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Mooks

Mooks

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  • @Rumplestiltskin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766847#Comment_3766847

    Unlikely because the Killer would have to be in on it and unless the Killer is going for a specific person, he/she will hook someone else. Attempted tunnels don't count. A Tunnel is strictly defined and you wanting to expand that definition is a subjective way is what makes this a problem. Tunneling is the Killer going for one individual and ignoring everyone else. That is the ONLY definition of Tunneling. You would have to be monumentally unlucky (and a bad Player) to accidentally get hooked three times in a row. And with this suggested rule the Killer would simply ignore you for the third one and hook someone else first. ;)

    You don't get to telepathically guess that the Killer was intending to Tunnel. That is self-serving entitlement. Only actions count. Did the Killer hook a single person three times in a row until they sacrificed without going for anyone else.

    eh. I already said there doesn’t need to be an anti-tunnel mechanic for failed tunneling attempts. That doesn’t mean the killer wasn’t trying to tunnel.

    Also? Easy tunneling outside of your strict definition, hook one survivor twice, at next unhook event, down unhooker, then down tunneled surv, then hook unhooker and then hook tunneled surv.
    I would still say that was tunneling. Sure, a good team may be able to work against that, but it’s a game, there are not only coordinated teams that will prevent this kind of tunneling. Just one simple example. And there are more.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766855#Comment_3766855

    But it’s not really respectful to talk op’s feedback down based on something they specifically said wasn’t their suggestion.

    What exactly about this post is so thoughtful that it deserves any respect?

    OP likes the bug, didn't think at all about it and decided mostly targeted group are tunneling killers, said they want something like a broken bug in the game as a feature.

    There is no effort to deserve respect.

    And I know how it is to play swf. Though that doesn’t really have any relation to this at all so why bring that up?

    Then you should know, how easy is to abuse this bug...

    What exactly your "assumption" about my soloQ experience had to do with this, why bring that up?

    said they want something like a broken bug in the game as a feature.

    not what they were saying.

    And they didn’t say they like the bug but that the bug made some game more fair.

    There is no effort to deserve respect.

    there is no reason for disrespect even if you disagree. Op wasn’t insulting or throwing tantrum. Basic respect for another human being just voicing their opinion should be a given and in fact is part of the forum rules.

    Then you should know, how easy is to abuse this bug...

    which is why I never stated the bug should be implemented as a feature as it was. As was no one else in this thread as far as I have seen.


    What exactly your "assumption" about my soloQ experience had to do with this, why bring that up?

    because you stated that it’s oh so easy to just push 3 gens and get another to 99 and get someone else killed. Which is not as easy in soloq. Not my assumption. Just using given info.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766822#Comment_3766822

    No one asked for your opinion. And you don’t have to base it on it when the op clearly stated ‚similar‘ and not ‚exactly the same‘

    No one asked for your opinion. Yet you also commented under this post, complaining about other people takes on this post...

    I have to take it based on information I am given, if there are no declared changes. You really think anyone is going to accept broken feature as an acceptable concept, just because you add "similar" to it?

    then you could say that it would be problematic and needs another trigger. But that’s not what’s been done on this thread.

    Do you even know my comment on this post?

    I said the trigger has nothing to do with tunneling, which is clearly what OP is trying to fight and stated that it's easily abusable.

    you clearly don’t know how it is to play soloq

    You clearly don't know how it is to play SWF.

    I play full SWF, duo, solo and multiple killers from Blight to Legion.

    This feature would be terrible for everyone except full SWF. You just need to think a little about consequences…

    How do you think would go, if survivors get rewarded for another survivor dead?

    you are not basing your takes on the information in this post. You are basing it on the bug and other comments outside of op. Your assumptions. Which is okay - if stated as such in the comment at least.

    I commented because people were not keeping it on topic - including you. And the original poster agreed with me on that. By all means, give your feedback, and if it relates to this topic, go ahead. But it’s not really respectful to talk op’s feedback down based on something they specifically said wasn’t their suggestion.


    And I know how it is to play swf. Though that doesn’t really have any relation to this at all so why bring that up?

