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Mooks

Mooks

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Mooks
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  • to be fair, they have confirmed over a year ago that they plan to do something with Freddy.

    And let’s not forget what happened to Twins - we waited an eternity just for the rework to have failed and be tossed away and being left with QoL changes and still awful slug-heavy game design.


    I hope they manage to merge everything good of all of his power iterations (without creating another Forever Freddy again). I liked Freddy pulling survivors into sleep, having alarm clocks along with survivors waking up eachother, some form of up-to-date teleport would be nice (more on par with other killer teleports), have both pallets and puddles though make them more interesting

  • @ObsidianButterfly said:

    "Ask me anything, but we won't actually answer anything important"

    🙄

    Depends what you find important a that’s very subjective.
    And read Peanits comment in the other thread, even if not answered this is a good way for the community to show which topics they care about.

  • @Coordi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753999#Comment_3753999

    You are not not dumb! We had a small timezone mixup. We will be updating with the correct times soon; the post should go live at 12:30pm ET.

    Double negation? 🥺


    thanks for the info though 💙

  • am I dumb? (- don’t answer, that’s rhetorical!)

    Am i confusing timezones? Shouldn’t it be now 10:40 et and this should have started already?

  • @Nightram said:

    I don't think this question should be here. This is a Twitter thing. Not a Forum question for DBD.

    What is the purpose with this poll?

    What will you do after the poll?

    I am confused.

    I am confused as well.

    Can you please show the rules that state what is allowed in on the polls section here on the forums and what’s only supposed to be on Twitter? Do every other polls on here have a higher purpose?

  • is it confusing though?

    Forum moderators can be mentioned as their primary function here on the forums is to… moderate the forums.

    Devs - including community managers - are not to be mentioned as their primary workload does not lie within moderating the forums and they just pop in here and there to provide info or directly engage in active discussions. It would be really overwhelming for them to once look in here and have hundreds of notifications about stuff like closed forum threads.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753647#Comment_3753647

    And yet, people still got banned wrongfully. I want an official statement about that.

    if that happened then yeah I want an official statement too!

    Hopefully it will be addressed in the Reddit AMA tomorrow!

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753509#Comment_3753509

    please remember you can ask one question, so taking a load from people won't get them answered!

    I thought the one question per user limit was only for the Q&A streams! Oh well. Noted.. 👀

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752953#Comment_3752953

    Idk why you would think its not DBD specific when people just fake themselves as others and stream while cheating. Player ID is alredy enough for banns apperantly. As has alredy been explained before these cheaters fake themselves as other people, so the wrong players get banned.

    Its highly concerning banns are being handed out without double checking. Also its not about forum banns, i have seen someone mention the forum moderators, but they dont have anything to do with this, the issiue is about ingame banns.

    I think that because the YouTube video recommended to be pretty much states that it’s happening in DbD and TXCM

    Though, according to past official statements, playerid was never enough for BHVR for a ban and they always said that in-game reports and video evidence both are required to take action

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753516#Comment_3753516

    anything being done to optimize the game?

    Anniversary Event really taxed a lot of systems, current-gen consoles included.

    yeah will do!


    @D0NN1ED4RK0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753509#Comment_3753509

    can you ask them whether they have plans to rework the executioners addons? He’s a killer that has been lacking addon variety ever since his release

    another one of those questions that are pretty much always asked and will likely end up in a ‚can’t answer now but look forward for future updates!‘


    👍 (though I am not hopeful as something would have been surely mentioned in the anniversary steam if there was something planned for this year)

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753509#Comment_3753509

    M&K support for all platforms update? Cross Progression update?

    lol those are pretty much always being asked multiple times. But if I don’t see it covered i will ask for it

  • I will be there!
    Any important questions i should throw in for people that don’t have/wanna create a Reddit account?

    Edit: as Mandy mentioned only one question per user so uhm. Sorry but I will not make multiple fake accounts for this 😋

  • I am so utterly dependent on this thread to not forget this

  • I ain’t gonna watch a 12 min video of a typical YouTuber (hate the way they speak - nothing personally against this one) when someone can just shortly describe the actual issue.

    Apparently though it’s not DbD specific.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752698#Comment_3752698

    Nope. One of the main cheaters (I'm sure you've seen them around) realized a developer was in his chat following his games and looking at his ID to make sure he could ban him before having to wait for anti-cheat or reports to do it. So he faked the dev out apparently by putting someone else's gameplay on his own stream. Then that completly innocent person got banned instead.

    the dev has banned someone because of the id they saw on stream and without any player report???

