Mooks
Mooks
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- Mooks
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unpopular opinion but I think Walking Dead should come with a killer. The series is all about how other people are more dangerous than the zombies and there is always one big bad..
Negan, the Govenor, Alpha, Beta all would fit and could also work as legendary(?), could also incorporate zombies like Nemesis does..
though i do agree Daryl and/or Rick are a possibility for the surv coming next week (PTB) -
@Manslaughter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745252#Comment_3745252
I play on playstation , and this is the only game this happens on, I'll be on cod on my internet is perfect. No red ping indicator either, it's just my character refusing to go forward or backwards, I can only walk sideways.
then i would assume it’s not your internet connection but something seriously wrong with the game on your side.
Can you try to completely deinstall DbD and the reinstall it? On PC there is also an option to automatically verify game files - is that possible on a PS?
Can you make a short clip showing your characters behaviour?
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I think it’s good because they couldn’t deliver on leveling all survivors to the same volume (yet?). Some survivors are just borderline hardmode just because of the injured noises.
But then again, it shouldn’t be completely unconditional as it’s very strong (I don’t remember if the not-exhausted condition was still a thing?)
Also, they need to buff light-footed so that it’s a good alternative to iron will (it needed a buff before iron will tbh) -
what is your current setup?
We would need to know which platform you are playing on, Ethernet or WLAN connection, do you see the red ping indicator in-game, what’s your internet speed supposed to be - maybe run a speed test online.
Do you play other online games and are those running smoother or same problem?
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@Souplet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740398#Comment_3740398
The thing is
People want to nerf regression
People want to nerf aura reading
People want to nerf tunneling
People want to nerf slugging
People want to nerf add ons
People want to buffs maps to help survivorsWhat are we suppose to bring as killers if you nerf all of perks ? Are we meant to play with predator, stridor and whispers only ?
let’s not act like some killer players wouldnt ask to nerf any and everything in the survivor side please. This doesn’t mean that there aren’t nerfs needed (on both sides) - and imo(!), aura reading is a huge problem in lower skill ranges/for casual players.
Also, I really don’t see many people asking to buff maps for survivors, it’s more the other way around, no?
Asking for distortion nerf is then also pretty ironic if the argument is that people ask for too many nerfs..
(And just in case someone mentions it: holding the game hostage by not progressing the game should be addressed in another way as it’s even now a problem with aura reading perks in place. You shouldn’t be required as killer to run these perks just to avoid being held hostage) -
I think it only blocks the feature to send (/spam) friend requests in-game.
As to end-game chat messages, I thought it would be included but maybe only for the next match and not the current one where you just blocked them? I don’t know though..
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haven’t read the whole thread but imo the problem lies in too many too oppressive aura reading perks and player relying too much on them.
Distortion just highlights this problem combined with tunneling problem but nerfing Distortion will not really have the effect people are hoping for - it will just end up in some players evading the killer in other ways (Shadowstep, Lockers) or going down within seconds bc they are not that good in chases (and no, not everyone has the capabilities to be a god survivor and that’s okay). Same people hating on Distortion will just shift their hate to something else and the game will not really end up in a healthier state.
Imo, aura reading perks in general need some adjustments and Distortion can very much simultaneously get some nerf (eg only recharging in chase).
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I got almost all.
Usually get them within a few days after a new release but I am missing the Hit 25 survivors in the basement as I rarely go for basement builds and it’s rare for survivors to go there. Also miss Hand-Eye-Coordination because you can’t choose the killer and I am not really lucky. Only ever got a 20 once and then even almost got out, had the gate 80 % done (-.-‘)
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@Hex_Ignored said:
They just recently standardized cosmetic prices. 7200 iri shards is the norm for 1 purple rarity cosmetic piece. I don't see why they'd change that.
Also, Adam is only free on some console versions, as far as I know at least, so he isn't comparable to the 4 original survivors, as he is DLC and much like most other DLC characters, he doesn't have free cosmetics.
this and also the fact that pretty much all cosmetics they release nowadays are purple (except for those on character release) it’s very unlikely they will change it. It’s also really not only affecting Adam
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@KOT_TPAKTOP said:
Why can’t I post photos here in discussions for proof and it gives an error?
I tried to upload a screenshot, PNG, jpeg and PSD filebecause you are an unconfirmed member. Gotta confirm the email for that (and possibly have a few posts as well as completely new accounts can’t just post pics iirc)
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738958#Comment_3738958
Which will be, "It's coming soon! Maybe!"
ooor it will be be an actual date. Since.. we already literally have the message „It’s coming soon! Definitley!“ in the anniversary stream.
