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MrBuffalo

MrBuffalo

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MrBuffalo
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  • @EntitySpawn said:

    Honestly more people just need to learn to play as a team and how to counter them, victor cannot jump when on an incline, he cannot break pallets or walls etc. But honestly no one even seems to kick victor, I have no idea why but they never kick him after a missed attack

    They explain in the post why no one kicks Victor. He comes back within seconds. Plus he can leap over pallets.

  • @Gaffy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2368257#Comment_2368257

    Hmm yes, another person trying to make an excuse for leaving 4 people to have a bad game because they didn't like how it was going for them personally.

    You make it sound like those other 4 players actually care about your gaming experience? Cause news flash they don't.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/266504/be-honest-with-me-squad-is-there-really-any-reason-to-play-nice

    Tbh, there's one reason:

    If you, perchance, only want to go into chill games so don't care wether you win and just look for the fun parts of it then you could play fun builds on survivor or do challenges on killer to make it ridiculous for yourself.

    It can cause funny thing to happen

    When ever I run fun builds I get tunneled by the killer and he calls me trash for dying so early :')

  • How to play Wraith.

    Uncloak, hit, cloak, uncloak, hit.

    He moves much faster while cloak so why not just make him 110 speed?

  • Oh..Ohno survivors running from the killer? My lord the AuDaCiTy. How dare survivors. *Picks a card* do a basic function.


    I swear which streamer you parroting off?

  • I'd rework him to one of my favorite Tv characters. Moe from the Simpsons, Him having 60 knives would make way more sense than what we currently have.


    Moe.jpg


  • Why people still complain about this perk is beyond me. Id rather verse killers who have noed equipped than verse the same 4 slow gen perks. That. Every. Killer. Runs.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2347873#Comment_2347873

    It sucks when it happens, yes, but thankfully there are so many potatoes at high ranks I can ATLEAST camp one person. That's all I need to enjoy the game.

    That...I have to agree with. All these red ranks survivors I encounter as killer or survivor are actual potatoes.

  • @Lord_Tony said:

    it's clearly "overperforming" when literally all 4 survivors run it almost every single game.

    A large majority use it.

    Honestly man I run a lot of meme builds as survivor but if I run any memes with Dh its the only perk I need. Its basically 2 perks in 1, a dash with Iframes. I dunno why no one ever focused on this perk more but people decided OoO was the better perk to rework/nerf cause bully squads would use it sometimes? This Perk eithers need give you a small dash or iframes it shouldnt do both.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2344801#Comment_2344801

    No, he was properly buffed and IMO is fine. You HAVE to know how to loop and rush gens to beat him. Since Billy was killed, he's my go to for sale mining.

    I thought gen rushing was "unfair and unfun"

  • I wish BHVR would add a match history where you can save the match you just had (if you so choose to) so you can go back and watch other peoples perspectives. Be easier to spot hackers and to see what survivors did all game!

  • @Cruella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2345675#Comment_2345675

    It's the distance they gain AFTER you release him. Also, there are plenty of times where that's the correct play to make.

    Thats still wrong. Even after you release Vic he has the speed to catch up and its not like Char is moving at 110% shes moving at base speed and even IF Char cant catch them that is still 1 survivor who isnt going to do gens since they are busying dealing with Vic, even if hey kick him thats still time wasted for the survivor.

    As to being far away from survivors. thats mostly gonna happen when they have 1 gen left to pop and only 3 gens remain. So yeah that is the correct play you're able to pressure two places at once. Twins is another character where low efforts is still rewarded. Kick Vic, survivor time wasted Vic is back within seconds again, don't kick Vic able to injure survivors wasting survivor time, Char comes and pressures the nearby survivors or can go to other gens.

  • @Cruella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2345214#Comment_2345214

    You do because Charlotte will likely be far away. You'll waste time catching up again.

    Why are you using Victor if you are far away from survivors?

  • @Luciferr_2nd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2345214#Comment_2345214

    But how about when Charlotte is on the entire other side of the map and you just slugged two people

    By the time you get there as Charlotte both of them have been picked up and all your pressure is lost

    Please dont be rude or shame me or anything i was just saying that is what it feels like from someone who doesn't really play Twins.

    Wasnt trying to shame you at all? Im just saying that if you're using Charlotte that way then you are playing her wrong.

