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Mooks

Mooks

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Mooks
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  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220473#Comment_2220473

    It seems that way. Hopefully they'll do something to address it a little, like reducing the per-infection bonus slightly but making hitting infected survivors progress it like killing the zombies.

    Maybe even let it get progression when zombies infect survivors as well. Seems like it shouldn’t be too much of a problem to find a solution for this

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220464#Comment_2220464

    You get massive progress for just one or two infections, so that might be what happened.

    So the strategy of getting intentionally infected by zombies is probably something for those sweat squad swfs?

    it’s pretty unlikely that people will do that in (casual) soloQ matches..

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220441#Comment_2220441

    Actually, it seems you do deny the killer their power, because zombies give almost no progress. To get to T2 is something like 5-6, and T3 is close to 20.

    I didn’t really pay attention in my 2 nemesis matches tbh. But I hit tier 3 pretty easily and I thought it was because of the zombies.. could be wrong about that though..

  • @Kevin_the_wise2000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220431#Comment_2220431

    What about survivors (not infected) that get hurt by zombies do they get injured or infected??

    If a zombie attacks a non infected (I think the in-game term might be contaminated?) survivor, they don’t lose a healthstate but get infected/contaminated.

  • You cough and vomit occasionally

    Tentacle hits and Zombie attacks can injure and down you

    You are not denying the killer his power as he can also tier up by killing zombies

  • @shinymon said:

    So If I play as Lisa in the PTB right now it will show her portrait and be labeled as her in the UI?

    Yep

  • i don’t really care for the new one if he got added. I would definitely rather have the OG one though and wouldn’t be excited about robot Chucky.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220074#Comment_2220074

    • there's nothing bad about being lgbt+
    • stuff like this has been in the game since 18th August 2016 and the introduction of the Nurse. Wait no, it's only bad when it's lgbt+ isn't it?

    https://us.v-cdn.net/6030815/uploads/B4JUSDJACP86/image.png

    they stated that not the inclusion is bad but that the reception of some parts of the community is bad and will follow with the inclusion (which is kinda right but no reason for exclusion). Let’s not twist their words.


    edit: at least i think (and Hope) that’s what they meant

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2220047#Comment_2220047

    The best choice is to just leave anything like this out of this type of game. It only leads to something bad like I said.

    Nothing bad about it as others have said.

    actually something good.

  • @AngryKiller said:

    As always you guys never fail to get offended and outraged at scenarios you made in your head. Hilarious.

    Oh the stream chats were only in our heads I guess… weird

  • @ZonkyWizard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218553#Comment_2218553

    Seems like a lot of people will be playing Jill so far

    yeah, I actually thought Leon was more popular during the speculation times.. as well as many people wanting Claire over Jill.

  • @TheDarkTyrant said:

    Making charms like this is only gonna lead to bad things which sucks but that's just how people how. They simply should not bother because it ONLY leads to bad things. I don't care that much because it doesn't do anything to me but there are people out there who will get ######### on for using it an I feel bad for them. If they simply DO NOT release anything like this it'll be fine. I dont think its gonna have a big impact either way but its better to have nothing then to make something that only leads to bad things.

    Sorry, but I have to disagree on that hard.

    the charm will not create these bad things. Those are already present and practiced (eg against specific usernames, steam profile pics etc).

    this charm may show some of the bigots more. But that’s it.


    and this charm actually does something good, it will make people feel accepted and acknowledged, not discriminated or ignored.

  • Jill!

    I am very happy we got her and even in that outfit!

    Leon is cool I guess and I really like Nemesis and his power as of now, wonder if that will change on live release.. he could end up being one of the few killers I actually play regularly (I said the same about Trickster though as I had some decent matches on the PTB.. so very unsure about That)

  • @Harold_Shipman said:

    I want a flashlight that fires rainbows to really trigger them

    Damn, now I want that too!

    i was never using flashlights but that would change drastically!