    And the cheater realized there was a dev that had the rights to do this? (Pretty sure known devs such as Peanits, Mandy and others can’t just ban like that and would go with someone from the actual team managing this?!)

  • it’s a term that describes a killer that only focuses to hit/hook one survivor and ignores others. Best example is if someone gets unhooked while killer isnsomewhere else in chase but they drop the current chase to get back to hook and find the recently unhooked one.
    it’s been name that because the killer acts like they have ‚tunnel vision‘ and is being used very loosely in this community.

  • I am mostly okay with them but also agree they should be given out more sparingly. At least no one has (in-match) lines that feel completely out of place and for survivors you have the choice to just not play them as they are only skins and you don’t here other survivors‘ lines - and those we have (Alan and Cage) are well done!

    Would be cool to be able to toggle them off for killers…

    @GentlemanFridge said:

    Having now played (the first) Alan Wake, I think the voicelines are pretty integral to invoking the game of origin.

    Gabriel, Ripley, Sable could definitely have done without the lobby lines. They’re rather generic, too. Aestri/Baermar have admittedly less generic lines, but they aren’t all that special either.

    As for the killers, I think Pinhead nailed the frequency of the lines. Wesker overdoes it, as does Vecna. Chucky is also borderline too frequently for me, but he has a large variety of lines so it’s less noticeable.
    Unknown gets away with having lines, as they’re much less “this trigger happened”. Singularity…less so, but at least he’s not too annoying about it.

    Wesker overdoing it is kinda in-character though, isn’t it?

    Also I love Aestri humming the DbD theme! Could have done without everything else

  • how are they getting banned?

    Cheat reports need in-game reports, additional plsyer support tickets and video proof where BHVRs support need to manually check if cheating actually happen and then ban the account that’s actually been used in the reported match? Just having the steam id/name of another person shouldn’t be enough if the account itself didn’t get hacked (which is then more a Steam issue and not DbD issue, no?)

  • people are just weird about it and try to gatekeep.. sadly they will never reveal why they do it, maybe it’s just trolling.. or maybe it’s not even intentional and they just need to complain without understanding why themselves..?

    In the end, many people have been asking for Lara Croft to be added, she fits thematically with survival, the overall horror/doom atmosphere in-game, and other horror themes even when her games aren’t strictly in the horror genre.

    But guess what? Many people (even those that complain and say she doesn’t fit because she doesn’t come from horror) are perfectly fine with other characters from non-horror media (R6, yes legendary characters are still considered characters), they themselves ask for other characters from non-horror media (eg Joker, Scarecrow from DC; Homelander from The Boys and others) and they are fine with a real life person - not even a character - added. So.. Lara Croft is crossing the line, but your preferred non-horror character doesn’t) Suuure. (Fun fact: one person even said they would be okay with her added but now that she got added finds reasons to complain.. 😐)


    I have also read today that Lara is canonically hinted at being lesbian - maaaaybe some of these people know about that and we all know how they avoid saying what they actually have against LGBTQ+ characters and try to grasp for any other excuse out there? 👀 (not saying all or even the majority are like this, but I bet there are some out there that are just xenophobic/misogynistic to some degree)

  • it may be possible for hackers, but it’s very unlikely for you to always face them when you play this build and if they are hackers they would have other possibilities than just crashing your game..

  • @IronKnight55 said:

    Nope. She was asked for on Reddit (some posts go back 4+ years). Maybe she was asked for on this forum as well… I’d have to do some digging tho. lol @Smoe

    it sadly doesn’t matter, it’s just a moving goalpost. Some people just like to complain and that’s all there is to their argumentation.

    Even if no one asked for Lara to be added, that isn’t really an indication if she fits in or not or if the community like her inclusion. Look at Nicolas Cage - no one asked for him, he isn’t a horror character, but his inclusion was a big success and most of the community liked it.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751580#Comment_3751580

    I have never once seen a person ask for Lara Croft to be added to this game. What would be the point? People will play her, but with a list miles long of iconic horror franchises that could come to this game I feel like Tomb Raider wouldn't even be part of that conversation.

    LMAO

    @Cryptikk said:

    My concept for a Tomb Raider licensed chapter, including potential killers, skins - including legendary skins for both killers and survivors and two possible realms that would suit the gameplay and vibe of Dead by Daylight. This is not just a cool what if for me, but also my attempt to get Behaviour to take notice of how this collab could work, as I do believe it very well could, and strongly desire this to become a reality as a massive fan of both franchises.