    You swap to Victor when you know survivors are nearby so even if they do kick him, Charlotte will be there pretty fast

  • @Luciferr_2nd said:

    I play them occasionally

    I personally hate how you get punished insanely if you miss a pounce, you give the survivors a long 5 seconds to run over and crush you and all your pressure is gone because you missed one hit.

    This is the main thing that kills my fun for them, especially since its much harder to hit pounces on console with a controller.

    U joking? Victor legit comes back within seconds of a survivor kicking him. You hardly get punished for losing Vic at all.

  • God I hope it never returns. I haven't had this much fun in DbD in ages!

    Versing Legion? No thanks

    Bully squad? Big old DC!

    This game isnt ready for a DC penalty yet. Im not staying in a game for 10 minutes while a killer or survivors go out of their way to play like actual trash. Just as killer have said many times. "Its not my responsibility for survivors to have fun".

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2333557#Comment_2333557

    It is literally every single game I play unless someone runs Devour which has been three games in the last 40 or so hours, or if people are farming/meme'ing. I am not joking. It's damn near every single game.

    The real issue is that most people aren't good enough to run the killer for the entire match, and the killers choose over and over and over and over again to ruin the game for that person. Yes, it's not their responsibility to make sure that person has fun, but it's a crappy way to play. With all the new people in the game right now, how are any of them going to stick around if every single game ends the second they're downed?

    And yes, if chases are fun, why camp and tunnel? Where's the chase in that for the killer? Where's the fun of downing someone immediately off the hook?

    100% agree. Every time I try to play survivor to take a break from killer I just get tunneled out of existence just cause I just happened to be the first person found (been spawning right next to the killer a ton so not sure if its a bug or just getting unlucky).

    Like I get it killer is hard to play at red ranks and killers do get the short end of the straw. I play a red ranks as well its stressful as F. But my god do killers just LOVE to play victim and take it out on people who are just trying to enjoy the anniversary. It always gets like this during any event an increase in Tunneling, Camping I would include farming but thats not AS annoying.

    Killer mains are starting to become just as entitled as survivors mains and they honestly don't see the irony.

  • @DelsKibara said:

    I'm all for changes, but I would rather they not completely cream her. Because some people do play her for fun, not just for wins and pubstomping.

    If we're given a telltale that she is phasing, like a global audio cue then that kinda ruins the purpose of her power. You migh have suggestions that says otherwise, but we know what BHVR is like.

    I mean ######### hell, they nerfed Pallet Freddy when everyone agreed Pallet Freddy is more balanced and fair compared to Snares Freddy.

    I second this! I despise the existence of Legion, bubba and Twins but I dont want them to get nerfed into oblivion or rework that makes it worse. Hoping one day these killers will be reworked to not being pure cancer and actually be viable.

  • @Verconissp said:

    Nope.

    It' should stay imho.

    just have to be Effective at gens and get out quickly my guy,

    "OMG Survivors are gen rushing me BHVR FIX THIS REEEEEEEE"

  • @Tizzle said:

    Yes.

    There used to be only the fast vault animation, changed because it was way too easy to abuse.

    Ah....I remember those days....The old "Pallet Vaccumes" was a pretty big thing as well. The game was pretty bad back then and im surprised killers managed to catch anyone. Honestly the games balance has improved so much since then.

  • @ccactus623 said:

    I mean what about all the reagents, luck offerings , sacrificial ward, useless add-ons , the oaks for the hooks and the lower blood point offerings that barely pay for themselves. Moris are at least a little bit fun

    See my problem I have with tha oak offering is....I kinda...cant tell the difference if they are used or not. Hooks dont feel that spread out. Back when maps were bigger it made a slight difference but now it just doesnt matter. I think a lot of the old offerings could use a rework.

  • @PsyQuil77 said:

    sure, remove the moris when they do something about 4 man SWFs using voice coms, keys, maps, and hatch offerings.

    Ah I love these comments has nothing to do with the post but they always appear!

  • @Zokenay said:

    Like seriously, with the amount of oppressive killers on 1vs1 who just shits on loops like Nemesis or Deathslinger, like why even bother?

    Trying to loop just ends with you getting hit, drop a pallet? still get hit, dont? still get hit, windows? same thing, and people wonder why Holding W is a thing....

    Careful you're going against the forum mind set. Prepare to be mass reported.