  • Yeah it won’t be that big of a problem. Tunneling is already pretty common. And if they actually target players specifically for that they will end up gloating about it in end-game chat, so easy ban. I am actually kinda looking forward to this.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218390#Comment_2218390

    The autoban is the biggest issue. People will report others for anything. Flashlight? Reported. Mori? Reported. Key? Reported. SWF? Reported. It's going to be especially bad for streamers. If the feature goes live, then I can see the game dying in a couple of days.

    Back to the zombies, it's going to be the same issue as Spirit. No counterplay. People hate going against Spirits because there is nothing they can do against her. Unless you're a quiet character or have Iron Will, then you're probably screwed. I'd honestly prefer for Nemesis to have control over the zombies. At least then you can plan accordingly to his actions, but for the AI just to walk out and block you feels cheap. It could even anger the killer to a certain point as they now have to hut the zombie. And if it's the same AI as the tutorial, then oh boy, get ready for a treat.

    I didn't find anything beneficial from the stream, other than, again, boon totems.

    Moris and keys are going to become base-line features. The new map is God awful. It's one of the worst in the game right now with the tight hallways of Hawkins combined with the God pallets of The Game.

    The focus on Game Health is good, but I'm not expecting very much from it.

    the autoban will very likely not go live like that. Pretty much everyone face negative feedback on that.

    zombies have plenty of counterplay. They are super slow, pallets, flashlights, baiting for them to attack and use the regen Phase to pass through, they only injure when contaminated. AI is also something that can be improved/adjusted in later updates. It’s really not as bad. I played against Nemesis several times and.. even on Midwich the Zombies weren’t a big problem.

    Moris and Keys were/are some of the most unhealthy thing in the current game (for Moris not anymore, but they were and killer players now say mostly they are useless), so some kind of rework is necessary! You are just assuming you won’t like it (and with your attitude right now, I am pretty sure you will complain about the change no matter what)

    Boon totems can go either way as well, why the assumption it will be good but other stuff will be bad when you have nothing to backup these assumptions?

    For the map, I haven’t played on it and as it’s an indoor map, I can see that it will have similar problems as Midwich, Lerys etc. And I can see how one consider this negative. But there is plenty of positive stuff in this stream and not liking the map is just a really subjective take on it.

  • @DetailedDetriment said:

    Just like everything revealed in the stream, the zombies are a failure. The only positive thing I pulled from the entire stream was Boon Totems, and we didn't get any info on them.

    Back to the zombies though, their RNG is going to be atrocious. I already have to worry about being sandbagged by teammates and collision at pallets, now I have to worry about the AI sandbagging me as well.

    Part of the killers power may work against survivors? Outrageous!


    don’t be so negative, there was plenty of positive stuff in the stream. Of course there are some concerning topics like the autoban but I am sure the devs will revise this..

  • Had to look up what boon translates to in my language. So it’s pretty much something like ‚blessing‘ (right?)


    they said they will give effects when nearby the boon totem. So I guess it will be a pretty strong effect, something like passive healing when just nearby, making it possible to still do other stuff like gens.

    question is, can you/other survs destroy the totem for perks like Inner Strength? Can Killers destroy the totems? Can they turn into Noed if they are the last totem (probably not)?

    would 2 survs share one boon totem, or would the effect be personal? Would multiple boon totems give effects in multiple locations?


    way too many questions. I guess best way is to wait and see instead of building false expectations..

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218178#Comment_2218178

    • Tentacle coming out of her weapon or red vomit as the ranged attack
    • Infected zealots walking around the map mumbling to themselves instead of zombies
    • One-time use fountains instead of the supply crates with the antidote

    Nemesis could have been a legendary skin for a reworked Plague.

    Personally I prefer keeping Plague as her own character. Crushing Survivors who think Plague is weak is very fun. You can tell when they realize they are ######### and about to be absolutely destroyed by a Killer they think is bad.

    I want a Nemesis skin where he is cosplaying plague though. Just take Nemesis and make him wear the Plague outfit. Or a Nemesis cosplay for Plague.

    Oh I definitely prefer keeping Plague on her own. Just saying that some of the mechanics or variations of them could be used for her. Like fountains only curing the sickness and not healthstates and giving her vomit a purpose on fully infected survs etc.