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no, there is no officially confirmed date. We just know that there will be more info ‚later this summer‘
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I honestly dont understand these nerfs towards anti tunnel and anti gen perks in general.
yeah. You clearly don’t understand (which is okay, you don’t have to). But then why make up baseless assumptions and get mad about it?
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as for the suggestion: good idea but there is definitely better ways to implement it.
It shouldn’t be tied to being in a locker for example. And IMO perks should get something else akin to survivor action icons (eg when Deliverance is active and survivor hooked others should be able to see it into he hud)
But the basic idea of a communication wheel is something that would definitely be healthy for the general soloq experience even when the gap between soloq and swf wouldn’t be closed completely (which is just impossible because you can’t change the mindsets of the players)
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@Junylar said:
SWF: broadcasting killer's coordinates and action every tick, coordinating every step, keeping track of every gen and every pallet state, sharing info about every important object on the map
SoloQ: expected to be happy and content with just a few basic commands.
To be honest, it's worse than doing nothing, because if they implement it, they will be done with buffing soloQ for another 5 years while replying to every criticism something in the lines of "well, we already gave you those basic useless commands, why are you still not happy?"
that was never their answer for solos improvement suggestions after implementing survivor action icons so why do you think they would react like that??
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I think they just don’t take Steam achievements or cosmetics as evidence for some weird reason.
There have been plenty of people that lost their progress from back in the days and BHVR hadn’t a reliable system in place so those are lost for good - at some point they changed their system anfing the problems happens now they can retrieve the info.
I did not read about any case were someone still got their progress or BP compensation in this case sadly. Though maybe someone else can help you out..
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I forgot last week on my switch account 😭 (which i literally only use to get codes, login rewards and stuff to get them finally on my main once cross progression hits - so it’s okay)
Also rip me once cross progression comes and I have to spend 35M+ BP
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‚oh no step-dredge, I am stuck on this locker, help me‘
I am sorry, I had to. -
for survivors, there are the shrouds that can affect spawn logic (one would make it so survivors spawn all together and another will make it so the survivor that used it spawns furthest away possible from the killer)
For killers there is also a shroud (survivors spawn all apart from another) and also the Memento Mori offerings
that said, the shroud offerings are buggy and often don’t do what they are supposed to. And they don’t really benefit effective gameplay. -
@Emeal said:
We hadn't shown any toxicity.
I think I need a video testimony from the Killer before I believe claims like this anymore.
I think you may get your wish, depending on what elements of "finisher mori" that bHVR picks to implement, it could very well mean that Killers cant slug everyone, because that would automatically trigger a mori event and then end the game.
https://us.v-cdn.net/6030815/uploads/AVJK7OOX8VAQ/image.png
Come lets rewatch the broadcast again:
https://www.youtube.com/live/GIwtIGmevQE?feature=shared&t=3455
Now they don't specifically say that it activates on two downed Survivors, but it could be easily implemented in a way that checks for abilities to get up and if none, it just ends the game. @BasementKing Would that be a solution to your issue?
We hadn't shown any toxicity.I think I need a video testimony from the Killer before I believe claims like this anymore.
Does it really matter though? Both sides can and do initiate toxic behaviour even if not directly provolones and it’s up to the devs to take away these tools if the toxic behaviour is crossing a line. That line is of course subjective but the devs said that it’s not against game rules to bleed someone out as the game will reach a ‚natural‘ end.
New mechanic like the finisher mori - if implemented right - can be a good way to avoid this kind of toxicity. Just hopefully it will not introduce new unfun mechanics
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Is he even in any horror movies? For me, he seems even less fitting than Cage?
I mean.. I guess I am the wrong person to answer this as I still think Cages addition wasn’t good (because i don’t think real life people should be added at all, not a fan of idolization of people in general even though Cage seems like a really good guy, and I don’t think Cage has the biggest link to the horror genre even if he played in plenty of them - actual implementation and perk designs were great)
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@Shells176 said:
At least you have it. Im still waiting on mine
have you contacted support and given them the email address with which you are subscripted?
https://support.deadbydaylight.com/hc/en-us/requests/new
(do not submit a new support if you already had submitted one as that will push you back further in the queue)
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I have mentioned it in other threads but also here:
It worked smoothly for me with the support!
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734906#Comment_3734906
I got an answer. It was a very friendly customer support that offered me a code immediately.