  • God I hope Legion never becomes viable. Rework this killer only way to fix them.

  • @danielmaster87 said:

    Because if the cap was higher, bp hackers could get more bp. So punishing everyone else for that is BHVR's idea of fairness.

    Or they could actually do something to try prevent that instead of taking the easy way out. :')

  • @muddywater said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324119#Comment_2324119

    For a top 10 game on steam, the lack of testing and the level that the game routinely breaks is unprecedented. The devs can't expect the popularity of the game to stay with this behavior.

    Welcome to modern day gaming.

  • Kinda funny that this is the 5th anniversary and its still barely functions as a game. It hasn't been this broken since Darkness Among Us Chapter chapter. Then again Binding of Kin was a pretty broken chapter as well.

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324483#Comment_2324483

    They wrote in their patch tho, that they "corrected" this bug allowing for huntress, nemesis, trickster and Slinger to shoot through the shack wall

    So yeah devs just made the game some more bland, made it some more boring to play, and made shack some safe to play against 3 killers (huntress shouldnt be able toshoot through lol)

    great.......Glad they fixed that but the game itself is still broken! 10/10 for priorities!

  • I don't think they intended for Slinger and Trickster to be affected by this by which i mean I don't think they planned that far ahead when making this patch/bugfix (what ever it was meant to be) I've come to the conclusion that the devs dont talk to one another and they make changes with out discussing it cause I swear some of the things they change come out of nowhere.

  • @th3 said:

    Killer usually dodges when they see I have 3600 hours. Like chill dude I’m not that good.

    Same. Im coming up to 3k hours now and I still run Mettle of Man as part of my meta build!

  • @PsychoTron said:

    Coming from playing a bit of CS:GO, a REAL competitive game, people don't usually hide their profile.

    But for some reason I'd guess a good 90% of people on steam whenever I check their profile in game, its private.

    The 10% that do not have it private are usually people that have around 100 hours or so.

    6b18338dab016366643aea8233baa422.png 095499f1245224396cf34f99d36a5e64.png

    Cause I get stuff like this when I beat a killer or survivor?

    I honestly prefer when they add me as a friend that way I can stream it to my friends while we watch them sling death threats at me!

  • Now bodyblocking with BT I think is fine but to complain about a killer downing you while you are bodyblocking? ya thats on them for being a dumb arse survivor.

  • If people think "Bait DH" is the same argument as "Do bones". They are....Not even CLOSE to the same perk. I don't like noed that much either but to compare the 2 arguments is just....Stupid.

  • @aroell said:

    Many killers have lost the sense of kindness, all they care about is that 4K. They will do anything for that nowadays and it’s pretty sad how people can’t enjoy the game anymore. If people keep tunneling survivors will quit and soon killers won’t have anyone to play against.

    I sorta blame DbD streamers for this a lot of them that ive seen have a "Do anything you want to win" but will talk down to others don't agree with it or be hypocrite and call out killers or survivors for doing anything they can to win. No one wants to play for fun anymore. Always has to be the meta build, always has to tunnel always, have to gen rush.

  • @Hektic3000 said:

    I only want more killers that break the traditional gameplay loop that's been present for years. I want killers that force survivors to do something different aside from just looping like every other killer.

    We do have that tho. Nurse and Spirit and uh news flash they break the game cause they nullify the only thing survivors have. Loops and Windows.

  • I mean ive seen a crap ton of killers DC if the first 60 seconds arent in their favour so... At this point idc bout anyone Dcing. Which is an unpopular opinion but for a game that is a broken mess I think it was kinda stupid to have a DC penalty.

  • @TragicSolitude said:

    Yes, they're both based on the same principle of rushing through your objective for the highest chance of winning. The problem people have is that neither tactic is very fun, not even for the side doing it. As a survivor, rushing through gens and barely seeing the killer isn't fun, and it's also not fun as killer to have nearly no chance to participate because the game ends so quickly.

    Why is the game designed so that the best chance of winning is to deny the other side a chance to participate? Why is this game designed in such a way that it's not fun to play to win?

    The problem on the forums is that people tend to blame the other side for using these tactics rather than blaming the game's design for encouraging these tactics. Players adapt to do what they've learned is required to win, so blaming them and shouting for them to be punished is just blind animosity which is unfortunately pretty common here.