  • @Rumplestiltskin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766790#Comment_3766790

    Here is the ONLY concept that is not abuseable and actually targets real Tunneling. If one Survivor is hooked three times in a row and sacrificed without anyone else getting a hook, the next Generator will be worth two (one time bonus). That's it. That is the only remotely appropriate way to do it. Will it come up often? No. Real Tunneling doesn't come up often. Entitled Players just call nearly anything the Killer does Tunneling, Camping, or Slugging. :)

    When it comes up however, it would be a nice bonus to the other Survivors who should be Gen-Rushing while the Killer chases that one Survivor to death. It will all but ensure a 3E which is a win for the Survivors, INCLUDING the one that gets sacrificed. A win is a win, and being team player that runs the Killer as long as possible for the tunnel is an honor.

    Now all that being said, would this setup I mention above satisfy any of the people screaming Tunneling all the time? No, because they aren't being Tunneled, they are just bad players.

    i don’t agree that 3 times hooking one survivor without any other being hooked is the best indicator for tunneling tbh.
    Could still be a 3 man swf throwing the 4th random surv under the bus, while they avoid hooks by any other means. Or the one survivor is just running into the killer. Or the killer happens to find said survivor that often and can’t find/catch the others even though they are trying.

    But… this is indeed happening a lot and in a lot of tunneling attempts the survivors may succeed in getting in between killer and tunneled and that’s the only reason why it’s not 3 consecutive hooks - doesn’t mean that there wasn’t an attempt to tunnel (also doesn’t mean there need to be an anti tunnel mechanic being triggered when the survs succeed like that either)

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766790#Comment_3766790

    If there is no concept, then my opinion can be based only on original template, which is current bug and it's absolutely broken.

    As for the trigger - nowhere in the op is it stated that this should be the one and only trigger.

    Nowhere is stated it's going to work differently.

    I have seen many anti tunneling features. All of them were useless or highly abusable.

    This bug makes 3 escapes super easy. Just keep one gen 99 and get to 2 gens left. You can even let killer have best 3-gen in the world and it's useless.

    then my opinion can be based only on original template, which is current bug and it's absolutely broken.

    No one asked for your opinion. And you don’t have to base it on it when the op clearly stated ‚similar‘ and not ‚exactly the same‘

    Nowhere is stated it's going to work differently.

    then you could say that it would be problematic and needs another trigger. But that’s not what’s been done on this thread.


    This bug makes 3 escapes super easy. Just keep one gen 99 and get to 2 gens left. You can even let killer have best 3-gen in the world and it's useless.

    you clearly don’t know how it is to play soloq

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766677#Comment_3766677

    Ok, tell me your "similar" idea, then I tell you how to either easily avoid it, or how to abuse it...

    It's not possible to create anti tunneling feature, which is not going to be useless or abusable.

    Most comments have an issue with the trigger, which is dead survivor. That has nothing to do with tunneling in reality.

    I don’t have a concept for it.

    And guess what, I don’t have to have one to say that some mechanic would be healthy to address the issue currently in-game.

    I am pretty sure the devs could come up with a mechanic that would be better than the current way and other than the bug.

    But i also agree that you and other will find something to complain about. Good thing is, it’s not about just pleasing you personally.

    As for the trigger - nowhere in the op is it stated that this should be the one and only trigger.

  • @XIAXCI said:

    i read the FAQ and i didnt read that part of the FAQ only thing i saw was if you can Unlink Accounts. and the proof that Behaviour even says that its a screen shot of the website. look. it says you can and it will be brought back to the original state prior to Linking or Cross Progressing account. in fact it even says that you can Disable The Link Account. i didnt see anywhere that you cant Unlink or Disable Accounts.

    i wouldnt have done if it said anywhere you could. plus this is my first time doing Cross Progression.

    https://us.v-cdn.net/6030815/uploads/W76AI6R3SH74/screenshot-20240724-093756.png

    you only read the old FAQ about linking account where only Steam and Epic were available.

    The FAQ about the syncing really states directly that you can’t undo the process. Explicitly. Multiple times.
    same link as my post above.

    What is the difference between Linking and Syncing my Behaviour Account? 

    Linking will take the account(s) of your choice, on PC & Consoles, and create the link between that account and your Behaviour Account. If you have not also synced your account, you can unlink the provider account for a different one, however, there is a 60 day waiting period before you can link a different account of that same platform again. If you wish to re-link the original provider account, you will be able to do so without a delay.