    Tomb Raider is no stranger to collaboration, with Lara crossing over to Final Fantasy, The Walking Dead, R6: Siege, Fortnite, Fall Guys and even Call of Duty and stuff like Magic the Gathering. This shows Embracer Group and Square are clearly very warm to Lara appearing in other games by other developers and publishers, and your people are clearly very good at negotiating licenses into your game, so surely actually getting use of Tomb Raider would not be a difficult task. The games have featured horror elements since the first game with its fleshy walls and mutant monsters of Atlantis. Tomb Raider would very much so work in the entity's realm.

    Lara Croft is the survivor, and I put a emphasise on representing all three main generations of Tomb Raider

    I also made some perk ideas for Lara Croft with icons, as well as possible Store or Tome Cosmetics for her.

    I have complied my concept into a pdf form and sincerely request the devs and everyone else at BHVR hear me out, and consider this concept.

    https://us.v-cdn.net/6030815/uploads/QRVE29MDT3NN/tr-x-dbd.pdf

    @KateMain86 said:

    I'd like this too, but only if its Tomb Raider Angel of Darkness Lara Croft.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751584#Comment_3751584

    You are right, - You can.

    But *** IF *** survivors did bully me for 10-15 minutes, and ignoring the game objective, then i would not be nice to them too and just let them get off by hooking them, then i would indeed let them bleed.

    *********** im not saying it WAS provoked by survivors (i know that is not what you are saying, but others might) ***********

    And i think this is exactly why the context is important, because if we had the full context, then there would be no doubts. or it would be less at least.

    yeah, I get that, I can be spiteful too in this games trust me. That’s not important for this topic however and doesn’t help to steer the game into a healthy direction. We should have mechanics -on either side- that are so frustrating and/or time-wasting.


    edit: okay, to be fair, op is kinda asking for this to be reportable so it is kinda the topic but i guess it’s kinda common sense that it won’t be changed to be reportable while just staying the very same

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751576#Comment_3751576

    As a former killer main, i think the context is indeed important.

    *********** im not saying it WAS provoked by survivors (i know that is not what you are saying, but others might) ***********

    But *** IF *** it was, then i think its ok, - i have had several games when i was killer main, where some SWFs did not work on gens at all, they spend all the time to annoy me as killer. And the only way for a killer to end those games is bleeding survivors.

    you can still hook them. Especially when all four are down.

    There is very little scenarios where 4 man bleedouts are okay just like that, maybe with a complete boil-over, flipflop squad with map offering that are allein that sweet spot.
    but that’s not a good enough justification to have a mechanic that is very much being used for unprovoked toxicity and maybe these specific situations should be addressed differently (eg hooks respawning though it doesn’t really get rid of my described scenario)


    I am playing both sides, you don’t have to use the ‚I am/was x main‘ - that doesn’t matter as well.

    the context is not important if there is plenty of different contexts for this scenario and we KNOW there is contexts where it’s just the killer being toxic - there is already players in this very thread that confirmed they did it just because some other survivors in a completely independent match didn’t let them win.

  • @KateMain86 said:

    I'm starting to feel like collabs like this are more for the devs and not for us. I can't imagine Tomb Raider ever being something the community would want or even consider for this game. They went with modern Lara too, which is almost as bad as unified Lara. I'm a Tomb Raider fan too, but this isn't it.

    there have been plenty of people in this community asking for Lara Croft to be added though?

    Definitely way more than people were asking for Nicolas Cage and also for a pretty long time already..

  • does it really matter if the one specific case where Op took the screenshot was maybe provoked by the survivors though?

    In the end, bleeding out the whole team does happen without it being provoked by the survivor team and can and does get used just for toxicity and not only as a response.

    No one said that survivors can’t be toxic or use toxic mechanics, and those should get addressed as well, but they are not the topic here.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751060#Comment_3751060

    killer decides to engage in the most antisocial behavior

    Killer is the one who kills people, and killing people is indeed a very antisocial behavior if you ask me.

    so it’s okay for survivors to be toxic towards killers? I mean, they are just trying to survive and the other character is trying to kill them. Surely those SWF players are allowed to defend their survival without being restricted to a rulebook telling them to be nice to actual killers?


    ( /s just in case. We are all playing an online multiplayer videogame. Play within the rules, don’t be unnecessarily toxic to others especially when they weren’t directly to you, and give constructive feedback so mechanics enabling toxic behaviour can be tackled by the devs)

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750980#Comment_3750980

    I just gave an explanation why some (if not most) players do what they do. It's easy to blame everything on the final thing you physically perceive without trying to reason any further, so it's easy to come up with conclusions like "everyone who does a bad thing, does it just because they are bad people", but such a method won't get you far in understanding the actual situation in full.

    you just say that swf players are bad people and there is this one simple reason for everything.

