papabear2009
papabear2009
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- papabear2009
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Summary of the interview:
We won't address base game issues, all the "new features" are still in early development (like how!?) and we will continue to make maps, killers, and perks.
My guess is the devs have all different visions for the game and they can't agree on how to move forward. Would explain all of the answers to the questions without answering the questions because he doesn't have them right now.
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The animations are top tier with this guy. I hope we get more quality killers like this one in the future. GJ devs!
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First 8 matches with pinhead....not one kill. Like how many games does it need to know that I'm not that good with this guy? Every survivor group I get has Iron Will, Dead Hard, Unbreakable, etc. It feels like with this new matchmaking it is not giving us separate MMR for our killers.
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I feel he is buffed but now feels very clunky to play, I feel like I only have enough knives to down 1 survivor then injure another (only if I'm on my A-game). This attack speed nerf has done something with his aim because I am noticeably missing a lot more knives now.
Pros: He feels good in small loops and especially at windows/pallet vault.
Cons: This feeling of you're always out of ammo and you're now missing more knives than you should be.
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Of course, I do it, it's like a free dead hard that never works in-game
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@[Deleted User] said:
I think this add-on currently doesn't work though.
Yeah, I believe you're correct because all the streams I've watched a couple of days ago it wasn't working. But don't know if it was fixed at that time.
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Um, you have iron maiden so don't see how this was a test.
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@Leonardo1ita said:
pls read the whole post before commenting, thanks.
I'm a Pyramid main (yes I changed my mains because he's actually viable, but still play bubba and hag), and I'm rank 2 and 4 pips (not 1 but almost, that's when I lose because of something, since destroying noobs gives black pip and that time you find a good team after ages you're playing the wrong killer...),
and I'm waiting in lobbies for survivors, hoping good survivors.
I live in Italy, Rovigo near the town centre, and have a good ping and no other programs open.
After waiting 2,3,4 minutes even, with cross play active because if not it's even more time wasted, I find potato survivors, that I destroy really ezly and leave me with a sense of WASTED time.
The ONLY fun I'm actually having is in private 1 vs 1s in the dbd scrims discord server, so in KYF, because lobbies take ages to find, survivors are always bad and still in the evening I don't see any good survivors, after dodging multiple lobbies and seeing their hours.
And, even with "some" survivors, every match 1 dud ######### dces, or either suicide, and the match is ######### ruined.
PLS BHVR, DO SOMETHING FOR PLAYERS' BEHAVIOUR, AND PUT MMR ON, BECAUSE THIS lobby simulator IS UNBEARABLE!
Alright, I've had enough to play against noobs and waiting ages
ALL TIMES OF THE DAY NO MATTER WHAT
Unless it's 1am and then only good players somehow remain...
I'm MAYBE coming back mid chapter patch, I've had enough Mathieu, it's just too much frustration for me
If you are as good as you say you are you wouldn't have done a detailed explanation of your rank because ranks don't mean much in DBD.
But I do get the frustration of the shotty matchmaking, I hope it gets fixed soon.
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big boi here
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Compared to the visuals of the barn or slaughterhouse you can get, I find Thompson House to be much more interesting. I kind of wish they would just get rid of the barn, that place is just boring to me.
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@lauraa said:
i'll trade you my thompson houses for some ormonds or midwiches
yes please lol
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@HybridLPangel26 said:
https://forum.deadbydaylight.com/en/discussion/comment/2346775#Comment_2346775
true but i just used the basic perks with him and i don't throw his blades cause im bad with aim and shoot stuff i just give them a whack lol
Yeah, I understand :) It took me a while to get used to his aim.
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I wouldn't go for any perks that revolve around using a basic attack to proc the effect. You will be downing people mostly with your knives. I just love having hex: ruin, pop, and lethal pursuer. I do like discordance or bbq as the 4th perk but I would just recommend something sensory.
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With the number of players purposely D/Cing I actually can't wait for this feature to come out.
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I know it's crazy but both sides are gonna try their best to win. PvP games are always gonna be competitive especially when rank play is the only solo queue option.
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I want something different to slow down the early game than just making a perk base kit, like adding a new type of gameplay for survivors to do at the start instead of just hold M1. Just adding a perk into the base kit just seems a little lame to me.
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If it's in the game use it to its fullest potential but you should expect your opponent to counteract whatever items, perks, etc you use.
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Since I'm a trickster main that can land 6 knives easily, I'm quite happy.
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You know there was a time where I thought the longer we play Trickster the better he would be but I just feel wrong about that.
Lately I feel like survivors really know how to loop him and the games I do win just kind of more feel like the survivors messed up than me winning with my skill.
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How does 1 even measure that they are even the top 1%? Like good job reaching red rank but I think a top 1% player would know that ranks don't measure skill in this game.
