Mooks
Mooks
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@Ohyakno said:
If you have to add a content warning for spiders, why would they add one to the game?
because you would know about the triggers being there in the game while you may not expect them in a forum thread that is otherwise expected to be text only? And there are quite a few forum members on here that arachnophobia including at least one on the moderation team.
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@Archol123 said:
To be fair, the idea is really terrible and probably not redeemable, however there is also no need to get personal on this… But you have to see it from this angle: If the idea is fairly obviously so bad that nothing about it should even be considered or can somehow be changed into being decent in the end, you cannot really expect people to phrase that differently… If it is a bad idea it is a bad idea.
I mean… is it that terrible? Or is it only terrible from the point of view of some people?
and it wasn’t me that got personal first, I have asked from the very beginning to stay respectful even if you dislike the idea. I never asked anyone to tell my my idea is perfect when I said from the beginning I know it has flaws.
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maybe the one that can’t see the messages has accidentally clicked on ‚Block‘ on the other persons account/name? Try to unblock and see if that fixes it
The mechanic to block is supposed to block any communication methods I though only friend requests but possibly also after-game chat messages are affected
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731897#Comment_3731897
you
aretrying to be very disrespectful towards me, aren’t you?yes
people can make suggestions to address problems in a game without it being crying.
Depends on the suggestion. I have seen some valid suggestion about perks/killers etc. and I usually try to give valid feedback there, your suggestion is not one of them.
It's so bad I am not even bothered to try give feedback how to fix it, because it is worse than Skull merchant or Twins rework idea. That's how bad idea it is.
I haven’t asked you to try to give feedback to fix it. That’s also not the only way to be constructive. You can be against a suggestion without being disrespectful though, see bjorksnas or sizzling mario‘s comments in this thread. There is also always the option to not answer.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731882#Comment_3731882
What is last time perk was buffed and got into meta? Decisive Strike… what a new perk to bring into meta, right?
This patch for example is several nerfs and new perks are also terrible. That is really not helping the situation.I never cried about anything
I consider trying to implement such bad features as crying. That's like people trying to "improve" the game with base kit unbreakable → crying on slugging.
People are already disrespectful and insulting with minor changes or even mere suggestions..
Maybe try to get some good ideas instead, that might help. I feel like this is more "you" problem.
Maybe try to get some good ideas instead, that might help. I feel like this is more "you" problem.
I was talking about dev changes and suggestions (PTBs) but holy… you are trying to be very disrespectful towards me, aren’t you?
people can make suggestions to address problems in a game without it being crying. -
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731870#Comment_3731870
They should definitely buff the weaker ones and not the other way around. Otherwise of course the community would be against it… I don't think it is too far fetched to expect perks to have decent effects instead of them all being terrible, but closer together in strenght.
Only buffing and never nerfing overpowered stuff would create power creep.
and nerfing doesn’t need to mean making them terrible, the world isn’t just black and white, you know that right? -
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731827#Comment_3731827
And ‚valid‘ perks need to be reduced to avoid power creep..
So you want to reduce good perks and then cry about seeing same builds over and over again… pick one
that wouldn’t help either as you can’t balance over 200 perks to make all viable and some not standing out at all
Of course it would help, it's not like you need to balance 200 perks, but current state is just pathetic. No new perks worth running and old perks are only getting nerfed.
So you want to reduce good perks and then cry about seeing same builds over and over again… pick one
I never cried about anything? Doesn’t surprise me that you use that deflection though.
I also don’t directly want to reduce good perks. Ideally, all perks would be viable and good. But without being unfair or making the game boring for either side.
Of course it would help, it's not like you need to balance 200 perks, but current state is just pathetic. No new perks worth running and old perks are only getting nerfedit wouldn’t help in the long run.
but also, old perks are not only getting nerfed?? There are changes all the time in both directions.. -
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731827#Comment_3731827
There is a difference between perks being utterly useless and others winning you games… Nobody questions that it is impossible to make them all the same strenght, but they should not be that far apart in strenght.
to get them closer together they would need to tone down the current strong perks as it’s not feasible to buff everything else to get anywhere close…
Good luck with that with this community. People are already disrespectful and insulting with minor changes or even mere suggestions..