I'm so sorry that yours is so complicated.
same experience for me!
also my code for the Bag of Holding did not expire before I got to use it ✨ -
@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735682#Comment_3735682
no problem. I did the same - haven’t received an answer yet either though.
also just noticed the username - very nice one 🩷update: I got a code directly, the support was very nice
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@Kumatora said:
I'll try it, thank you!-
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735670#Comment_3735670
no problem. I did the same - haven’t received an answer yet either though.
also just noticed the username - very nice one 🩷 -
you should try to contact support. They said it may take some time but all mails should have been in on the 5th. Many people had issues this time (including those that usually get the newsletters)
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you can use one (you could literally just make a physical one on the monitor)
But if you somehow use a program for it that uses/changes DbD files, and Easy Anti Cheat detects that and bans you then BHVR won’t do anything for you
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@TheSpectre said:
I got a code for the bag of holding but can't redeem it. First i got the invalid code error message and then it says it can't used due to server problems and i should try again later. Has anybody had the same behaviour?
I think i had that a while ago on a code and it was either working later or was just added later to my inventory without any further input from my side..
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as to the newsletter, I think you can contact support if you were subscribed and didn’t get it
https://support.deadbydaylight.com/hc/en-us/requests/new
For the Beholder charm I guess you would need to purchase at least one full D&D outfit from the store(??).
The others may also be tied to specific outfits or will be distributed through other collaborations(?)
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Shamelessly stole this message from a discord message from Gorejira (can’t share the discord channel because forum rules)
There is yet another collaboration where you can get a charm by participating! I think it’s limited as well. I got the code (hopefully that doesn’t expire until Saturday but knowing my luck… rip)
BHVR is collaborating with a gaming company called Surf Giveaways where you can claim your very own Bag of Holding charm for killer and survivor! All you have to do is follow the three steps.
- Open the link to the Omen Gaming Hub page.
- Follow and confirm that you're following DBD on Twitter
- Follow and confirm that you're following DBD on Instagram
After you do that you instantly get the email with a code! It is extremely easy to do and you need to make sure you're using an older email account, as to prevent bots from claiming they disabled the ability to claim via a new email account. Get them before they run out!
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maybe the anniversary roadmap was supposed to cover June already? I don’t have it in mind currently but I think Anni roadmaps were always more detailed for the upcoming month compared to later.
Also, many people from the community team were just laid off and we might be seeing some effects of this in the upcoming weeks/months regarding communications
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@Fba_Ki said:
I have to be getting trolled at this point. It's fine thank you for your time.
no I am not trolling you, here is a wiki description for Myers Evil Within Tier 1:
Evil Within I has the following permanent effects until a tier-up:
- Grants a permanent Undetectable
Status Effect. - Reduces his Movement speed to 4.2 m/s.
- Reduces the Reach of his Lunge Attack by shortening the duration of its open time to 0.2 seconds.
- Allows him to vault Windows in the default time of 1.7 seconds
copied from
survivors sprint with 4.0 m/s, so with 4.2 m/s you will not close the distance quickly especially not when you are not going straight - Grants a permanent Undetectable
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you have to wait some time and should then be able to link that other account, apparently you gotta wait until August 2nd
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@Fba_Ki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733796#Comment_3733796
https://youtu.be/rXmLB6nB9dc?si=UC8F7TMvK1QtdTqi
Glad you asked. This is what prompted me to post here. I see my friends not wanting to play dbd, because for console players it seems impossible. I can show more it's just been a while because a lot of us stopped playing over this issue.
you are a tier one Myers here and your pathing isn’t optimal (you are kinda wonky to the sides when you should go straight)
That’s partly because of controller sensitivity and deadzones, fine tunement is harder on console but you can get better at it with experience though!
Myers on tier one is slower than your average killer and it’s part of his power. And on tier one he also has a shorter lunge. Then you also have a problem with lunges on controllers in general - sometimes the game just ignores lunges and shortens them. Maybe because of aim assist or just a bug in general but it’s been like that since forever and part of the reason why i switched from controller to KB&M on pc
That said, you were still faster than the surv
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@Fba_Ki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731750#Comment_3731750
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731750#Comment_3731750
I can literally send videos of me running straight with the survivor, and not catching them. Then me running as a survivor, and immediately being caught by the killer. I also play with 6 other console player who all see the difference.
then please show these videos so we can actually try to explain what’s happening
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No one even said they believe BHVR wanted to do the layoffs… I think everyone is very much aware of that and that it’s necessary. But I highly doubt doing unannounced mass layoffs that the employees take by surprise is the way to go. That sounds more like mismanagement and shouldn’t be something normal…
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….