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I would say not-so-good news the MMR system wasn't even mentioned in the last live stream so it will probably be a while till we get it
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@Saltjar34 said:
People still prefer if you could save it up. Even if it replenishes ammo it'll still waste your time due to the slowdown he suffers while using it
What I'm talking about is just upon activation it will replenish ammo, not having to go through the whole duration. So if you don't have a good use for main event just do a quick activate then de-active for more ammo. The CD on main event is still a lot less time wasted than having to run to a locker.
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The amount of mixed information in this thread was great lol.
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@Orion said:
They're working on MMR. You must've missed the announcements.
Eh if they were even close with it being done they would have said something about it in the last live stream.
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I've been mention this main event change which is to make it so that when you activate it, it will replenish his ammo.
I like the idea of having an ability that only has a small window of time to activate but it should have some utility with that deadly power.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2230093#Comment_2230093
Yesterday? I never get into that map once after PTB. I thought its being fixing because of bug and have to wait for the next patch.
Yeah, I really did, it just seems to be a super rare map setup from what I've been reading on this thread.
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I got that Thomson house yesterday but I played so many games before so I thought it was removed from the map pool too.
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Yeah just something about myself yelling "Dakka Dakka" while throwing knives just appeals to me. lol
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I'm a rank 1 Trickster main and I get compliments from survivors from time to time. So ty if I've faced any of you out there.
But when I play survivor (rank 4) I notice a lot of Tricksters I've faced just don't throw knives which just baffles my mind.
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I'm confused, they just said they are reworking mori to be part of the game. Anyways hardly any people take mori so who cares if they are nerfed again.
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I always knew I could make it in the F+ tier
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Oh this will be fun ๐
jk jk, I will give the new players a big warm welcome.
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Haddonfield just sucks so much....its just the worst feeling when a SWF brings an offering for that map.
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Same, I consider a hatch escape a win. It's completely RNG so don't worry too much about it.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2217882#Comment_2217882
I am not against Gremlins actually :)
but Legion needs something as well. I am sure the devs can figure out creative ways to have more than 1 or 2 AI based powers. The doctor hallucinations would be something completely different for example
Yeah, it would really be cool if they did something like that.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2217882#Comment_2217882
Lol how would they get you on the hook? String you up with Christmas lights? ๐
Yuuuuus!
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but I want little grelims!
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Yeah if they really do plan on having more information about this auto-ban system they should have not mentioned this system anyway until they were ready to give us the details. This announcement is a big headache.
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Like I can't believe that was all the info we got from it. Get a certain number of reports against you then you get auto-banned.
It's actually very concerning they thought that summary of it would be sufficient and not worry anyone.
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It would be interesting to see the variance between how many survivors queue vs how many killers queue
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Agreed.
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Having an active team to review and ban cheaters is gonna be better than a better anti-cheat. Thankfully I've been fortunate enough to have only experienced 1 cheater but from their attitude seems like they weren't worried about getting banned.
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I noticed an increase of survivors complaining about tunneling even though they aren't taking DS or getting unhooked without BT. Like tunneling is a valid strategy if the Killer knows they don't have anti tunneling perks. If they are just tunnelling you for grieving sakes well I assume they probably lost the match and got hardly any BP.
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I should probably be rank 5-7 but since I play a lot I'm rank 1. People call me trash or say ez against my killer all the time since they see me in red rank and it's very frustrating.
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Agreed but I notice a lot of say ggez when they win too. Survivor just seems to bring out the worst in people.
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Face camping is the only thing I considering griefing as Killer but many survivors will call out patrolling as camping which it isn't so ignore those players. Tunneling can be a good strategy if the killer has figured out if a survivor doesn't have one of the anti tunneling perks on them like borrow time or decisive strike. Remember it's easier to handle 3 survivors than 4, why would you make it harder on yourself to go for the 2 hooks on every survivor.
but if you know people are getting unhooked with BT or they have DS you will be wasting a bunch of time if you try tunneling them (it is usually a good idea to get the hit someone with BT but then change targets quickly since they will probably mend then heal)
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Adding some sort of extra objective would be the best thing to do instead of gen speed. I don't think people want to watch the gen progress bar forever. I think adding something for the exit gates would be good. Like to use the exit gates you need to find a lever and attach it to the gate control before you can attempt to open it.
And for simplicity's sake, you can find these levers and attach them to the gate control at any point during the match regardless of gens done. But obviously, they won't open until you do all the gens.
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Yeah, imagine if those people just focused on the game instead of being toxic, how much better they would have done.
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If I ever face a streamer I do usually check them out to see their vod and watch the game through their eyes. I find it pretty entertaining and interesting way to learn to improve my killer. But I usually hear them say silly stuff like this....
One game before anyone was even hooked. I started chasing the first person I saw they called me a tunneller and a lil #########
Another game I had everyone at 2 hooks, I started chasing someone and they called me a tunneller and a lil #########
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Just make this game more fun for Killers, right now I think the overall play just stresses Killers out. Getting rid of stuff that lets players (survivors mostly) be toxic like TBing, flashlight spam clicking, or just general trolling at exit gates would be a little help but I don't think those are the core issues.
