Mooks
Mooks
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- Mooks
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Not trying to bash Patrick - but while he is lead game designer it’s still a team project.
aaand he kinda made some of his comments intentionally the way he did to tease that part of the community.
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@FlameLickVA said:
Perma ban for toxic behavior (harassment in endgame chat, tracking down their socials to harass, Steam comments)
This game would be great if the community wasn't majority horrible.
Harassment is reportable already.
stuff outside of the game can never be dealt with by BHRV. You have to look into the actual platform and if that behavior is reportable there.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2913639#Comment_2913639
Reworking OoO? I haven’t see any OoO since the “rework” that makes OoO a killer perk
I have seen it occasionally. Does it make it still a killer perk? Have you seen it being used on killers? What does that even mean?
The rework was great, the perk is now in a great position. It can’t be abused anymore and there are better perks (like DH) that are being used instead.
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It’s not canceled but they ran into some unforeseen technical issues and can’t commit to a release date yet, but they are still working on it.
that’s at least the most current update on it, it’s been a while since they have given us news..
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Cat in a carton, a classic! 💙
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Retardation in it’s base from doesn’t seem to be actually used as a slur while the other (censored) forms very much are most commonly used as slurs.
i guess the better term to describe LFs condition would be ‚mental disability‘.
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@megswifey said:
IVE GOT YOU COVERED MOM!!
https://us.v-cdn.net/6030815/uploads/08ALYL6D8Z5Q/img-1221-281-29.jpg
https://us.v-cdn.net/6030815/uploads/SJQ942FOR09K/21-21-21-21.jpg
https://us.v-cdn.net/6030815/uploads/RCDFE3910KMJ/onmywaytobusiness.jpg
https://us.v-cdn.net/6030815/uploads/PO6M4SFU2PCV/img-0919-original.jpg
^^ This one was my friend's rabbit after eating carrots nom nom ;w;!!
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2914350#Comment_2914350
THANK YOU MOST BRILLIANT DAUGHTER
Well..
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@[Deleted User] said:
Sorry, it takes zero skill to reach rank 1 Iri killer. Any newb can do it just by logging in. You might as well celebrate and announce that you clicked ready in the lobby.
That's what I'm told anyway.
Literally no one told you it takes zero skill or that any noob can do it. People just told you that Grade (not rank anymore) doesn’t equal skill.
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@Kabanzai said:
https://forum.deadbydaylight.com/en/discussion/comment/2914649#Comment_2914649
Other than the given reason for his removal.. This comment is only here to let you know I see that as bait.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/PV11KZ40G9XM/nevergonnagiveyouupnevergonnaletyoudown.png
Welcome back! Hopefully your New Year’s resolution was to read more, because here comes part 2 of this developer update. In case you missed it, you can catch up on part 1 here: https://forum.deadbydaylight.com/en/discussion/302821
Now, without further ado, let’s get this show on the road.
Leatherface Masks
Before we dive into the fun stuff, we want to address a serious topic.
For those who may not know, The Cannibal can unlock the faces of the four original Survivors by sacrificing them 25 times.
Members of the community have shared their experiences with people targeting and harassing them while using some of these masks. These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate. To that end, we will be removing The Cannibal’s unlockable faces in this upcoming Mid-Chapter.
Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal.
We will not tolerate hateful activity and will continue to take every step necessary to protect the community.
https://us.v-cdn.net/6030815/uploads/CH4C1N5O62TF/grades.png
Grade Rewards Revisited
A few months back, ranks became grades and we introduced rewards based on how far you manage to climb each month. Currently, the rewards range up to 250,000 Bloodpoints.
We’ve been tracking grade resets in the months since to see not only how far everyone manages to get in a month, but also how many matches it took to get there. The current reward for your efforts doesn’t seem very fitting, so we will be increasing the grade rewards starting with the January 13th season, with the new rewards first going out on February 13th.
We’re in the process of finalizing the exact rewards, but we’ll keep you posted once they are decided. (Rest assured, they will indeed be higher than before.)
https://us.v-cdn.net/6030815/uploads/GX34K2SIUMTC/wherescarl.png
Add-on Updates
In our last Mid-Chapter, we made some tweaks to a bunch of different add-ons. We were thrilled to see such a positive reaction, so we’ve decided to make it a tradition. We hope to make add-on tweaks like these a more regular part of our updates in the future.
Please keep in mind that just because you don’t see a particular add-on on the list below doesn’t mean it’s not on our radar. We’ll rapid fire through the add-ons we’ll be adjusting this time:
The Blight
- Adrenaline Vial: Reduced the rush turn rate penalty to 55%
The Cannibal
- Carburetor Tuning Guide: Reduced movement speed penalty to 2% (was 4%)
- Depth Gauge Rake: Reduced movement speed penalty to 2% (was 4%)
- Iridescent Flesh: Lowered the maximum tantrum duration to 5 seconds (was 8)
- Long Guide Bar: Increased time before tantrum by 2 seconds (was 1)
The Clown
- Solvent Jug: Increased duration of Invigoration by 2 seconds (was 1)
- Robin Feather: Decreases cooldown by 40% (was 30%)
- Flask of Bleach: Increases Hindered effect by 4% (was 5%)
- Redhead’s Pinkie Finger: Reduces bottle count by 2
The Pig
- Amanda’s Letter: Reduces available RBTs by 2 (was 3)
- Last Will: Increases time to charge Ambush attacks by 33% (was 66%)
The Twins
- Iridescent Pendant: Increased Exposed duration to 45 seconds (was 30)
- Baby Teeth: Increased Blindness duration to 30 seconds (was 15)
- Madeleine's Scarf: Increases Victor’s movement speed by 0.3m/s (was 0.4m/s)
- Toy Sword: Decreases Pounce charge time by 0.2 seconds (was 0.25)
- Stale Biscuit: Decreases Pounce cooldown by 0.4 seconds (was 0.5)
The Nemesis
- Iridescent Umbrella Badge: Increased duration of Exposed effect to 60 seconds (was 30)
- Shattered S.T.A.R.S Badge: Increases zombie movement speed by 150% for 60 seconds (was 100% for 60 seconds)
- Marvin’s Blood: Increases mutation rate by 25% (was 33%)
- Mikhail’s Eye: Increases zombie movement speed by 35% (was 50%)
The Huntress
- Wooden Fox: Increased Undetectable duration to 30 seconds (was 15)
The Oni
- Iridescent Family Crest: Increased range to 24m (was 12m)
https://us.v-cdn.net/6030815/uploads/DN1VKRQBA8C9/bannerperks.png
Perk Updates
It wouldn’t be a dev update without a list of perks being changed. Here’s what’s in store for this Mid-Chapter.
