Mr_K
Mr_K
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- Mr_K
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Comments
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Idk if this is still the case but it worked like this before. You lose 2 pips if you receive 0 emblem points.
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Claudette
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There are still spots out in the open on old maps.
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Then they waste a lot of time cleaning house.
More totem spots and better locations is the fix.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2219451#Comment_2219451
What if a SWF escapes 5x in a row and teabags low levelled Killers at the exit each time? Will they also get banned for being toxic?
Killers only have one vote to cast. Would take 4x as long.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2220068#Comment_2220068
Actually he is much bigger than the Victor
And the PoV of old Blight
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PTBs in the past were super sweaty. You get to use all your good stuff without actually using them.
A have your cake and eat it too situation.
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A doll the size of Victor and the lunge distance of Freddy.
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Nothing wrong with the #### filter.
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Killing a survivor on death hook is toxic.
Jumping down a hatch with two of your buddies is fine.
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The Scaredy Cat meta
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2219438#Comment_2219438
Yeah honestly I might pick up the RE chapter if it is a regular DLC price, as some of the new gameplay features like zombies and interesting perks make me think it might change things up, however if it has a premium price just because of the Resi branding, I'm ready to give this game a long break and watch from afar.
If I were to guess, it will probable cost the same as Stranger Things chapter.
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If you do it every game and those survivors report you for "exploiting".
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2218584#Comment_2218584
Nothing was assumed, I took you verbatim.
Then I don't know how we got to this point.
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I'd make them more 28 Days Later than Walking Dead.
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To fix the issue with keys we desided to give survivors free keys for tormenting the killer.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2217514#Comment_2217514
"So, assuming good killers. Ruin Undying doesn't require the killer do anything special to receive the benefit."
You're statement was not if it required anything special, you're statement was that it didn't require killers to do anything for its effect. Those mean different things.
Also I feel like you're downplaying a requirement of map pressure/playing well. That isn't necessarily just what a killer normally would do. Most players are quite bad and don't know how to properly pressure the map and there's players that don't map pressure intentionally, they just tunnel one player out at a time. It further incentitivizes them to play in a more specific (fun for everyone) way.
Consider the context of the OPs question before assigning your own interpretation of my post. Both perk build have ruin. Both builds require the player to be playing in a way best utilizing each build. I did not say one build was braindead compared to the other.
You are assuming malice where there is none.
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All I saw was 1s, 2s, and the occasional 3.
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Its going to be fine. BHVR already thought about this scenario and taken steps to insure the longevity of DBD.
You see, zombie AI is just the beginning. Soon™ the killer AI will be fully functional and we won't need humans playing killers anymore.
The reporting system will mainly be used to report the random for not farming enough with the team.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2214807#Comment_2214807
Get rewarded for playing well, as players should on both sides.
So, assuming good killers. Ruin Undying doesn't require the killer do anything special to receive the benefit. They don't need to break chase or go out of their way to kick a gen.
Both builds have ruin. Thus both builds require chasing survivors off gens.
Take note this is a comparison of two perk builds and not some survivor main saying killer is easy.
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Slightly = Small amount
Moderately = Modest amount
Tremendously = Large amount
Hope this helps. 🤗
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Maybe its on the list for rework.
🙃
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Good thing this Zombie AI being added. A few more slight tweaks and we can have a full fledged killer AI.
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As a killer, there are often times when one "runner" survivor is kiting and trolling me all over, which is very frustrating, and I often wish that I'd brought a mori to get my sweet revenge on them when I finally down them; this system would take care of that.
Now that runner gets a key and tbags you on the hatch.
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Lets be honest here.
That's a low threshold.
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Phase 1 of the killer AI.
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But I bet Counterforce won't have a totem counter. 🙃
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Its a bad idea if it's based on the amount of reports.
Other games have this and its clearly abused.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2214359#Comment_2214359
That's just factually untrue. Ruin/Undying does absolutely nothing for the killer unless they are good at pressuring gens. Bad killers get very little value from Ruin/Undying.
And good killers?
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Well,
Ruin/Undying didn't require the killer do anything for it's benefit. Pop requires you catching someone and kicking a gen.
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Probably the few people if not first person to compare Nurse's lunge to Tier 1 Myers.
Guess that's better than most survivors comparing it to Freddy's stretch lunge.
Reality, it's the same as all other killers.
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Haddon fun
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Yes, kill them all or else!
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Is this Baldi's Basics in Education and Learning?
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Careful what you ask for. There are some really intrusive anti-cheats out there and they don't prevent cheaters any better.
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Any killer can be boring. They've all been called boring by at least one person on the forum.
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350 hrs for this experiment or 350 hrs in DBD total?
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You don't watch many Spirit games do you?
https://youtu.be/kyM_x6I9Ih8I mean, there are streamers right now doing No perks/no addons trying for two pips at red ranks.
A blanket statement that any killer cannot 4k without addons is just odd.
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Screw over your teammates and increase Spirit stats to get her nerfed.
A try and true tactic of survivors.
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Pre dropping pallets is what you want with Bubba so the downside to Build 1 isn't a downside. Bubba chews through pallets faster than any other killer and his chainsaw is near unavoidable without one.
Replacing BBQ with Bamboozle would quickly remove all survivor resources, even from Gideon.
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Tutorials outside basic game mechanics is useless. There is no one right way to play and the meta does change over time.
It be like tell someone how to juggle and handing them running chainsaws.
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Every time I play scratched mirror #####, the end game chat is full of these (#) things.
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If you remove the bp cap, you encourage youtube videos of survivors bullying killers for 100k bold points.
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Its working as intended. You just need to guess the killer's ping to the server if you use it to dodge hits.
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DBD was PD3 all along?
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Change of perspective
On the killer's screen, you pallet stunned him after hitting you. Why did that pallet get thrown?
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I'm a simple man.
I see a survivor I hit a survivor.
If there's blood everywhere after I'm done, well, thats someone elses problem.
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Why do any of us?
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/2199311#Comment_2199311
As a Oni and Nurse main: Good. Very good.
But yeah, the great mind that comes with those challenges does not play DBD.
*Basement Bubba noises*
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After the killer killed my teammates with 5 gens left and I'm on last hook. I found the hatch and tbagged while they couldn't do anything about it.
Oh wait, I was the killer. 😩