    I am saying there is more than just one single reason for all players to play toxic/assumedly toxic

    I never said that all killer players playing like this are bad people, I just said that maybe YOU are not as friendly as you say you are.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750971#Comment_3750971

    Even if it's not the only reason, it's definitely the main one. Even I, being the nice person I am, feel the need bleedout survivors for several games after an unsuccessful game against SWF. SWFs can make any wholesome player into a toxic one. Although there might be a few killer players who are toxic just because they want to be, most of toxic killers become such once they learn what "playing nice" against SWF usually leads to.

    by your logic, the SWF might do it just because a killer player was
    toxic to them. So maybe everything did start with killer players after
    all?

    Not quite, SWFs have a huge advantage over killers. They are guaranteed to win against 90% of killers unless they intentionally goof around. It's the power role that has the stronger ability to start being toxic unprovoked, and the true power role in DbD is SWF.

    poor unfortunate soul…

    Or not.

    That’s just excuses.
    not every swf plays on that level and not all spread toxicity. And plenty of killer players are being toxic without a meanie swf winning against them.


    have you considered that you are not that nice of a person as you say you are?

    I mean.. the fact you are intentionally ruining other people’s fun because completely independent players were assumedly toxic to you isn’t speaking for yourself

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750964#Comment_3750964

    If you don't see the reason, it doesn't mean there is none. After a killer gets destroyed and BM'd by a 4man, they have a high motivation to do something like what happens in the OP. Survivors in that game might think the killer is doing it without reason, but the reason is right there and is pretty obvious once you know the context. Those survivors then might start being toxic to their next killers, and so on. And the source of all this spiral of toxicity were the SWF.

    that’s just an assumption though. You do not know if this is true.

    I do not deny this doesn’t happen. But you can’t act like that’s the only possible reason for a killer player.


    by your logic, the SWF might do it just because a killer player was toxic to them. So maybe everything did start with killer players after all?

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750945#Comment_3750945

    The killer might've been destroyed by a bully squad in the previous game, so it's understandable why they would do this. The source of all toxicity in DbD are SWFs.

    That’s not really justifying anything. It’s just trying to pin everything on SWFs when killers and soloq survivors can be just as toxic without reason.

    Dont try to find excuses for others.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750885#Comment_3750885

    Yeah, it's kind of hidden, but I've opened a lot of tickets with them so I have the URL handy lol

    The option to submit a request is buried on the page; it's the button just below the large "Can't find what you're looking for?" text.

    https://support.deadbydaylight.com/hc/en-us/requests/new

    Here is a direct link for opening a ticket. Found the website also a bit confusing and saved it like that 🙃

  • intentional, so people can test out the store and new cosmetics

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749472#Comment_3749472

    Yeah but that's kinda my point... those characters in horror media have specific roles in a story, and in DBD we lack that story, so the lining of those characters as horror tropes in more subjective than objective...

    And the Black Canadian Botanist and Korean Survivalist Hermit are most certainly not typical horror tropes...

    So my point is, Lara Croft has pretty much just as much right to be in DBD as anyone else.

    Would Isaac Clarke, Richard Grimes or Sydney Prescott be better fits? Absolutely... but that doesn't mean Lara Croft is a bad fit... she fits better than a lot of the main cast.

    Richard Grimes

    this looks so wrong

    I didn’t even know this was his full name??

  • I am not surprised by this tbh.
    I mean, ALIEN just got included like your average chapter and it’s now just here. New characters are thrown out way too often and we have way too many to actually care about the current one when it’s only a skin and in 1.5 months the next is coming,

    Would be cool if chapters introduced other stuff as well - they kinda did it with Felix and the basement/hatch offerings (being kinda thematic as he is an architect) or Alien with the neat map specific things but these still felt too small..

  • for survivors, more everyday/casual clothes. And please, some normal pants without multiple belts and straps connecting the belts and stuff like that… (I do love the Greek Legends collection though!!). I was tempted to buy the Iron Maiden Shirts for some survivors because they don’t have thousands of accessories and look like actual shirts..


    for killers, I am satisfied I guess? More stuff like Minotaur/Krampus/Jabberwocky would be nice but don’t overdo it.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748957#Comment_3748957

    hopefully they revert more than just that, the only bit i like is the return of the "Play as Killer/Play as Survivor" switch button from before MMR was a thing

    I haven’t even looked at more other than character portraits tbh.
    Oh and the font being different in end game screen which seems like a bug


    @Eelanos said:

    Am I the only one that's happy we got a search bar? Especially for survivors. One scroll and suddenly I skipped the character I was looking for to do my daily.