  • that could very well be it.

    It was recommended to start the game on both platforms once after syncing - with your main account being the first as your presets for perks/adding and cosmetics will be chosen that way.

  • uhm.. people really are not able to grasp the concept of the word ‚similar‘?

    No one asked for the bug to be implemented as a feature just like that and yet still the majority of these comments act like that’s what people are asking for?!

  • there have been plenty of UI changes in that last update, including some fonts etc

    I didn’t notice this about player games during match myself - but I think I have player names next topictures turned off in the settings.. (separate size is not a setting, just UI size for everything simultaneously including skill checks iirc)

  • haven’t seen anyone mention any missing stuff and it seems to be well functioning.

    Missing DLC shouldn’t be a thing here, maybe you can contact support about it so they can look into your account:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • kinda depends on your playstyle.

    Which original killers do you own, which ones do you like/dislike to play?

    Are you on PC with M&K or are you playing with a controller?

  • It is stated as such though, isn’t it?

    Syncing allows players to unify their Dead by Daylight accounts 

    From:

    https://support.deadbydaylight.com/hc/en-us/articles/28143341034644-Cross-Progression-Release-FAQ


    it’s also been like that before with linking Steam and Epic (and Stadia) accounts.

    Assuming you can just link/synch accounts that would still stay separate accounts would be kinda exploitable.


    what exactly did you expect to be stated in the FAQ so that you would have been better informed?

  • I actually kinda agree.

    I had a few matches where a survivor either got tunneled out super quickly or gave up super early and this bug did help out to make those matches seem fairer/not a complete lost cause.

    Though obviously, it shouldn’t be implement exactly like it’s happening now. I don’t think anyone actually defended this bug as it is and in the op it is very clearly stated something SIMILAR to this bug…


    (Also agree there should be a mechanic for killers in matches that feel completely lost…)

  • many people often ask for health patch instead of full chapters though if it ever happened, so many people would complain that it’s boring/not enough content. We have seen this a few times with midchapters that were focusing more on game health instead of reworks/major balance updates and such.

    Also, they can’t just postpone everything planned by one month to bring an unplanned bug fix update as they do have deadlines and dates with partners that they need to hold - this would in fact result in even more chaos and possibly bandaid fixes that will break sooner or later.

    Instead they need higher focus on game health, quality assurance and bug fixing in every update. And compared to some darker times (and with this update being a negative exception) they actually kinda went in the right direction.

  • You can only link the account to your BHVR account if you own the base game on that platform and have started the game once on there. So no, I don’t think it’s possible to only share DLCs from another account without the base game

  • you will not be able to play with the same linked account at the same time even if it’s on different platforms.

    But you do not have to link them at all if you don’t want to either..

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762764#Comment_3762764

    Can we just have a button in the shop is also remove these notifications?

    I find it annoying to see the "new outfit" icon for outfits that Im already made aware of from the promotion material and/or the "featured" section of the shop.

    Either that or can they be made temporary and go away after a certain amount of time?

    yes! This please!

    It was so annoying to manually click through all those Iron Maiden Shirts

  • IMG_8290.jpeg

    adding because I just used it in another related thread.

  • you can get rid of them by going into the store and click on/view all the individual pieces for that character that’s been added newly to the store. And dont forget to also view the whole outfit and not only the individual pieces.

    As to why… well… hate to say it as I don’t like people implying BHVR only does something because of it but in this case it fits..

    IMG_8290.jpeg
  • the way you describe it it seems more like they try to get some more BP since you are obviously farming (being nice and open gates instead of giving up and open gates) - maybe they need blinds for a challenge or something?


    but i will never understand this us vs. them mentality that some forum posters are expressing here… some seem to only see the bad eggs on one side and generalize without even realizing it..

  • Vigil

    Light-Footed

    Invocation: Waeving Spiders

    Lucky Star



    they are the nicest perk icons imo

    Also I have seen your other thread and haven’t commented, very good work!

  • you can only change it if you enter the settings menu from the title screen and not from a lobby.

  • aren’t we forgetting that tiny little wonder that Twins release was?

    Or first Resident Evil chapter where consoles got literally fried?

