
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Nope
The new killer made queue times long. Happens nearly every chapter.
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Steam Community: Dead by Daylight.
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Steam Community: Dead by Daylight. P3 - Covered in BBQ - Clown
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ÿØÿà
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/371557#Comment_371557
No, it doesn't. You can use your red stain for mind games.
It's a bug that occurs with quality set to low. It should definitely be looked into and fixed.
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He can be looped to the point where using the chainsaw would be detrimental to catching the survivor.
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@DocOctober said:
I suggest calming down a bit. Spirit's nerfs reek of being bugs.
DbD has an issue with intertwined code, changing one thing can quite often affect something else that wasn't intended.
When the Pig was released, the Huntress suddenly came to a complete stop when cancelling a Hatchet throw. That was because the Pig used an unused modifier that the Huntress originally had.
My theory is that all Powers having a gauge use the same modifier for each of them. Now when allowing a Pallet stun to reset Corrupt Purge to 0 seconds left, it not only incidentally applies to all other Power gauges, but also to all other stuns.
Interested if Evil Within would be affected.
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@Aven_Fallen just stand up and let them heal you. ;)
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Happens from time to time. Had a survivor do this to me awhile back. Wouldn't leave unless I watch them leave. You know, have to show the killer who's boss. After 15-20 minutes they finally left. Next game the same survivor joins the lobby.
Ez Mori
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@ABannedCat said:
In the PTB or the live version? Because as Nurse main, I never realised something like that.
It's only on the survivor side. You won't notice playing killer.
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4 survivors
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I would take corn over swamp.
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Survivor side animations are buggy. I've watched streams of survivors I've faced and sometimes it looks like I'm blinking while in fatigue.
I was playing against a Billy who's chainsaw rev time was near zero. They only had brown addons.
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Remember when NOED was infinite and had no way to disable it? Either you GTFO or died?
Yeah, I feel this is lost on most new players.
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Since the Legion update I've come across several survivors with green ping that would blink more than a Nurse during a chase. I don't know if its due to unoptimized netcode or the survivor is intentionally doing it.
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Worse conceived achievement in the game. Trying to do this without outright farming is nearly impossible. I've had survivors run in circles in the open and some have started mending mid chase just to prevent any progress.
@MhhBurgers that might work if the survivors don't DC on you for running such a build.
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0/10
I don't like training survivors on how to hit Great Skillchecks consistently.
While playing survivor I will ignore Ruin and stick to holding M1. Unless I happen to see totem then I will break it, ofc.
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Controller sensitivity isn't high enough.
Bad FPS.
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@Arsoul said:
https://forum.deadbydaylight.com/en/discussion/comment/353836#Comment_353836
Perhaps, but when do you ever see that actually happen when it's not a SWF group.
yeah, you don't really do you.
You are playing solo. One of your teammates may or may not be being chased. What are you doing?
Me, playing solo que, I'm on a gen holding M1. Majority of the time the other three are doing the same. It's not just a SWF concept.
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The range isn't enough for me to worry about it. Even the basement lockers are too far away if the killer stays close to the corner.
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No, because 4k > pipping
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Yes, if survivors goal is to pound gens and not urban evade around the map.
Base gen time: 80s
Start game: 4 survivors on 4 gens.
Find one: 1 chase, 3 on gens
If the survivor has a brain, they can delay you for at least a minute. Expect the 3 gens to pop.
2 survivors on a fresh gen while 1 goes to the one already started.
2x survivors on one gen = 44s gen. 4 gens done
1 goes to help the last gen while the other heads to the door or for the hook save.
All of this can be done with one survivor running pallet to pallet. No need to save pallets if the game is going to last 5 minutes. Ofc, the survivor has to be capable of wasting your time and the other three can't be potatoes.
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If the killer can see you jump in, most likely they have time to pull you out before it activates.
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Don't forget to crouch walk while exploring the map.
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There are both troll killers and survivors in the PTB. Not just "Tryhard Nurses". PTB gives these players the opportunity to run their strongest addons, offerings, and items without it depleting their live inventory.
A toxic player's playground.
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@HavelmomDaS1 welcome to the new sweaty purple ranks.
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The last licensed killer wasn't that good anyways.
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The fact she is speaking is an oddity. Only other playable character that speaks is Bill that says "Why" while wiggling.
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@NurseMainBTW Entity displeased as one escaped. You know how the Entity hates true hope.
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@JawsIsTheNextKiller hate to break it to you but the chainsaw barely gives the Hillbilly any chaser points. This means it will be hard for them to get to red ranks and in turn stay in the same rank as you.