Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
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Comments
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The build that would get you banned?
No, they patched it.
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@Rank_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2016001#Comment_2016001
You probably went down to 20 before the change.
https://forum.deadbydaylight.com/en/discussion/comment/2015999#Comment_2015999
Nope.
Yeah, its actually longer than 3.
1st reset, Red -> Rank 5
2nd reset, Purple -> Rank 9
3rd reset, Green -> Rank 13
4th reset, Yellow -> Rank 17
5th reset, Brown -> Rank 20
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015939#Comment_2015939
Sorry you don't know what you're talking about. My last reply to you.
You just elaborated on what you thought is the case. What you said is the programming of the killers runtime with latest packets received from the server. I can prove it to you. Why do you think a survivors ping can be low and still take hits metres away even after hit validation and dedicated server introduced. You're misinformed. I don't know where from but what you're saying just isn't true.
Think there's a misunderstanding of how online pvp games work on your end.
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People tend to have biases based on past experiences.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015864#Comment_2015864
It 'validates' the hit (which let's be honest if the killer is slightly high ping it doesn't work). The killer client still calculates the hit. I can prove it to you with it's code or I could even show you what happens when I route my traffic through a vpn. It's actually in the games code hit validation was an after thought. The netcode for clients is unchanged.
Dedicated servers is an after thought. The killer is a client the same as survivor. Hits are based off the intersection of hitboxes relative to their delay to the server.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015139#Comment_2015139
Do you also support killer clients no longer calculating hits? So use of VPN high ping and lag switches no longer work? Also bad connections in general no longer providing an advantage.
The server calculates the hit.
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When Spirit came out there were a lot of sound bugs with survivor breathing, footsteps, etc.
Even now, sound is still an issue.
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- After the first 120 seconds, All survivors Auras were revealed, to the Killer, and remained revealed.
Like to point out, there are people on this forum that ######### about 4s of BBQ.
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Wiggle out.
Classic BHVR wording that conveys a meaning outside the lexicon of their own game.
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Run
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Report them for stream sniping.
๐คญ
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So a MMR system that matches players of equal skill is pairing you against SWF that stomp your ass into the ground?
๐ค
Maybe normal MM is pairing your red rank killer against red rank SWF.
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Free BP if you have them and don't spend shards on anything else.
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Don't believe it does. Maybe the mid chapter if you complain hard enough.
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@GlamourousLeviathan said:
I really want to see generators speed runs on custom games. I'm legitimately curious on how fast survivors objective can be done without killer interference.
https://clips.twitch.tv/AmazingRacyCobblerCorgiDerp-19DzKAOZ94lfP0ha
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Nice flex
๐ช
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Its rare for me to see P3 clothes nowadays. Typically the ones I do see are fairly bad.
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3 survivors on 3 gens and 1 being chased.
80s 3 gens
2 survivors on 1 gen with 1 survivor on last gen.
47s 1 gen
Last gen +50% complete
33s
2.6 minutes excluding travel time.
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Only if a challenge requires it. Sometimes I bring plunderers to find the needed item to avoid using up my stock.
I hoard my items. ๐
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In some way they feel they are preventing the loss and punish the survivors by denying an escape.
DCing survivors are just as petty.
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Don't do it! ๐ฑ
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Only thing you get out of it is bloody clothes. If you want that do it.
If you are pass level 50 on a killer, take note all BP spent passed that point is wasted if you prestige.
That said, my goal is P3-50 all perks every killer. Which is ~4.5 million BP more per-killer than keeping them P0-50. Know the numbers and see if its worth your time.
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At rank 16 the black pip is set to 0 emblem points.
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@Iudex_Nemesis said:
https://forum.deadbydaylight.com/en/discussion/comment/2011354#Comment_2011354
Really? I took a two month break and now my killer rank has dropped to 17.
That's rank reset. I'm talking about depip from a match.
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Mexican standoff at the exit gate. The EGC timer counting down and the killer afk in the basement. Who will break first?
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Well, you cannot depip past rank 15. So more than likely you faced a survivor main doing killer dailies.
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@AbstractSaucing said:
https://forum.deadbydaylight.com/en/discussion/comment/2009762#Comment_2009762
That's kind of a ######### thing to say about a lag. Like "Oh. The lag is making it easier for the killer so just lay down and take it or waste the god pallet on something that may or may not happen depending on timing" Stop being a troll over a legit problem
https://us.v-cdn.net/6030815/uploads/63IVVVLLYXZG/spongebob-mocking.gif
Take a step back and watch the video. It's clear they intended to throw the god pallet and stun the killer. Even before the killer entered the shack. No attempt was made to loop or mind game it.
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Nothing new under the Sun. I've heard this one back in the Steam forum days.
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Lets just say it is on. Do you feel you are on the same level as the survivors you faced?
But no, its not on.
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OoO will show the killer's aura whenever the killer sees your aura. If killer aura reading perks/addons really is a big issue, survivors will start to run it.
Take note, the OoO downside is only for the obsession. Non-obsessions get free aura reading.
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SurvivorsDevs have already spoken. Freddy will get the hammer at some point.Thats what happens when you mess with survivor's looping ability.
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If the OoO changes go through then many of your issues are solved.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2010690#Comment_2010690
Personally, i think the devs should take a hard look at all the perks that get barely used and buff them. So the usage needs to be a indicator of the strength of a perk.
Perk strength is based around the common tactic. For example, if killers rarely slugged then perks that deal with that situation wouldn't be used often. If Doctor was more popular, survivors would run Calm Spirit more.
Perks come down to how useful they can be against the current meta. If the meta or playstyle changes, another set of perks would become popular with the current top falling.
Buffing or reworking underused perks is the best approach. The Devs need to offer alternatives instead of nerfing common used perks. Because a nerfed useful perk is still better than a unuseful perk.
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It was bad before this tome. The tome would actually help the queue times with more people playing.
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@Sbibe said:
https://forum.deadbydaylight.com/en/discussion/comment/2010658#Comment_2010658
What's up with you guys just assuming everybody as an idiot? I've been sitting in red ranks for awhile. If you're so much better than everyone else then you wouldn't be spending time posting 1K+ posts.
Post shaming
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You will never win if you give up.
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@EvilJoshy said:
If I'm Trapper can I trap the chest? >.>
You can now! From my experience they don't expect it.
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Basically, they are children throwing a tantrum.
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In what situation would DS and Unbreakable come into play?
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Curiouser and curiouser
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Were you not around a year ago? Nurse got sacked by the Devs. Not to mention the biggest nerf to Nurse was dedicated servers.
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No, you die on hook and play the next match.
Really though, why didn't you learn after the 1st hit and throw the shack pallet early?
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The chase music is just too loud period. Iron Will has nothing to do with it.
Also Nurse doesn't have footsteps. She floats. What you are hearing is her feet dragging across tall grass.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2008677#Comment_2008677
Because base regression is so worth it?
Because gens are more important than walls. Especially ones that are nearly done.
1) to check if anyone is on it
2) make sure its still sparking after you break the wall.
3) they had pop active.
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Can't argue with this.
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Yeah, Yui is the worst.
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Yeah but look how much stuff is in the premium path and only for $10!
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No one is an expert coming in. Games today are too large and complex to put every piece of information into a tutorial or user guide. That is why there are fan made wikis to document everything we know about the game.