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760718#Comment_3760718

    It has, yesterday.

    That post was made days before they gave the details.

    yeah, no. I am pretty sure I have seen them confirming it before, in a Twitter response or on Reddit or something. Couldn’t find the source though.

    But it was pretty obvious they wouldn’t limit that to two randoms only.

  • … and then they even have chosen Sable where the Deep Rift recolor seems almost identical to the normal one.. 🙄

  • @Jamboroy said:

    i know steam u can link thats been possible for years right ? I can't even link that

    yeah, edited my post just now to be more precise.

    That should be possible.
    With the Steam account you are trying to link, have you started/played at least one match on DbD there?

  • no I don’t think it is. It’s supposed to be fully available on July 22nd.

    You were able to link the individual accounts to your BHVR accounts (for Twitch rewards and stuff I think) but that was unavailable for sometimes as well, dunno if that’s currently possible. Though that wouldn’t link/sync your Steam and Xbox accounts

  • what does PTW stand for in this case?


    can’t be Pay For Win after all when it’s the exact opposite..

    Edit: just realized it’s the killers view that’s limited. I just assumed it’s another downside for the survivor.

    I think this might be not intentional and will be fixed(?) hopefully

  • it’s just hopeful thinking on my part.

    I want the realm beyond updates to be done so they can shift their focus on other aesthetic works. Like more atmospheric lighting, fog, different day/nighttime’s for maps, maybe even weather..

  • also, I bet the people that stated BHVR wouldn’t killswitch the map will not admit that they were wrong and instead will tell the same lies next time a such a bug is happening.

  • @GolbezGarlandGabrant said:

    Wishful thinking but I would want it that way until they decide to update it🤣

    depending on planned release this might be happening?

    Iirc Castlevania doesn’t come with a new map, and they talked about swamp rework in the Reddit AMA..

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760676#Comment_3760676

    But nobody runs OoO and complain about tunneling as far as I can tell

    I'm not sure what "matchmaking" are you talking about, but if you are good at looping the killer and still think if they tunnel you is gonna hurt the match, then your teammates are bad, and by using Distortion your teammates are gonna be the ones being tunneled, no?

    well… I don’t see anyone running OoO. Maybe that’s part of the reason why no one is complaining? I at least wouldn’t want my teammates that are not gods at looping to run it. Only helps really against inexperienced killers in soloq


    I do not play just for the team, you know? And tunneling -if it affects me or a teammate- is imo just gonna result in a boring match no matter what. I don’t really care about escapes, kills, etc. I care about playing matches in more than just one single aspect.

  • There is currently no date confirmed. We are supposed to get more information ‚later this summer‘ though so it shouldn’t be too far off.


    edit: it’s just been confirmed to come on July 22nd!

  • @drsoontm said:

    Are we even sure we'll be able to have pre-made?

    What if they simply merge two random lobbies?

    I am pretty sure it’s already been confirmed that you will be able to play with a friend

  • @Yippiekiyah said:

    The only problem i have with distortion is that it shouldnt be infinite aura blocking, even if you have 4 tokens you should be able to work out what perks the killers has and play around them.

    I agree that getting tokens back via terror radius wasn’t the best solution - it had been suggested by almost everyone though and was worth a try but I guess something like regaining token for x seconds in chase or something similar might be better.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759594#Comment_3759594

    Okay, then people can play for themselves, and then stop complaining about bad teammates or kill rates.

    why should people not be able to give feedback about their game experience just because they don’t play the playstyle you prefer?
    of course it doesn’t really make sense to play selfish but still demand your teammates to help you (not that I really see that often - but we both don’t know if the person complaining really is playing for themselves or is a teamplayer..)

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759681#Comment_3759681

    Unless you are playing with friends, theres no reason to use Distortion for the info if you are comfortable enough in looping the killer. Just use OoO

    I don’t think that’s really a logical conclusion…


    OoO especially outside of SWF is still pretty much asking the killer to tunnel you. And if matchmaking actually works than you will not be able to loop the killer for 5 gens.
    If you have a problem with Distortion because it leads to the killer tunneling/not spreading hooks on all 4 survivors, OoO would be an even bigger offender in this regard.