    I haven't had issues with killers as they all tend to look way different, but looking for a specific survivor is like playing Where's Waldo sometimes.

    Also, this probably means I'll be able to sort them by prestige, meaning it'll be easier for me to level P0 characters and easier to find my favourites (which tend to be significantly higher in prestige than the others.

    search bar is great! It’s just that everything else is tremendously worse.

  • it’s sadly not fake.

    Hopefully they revert it to 4 in a row..

  • we don’t know yet. The devs said there will be more info ‚later this summer‘ and hopefully they will clear up the Windows Store/XBox account situation.

  • shocked Pikachu face

    It’s Lara Croft?!?

  • lol

    Not me actually trying to read the perk descriptions while not knowing a single Spanish word


    here are the actual English patch notes for anyone searching for them and ending up on this thread

    https://forums.bhvr.com/dead-by-daylight/kb/articles/456-8-1-0-ptb

  • Spanish one is first

    @Googol said:

    Importante

    • La información de progreso y datos guardados se copió del juego en vivo a nuestros servidores PTB el 17 de junio. Tengan en cuenta que los jugadores podrán progresar mientras dure el PTB, pero nada de ese progreso regresará a la versión en vivo del juego.

    • Los jugadores recibirán una vez más 12,500 células áuricas en la versión PTB para explorar atuendos y personajes en la tienda. Tanto las CA como las compras realizadas en PTB no se transferirán a la Versión en Vivo.

    ________________________________________

    Contenido

    Nuevo Sobreviviente: Lara Croft

    Nueva Habilidad: Delicadeza

    • Este beneficio se activa mientras estás sano/a.

    Tus saltos rápidos son un 20% más rápidos.

    Este beneficio se enfría durante 40/35/30 segundos después de realizar un salto rápido.

    Nueva Habilidad: Endurecida

    • Después de desbloquear un cofre y limpiar o bendecir un tótem, este beneficio se activa.

    Cada vez que grites, revela el aura del Asesino durante 3/4/5 segundos.

    Nueva Habilidad: Especialista

    • Cada vez que abres o buscas en un cofre, ganas 1 ficha, hasta 3/3/3.

    Cuando hagas una gran prueba de habilidad en un generador, consume todas las fichas. Luego, por cada ficha consumida, se reduce el progreso máximo requerido del generador en 2/3/4.

    Actualizaciones de Perks para Asesinos

    • Oscuridad Revelada:

    Se aumentó la duración de la revelación del aura a 6/7/8 segundos. (fueron 3/4/5 segundos)

    • Soy Todo Oídos:

    Se redujo el tiempo de reutilización a 60/45/30 segundos. (era 60/50/40 segundos)

    • Rastro del Tormento:

    Se redujo el tiempo de reutilización a 60/45/30 segundos. (era 80/70/60 segundos)

    • Opresión:

    Se redujo el tiempo de reutilización a 60/50/40 segundos. (era 120/100/80 segundos)

    • Agarre del Dragón:

    Se redujo el tiempo de reutilización a 60/50/40 segundos. (era 120/100/80 segundos)

    • Aprendizaje Automático:

    Se aumentó la duración de Indetectable y Celeridad a 40/50/60 segundos. (fueron 20/25/30 segundos)

    Actualizaciones de Perks para Supervivientes

    • Autodidacta:

    Se redujo la penalización de progreso inicial al 15%. (era 25%)

    • Conexión Empática:

    Aumentó la velocidad a la que curas a otros a un 30% más rápido. (era 10%)

    • Voluntad de Hierro:

    Los gruñidos de reducción del dolor pasan al 80/90/100%. (era 25/50/75%)

    • Resurgimiento:

    Aumentó el progreso de curación obtenido al 50/60/70%. (era 40/45/50%)

    • Solidaridad:

    Aumentó la tasa de conversión de curación al 50/60/70%. (era 40/45/50%)

    • Niñero:

    Se aumentó la bonificación de celeridad al 10%. (era 7%)

    Aumentó la duración a 20/25/30 segundos. (fueron 4/6/8 segundos)

    Actualizaciones a Asesinos

    El Caballero - Kit básico

    • Se agregó la capacidad de alternar entre guardias usando el botón de habilidad secundaria.