    She could use at least some QoL put into her kit. But in the right hands she is definitely not as weak as people make her out to be.

  • Actually.. yeah.

    some of the Nemesis mechanics could easily have served as Plague rework concepts.

  • Survs are vulnerable to tentacle hits and zombie attacks (can injure and down you), tentacle hits are kinda like PHs range attack but are easier to hit but can’t go through certain walls etc.

    survs make loud noises and vomit (kinda counters Iron Will and works even when not injured)


    also getting survs contaminated tiers up the power of Nemesis

  • @WexlerWendigo said:

    Guess I needed to put the ‘partial sarcasm’ in big bold with 10 exclamation marks

    Yes, yes you should obviously have done that.

    now go into a corner and think about what you have brought upon us!

    • Crowns come back, and they are probably new ones (also very similar to how lunar vessels and pustula flowers worked…)
    • free cosmetics (Wraith and David, charms)
    • Free Shards
    • Community challenges where we don’t even know the rewards or what they are
    • Daily shrine with cheaper perks
    • BP offerings, event items in bloodwebs
    • Balloon gens and hooks (similar to Scorched Summer BBQ and other events)
    • more than was announced during the stream confirmed to come
    • very likely some codes for BP
    • bloodhunt during/before/after the event is also pretty likely


    so.. what actually is needed for you for this to become a good event? Which event was good and why?

  • thats definitely not intended.

    are you sure you have some but not all of the items available?

  • the tentacle can injure and down you when you are contaminated.

    You also vomit and are loud (which is kinda a counter to Iron Will)

  • @Harold_Shipman said:

    Lord_Tony of course

    SHBFJSBFGB

    SDFJUSFHSF

    ######### SWF

    Damn SWFs and their Dead Hards.

    lol.

    this is a modern classic!

  • For original survivors definitely not.

    for licensed ones -if there is a fitting character in a horror movie/game/etc then i guess it’s possible. For example Bishop, the android from Alien 2. Though the Alien franchise does have better fitting characters that should be survivor.

  • Fully agreed, your idea with the records of matches for people that have a high number of reports seems like the most reasonable attempt with an automation process. That way the final decision can be made by a mod based on actual evidence. People have accused me of using hacks before and I am sure most reports are based on stuff that’s not reportable at all.


    and I have to say, I never bothered to record matches, and probably never will, even if facing a hacker. I know I should, but it is way too time-consuming and they need to find a better way to address the reports.

  • @papabear2009 said:

    but I want little grelims!

    I am not against Gremlins actually :)

    but Legion needs something as well. I am sure the devs can figure out creative ways to have more than 1 or 2 AI based powers. The doctor hallucinations would be something completely different for example

  • It also helps kinda against the grind. If you have an abundance of shards you can’t convert them more often in the Shrine of Secrets into BP.

  • As was stated before by others that should actually be part of a Legion rework.

    And maybe Doctors hallucinations as well (which wouldn’t hurt you though, but swing at you and after that disappear)

  • Thank you very much for this!

    This time I actually didn’t get everything from the video and it helped me very much to understand some parts (maybe because i had dinner in between and after that skipped through the VOD? Who knows..)


    and also I have been mentioned in a special shoutout? 🥳 thank you, too, for being here and making this forum a healthier and friendlier place 💙


    am a bit sad about no mention of the new game mechanic that started as the early game collapse thingy (and I need a better term to refer to it..). Hope there will be a dev Q&A stream for this chapter. It’s been some time since the last one (where it was directly stated we wouldn’t get an A.I. based power 🤔 FAKE NEWS!!! but I am actually okay with it being this way and not the other way around)

  • @JODETE said:

    no, it does not give the option to download.

    Download should start automatically after selecting the beta

  • Probably only during the anniversary event, which will be from 1st to 15th of July

  • BP Code only worked on my Switch version after some time, even though it worked immediately on Steam..

  • Got sent 3 times to Midwich as survivor and once I got in between a zombie and the killer and there was no way out.


    (haven’t seen the new map though..)

  • Thanks for these news!

    pretty neat (though it should have been there directly..)