    Thank you for being one of the only people on this forum who understands this.

  • Biggest problem I have with this game man. Its PvP why do survivors get punished if they dont get hooked once? They will most likely safety pip or just de pip if they arent chased. And its the same for killers. If they manage to end the game too fast why should they get punished for killing them quickly? Its a PvP game and they're clearly trying to make it competitive with a ranking system. Why punish good players?

  • @Ruma said:

    How would you change it?

    I dont really see a problem with it but to be fair i rarely play against it or with it.

    Yeah when I see Wraiths they are usually running the Silent Bell Add on...Which i find way more annoying to verse.

  • I find most of these newer killers to just be....unfun Legion was one of the first of these unfun and no matter how they change his power he will remain one of the most unfun killers to go against. BHVR plz plzzzzzz rework this edgy teen into a real killer.

  • Killers I main are Doc, Nurse and Nemisis!


    Survivors would be Jill and one of the very rare Ace mains.

  • @Pilot said:

    These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves.

    Part 1: Performance

    As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles & even high-end PCs have trouble running this game on the lowest of settings

    I recommended every friend of mine to edit their files outside of the game to make the game playable. Unfortunately, Console & Switch don't have access to such luxuries.

    Now, after so many years of our cries falling on deaf ears, a thread has been created by Pulsar which is the biggest thread in the history of the DBD forums. We have literally made history, and it's not the good kind.

    Lag Freeze has become so bad that some killers are unplayable & you can simply get a 1-2 second freeze by someone dead hard-ing away from you or when u use it as a survivor. I can name 20-30 things from the top of my head that can cause a lag freeze to happen.

    You can find some of my thoughts in this post right here:

    https://forum.deadbydaylight.com/en/discussion/258980/no-you-know-what-screw-it-im-not-buying-any-further-dlc-until-grind-performance-are-addressed

    Part 2: Bugs & Glitches

    Now, name another game that breaks so many things after an update goes out. Go on, I'm listening.

    DBD is extremely notorious for the number of bugs it has. So much that I've seen myself in multiple forums of different games this line:

    • "At least it's not DBD" - Have we come this bad?

    I have never seen another game that is as buggy & broken as DBD in my entire gaming career.

    I bet the Devs don't want all of these to happen, just like us, so I'm trying to empathize with them. At the end of the day, this is the result.

    Part 3: Communication

    This is one of the main problems DBD suffers from.

    • The complete silence from the devs about an issue that's been persisting for weeks, months & even years in some cases.

    You might've seen me mention the Twitter checkmark around here and there on the forums and it's for good reason. The sole reason we got Colorblind options is that this issue has been brought online and specifically on Twitter where a "Twitter Checkmark" commented on this and DBD had to come full damage control after multiple users noticed this on Twitter and several other sites covered this topic.

    This is what comes in Google:

    https://us.v-cdn.net/6030815/uploads/SPA5V24MXH0S/image.png

    Here's the site:

    https://www.gamesindustry.biz/articles/2021-01-22-dead-by-daylight-studio-apologises-following-developer-comments-about-colourblind-mode

    "DBD Colorblind controversy" is one of the search results Google gives you when you search for colorblind. Here's the proof.

    https://us.v-cdn.net/6030815/uploads/UTHHOJXPIO5C/image.png

    https://us.v-cdn.net/6030815/uploads/M80YKPXPC34A/image.png

    After his recent comments, Almo has earned exclusive publicity from Google itself.

    I will forever give BHVR crap for this.

    As of now, we are still left with our eyes in the sun wondering if the RPD map can be played next week or if any changes or fixes will be coming next week. The silence is deafening.

    Part 4: Events

    I have started playing DBD in September 2019. I have accumulated nearly 900 Hours till then.

    I don't remember seeing a good event that would get my attention to play DBD. 2X events do not count as they are not content.

    Now here's the question:

    • Why can't a company that has sold millions of copies, not to mention DLC, with a battle pass and an extremely overpriced cosmetic shop can't bring themselves to give us a good event in a long long while.

    We all remember the 2020 Halloween Massacre on the Forums & the number of people that got banned after giving BHVR a piece of their mind. Rules act both as a limit and a way to silence people

    I will also bring the fact that events are recycled.

    PArt 5: Favoritism

    I was going to bring favoritism towards streamers & other content creators, but I'll keep this for another time.