    • Disminuye la distancia de empuje de la cámara al ingresar al modo de creación de ruta a 80 cm. (era 160 cm)

    • El Caballero debe crear un camino de patrulla de al menos 10 metros antes de poder generar un Guardia. Es posible cancelar anticipadamente usando el botón de habilidad secundaria.

    • Se ajustó la detección de los guardias para reducir la probabilidad de ser detectado a través de las paredes.

    • Mientras el Caballero esté a 8 metros de un Guardia que esté cazando activamente, el temporizador de caza se agotará a 3 veces la velocidad normal.

    • Al dibujar un camino de patrulla, su longitud aplica un modificador en el tiempo total base de búsqueda:

    1-15 metros: 1x

    16-25 metros: 1,25x

    26+ metros: 1,5x

    • Se redujo la duración de la caza del Carnicero a 12 segundos. (fueron 24 segundos)

    • Se aumentó la duración de la búsqueda del Carcelero a 24 segundos. (fueron 12 segundos)

    • Se redujo el tiempo que le toma a cada Guardia realizar la acción de Orden:

    Carnicero: 1,8 segundos (antes 2 segundos)

    Asesino: 5 segundos (en lugar de 6 segundos)

    Carcelero: 5 segundos (antes 6 segundos)

    • Aumentó el rango de detección de cada guardia:

    Carnicero: 10 metros (antes 8 metros)

    Asesino: 10 metros (antes 8 metros)

    Carcelero: 16 metros (antes 14 metros)

    El Caballero - Complementos

    • Mapa del Reino:

    Aumenta el alcance de detección del Guardia en 2 metros. (era 4 metros)

    • Hidromiel Saqueada:

    Disminuye la acción de rotura o daño de los guardias en un 10%. (era 15%)

    • Cabeza de Hacha de Batalla:

    Disminuye el tiempo de reutilización después de invocar al Carnicero en un 20%. (Rehacer)

    • Hoja Tratada:

    Disminuye el tiempo de reutilización después de invocar al Asesino en un 20%. (Rehacer)

    • Esposas de Acero Frío:

    Disminuye el tiempo de reutilización después de invocar al Carcelero en un 20%. (Rehacer)

    • Montura Afilada (era Fragmento de cota de malla):

    Aumenta el tiempo que tarda el estándar en generarse en un 15 %. (Rehacer)

    • Máscara de Hierro Sombría:

    Cuando un guardia detecta a un superviviente durante una patrulla, el superviviente sufre el efecto de estado de ceguera durante los siguientes 75 segundos. (fueron 60 segundos)

    • Empuñadura Rota:

    Los guardias infligen los efectos de estado de hemorragia y destrozado cuando dañan a un superviviente. (solo infligía destrozado)

    • Pinzas de Herrero:

    Si un guardia no daña a un superviviente durante una caza, el superviviente sufre el efecto de estado ajeno durante 60 segundos. (fueron 20 segundos)

    • Antorcha de la Guardia Urbana:

    Mientras un guardia está cazando activamente a un superviviente, obtiene el efecto de estado indetectable. (Rehacer)

    • Martillo de Herrero:

    Los guardias infligen el efecto de estado roto durante 60 segundos cuando dañan a un superviviente. (Rehacer)

    • Pedernal y acero:

    Después de invocar al Carnicero, las auras de todos los Supervivientes dentro de un radio de 24 metros de cualquier palé que se haya dejado caer sin romperse se revelan durante 8 segundos. (fueron 5 segundos)

    • Cataplasma Curativa:

    Después de convocar al Asesino, todos los Supervivientes en un radio de 8 metros, la ubicación de generación del Asesino muestra sus auras reveladas durante 8 segundos. (Rehacer)

    • Campanas de Carcelero (antes eran Grebas Ligeras):

    Después de convocar al Carcelero, las auras de los supervivientes que cruzan el Camino de Patrulla del Carcelero se revelan durante 8 segundos. (Rehacer)

    • Contrato de Caballero:

    Después de dar una orden, el guardia permanecerá durante 8 segundos adicionales, lo que desencadenará una caza si detecta a un superviviente. (Rehacer)

    • Estandarte Iridiscente de la Empresa:

    Dibujar un camino de patrulla a través de una Ventana, la bloquea para todos los supervivientes durante 25 segundos después de convocar a un guardia. (fueron 15 segundos)

    Las puertas de salida están bloqueadas por las Espinas del Ente para el superviviente perseguido.

    Todas las ventanas saltadas por el superviviente perseguido están bloqueadas para todos los supervivientes durante el resto de la caza.

