Mr_K
Mr_K
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- Mr_K
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Comments
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5 years of DBD and you have to ask this?
Even if they fix a bug it pops back up after a few updates.
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Claudette's hide all game and run selfcare.
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It's called proper etiquette.
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@Friendly_Blendette said:
Buff solos to SWF level then buff killers. Its that simple imo.
How would you buff killers?
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@supersonic853 said:
Hope they just disable it. Just faced a 4man earlier no mither breakdown unbreakable had to just keep redowning till they bleed out.
Devs most likey don't have a way to disable perks.
They can disable maps because those can be controlled server side.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2124839#Comment_2124839
Small Game and Detectives Hunch exist 🤷
Yeah, but OP knew where they all were.
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-what got worse
The fact you asked should be enough to reconsider.
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We can do better.
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Killer OP
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So you are saying.
Even if we gave a bone counter, it's still too hard to do bones.
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Hold shift W when you hear TR.
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Time spent playing DBD is the reason why many still play it. Those players will not start over again with a new grind.
There's no reason to create a sequel with this game as a service model. You just continualy update it.
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Yes, reward the killer. Screw your teammates.
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Chapter patch if you're lucky.
I doubt they even know its a bug.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2116500#Comment_2116500
I can only wish. In the meantime, I'll be using Bond to lead the killer to my hiding teammates :)
Shame auras aren't shown through lockers. Nothing better than seeing a survivor in a locker and trying to open it in front of a killer.
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Clearly the killer played dirty or was using an OP character/perks.
Only reason they could lose, right?
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2116527#Comment_2116527
I primarily take issue with it being both active no matter what for how long it is. It hurts stealth killers a lot and makes exit escapes almost a given as well
It hurts all killers. Stealth just means you are staying close to the hook. The very thing BT is trying to mitigate.
Even if it was the way you want it, you still need to play around DS. Which another forum post is trying to do now. Taking away all opportunities will only make survivors not try and leave. This may sound preferable to you but survivors typically throw their life away to save another. Too many times have I seen a 1k turn into 4k because of "no one left behind" mentality.
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I end up killing everyone at 4 gens or slugging 4 at 1 gen. Either way nobody is happy at the end.
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I think BT is working the way it should.
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Only way you can be certain is if you spawn the lobby and each survivor comes in one at a time. Most cases survivors are waiting on a killer to join, making it look like a 4 man SWF when its not.
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Fairly sure you answered your own question.
Doggo has more fans than the two Twin mains out there.
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They made a perk that interacts with exit gate switches. It's only logical that they break everything associated with it.
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@lagosta said:
I'd be happy if they improved the tutorials to teach new players how to perform rescues, take aggro after unhooking, apply pressure to objectives and not hooks.
There are some things that can only be learned through experience.
You can lead a horse to water but you can't make it drink.
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I've seen it happen once recently with a survivor offering. I forget the map but it wasn't a disabled map.
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I find the screenshot more interesting than the story.
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Aren't you optimistic. Forgetting what community you are talking to and all.
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Hard to play a match if it collapses at the beginning.
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Not an exploit
Not bugging the animation
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Still an issue in 4.6.1
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Yes
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Bait is 1 meme too short.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2109909#Comment_2109909
New Object reveals the Killer's aura when they see your aura- its practically the same as Distortion. The only difference is that the latter hides you and can be used 3 times a match, whereas Object can be used all game. Stealthy survivors are very far and few inbetween, so people will opt for Object more with this.
Object doesn't hide your aura. When the killer sees your aura, the killers aura is shown to you.
Distortion, hides your aura from the killer. You don't see the killer.
They are opposites.
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How do you avoid DS in the endgame?
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2110076#Comment_2110076
What if they were just doing a challenge? and the survivor with a key is actually nice and not an #########
🤣🤣🤣
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You hook them before they pick themselves up.
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Yeah, it's not about hook suicides.
It's saving macro-less keyboards.
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@Bwsted said:
I still don't understand how they managed to break the stuns in the first place. Amazing.
They introduced a perk that activates on pallet stuns.
This in turn blew up the map generation , movement speed, and Flashlights. They didn't notice the broken pallet stun hitbox before the chapter's release.
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DIstortion <insert grand canyon> OoO
🤨
What?
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2109867#Comment_2109867
Survivors cheer when you play Trickster because they think 'Its the Trickster, now we get to bully someone'
😬
I usually go watch the VODs of twitchys I face. The reaction after the first blink doesn't resemble that kind of mood.
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What are you trying to say with that title?
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Rosy retrospection
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Tactics and strategies change all the time. One day, cleansing may be the correct play.
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Can it be both?
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Just break the vault.
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It's the first section of the patch notes.
4.6.1 | Bugfix Patch
Content
The Trickster
Bla bla bla slight tweaks.
Fun and interactive
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works now?
Always been
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You get a gold star next to your name at BHVR's office building.
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Sole Survivor still works fine with OoO.
There's already a wiggle perk, Flip-Flop.
You are making a single perk way too powerful.
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Disable trap, repair gen, run away when Trapper comes back.
Repeat
If survivors continue to do this on gens 1 and 3 the Trapper won't be able to keep up and prevent gen progress.