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731816#Comment_3731816
It's still one of worst ideas I have ever seen. Even if it would be just cooldowns for perks.
It's still terrible for new players, who simply has no choice with perks.Overall it is just pathetic bandaid for bad balancing. If you want to see variety of perks, you should ask for perk buffs, so there is more valid options. But valid perks were reduced lately instead.
that wouldn’t help either as you can’t balance over 200 perks to make all viable and some not standing out at all. There will always be a meta and perks that will be considered waste compared to them and not be used at all.
And ‚valid‘ perks need to be reduced to avoid power creep..
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@VomitMommy said:
And I thought like the grind can't get any worse…
This is one of the worst ideas I have ever seen. Usually it's bad for specific killer / group, but this is just bad for everyone.Other ways for cooldowns/recharging possible of course as it would be too punishing for new players and add to the BP grind.
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may be because of deadzones of the joysticks and the fact that you can run slower when not tilting the joystick completely? On Keyboard you have only two states, running or not running while on controller you can gradually adjust speed.
Though that shouldn’t really be significantly changing chases especially when only running in straight lines if you don’t intentionally run slower.
As to looping, it takes practice to not get stuck and it’s harder on controller as you have lower sensitivity and adjusting can therefore feel more clunky -even though both movement and view can be adjusted in 360 degree.. -
the horror theme, sound and visual design first and foremost! And I love how all the different horror licenses feel naturally fitting.
Then the (theoretical) variety where each match is different regarding killer, survivor, maps that have rng elements, addons, perks
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why not start of by removing them instead of degrading perks to level 1
The devs have stated they are against the idea of removing perk tiers, many including me have made this suggestion before.If you want to restrict meta perks you could have made the system only for those perks
not feasible to determine want counts as meta and what not as it’s very subjective, based on region and skill level, etc. Restricting meta perks is also only one reason for my suggestion as mentioned in OP. It’s also meant to incentivize general more perk variety and avoid perk reliance’s (which new players can fall victim to)
Yes perks as Band aid fixes suck, but how is anything gonna change in that regard with your idea?Meta perks would mask the base game problems anymore and devs would need to find base game changes to address these problems instead of creating perks as band aids.
Fine, how about we introduce a system that rewards players for using perks with low pick rates or gives daily changing bonuses for using certain perks that way you reward players for doing the thing you wantI don’t see why I have to make that suggestion when I don’t think that would work at all? You are free to make that suggestion yourself.
but a new player that barely has perks not only gets diminished values on the usable ones constantly, he cannot even switch characters to avoid the downgrade and does not have the bloodpoints to constantly afford rebuying perksVeterans wouldn’t be able to switch characters as well as per my OP - have you read everything before writing how horrible you find it??
As to Bloodpoints and grind - I already said I agree. But then you could just use another cooldown/.recharge system for used perks that would affect new and old players fairly. Maybe make it depending on how many perks you have unlocked etc.
see, that’s why constructive feedback is better than whatever you did in your first post. Open up discussion to tackle the flaws (that I never said didn’t exist). Sugarcoating is not the opposite of destructive critique.
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@Archol123 said:
And I didn't even Stat of by mentioning how bad that is for newer players, veterans have hundreds of perks they can go through with dozens being usable in some way, but a new player that barely has perks not only gets diminished values on the usable ones constantly, he cannot even switch characters to avoid the downgrade and does not have the bloodpoints to constantly afford rebuying perks, which also adds up to the still immense grind for newer players.
That the idea is lacking in several areas seems rather obvious from the first read, therefore calling it a horrible idea seems rather appropriate.
i never said there is nothing lacking at all. I am aware it would add to the grind to new players, valid feedback indeed.
it would still be possible to be respectful and constructive while saying that :) its the way you came in just stating "thats horrible" which is… horrible.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/415877/perk-system-rework
That sounds horrible... Why should you need to rebuy stuff to use it constantly? Especially if this also restricts the usage of non meta perks... Despite that it messes with people trying to do achievements or tome Quests, because that would also limit your tries there if you don't want to spend BP to buy something you already bought.