    I am running way better with Distortion. Still like the info if killer runs Lethal, Nowhere to hide, BBQ etc and as I said, I don’t excessively hide, I will help teammates. And people that play selfish can play selfish with or without Distortion.

  • @JPLongstreet said:

    Duel Killer

    Double Trouble

    Ax and Smash (non WWF variety)

    Twice the Joy

    2K 4K

    Dead and Deader

    Double Trouble

    great.
    now I will think about Team Rocket when playing this mode.

  • @HolyDarky said:

    Crazy that there is no two weeks break between rift 19 and 20. I also had no clue that the rift was still open. I don't know if it's a good thing that there might be no break between the rifts because it could lower the quality of the rewards and challenges while putting more pressure on the team since they must finish it faster.

    I think the time between tome releases will stay though, it’s just that rifts are longer open.

    I mean, they aren’t changing anything about chapter/mid-chapter scheduling (and new rifts are tied to the mid-chapters) and as far as we know they aren’t changing the levels/number of rewards either

  • @SkeletonDance said:

    Did they replace hooks with entity spikes?

    yeah, no hooks in this game mode!

    Also no perks and overall plenty of major changes

  • maybe they listened to feedback (*gasp*) and changed it so we don’t have a gap between rifts?

  • @balancedelepahant said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760168#Comment_3760168

    This complaint is only made by dbd addicts. I don't know how you can't see that but oh well.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760169#Comment_3760169

    So? Where did you get that information, from your imagination? There are new players all the time.

    …and your point is? There is people out there that play this game a lot. I don’t know how that even affects you?

  • @balancedelepahant said:

    This isn't a problem if you weren't playing dbd in a chronic way. New players do not have this issue.

    Which is relevant exactly how?

  • @BaschFonRonsenburg said:

    Didn’t expect anyone to miss the point entirely this isn’t a balance discussion nor do I care cus I only play killer I just noticed that on games where survivors bring distortion the game is over pretty quickly in comparison because their teammates die sooner cus they are found. I’m not saying there is anything wrong with the playstyle nor am I saying it’s a problem.

    People get so upset over discussing stuff why are you guys even on the forums lmao

    People get so upset over discussing stuff why are you guys even on the forums lmao

    I haven’t seen anyone that’s been upset here? 🧐

  • @Rudjohns said:

    Who uses Distortion doesn't want to be found, therefore chased as well

    If they don't want to be chased then they consider themselves bad at chasing, therefore they will go down faster than the average player

    Who uses Distortion just want to focus on the objectives and help teammates by doing so

    can’t agree with that.

    I am often running distortion - for the info. I am not completely avoiding the killer, I will play risky to save others or try to take chase.

    But yeah, there need to be survivors that actually do the objective. The worst teammates aren’t the ones running distortion but those that run behind the killer the whole match without contributing anything..

  • what are you talking about?

    That’s what everybody is saying about Distortion


    though everyone is forgetting the tiny little thing that too much reliance on aura reading is also taking away a major part of the game - hide&seek.

    Also, the game is not meant to be played as a pure team game for the survivor side as well. There are plenty of perks encouraging solo playstyles

  • @GentlemanFridge said:

    Very intrigued by the timing. Supposedly, the new console is coming next year, so if this is still for the Switch it seems like a very late announcement.

    Also the fact that this is the first time they’ve teased something (First Party?) like this in recent memory.

    Yeah everything seems weird about this which makes it more interesting. Could of course be something like BotW where it’s for both consoles but would be weird to have a new -and for Nintendo very off-genre- IP to be like this.

    As for the teaser I think it just works very well with the horror setting and wouldn’t have the same impact for Nintendos general first party titles

  • seconding SoloQ improvements (ping wheel, perk showcase), finally the swamp rework hopefully with the demo map added, and surv item buffs.

    Also new surv items as well and Bloodweb improvements! And accessibility feature are always nice to see! And more atmospheric features that affect all matches and not just certain killers (something akin to crows)


    I guess perk buffs are already confirmed to come in the fall so not expecting much here.

  • as this cosmetic tied to an in-game event, it will only be available in future iterations of that event - so in this case it should be next anniversary event.

    Though Bill is a special case as he is a licensed character and anything related to him has to be only obtainable without spending actual money (so no auric cell purchases) - I would still assume it would be available next year but there is no precedent i think

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