    However, I will bring favoritism when it comes to changing killers, either for the worst or the best.

    There's no better case than Hillbilly

    • On top of receiving an addon pass, he got unnecessary changes to his power.
    • He got unnecessary animation changes
    • A good 60-70% of his addons after the change are bad, very bad, or absolutely crap.
    • A Stupid roar
    • Is cucked by the new reworked maps, the trees, the hitboxes, all trash & obstacles on the ground. Just look at the RE map, it's so billy friendly...
    • Hasn't received an update since August 2020

    Don't believe me? Check it yourself -> https://deadbydaylight.fandom.com/wiki/Patches

    BHVR said Billy was performing fine so they won't do drastic changes. You can't trust these guys for one second to keep their word

    Now, let's take a look at Blight:

    • Has received multiple changes since his release, pretty much every month
    • Has moved from a B-tier killer to A-tier to S-tier. No matter what you say, Blight is an S tier killer amongst the ranks of Nurse & Spirit.
    • Is still getting fixes & changes to this day.

    Why the Favoritism? I have no idea.

    One theory is that Blight is a paid killer, not a free one, but that wouldn't explain why Huntress didn't get the Hillbilly treatment when it was time for her addon pass.

    One other theory is that Billy got gutted to make room for Blight's release which was a very very weird coincidence if u ask me. It's funny, really...

    https://youtu.be/stfxjkjO4eY?t=954

    It's timestamped but if it doesn't work, skip to 15:55.

    Bubba was also changed when Billy was changed. On top of making bubba stronger at camping, he can now catch a survivor that's been rescued with BT, down the rescuer & catch up with the person who was originally hooked. It's crazy, BHVR wanted to remove Bubba from camping but in the end, they only made him stronger. You might as well go and check the comments.

    I would've also brought the Mori nerf and no change to keys but I think they just didn't think of this... Not to mention the recent change to Franklin's.

    Part 6: Hype to Disappointment

    There's no better example than the recent RE chapter we have today.

    We all remember the stream when it was announced. Everyone was absolutely surprised & ecstatic. The number of changes, the content that was about to come, the new map, the new killer & the 2 new survivors. The stream went absolutely fantastic. We all get a glimpse of the future & their roadmap amongst many other things. Everyone was hyped.

    15th of June, the RE chapter comes out.

    https://www.nme.com/news/gaming-news/dead-by-daylights-resident-evil-crossover-map-causing-crashes-2971344

    • The new map is disabled before I can even play it.
    • Thousands of performance issues
    • Thousands of bugs
    • Crashes on top of crashes
    • One or two killers unplayable due to bugs
    • Exploits
    • Network Issues
    • Other Stability issues
    • Tutorial resetting your perks & cosmetics
    • A measly 300k BPs compensation
    • Cosmetic sets locked moments after people complained about the headpiece or mixing pieces of skins together.
    • You name it, what other issues did I miss

    "Let me give you some advice son" - TF2 Soldier

    I'm a mere player, but after a disastrous launch like this, a 2x weekend Event would've been absolutely mandatory to get our minds off things, get the BPs that we need whilst the team at BHVR focuses on fixing whatever they broke.

    BHVR needs better-suited people for damage control & how they handle compensation

    Whilst discussing this topic, I will also mention the fact that the new players who bought DBD & the RE chapter solely because they love RE have gotten a true taste of BHVR and how they handle things. I'll give you this one, you couldn't have introduced new players in a better way on how you handle things. *Slow clap*

    Hype to Disappointment -> This has been the case for many Chapter releases, 99% of the time.

    Part 7: PTB & Fog Whisperers

    Chapter 1: PTB is nothing more than a way to hype out content.

    Throughout the years, BHVR has proven multiple times how feedback is handled when it comes to PTB and feedback in general.

    Let's take a look at a certain item:

    https://us.v-cdn.net/6030815/uploads/3YF119GU47YF/image.png

    You all remember this item yeah? You come across it once in a while in your Bloodwebs and you just simply choose to ignore or be forced to grab it. This does nothing more than taking precious space of other more useful items.

    We all gave feedback on this item, yeah? Everyone disliked it, yeah? Everyone saw no purpose to it whatsoever, yeah? Why run this item when you could run a hatch offering, a Mori, a map offering, amongst other things & ESPECIALLY a Bloodpoint offering.