    La Singularidad

    • Al etiquetar a un Superviviente desde un Pod (y Slipstream no se completa), el progreso de Etiquetado disminuye gradualmente durante 0,5 segundos (era instantáneo)

    • El agotamiento de etiquetas comienza después de 0,25 segundos después de que Slipstream se haya acumulado (pero no completado) (era 0,3 segundos)

    • Al hacerse cargo de una cápsula inactiva, la retícula se centrará en el Superviviente más cercano dentro del alcance y la línea de visión (nuevo)

    • Al destruir una cápsula mientras la controlas, mantén presionado el botón de ataque M1 durante 1,25 segundos para destruirla (nuevo)

    • Nuevo efecto del Instinto Asesino durante 3,0 segundos. sobre los Supervivientes que reciben Slipstream de otro Superviviente Slipstreamed o de un Bio-Pod

    • Se agregó el efecto de asistencia para apuntar al apuntar a un superviviente rebufo.

    • Se redujo el tiempo de reutilización de etiquetado para cápsulas después de deslizar a un superviviente a 3,0 segundos (en lugar de 3,5; permite menos tiempo de inactividad después de disparar a un superviviente).

    • Se redujo la distancia a la que el Superviviente puede ver el aura de la Caja de Suministros cuando no está Slipstream a 28 metros (en lugar de 32).

    • Se agregó un ícono obstaculizado para mostrar la desaceleración cuando los sobrevivientes cargan la herramienta EMP.

    • El tiempo del Despertar del Asesino después de controlar un Pod se redujo a 0,5 segundos (en lugar de 1,0).

    • El tiempo de Despertar del Asesino cerca de un superviviente enganchado se redujo a 1,5 segundos (en lugar de 5) para tener en cuenta la función anticamp.

    • Se aumentó el tiempo de bloqueo para deslizar a un superviviente mientras se controla una cápsula a 0,8 segundos (en lugar de 0,6).

    • Disminución de la detección mundial del radio de puntería para reducir las colisiones e interferencias en los disparos.

    • La duración del overclock ya no aumenta según la cantidad de supervivientes con Slipstream. El valor base se ha aumentado a 5,7 segundos (en lugar de 4,7)

    • Mayor legibilidad del indicador de superviviente dentro del alcance: resaltado activado = se puede etiquetar / resaltado desactivado = no se puede etiquetar

    • Después de salir de un Pod, el aura del último Pod usado se muestra en amarillo durante 10,0 segundos (en lugar de 5).

    • El complemento de la Foto Familiar de Soma con +3% de efecto de celeridad durante la duración del Overclock, ahora es el kit básico.

    • El efecto de sonido del complemento del sensor UltraSonic ahora es el kit básico. El Asesino puede escuchar sonidos a través de un Biopod controlado después de 0,20 segundos de forma predeterminada.

    • Se facilitó la ubicación válida del objetivo (se aumentó el tiempo de colocación de 0,1 segundos a 0,2 segundos)

    • Después de usar un EMP, los supervivientes son invencibles ante Slipstream durante 1,0 segundo (en lugar de 2,0).

    • El efecto de alcance EMP se ha incrementado de 8M a 10M.

    • Los EMP dejan de imprimir cuando alcanzan el 97%. Los supervivientes ahora deberán completar el último 3% manualmente. Las auras de la caja de suministros se muestran en amarillo cuando se ha alcanzado el progreso máximo.

    • Ya no está obligado a recoger EMP después de abrir cajas de suministros.

    • Habilidades: Explosión de Mina y De Frente ahora aplican el efecto de sobrecalentamiento cuando se ven afectados por un aturdimiento durante el overclock.

    Actualizaciones de Mapas

    • Se agregaron 2 nuevas variaciones de mapas al Complejo Monte Ormond.

    • Se agregó 1 nueva variación de mapa a la Residencia Familiar del Reino de La Propiedad de Yamaoka.

    • Se agregó 1 nueva variación de mapa al Santuario de la Ira del Reino de La Propiedad de Yamaoka.

    • Ruinas Olvidadas: se agregan palés en el nivel del suelo

    • Se agregaron variaciones a los mosaicos del laberinto en el grupo de mosaicos para La Granja Coldwind.

    • Se agregaron casilleros en los mosaicos de laberinto existentes en La Granja Coldwind.

    ________________________________________

    Características
    Bots-Desconectados:

    • Los bots desconectados ahora podrán aparecer si un jugador se desconecta durante la carga. Esto debería permitir partidas que solían cancelarse por no tener suficientes jugadores para continuar.