Why am I seeing people here getting angry at other that are disappointed by mass layoffs in the industry??
these are disappointing news, even if there are economic reasons for the layoffs. BHVR for me always felt like the exception in the video game industry because of how they treat their employees so I did have hopes this wouldn’t be news any time soon but I guess no one is completely surprised it turned out to be..
wishing all those affected good luck on their futures and I do hope they get more insights why they were laid off -
you can try the support but it’s very likely not refundable at all
@Mandy said:
I'm sorry but all purchases are final
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didn’t get it yet either. Though I usually do (with only one exception) so I hope they are just not out yet?
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@IronKnight55 said:
I have it as well. I believe you get it from purchasing auric cells, right?
oh no, not more of these exclusive things 😭
well. Wouldn’t use this badge anyway I guess.. -
me!
Back to facing only meta perks again. Especially painful for soloq when your teammates are not running anything efficient and you gotta tackle all gens against Pain Resonance and Pop all alone
I don’t think it would really be the same to get random perks in normal matches though as part of the fun was everyone running random perks -
haters gonna hate.
though i don’t think undermining the horror of a killer like Skull Merchant or Trickster is the right way to get your point across (I know you didn’t actually argue against them) - the fact these are way more realistic and could actually work on the real world like that is very frightening. And people always forget that even Ghost Face belong into that category. -
yes it’s true! It was stated that all platforms will get cross progression (except mobile as it’s a complete different game and progression system)
There is already an implementation of merging in place between Steam and Epic which will very likely be the same for all platforms.
It may be that you would need to rebuy Vecna on the second platform if you buy he dlc in the platforms store and not in-game with auric cells but the progress (levels and addon/inventory) will be shared between merged accounts. The details will be revealed later this summer along with hopefully a soon time of arrival. -
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732090#Comment_3732090
I think it messes with balance too much and would probably feel way too frustrating on the receiving end.
And because the matchmaking is bad, something that will most likely never get fully fixed the best call is to punish the survivor for playing better? I don't think that is a good idea and even on worse survivors it might scarew them over. And given that there is already enough stuff you get stuck on because of bad collision I really don't think we need more stuff to avoid...
I never said the intention was to punish the survivors that are better skilled, that’s just twisting words. The idea is to bring new engaging and horror themed mechanics for the base game that make chases more interactive obviously those won’t stay neutral that’s why a single mechanic out of them will seem like it’s just a nerf for one side. But there are several ideas and most are just concepts without any kind of numbers.
it’s okay if you like current chases (hold w, predrop, free hits at certain tiles/loops) - those wouldn’t really go away either and it’s understandable that some people don’t want new mechanics. That’s okay. You don’t have to agree that this is a good mechanic. It’s just weird to focus so much on the balance side when it was never the focus or intention of my suggestion in the first place.. -
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732083#Comment_3732083
If you have to walk around them, and the killer does not then it is still a hindrance, for no reason... Most good survivors want to have long chases, as that is the most aspect of the game, so why would you want to punish them for it? I don't think that this is a good idea.
to make chases more dynamic and engaging. And getting back to the spirit of the horror aspect - escape the killer not only play with them. Also there are other things that help the survivor as well eg maybe they trip/have to get around such a tentacle but right after/before that there is a vase they can utilize to hinder the killer to even it out.
If the chase is too long then matchmaking was faulty anyway and the killer certainly isn’t having fun. It’s not only about the perspective of one side but both. And free hits are already a thing in this game anyways at certain tiles with certain rng placements and lags etc
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/415881/new-features-chase-interactions
Some of those ideas add more depth while other sound just annoying... Getting punished for longer chases by random events that shoot you in the leg are a bad idea, they would feel terrible to have them happen to the survivor and the killer just gets a free hit because he got lucky...
Would could be a nice idea in addition is a breakable window... Similar to a breakable wall but some windows could be unstable and basically upon kick change into a hole in the wall. It should not be a thing on all windows, but only a few otherwise the map would end up even drier...
Getting punished for longer chases by random events that shoot you in the leg are a bad idea
that’s why they are luck based (which is an underutilized mechanic) and not completely random AND can be completely avoided by watching your steps.
the duration of a chase can also be broken if the surv knows what they are doing to avoid a long consecutive chase. -
@SleepyLunatic said:
either huge skill issue or check your controller.
how would someone reliably check out their controller?
@FriendlyKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/415891/why-are-console-players-so-slow
The Ps5 dualsense controllers are frankly junk. I just purchased a 4th because of the recurring stick drift they seem to develop. 4 in about 18 months. And they're soldered into the controllers circuit board In a really annoying way.
If it turns out you need a new controller pay the extra 10 or so bucks for a two year warranty(it won't last that long without some issue), and keep swapping them out. I wish there were 3rd party options for ps5.
how do you make sure that they accept the issue? Especially when the controller ‚functions‘ but just not in the best capacity?