Especially if this also restricts the usage of non meta perks
You just answered it yourself?
as for the achievements/: you would still have the perks on tier 1 ready.
I know this isn’t a concept that can be brought over into the game just like that. But the current perk system is horrible (nice way of giving constructive feedback btw) as it is. Tiers don’t really have any reason to exist. Meta is boring and perks are being used as bandaid fixes for base game flaws (anti genrush, anti tunnel, anti camp, anti slug)
My suggestion only really feels horrible because we are used to having all the strongest perks ready all the time
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731520#Comment_3731520
DLCs does not really matter to me since I have already spent the money (unfortunately) to get the DLC again. My main concern is just getting the Prestige and cosmetics I had before, the actual progress I made, in other words; also how would this work with the Legacy (Scratchmark) Portraits?
Also with the Rift Auric Cells, if I bought Auric Cells and then buy the Rift to get the cosmetics and Auric Cells back, Id assume that the Auric Cells I get back are technically "Rift Auric Cells", or is it processed differently since I know there was the Twitch Prime promotion for free Rift Passes awhile back.
I assume that the Legacy Portraits will be shared between accounts and the Auric Cells you get back from the Rift will also be shared regardless if you got the rift from platform Auric Cells or not. But these I really only assume.
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there is no set dates for rift cosmetics to be added to the store so I don’t think anyone can answer right now.
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once cross progression for consoles is actually active then yeah. It’s been confirmed that it will come for all platforms (except mobile as that’s a completely different progression system), probably later this summer.
Cross progression would merge all progresses from both accounts, so nothing in your characters inventory’s will be deleted, highest prestige/level will stay, tome progress from the furthest account, shards will be shared.
Exception would be platform exclusive stuff (eg that Trapper mask on Switch) and auric cells that you bought from the platforms store directly. Auric cells from the rift on the other hand would be shared if I understood correctly. There might be some exceptions with DLCs bought in the platform stores but that’s not been explained yet.
Btw you can’t transfer your progress from one account to another, you can only merge existing accounts, the progress will always stay on the account you actually made it on but it can be shared with other accounts.
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it’s really concerning how some people try to gatekeep what is and isn’t suitable for the horror genre?
It’s not like there is a definition anywhere where your subjective opinion is the determining factor…
You could just say that its not frightening/eerie/horrifying for you personally but that doesn’t make it not-horror..
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731275#Comment_3731275
Also there are licensed characters that are LGBTQ+, Sadako,
Have the developers said that DbD’s version of Sadako is intersex?I know the developers said the chapter was based on the original story, but as an avid fan of the novels I can confirm nothing from the novels actually made it into the chapter.
Most of the chapter is pulled from Ring (1998) and the rest, such as adult Yoichi, was made by BHVR.
Ring (1998) diverges quite significantly from the 1991 novel of the same name, including dropping sex and gender as prominent themes. In fact, the entire motivation for Sadako being thrown down the well is rewritten in the movie and no mention of her intersex status is ever made.
I’d like to think she is intersex in DbD — not least because the novel plot lines are criminally under-utilised in most adaptations — but I can’t find any evidence that they actually retained her AIS.
I’d LOVE to get a tome for Sadako to clear this up and explore her story more, but I don’t think they’ll do it to be honest. Sadako and Yoichi don’t get much in the way of cosmetics.
no I haven’t seen any official statements regarding Sadako in DbD and really am not that much into the source materials at all..
Though wasn’t it Samara in the Ring movie and not Sadako?
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@EQWashu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731227#Comment_3731227
Seconded, also @bm33 I LOVE that skelly arm rug!
Need something like that to go with my blanket that Estebelle decided was hers lol
https://us.v-cdn.net/6030815/uploads/B46VUN5QDJBH/20240507-143759.jpg
what do you mean they ‚decided‘, there are black kitty heads all over it. It was created for Estebelle!
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Still gotta be Quentin for me.
Adam as close second, he has some of the best cosmetics in-game imo.
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@Nazzzak said:
Happy pride month! I guess that would be David? Is he the only one confirmed? I'll be playing him more this month anyway
well, Susie got confirmed to be attracted to women in the comics I think.