    Reaparición de los Ganchos

    • Los ganchos rotos por un sacrificio ahora reaparecerán después de 60 segundos.

    UX - Persecución de la Guardia del Caballero

    • Se agregó una respuesta visual cuando logras distraer a un guardia al pasar cerca de una ventana o una plataforma caída.

    UX: actualización del lobby

    • La selección de cosméticos y personajes se fusiona en una sola sección. Al igual que en la tienda, los jugadores pueden usar subpestañas para navegar entre las opciones, incluidas las páginas de biografía de los personajes.

    • Se agregó un widget de ventajas al lobby, disponible al mirar el menú de personajes, lo que permite a los jugadores ver ventajas y poderes mientras seleccionan personajes.

    • La opción de filtro permite a los jugadores mostrar cosméticos bloqueados si así lo desean.

    • Siempre que los jugadores no estén esperando a que comience una partida, pueden desbloquear personajes y cosméticos directamente en el lobby.

    • Ahora se puede obtener una vista previa de Moris en el lobby.

    • Se fusionaron ciertas funcionalidades de los lobbies de Asesinos y Supervivientes para facilitar su mantenimiento en el futuro.

    UX – Singularidad Podding y Control

    • Se actualizó la retícula Biopod para comunicar mejor los estados:

    Estado verde: Inactivo, Disparando Biopod, Superviviente con Slipstream.

    Estado morado: Teletransportarse al superviviente.

    Estado gris: en tiempo de reutilización.

    Estado rojo: Destruyendo Biopod, Biopod desactivado

    • Los biópodos ahora indicarán a los supervivientes cuándo están a punto de reactivarse.

    ________________________________________

    Problemas conocidos

    • El Caballero puede generar un guardia mientras ya hay otro guardia convocado.

  • @Destaice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748076#Comment_3748076

    Please highlight the part of my post where I said only anonymous players are rude and non-anonymous players are not.
    Anyways if it bothers you this much then it kinda indicates that you like to use anonymous mode to be rude and having it called out hurt your feelings.

    Why do you have a problem with anonymous players when you don’t think they are more rude than non-anonymous players? Your entire post was about them being toxic/rude??

    Also, you didn’t answer my question: what do you think is toxic and/or rude in this game?


    also also, sorry to inform you but I do not play on anonymous mode. I literally never even tried it for even one match…

    And re read my post again, nothing indicates I am bothered by your post at all, I literally just asked objective questions to try to understand where you are coming from better and gave some info towards reporting

  • what exactly do you mean when you say they are toxic and/or rude? And are you sure you do not encounter non-anonymous players doing the very same?


    Btw, if it’s against the game rules, you can report it - doesn’t matter if the player is anonymous or not. If it’s just an unfun playstyle then i really don’t think toxic players care that much about having their gamer tag revealed?

  • @Pinches said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747534#Comment_3747534

    Hey listen, I'm happy to be wrong about this.

    I watched the anniversary stream. Switch was not confirmed. They were weirdly vague about it. When you sign up for a behavior account, you can't link to switch. You can link to Xbox and PlayStation. Not that those are cross play. I'll believe it when I see something from behavior.

    they were vague about it in the stream, but i remember an official dev statement either Jeremia the forums or on twitter that confirmed it’s including all platforms (except for mobile for obvious reasons)


    the PS/Xbox linking on the BHVR account was already active way before cross progression announcement btw and iirc is there for Twitch drops and stuff like that which is not available for Switch.

  • @Pinches said:

    You must not have heard. The most recent news does not apply to switch. They have stated that Nintendo negotiations are ongoing. As they have been for years.

    https://support.deadbydaylight.com/hc/en-us/articles/4406537830420-Can-I-link-my-console-and-PC-accounts

    that’s not the most recent update - the one from the anniversary stream is. And that specifically included all platforms, with more info supposedly coming later this summer

  • we already have cross progression for every platform (except mobile since it’s a different game) confirmed so negotiations in this regards are done and not an argument.

  • licensed characters can’t just be reworked without approval by the license holders.
    and Laurie Strode was specifically designed to not look like her movie actress Jamie Lee Curtis, but rather like the comic adaptation iirc.


    i agree with Nancy though, she really needs some kind of rework as she is supposed to look like the actress…

  • @Queen_HawlSera said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745743#Comment_3745743

    Not a big Walking Dead fan, but I too feel like it should be its own chapter with Negan being the most likely killer (I mean it'd be his second video game crossover, the first being Tekken of all things)

    isn’t he also in Fortnite? I think there were several TWD characters added?

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