  • @bowo said:

    i highly doubt they'll add AI elements to the game. which is a good thing.

    Are you sure about that? lol

  • Probably in 3 weeks from the day the PTB releases. Plus/minus one week, depending on the issues they are facing.


    we will probably just get a confirmation a few days before the official release though.

  • Jeff and Jane are the survivors that bring the most body-type diversity, so leave them be!


    Ash: Perks are niche at best. His voice-lines maybe were something fresh when he released but now they are a little bit annoying the lobby

    Ace: Niche perks. Hopefully we will get a luck rework though.

    Quentin: If there is no face rework coming and the perks remain as they are… well.. and that’s coming from someone who regularly uses Wake Up! And Quentin was actually my second character that got to prestige 3

  • @KerJuice said:

    • keys reworked
    • more character model reworks
    • bp event
    • RE chapter reveal (obviously)
    • mmr rework
    • one of the OG killer’s get their own music
    • new cosmetics
    • PTB going live tomorrow or next week Wednesday
    • Server “improvements” 🙄

    It’s pretty likely that the PTB goes live today actually. Tuesday is the day where Updates like this happen, and last year it was on the same day as the stream.

  • I really hope to see a new map, and at least an update on that new game mechanic that started as an idea for the early game!!


    one of my favorite moments was definitely the Silent Hill reveal, I loved the reveal trailer and I think PH is a cool killer (even though I can‘t really play him). And that’s even though I never played any Silent Hill game at all.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213505#Comment_2213505

    Look I adore pyramid head so much but in no way can you convince me he's any fun to deal with. Same with twins, Blight, or Trickster. It's been a flop for survivors, which is good when you think about 4man swfs that so desperately need balancing but solos got shafted so, so hard during year 4 and I don't think I can forgive this year. I love pyramid head, but only to play and he was the exception not the rule.

    I actually like facing PH but don’t like playing him myself.. also I don’t think Blight is too unfun to verse as well, at least not after the Undying nerf. And I am playing mostly soloQ or (casual) 2 man swf.

    i don’t think those killers are worse than previous released killers. The gap between coordinated 4man swf and Solo/casual is nothing new for year 4, but admittedly it feels worse than ever before…

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213624#Comment_2213624

    Well by the time you've finished writing it everyone left and the lobby gets closed automatically

    No copy-paste in end game chat 🤷‍♂️

    dont you see it?

    That’s obviously thought control.

    maybe there would even be a few words censored in there! Outrageous!

  • @Lycidas said:

    Lol the fact you were able to open this discussion completely destroy your "theory" 😂

    But I'm pretty sure this is bait, sooo..

    But can you write this topic in end game chat without punishment?? I don’t think so!

  • @moxeetwo said:

    Yes...

    They want us all to be simple creatures like M1 Holders, holding M1 all day.. This is known as their "Thought Control".

    simple Solution: rebind your key and voila, no M1 holding anymore!

    F the system! We are the revolution!

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213505#Comment_2213505

    It took 8 months for Blight to be usable on Console, and Trickster and Twins are in the same boat.

    Not only that, but one of those Killers is profoundly unfun.

    Fun is subjective and on Blight… yeah they really had to do more work on him after release, not only for console, but overall gameplay and performance..


    my point was not that year 4 was perfect, actually it was probably the weakest year yet, but not everything was completely bad and the general direction they are taking is a good thing for the game. And with this I don’t mean the killer powers but more the balance changes, accessibility option and communication (all of these still need improvement, but the positive direction on these started kinda in year 4), even the Blight changes especially for console were a good sign - it just took way too much time but it was still done.

  • We got much needed balance changes (just see DS and OoO, Moris), great accessibility options (Struggle and Colorblind mode), two great and fun killers (PH and Blight, Twins are also still strong)

    Not saying everything was great (events were meh and some of the map reworks were not executed perfectly the Game) but not everything was bad.

    Animations were also not as bad and probably needed as foundation for further improvements. same goes for HUD.

  • Yeah I meant they (BHVR) were in contact with the license holders of Terminator for the licensed content in Deathgarden…

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