Also there are licensed characters that are LGBTQ+, Sadako, Chatterer, I guess the Crypt TV legendary chars, edit: also Tubarao!
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As others have said, one of the main things is that many asym horror games are way too restricted with potential new content - either they are bound to one specific license or to a specific theme which makes it hard to bring variety.
DbD has managed to bring so many licenses together but also created so many original characters, based on horror tropes and themes that fit in. There is not much that’s really completely out of bounds here and they found ways to make even Chucky and Xenomorph work and not feel totally out of place.
The gameplay loop is also simple enough to not be super overwhelming for people that are familiar with videogames and plenty of things (like addons, items, perks) are not necessarily all needed to be understood to be able to play matches.
I think fighting back against the killer isn’t a major point why others failed and DbD is successful. This may be possible to be implemented in an asymm game without breaking it but it sure needs better balancing.
I feel like the Killer Klowns game does plenty of things good compared to others! I am looking forward to see how that will go. But one issue I can see is that you can’t choose your side and get automatically assigned to either human or Klown?? Well at least you are not alone on the killer side I guess..
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I think there is generally less and less hype for new chapters and even those that seem more hyped up initially like All Things Wicked lose interest quickly..
In the end, the gameplay will stay the same and the perks/meta will not have a great impact as the current meta will still stay mostly the same.. survivors are just skins after all and killers seem to bring nothing entirely new either.
IMO we finally need some groundbreaking new basegame mechanics. Chaos Shuffle is very successful as it finally brings perk variety (but it does highlight the base game problems that the resulted in the boring meta to begin with - tunneling and gen‘rush‘ and other unfun scenarios)
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it may either be an actual dev or a cheater
Based on the region and the profile I am leaning towards cheater. Have you noticed anything in the match that was odd?
Make sure to make an in-game report
Just showing the profile on the forums won’t do anything as it’s not evidence enough (screenshots can be faked, names are not unique) so an in-game report is necessary.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730386#Comment_3730386
Yes! Claudette is the most lovely and sweetest survivor. I always try to let them go if they’re not the UltraTerror Claudette of Nightmares who knows how to juice pallets and loop like no other and t-bags at every pallet stun.
it’s definitely the character and not the majority of players of Claudette that are lovely and sweet 😂
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are you okay? Do you need someone to talk to?
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730237#Comment_3730237
It debends most 16 years old can look younger than 18 years old it's still critical deveploment age some even still look children. So they should bit age her up.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730238#Comment_3730238
Those horror movies have always 30 years old acting them though. So I always though they were adults at least over 20.
well. Yeah. Fair enough.
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@Gmoore23 said:
I thought this was talking about survivor players at first and I was gonna make a whole spiel about the great give-uppening we have right now, but based off the lore… I think I gotta go with Thalita and Renato.
Think about it, they were just hanging out on the beach flying kites, and they just suddenly see some big business guy get literally slaughtered by this crazy lady who's trying to be like her dad's manga character (they don't know that last bit but still). And then as they're running away, they get taken into another dimension, never to be seen by their family and friends ever again.
On top of all that, there's one more thing that's actually pretty rough that I personally consider canon, but I got it from a Youtuber so take this part with an entire rock of salt. If I recall correctly, it's implied through the lore that Thalita actually goes kinda crazy because of everything. Even after being taken by the Entity, she sees her and Renato running on the beach towards safety. So, if that's true and I'm not accidentally making that up, that means that Thalita is in a semi-conscious state of being, perceiving the trials as herself and Renato on the beach, still in their lives in their world. Along with that, think about Renato! Thalita is his rock, and if she has a crumbling sanity, his foundation may as well be gone.
There're definitely worse stories where you feel bad about the survivors (shoutout Meg and Jeff), but for me, the Lyra siblings steal it. Maybe I'm biased because I think of myself and my younger siblings, idk.
another thing about them is that they have to see their sibling that they are very close to having to endure these horrors along with them and often not being able to help or knowing their sibling is there trying to help but unable to
Same goes kinda for Sable and Mikaela as at least from Sables PoV they are very close as well
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residents of Canada and the United States
sadge
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Claudette as she is such a lovely and sweet personality
Meg because she was caring for her mother and possibly the only one that looked after her and while she has to go through all these horrors she has to worry for her still
Wasn’t Adam taken by the Entity shortly before he died?
