Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
- 6,899
- Last Active
Comments
-
Oh it's happening. Soon™
-
The grind is bad all around. Why do we still have perk tiers?
-
2800hrs and I have 20/23 killers and 11/25 survivors P3. If I didn't all perk the killers I guess I would be further along.
-
Whispers is working the way it should work. You are asking for a change.
One thing though, the perk got a lot louder after the 1.5.2 update. If they could lower the Entity from a conversation tone to, you know, a whisper. That would be great.
-
Who is saying it doesn't?
-
I've noticed an increase in whining for a perk that has the same affect on a tunneling killer as before.
A desperate attempt to revert the nerf or buff the perk.
-
@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/2144648#Comment_2144648
That's called flashlights.
Without one.
-
Awhile back the Devs talked about giving survivors a way to wipe away her traps.
-
Derank.
-
PvP games are rough on new players.
You can't expect a noob to jump in and loop a killer for 5 gens.
-
Survivors don't like easy wins?
¯\_(ツ)_/¯
-
@Northener1907 said:
Traps only can activate after gen finish. So in egc your traps will be useless. Devs nerfed that because so many Pig mains abused it.
Devs nerfed that because so many Pig mains would abused it.
Pig mains never got the chance. The trap was nerfed at the same time as EGC.
-
Why people say no is because you could before. Back when killers hosted the lobby, survivors could pull up Steam "recent played with" and check who the killer was. After BHVR disabled the feature a program named MLGA was used.
The purpose of both was to dodge.
-
Six so far
-
Latency
If a killer looks like they are hitting you from far away it's due to network latency.
-
I finally figured it out after a Legion decimated all four Survivors
Didn't need to read past this.
-
@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2138076#Comment_2138076
Difference between both of those, infinite mending was banable, this isn't because reasons, not even a warning.
https://forum.deadbydaylight.com/en/discussion/comment/2138184#Comment_2138184
Their build was no mither, unbreakable, soul guard, and breakdown,
they kept going to the corner where there were no hooks at all because of the less hook offerings and breakdown.
https://forum.deadbydaylight.com/en/discussion/comment/2138113#Comment_2138113
I have PH p3 all perks, I was just doing Myers since I wanted to do the 300 tiers up achievement, but yeah might as well just use PH 24/7
Only if you had Tombstone
-
Damn, that is toxic.
-
Disagree.
There's no guaranteed 3k or even 1k with Nurse. The problem comes down to survivors playing like it's just another M1 killer. Not to mention the Devs tied a masive ball and chain to her the last time they messed with her.
Her power does not need to be made easier. There are 20+ killers to choose from if you can't put in the time. Not every killer is for every player. If I keep missing chainsaws with Billy should I demand he be made easier?
-
Yes, they are broken forever.
-
Yes
-
Solo life
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2136854#Comment_2136854
"I've seen every killer camp."
Same goes for me, but most of them were low mobility killers. Killers with high mobility know, or should know, that they can't just stay close to the hook, they need to use their power.
You don't understand.
Camping killers are like candles.
Survivors are moths.
-
If it ain't broke...
-
If its everyone, I would have to question the witness.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2136839#Comment_2136839
Because high mobility killers usually don't camp. I mean, when was the last time you saw a facecamping Nurse?
The same logic applies to Freddy.
Plenty. I've seen every killer camp.
High mobility only increases the area you can effectively camp a survivor.
-
I've never viewed it as BM.
Either:
A. It's an offering for letting the survivor go.
B. It's an offering begging to let the survivor go.
I've never seen it interpreted as BM.
-
Idk how this is different than any other killer.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2136540#Comment_2136540
Not if you're not missing your hatchets, though.
It takes 4 seconds base to reload a hatchet and you might need to go a few seconds out of your way to find a locker. Let's say it takes you 7.5 seconds on average, counting walking a bit out of the way, just to make the math nice. Let's say you cut 20 seconds off the first chase of the game by downing the survivor with your first hatchet instead of having to hit them again. That's 60 seconds of gen progress that would have occurred during the chase that you prevented with one hatchet. Now one survivor will be forced to rotate for the save and you can start the ol' BBQ/Thrilling loop and chase a third survivor. Let's say you save 15 seconds in this chase. That's another 15-45 seconds of gen progress saved and more quick pressure. Add it to the bank.