    Survivors could've gotten a brown firecracker but no, we got this useless #########. This type of firecracker could have a normal explosion whilst event firecrackers have a special explosion & are exclusive / limited to that event.

    This is just one example of our feedback being thrown into the garbage. I'm sure you can remember how many times this has been the case.

    Chapter 2: Fog Whisperers are nothing more than a marketing pawn.

    Moving on to the next subject at hand.

    Currently, Fog Whisperers are nothing more than a marketing pawn and are not actively involved in making the game better.

    Look at Otz for example. He has a plethora of good ideas & suggestions and they're all ignored. Nothing pains me more than when I see Otz make a video that is 3-4 hours long knowing that BHVR will not even bother to watch 5 minutes of it... Not to mention how many times he has gone out of his way to explain for 1-2 hours in his stream a certain topic and come with new ideas.

    Otz is just one example, there are many more who have good ideas. Another person who comes to mind is Cope.

    I was gonna give Tru3 as an example as well... But...yikes...

    Part 8: The Grind

    One question for the devs. In the Anniversary stream, you were all about new players & the first experience.

    • So why wasn't Grind mentioned?

    You don't honestly think a new player will stay once he gets a taste of the DBD grind, now do you? I believe BHVR is not that dense to think that the grind keeps the player into the game, not the game itself, the features it has & mechanics amongst other good things. I would like to believe this.

    If I were to go to a new player that came to DBD after the RE chapter and tell him he needs 1.6 Million bloodpoints to max out a character 0 to 50, how do you think he's going to react once he realized he gets 10-13k average per match?

    • How do you think a new player is going to react when I tell him he needs 1.3-1.5 Million Bps to lvl 40 a character just for the teachables alone?
    • How do you think a new player is going to react when I tell him he needs to spend millions on getting those 3 teachables on other killers? Survivors as well but killers are way more unique due to how they work.
    • How do you think he is going to react once I tell him that the game has 24 killers & every killer has their own teachables he might need to get? Did I mention survivor?
    • How do you think he is going to react to the sheer fact that ques can take from 1-2 mins to 5-10 mins, EVEN LONGER, to find a match that will he might not even enjoy or get over 15k Bloodpoints. What if he wastes a BP offering for that?
    • How do you think he is going to react to the fact that Bloodwebs get more expensive as you progress from level 0 to level 50?
    • You get my point already...

    Not to mention the $$$$ he needs to drop to acquire those said perks. You need $ to have build variety & strong builds, especially for higher ranks.

    I will bring this up again.

    WE SHOULD'VE GOTTEN A 2X EVENT THIS WEEKEND TO GET OUR MINDS OFF THINGS, LET NEW PLAYERS EASE IN, AND ENJOY PLAYING DBD. YOU CAN'T DO ANYTHING RIGHT, CAN YOU ??

    Jesus christ BHVR, wake up already. People have their own lives & don't need a second life inside this game.

    Are u too complacent with your game, is that it?

    You have reached a new peak, the question is, can you maintain it? Especially with how you're treating the game right now.

    https://us.v-cdn.net/6030815/uploads/EFR289DNHSC2/image.png

    Part 9: Breakable walls

    Ah yes, the design we all love.

    You can find my thoughts in this post:

    https://forum.deadbydaylight.com/en/discussion/255393/i-honestly-despise-your-breakable-walls-with-a-passion

    Nothing brings me more joy as a Killer than ending chase just so I can kick a wall so the survivor doesn't turn it an infinite whilst they make distance on me. Nothing stops the survivor from abusing the loop.

    Nothing brings me more joy when I down someone and I get cucked by the breakable walls. I'm looking at you Badham Preschool, when I down someone underneath the building and there's no basement. I didn't forget you Game Map...

    Nothing gives me more joy than encountering this pathetic, stupid flawed design that is nothing more than a band-aid and a bloody excuse for not coming up with more loops & designs.

    https://clips.twitch.tv/GentleRudeTurtleSoonerLater-bti56_iZtF8rs43-

    I would've brought survivor as well but the killer gets cucked 99% of the time by these stupid walls...

    Part 10: Generators

    It's the middle of 2021 and gen tapping still exists in the game.