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Maybe they don’t have actual wallhacks but are way too skilled in reading visual and audio cues above human capabilities and can determine the killers position that way?
Fun fact, they also know where the hatch is once spawned. I once slugged one and killed the other remaining surv to check it and walk in a straight line from the bots first movement and found the hatch at the other side of the map right in that direction. -
@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730232#Comment_3730232
Couldn't bhvr just make a blanked statement in the start screen saying "all characters portrait are atlest 18 years old" and thats it? I mean they woulndt even need to change the character. A 16 year old and an 18 year old look just the same.
When i started to play i was under the impression feng is still a teen.
But to be honest i dont get why people even make such a fuzz about kids being hurt or killed in games
it’s because of legal reasons in some specific states as far as I know.
it’s kinda weird for a game that’s basically a slasher horror movie turned into a game as most slasher movies have teens between 16-18 as victims..
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imo, the hint goes directly to Daryl Dixon from the show as he is stated in there to have been a survivor before the Zombie apocalypse even started.
Same goes for Carol Peletier and my dummy brain is just hoping. Ideally we get a few legendary skins though. Daryl would be the most boring pick for me but currently the most likely.
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@moputopia said:
Sadly, there isn't. I wish they added some accessibility options to replace certain sounds or visuals that are common triggers for people.
But I've heard before of players having to disconnect against some Killers, mainly Doctor for the visual effects and Plague for people with emetophobia, so hopefully other people are a bit aware and not too upset!
well.. I don’t think it’s that easy in the case of Doctors hallucinations. They are directly gameplay relevant after all and you can’t really replace them with something neutral as those would still be hallucinations, no? At least they have taken out these overlay flashes of doctors face..
also, MANY people in this community are heavily against accessibility options like this that wouldn’t affect them or others. Dont ask me why, I have asked for these kinda features for years.. -
would be cool but highly unlikely.
Valve is specifically against monetary gain from their ips/licensing them out as far as i understood. That’s why Bill (and the L4D outfits) are free for all DbD players and all of Bills cosmetics are only available with shards aka playtime and not auric cells.
So implementing new characters without the potential to get any money out of it would probably be seen as a ‚waste‘ of resources for BHVR as they would get more profits from original content or other licensed content..
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you don’t have to list all these addons, I am aware of it. And pretty sure BHVR is aware of usefulness and use rate as well but there is plenty of other stuff they are working on and I guess these addons are just very low on the priority list.
I COULD help and give suggestions to dev's what could be done to addons and way to balance them, but i'm sure they won't listen, because they have their own vision no matter what, what i witnessed when they nerfed and rebalanced scourge hook PR for the first time.you can give suggestions but never expect for them to just implement it directly the way you suggest it, as you said they have their own vision and it is their video game.
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maybe there are some interferences that are influencing the connection of the ox with the WiFi more than the XBox.
Can you try playing with an Ethernet connection - that should be way more stable
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730001#Comment_3730001
I feel like you all are just completely ignoring my point entirely and just commenting
would be helpful if you had any point.
@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730015#Comment_3730015
Vecna isnt even fantasy horror hes a wizard who casts funny spells lol. And what genre of horror is rainbow six siege again I forgot
He isn’t just a wizard. He is a lich, an undead creature that used to be a wizard in his former life. But who was ignoring something again?
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729998#Comment_3729998
Notice the ignoring of R6 getting a collab lol. And obviously hes making money from it???? He himself said he offered his likeness, I'm sure he gets royalties and all that but they didn't need to pay millions to acquire his likeness that they otherwise would have. And yes a real world horror actor is more fitting than a wizard in a dress casting neon pink and purple mystical spells who flies across the map lol
R6 was just a cosmetic collab. We had some others, I think also charm ones, before. Guess you were also against those?
Just describing Vecna and his power in a funny way doesn’t validate your opinion. D&D isn’t bound to one single genre, and horror is definitely part of the D&D franchise, it doesn’t matter how much you complain about it. That’s a fact.