Even if survivors don't heal, which is probably worst case scenario for you, you still have the potential for massive time savings the first time you chase each survivor. Huntress just isn't dominant enough in the 1v1 that having 7 quick-draw hatchets, or something, is likely to shorten a chase more than an insta-down. She loses some of her snowball ability because she can't land multiple hatchets in quick succession, but she trades it for insane chase potential and a big leg up during the pivotal first chase of the match. I'd happily run this, personally. It's far from OP, but it's fun, has good potential, and is pretty transformative. That's what you want in iri add-ons.
Not if you're not missing your hatchets, though.
Only one hatchet with the Iri.
If I have 7 hatchets and bad aim. I have a higher chance of hitting someone over having one hatchet and bad aim.
The snowball potential is also better with 7 hatchets over one insta down hatchet, if you do have good aim.
-
I don't understand depipping with a map offering. More they wanted to loop a killer around the main building and a Hag would directly counter that.
-
Maybe he hates Hags?
-
If we knew why, many lives would be saved.
-
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2136530#Comment_2136530
still never seen them. Either I spawn in and we are 4 man slugged in 0.5 seconds or they either go full m1urse or max charge every blink all the time.
The only matches I've had where survivors just drop fast was due to the survivors actions than the Nurse's skill.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2136283#Comment_2136283
Right, but this was one of them, and the one that I heard most frequently, anyway. It was also my preferred solution. I'm also confused about this because I haven't seen many complaints about it around here.
The nerfed version is definitely not only useful in a meme build, though. It just seriously punishes misses, so it's probably a downgrade over the default for weaker players. For players who can consistently land their hatches, though, this is definitely worth running. The impact that a quick first down can have on the rest of the match is massive and the iri head is incredibly useful for that. I don't see why this is poor design.
You are simply better off running lower tier addons that increase the amount of hatchets.
-
A mediocre nurse is one that floats most the time and only blinks when they high probability of a hit.
"Walking Nurses" if you will.
-
If you want to compare HSH to something, compare it to F13. They are nearly the same game but not based around a single franchise.
Survivors would like HSH more because they can literally bully a killer to death instead of t-bagging at an exit gate.
@[Deleted User] said:
Just a plus: the solo survivor experience in HSH is much, much better than in DBD.
I hear differently. The solo lobby I'm told run into the same issues as DBD. Even with communication and waypoints built in.
-
Hex: The Third Seal
I really couldn't think of it. Nobody uses it. Just say Third Seal next time, pls.
-
Can we not acronym low use perks?
-
Idk how to feel about hairy chested Feng Min.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2135963#Comment_2135963
Who hates the iri head rework?! It's exactly the change many people were asking for forever.
There were many suggestions. Some of which didn't involve keeping it one shot.
It will be useless outside a meme build and the other Iri they're adding was clearly made to be paired with it.
It's poor design to remove a constant complaint.
-
Are we going to unmask the killer if we escape?
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2136079#Comment_2136079
Agreed. I’m just saying people who said he was “killed” clearly don’t know what they’re talking about
Not killed, maimed.
-
Basically, Billy's addons got wrecked with no benefit added to his basekit and Bubba's chainsaw became unavoidable death.
-
If you posted this four years ago, I would say it's because they can heal before you can hit them again.
Because it's 2021, they are just wasting time they could use gaining distance.
-
Dreams? No
Nightmares?
Still no
-
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2131688#Comment_2131688
This is how I know you’ve never played survivor lmao, killers bleeding out survivors for no reason other than to be toxic is not that rare. Here, video evidence if you want it:
Clip starts at 3:38. No in-game reason to bleed her out since she was downed a few metres away from a hook, he just wanted to be an ass.
ThIs NeVeR hApPeNeD
The starting monologue sounds like someone was just killed.
-
Wiggling is pointless
Embrace the backpack lifestyle
😈
-
That wasn't a dream.
-
No
Reason: PTB
Reason #2: they will announce the changes if it ever happens.
-
So, the same?