Mr_K
Mr_K
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- Username
- Mr_K
- Joined
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Comments
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I see some survivors getting their kicks in making killers concede.
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Two possibilities:
1) They did know.
2) They didn't know.
Which one is more frightening?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/868911#Comment_868911
Sarcasm, I hope?
π
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Clearly because Ghostface is an unfun killer to go against. If the Devs refuse to rework Ghostface and make him fun to play against what choice did they have?
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I ######### KNOW RIGHT!
I don't know why the Devs are so insistent on having this broken ass item in the game!
π€¬
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Railed against camping but advocated tunneling. π€
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How many times have I've seen three survivors throw a game to save one survivor from a hook where three could of escaped.
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If you can't find two better perks maybe. The concept is good but will it prove to be useful?
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Sure they can.
They will give it a 5 second of i-frames to make up for the dedicated latency.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867244#Comment_867244
Distance addons decreased the accuracy but I agree it didn't do much. However, multiblink addons did increase her fatigue a lot and shortened the chain blink window. Bookmark and Fragile Wheeze was fine but Campbell's was the only multiblink that was OP.
Like I said before, it is my opinion that all blink addons reduced the skill involved in playing Nurse. That includes 3, 4 , and 5 blinks.
I have more respect for the old Omega blink Nurses than I do with three blink Nurses.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867212#Comment_867212
which ones did you feel were OP?
The distance addons offered no downside. You could blink the same distance as base on a shorter charge. It basically buff her entire kit along side the one value they were supposed to, distance.
Multi-blink addons removed any skill involved in prediction and accuracy. The four blink combo for example removed as much and rewarded mistakes in exchange of no downside in charge time or distance.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867182#Comment_867182
did I not say to nerf the +2 blink addons?
I'm against their existence in the first place. If it wasn't for the three blink achievement I say no plus blink addons.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/867170#Comment_867170
Just make it so you have an account you can have through DBD, something of that sort.
Easy transfer progress, I hope.
Would make player base much higher.
Pretty Good Job π
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I hope you are not advocating for the multi blink addons.
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I can just see everyones player data erased.
Technically that would be syncing progess on all platforms.
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Think there are some factors you are not taking into account.
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Banner at the top of the page.
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Lets focus on nerfing the top killers instead, shall we?
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What do you have against Freddy?
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Since any update to console must go through an approval process. An unstable PTB build would more than likely never be approved by the console companies. Last thing BHVR wants is to pull a Fallout76 and brick someones console.
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It wasn't just large webs to grind through. They were on a time limit with 500k bp cap, worthless bonus offerings, and no bbq or wglf.
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Imo, they should of just changed the addons and see what happened from there. I'm willing to bet the addons were the issue.
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If I were to guess it would be for last second switching.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/865200#Comment_865200
I dont remember them ever mentioning consoles getting dedicated servers ....
PC is the test bed and we are the monkeys. You will get servers too. Once we work out all the bugs for you.
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Soonβ’
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Out of the "use killer power" achievements, I found the Trapper one to be the hardest/longest behind skilled huntress. The requirement to pick survivors out of traps instead of just stepping in them made this a long term goal.
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@Go_Go_Roboto said:
They do leave a stat at the end that's PC nurse for comparison.
Yes, but how does that compare to the other killers?
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FeelsFreddyman π₯
Oh wait, thats a good thing now. π
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I'm not expecting much if anything at all.
Wasn't even able to test PTB Nurse because her blink travel animation was missing.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/866319#Comment_866319
exactly, this one where she isn't the weakest.
You are correct. Demo and Clown score lower.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/866285#Comment_866285
I live in the red ranks world.
This one?
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The World we live in now.
π
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Pick rate is low and she scores bellow Legion along with Clown and Demogorgon.
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The Devs don't care about your nerf suggestion unless it somehow negatively impacts Pig.
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You just need to 2 pip. Only time 4 iri is required is when you are in the red ranks.
But I agree, it should be based on the original Merciless Killer definition of 4k. I find the requirement being harder simply due to poor wording to be unfortunate.
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@[Deleted User] said:
They had to tap the gens; else crows would appear and start giving out their location.
But yeah; they held the game hostage and you could definitely report them I agree. Thing is though, nothing really comes of reports.
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/861383#Comment_861383
That's not how that works you can crouch and walk around to prevent crows you dont need to touch a generator.
You don't even have to walk around. You can prevent crows by just emoting.
@Yamaoka I hope you let that one bleed out. I come across these types once in a blue moon and if they try so hard to waste my time I will return the favor. They typically DC though.
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Ofc
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Fog is a survivor offering that bugs out and shows up on killer webs.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/859879#Comment_859879
Yeah but I still having rank 3 survivor with whatever against a rank 10 killer shouldnt be possible, or 4x rank 6 survivors against a rank 16 killer. Still that whats happening lately again.
Unfortunately ranks 20-15 ignore the 6 rank rule. Thank the Devs. As for the rank 10 killer, is it possible they were rank 9 before the match?
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That's pretty unnerving.
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Had 4 DC in game after getting down before. I burnt a Shroud of Seperation.
They weren't happy in aftergame chat. π
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/859922#Comment_859922
Cloak is now enabled after every stun.
You need this too
Thats his new Ultra Rare. In exchange for 100% more bp in chase.
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Hag Changes
- Added back the teleport stun. We are so sorry survivors. Forgive us.
- Reduced traps from 10 to 5
- Traps no longer recycle. They must be triggered to regain their use.
- Survivors can now disable traps by staring at them. Similar to breaking Ghostface out of cloak.
Ghostface Changes
- Looking at any part of Ghostface instantly breaks him out of cloak.
- Added 5 second stun for being forced out of cloak.
We feel these changes better refect our vision on what a killer in Dead by Daylight should be like. Hopefully this will make each killer more fun to play and play against.
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@LetsPlayTogether said:
Obviously the matchmaking screws up lately again. Had games on both sides with ranges far above 6 ranks in difference. Dont know why they cant fix a simple thing as matchmaking.
SWFs are matched on the highest rank member. A rank 1 could bring their rank 20 friend to a rank 1 killer match.
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@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/859490#Comment_859490
MAN, stop with the nerfs. The hag is a medium tier Killer at best. She certainly doesn't need any nerfs.
Not nerfs. Slight tweaks to make her more fun for both sides. π€
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That makes two of us
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It's not too bad. I do wish they give a little more BP for the more grindier ones.
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You just get a speed boost.
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I take it you meant can't