People being against Skull Merchant, Trickster and Legion have better arguments on why those don’t fit than you with Vecna.. (funnily enough, you are repoing a Skull Merchant pfp - the least horror looking character whose ability is drones that stay in place)
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729972#Comment_3729972
!!
dont give em too much bread tho, it's like junk food for them.
me reading this after eating only junk food for a week
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no one can really tell right now. BHVR usually doesn’t announce sales like that.
as for the charm bundles, I think it’s a possibility for sure, but well.. also no guarantees there.
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729991#Comment_3729991
We also got Rainbow six siege and yes I'm 100% denying his ties to the horror genre. At least Stranger Things S1 leaned further into horror and is even regarded as a horror franchise. And Nicholas Cage for the millionith time, is a unique case. When one of the most powerful people in hollywood, and most worldwide known actors says 'I will be in your game for basically free' you take that offer. And while I see nothing scary about Castlevania at all, I've never watched it nor played the games so I'm not speaking on it.
and AGAIN I am asking you to provide a source for your claim that Cage made this for free!
BHVR is getting money for every single purchase and you are telling me Cage isn’t seeing one cent of it?
and a real world horror actor that isn’t even primarily known for being a horror actor is more fitting than a lich??
and also again; why are you taking about a direction DbD is taking when there is only one single case you find a problem with?! -
@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729956#Comment_3729956
Like it being horror doesn't mean it needs to constantly scare you, it just means it should stay in the horror genre. All Things Wicked being one of the best examples that HORROR SELLS in DBD. It became the best selling chapter and ultra hyped for very good reason (even if the gameplay of it didn't translate any horror). I just dont find wacky neon effects and wacky mystical spells casted by RuPaul very scary to face against
Am I the only one that thinks it’s very weird and rude to say RuPaul looks Vecna? -
@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729967#Comment_3729967
I mean we just got an entire chapter dedicated to a fantasy roleplaying game so…and its about everything and what people have been saying in regards to DBD. Adding in a fantastical wizard who's only form of 'horror' being a gory mori is still a bad decision that strays extremely far from what DBD has and should be. If having a gory mori is all it takes to be classified as horror adjacent then throw in Mortal Kombat while we're at it and make every survivor have to win a 1v1 fighting game stage against the killer💀
Bottom line is this about a collective things and the direction DBD is going in is just not good for the actual fanbase it has and is quickly becoming just another 'throw anything in it just for money' type gameD&D being a fantasy role playing game isn’t mutually exclusive to it also being horror - at least what we got in DbD is definitely on the horror side.
Vecna isn’t just a wizards. He is a lich. You don’t have to like him or his addition, but denying any ties to the horror genre is absurd.
People have been arguing about Stranger Things addition because it wouldn’t be horror but more Sci-Fi. Then we got Nicolas Cage (talking about throwing anything in just for the money lol) who everyone seemed to be super happy about and with whom you seemingly don’t have a problem either as you mentioned it started with this chapter?!
Also, why are you talking about a direction when you only mention D&D specifically? Or do you think Castlevania is also not horror?
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where does DbD stop being a Horror game though?
I still see horror themes in all the additions and changes really.
It’s just that it’s moving away from stealth/hide‘n‘seek to more chase and slash..
this is not about Vecna - the lich who summons skeletons in-game - getting added, right? DnD isn’t entirely not horror, and Vecna specifically fills the horror role just fine. -
@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729950#Comment_3729950
yeah you are the only one that has a problem with this and this definitely has never been brought up anytime anywhere else.
okay this might seem harsher than it’s meant to..
it’s a common topic for critique and feedback.Also, addons for killers frequently get changed based on usage and balance.
The devs also stated they want to look at offerings, survivor items and addons.
As to time spent in bloodweb and prestige levels.. I think with automatic leveling it’s okay as it is now. Ideally it would be changed to not make you choose so many things you never use or implement some way to get rid of that stuff (trading against other things/BP) -
@JackOf4llTrades said:
Bump. I guess nobody cares about problems with items and massive grind or 100 prestige for 70+ survs and killers? Everything fine for DBD community and devs?
yeah you are the only one that has a problem with this and this definitely has never been brought up anytime anywhere else.