    You know that feeling when you chase someone for 1-2 min, rush to a gen that's 90%, kick it with Pop, regress it, only for a weasely little Feng or Claudette to come and just TAP IT to stop it instantly from regressing? Yeah, that feeling, of anger, dread, frustration & rage... Just like keys instantly opening a hatch

    How come it's 2021 and kicking a gen doesn't regress not even 1% of it? It should be 3% or 5%, at least 3% so there's some bloody benefit to dropping chase or kicking a generator especially without Pop goes the Weasel.

    Not to mention the horrible spawns some survivors get... By that I mean how spread out they can spawn.... Chasing someone for 1+ minute can end up in you losing 3 gens due to RNG alone, something you can not control.

    You could say, just drop chase, sure, drop chase, chase the one working on the gen whilst the one who you chased originally gets on it, while the other 2 are working on 2 different gens, they pop and are looking for different ones whilst you struggle to manage one. Not to mention when they're on coms & coordinated... This has been my experience in the last 4-5 days at night.

    If you spawn around the middle of the map and you have Corrupt, you're pretty much boned.

    Part 11: Maps

    Although, not a particularly big subject, I'll still bring it up.

    There are a few maps in this game that have been aching for a rework and those are:

    • Haddonfield - This is by far the most infamous map in Dead By Daylight & for good reason. It's by far the most survivor-sided map in this game. The infinite houses, the houses of pain, the long walls of china, the long loops, the BS windows & drops, and the list goes on...

    CoconutRTS has done a great job showcasing how broken this map can be:

    https://www.youtube.com/watch?v=1rVngwuLLQw

    It was implemented into the Game alongside the release of Chapter 2: The Halloween on 25 October 2016. For almost 5 years, there have been minimal changes to this map and the issues from back then are still present to this day. BHVR priorities are somewhere else, reworking this map does not earn them any $$$$ after all.

    • Swamp - Nothing kills the joy & hype for me to play DBD more than getting a Swamp map as my 1st match.
    1. The boat has some BS loops & can be turned into an infinite
    2. The pier can be like a maze. The same thing applies to the main building
    3. The main building can be turned into an infinite against slow killers and has some BS loops
    4. Totem & Hatch spawns are all over the place.
    5. It's mushy, brown, dark, and boring. Stealth is removed due to the sheer fact you can hear the mushy steps. I feel sorry for any stealth killer on this map.
    6. The middle of the map always has a stupid RNG of spawning like 2-3 pallets, even more, or none at all. So you would end up with a gen in the middle with no protection whatsoever, just grass.

    These are just a couple of examples of maps being horrible.

    Part 12: Lack of Quality of Life features & changes

    I will split this into two things. One is quality of life features in general and one is quality of life features / mechanics

    Part 1: General lack of quality of life

    • No advanced graphics option
    • No optimization
    • No search bar for perks
    • No Brightness slider
    • no FOV slider, at least for killers.
    • No SoloQ bonuses
    • No rewards for ranks, yet, at least. It has been mentioned but that's all we got. I would discuss this more but I can't avoid the Leaks.

    Part 2: Lack of Quality of life features & changes

    • No key changes, still busted as ever
    • No Mori changes, nothing but a fancy kill animation. Moris have been driven into the ground. I say good riddance but there's not much use to them as of now.
    • You can't mori the last survivor in the trial by default
    • No actual strategic placement of Breakable Walls
    • RNG still deciding your fate in a lot of cases, how your match is going to go. One zone can have 5 pallets whilst the other side of the map is nothing but grass and rocks. Not to mention generator spawns amongst how far survivors spawn from each other.
    • You name it...

    PArt 13: Ignored Perks & Killers.

    At this point, I'm already tired. I've been writing for 5+ hours on this on top of doing research... and I've mentioned a few things from this subject in other parts of the post. So I'll keep it short.

    Funny fact, before Wraith got his lunge buff, he didn't get a single change for 2 years. Makes you wonder where BHVR's priorities are.

    I'm just got gonna make a quick point:

    • A large number of perks / killers can be made for the better by simply adjusting / tweaking numbers here and there.

    There is no better example than the perk called: Tinkerer

    https://us.v-cdn.net/6030815/uploads/JK6C6T5XR78M/image.png

    A simple number tweak has moved this perk from one of the least used to one of the most used. Makes you wonder where else you could apply the same logic as a simple number tweak to fix things. Let me give you some examples:

    • Wraith, he now has 150% movement speed while cloaked. This an absolutely fantastic change. All he needed was a number change in his movement while invisible. The longer lunge buff is nothing but the cherry on top.
    • Myers - Just give him faster stalking for Christ's sake.... And award him more BPs for doing it.
    • Plague - really needs some buffs when it comes to getting BPs with her, same as Myers. She could use a very small increase in her projectile vomit speed, how fast it travels.
    • Trapper - Just give 1 more trap already and increase his placement of traps by 7-10%

    Let's take a look at some perks:

    • Hangman's Trick - a perk no1 uses. Increase the radius by at least 2 meters per tier, from 2/4/6 to 4/6/8.
    • Agitation - Not really a number change, but a 15-25% pickup speed would be fantastic.
    • Bloodhound - increase the duration by 1-2 seconds per tier.
    • Surge - just decrease the cooldown from 40 to something like 20

    These are nothing but a few examples.

    -------

    This marks the end of this whole thing

    If you read this far, congrats. Leave your input in the comments whatever you agree on some points or not, or whatever, as long as the subject is the same.

    I might've missed a few things but i;m already tired of writing this.

    You would do me a great favor if you could comment down below and keep this post alive for a few hours or so as I've put too much work & time into this just so it can disappear. Just so it gets some attention...

    Thank you,

    Hit the nail on the head with pretty much everything here! It's a shame that nothing will be done about these issues.

    Ive been thinking about similar things lately with the game with just how badly the last couple of DLC's have been. And I I think the best way I can compare it is to league of legends. LoL pretty much pumps out new champions about every 3 months which BHVR does with killers. And not surprisingly both games suffer with bugs and the new killer/champ being not only unfun but their main power not working or them just being pure cancer to verse. BHVR have put themselves in a spot where they can't deal with the unbelievable amount of bugs or they just choose not to cause regardless people will still buy their DLC play a few games, see how broken it is then just stop, but hey they still got their $20.

    So in the end since they can't handle the bugs and glitches so if they keep pumping out DLC to keep the game afloat and since we all keep buying it why should they bother to improve?

  • @Phasmamain said:

    Yeah they should have fixed it during her add on pass but apparently not. Deathslinger’s and tricksters work fine so I don’t see why huntress’s are a big issue

    Im pretty sure they tried to fix her hatchet hitbox at one point. I also remember when they tried they broke her....badly.

  • Honestly gen speeds are fine how they are the problem lies with how the game currently plays out.. Outside of gens survivors not being chased have nothing else to do except hold M1 on a gen which is why I hate the term "Gen Rush" its not the survivors fault they are doing gens while not being chased and its not the killers fault for not able to pressure all 4 survivors at once. Survivors need a mandatory secondary objective but if BHVR actually wanted to fix this problem they would need to change how a lot of stuff currently functions and spoiler alert they won't either cause they cant be bothered or they just cant cause of unknown limitations. So untill this game is on its deathbed I doubt we'll see any noticeable changes like that and instead we will keep getting bandaid fixes. With "Slowdown Perks" that just makes the game miserable for everyone.

  • I dont remember my first survivor game but I vividly remember my first killer game!

    I remember I thought Nurse looked really cool so naturally very first game I picked Nurse to play......Yeah.....I didnt land a single hit that game....The survivors were pretty chill tho gave me some good advice about looping and what killer to start playing for a newbie!

  • @IlliterateGenocide said:

    nah old hex ruin was not very good against experienced players, while new players had no chance, and anyways i like newer ruin, it takes the killer skill to keep survivor off gens , while old ruin was based on the survivor skill on skillchecks...

    Isnt that a skill in itself tho? Being able to land great skill checks is what separated good survivors from the bad. Again why are we cantering to rank 20's they're brand new at the game they're gonna have no chance no matter what perks the killer is using. Kicking survivors off gens isnt...that hard? its legit just walk around that gen for a bit and boom its regressing. That's like saying Corrupt takes skill to keep survivors off the only 3 remaining gens.

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2269906#Comment_2269906

    Pretty much this

    What's the problem with keys? 3 survivors being able to escape from the hatch after they 3-genned themselves because they were mindlessly genrushing

    Remove that and keys are fine

    Except for the green key, that's still a stupid, useless joke that will get you tunneled to death for nothing

    I cant help it. Green key memes are too fun.

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