Boil Over
The effects of wiggling have been increase to 50/75/100%, and the aura blocking range for nearby hooks has been increased to a nice round 16m. Additionally, Boil Over now has a new effect: If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus.
Distortion
With all the things that can read your auras these days, those tokens can disappear sooner than you’d like. So we’re upping the number of tokens that you start with to 4.
Remember Me
Remember Me can have a lot of potential, but the basic attack condition could make it an unpopular choice on some Killers. So it’s gone: Remember Me will now get a token whenever the Obsession loses a health state.
Wake Up
On that note, it seems only fitting to revisit Wake Up. We’ve increased the gate opening speed bonus to 15/20/25%. This should make the perk more impactful when it comes into play and offer some counterplay in the event that Remember Me catches on.
Gearhead
Simply put, the conditions for Gearhead are too strict for the payoff, so we’re giving it a small rework. Any time a Survivor loses a health state, Gearhead activates. The next time a Survivor hits a great skill check while repairing, their aura will be revealed for 6/8/10 seconds. Gearhead then deactivates. These changes will make the perk more appealing on Killers that rely more heavily on special attacks and make it activate far more often while also providing more detailed information.
Power Struggle
This one released with pretty safe values so it wouldn’t get out of hand, but we’re now comfortable with reducing the activation conditions. Power Struggle will now activate once 25/20/15% wiggle progress has been reached. This should make it a little easier to pull off with some planning.
Buckle Up
Another small tweak: The aura reading duration has been increased to 6/8/10 seconds.
Coup de Grace
This one’s a bit of a rollercoaster: It was originally toned down because it was too strong, but then that made it a little too weak. We’re bumping the lunge increase up to 70/75/80% (also shortening the gap between different tiers of the perk, woo!)
Furtive Chase
Furtive Chase has found its way into some niche builds and can be a lot of fun to experiment with. However, losing all your tokens when the Obsession is killed leaves you without a perk for the rest of the match. So, we’re getting rid of the restriction: You’ll no longer lose your tokens if the Obsession dies.
Dead Man’s Switch
The Obsession condition of this perk makes it very inconsistent to use, and also severely limits the number of times it can activate in a match. So it’s gone! Now, Dead Man’s Switch will activate whenever any Survivor is hooked.
And on that note, you’re all geared up for tomorrow’s Player Test Build (and subsequent Mid-Chapter)! Be sure to let us know how we did, we’ll be keeping an eye out for your thoughts.
The Dead by Daylight team
here is the official statement:
LEATHERFACE MASKS
Before we dive into the fun stuff, we want to address a serious topic.
For those who may not know, The Cannibal can unlock the faces of the four original Survivors by sacrificing them 25 times.
Members of the community have shared their experiences with people targeting and harassing them while using some of these masks. These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate. To that end, we will be removing The Cannibal’s unlockable faces in this upcoming Mid-Chapter.
Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal.
We will not tolerate hateful activity and will continue to take every step necessary to protect the community.
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@Kabanzai said:
And no. It was because people were calling him blackface and others were making racist remarks in response or using him to do said things.
"I will solve the CAUSE.. But not .. THE SYMPTOMS!"
Do you have any source on this? Or are you just making stuff up to justify your … whatever you are doing here?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2914627#Comment_2914627
Yeah, but he's still wearing white face. Just saying.
you obviously didn’t understand what I just wrote and you do not understand what blackface is. Please educate yourself before making such an inappropriate comment.
@Kabanzai said:
https://forum.deadbydaylight.com/en/discussion/comment/2914627#Comment_2914627
Simple to do.
Respond to offensive reports
ADD MORE FACES
Hell. DO YOU KNOW HOW HARD IT WAS TO GET A DWIGHT FACE?
Claudette? 10 games. Got 3 of her running everywhere cuz darker is easier to hide.
they can’t respond to reports where the offensive stuff was outside of the game (ie on Twitch).
Adding more faces wouldn’t have resolved the issue at all.
it’s not about how hard it was (all faces were easy to get, maybe a little time consuming but’s that’s it. I had all 4). And you got 6K shards as compensation.
don’t act so offended. It was just a cosmetic that needed either adjustment or removal, they decided to remove it and that’s okay.
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It was never about Leatherface as a character being called racist.
Smartface has been used as a tool for racism against streamers and there was indeed a texture bug where LFs skin under the mask was darker than on the other cosmetics thus unintentionally making it Blackface.
since it’s a licensed character BHVR doesn’t have the sole control over it and had to find a solution with the license holder. And they apparently agreed it’s best to remove all those survivor faces to avoid further conflicts here. They needed to do something. doesn’t matter if you agree or not (I would have preferred a rework of the faces).
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@Azshhh said:
....All these shopping lists people are writing out, meanwhile I'd just want to give distortion another couple tokens lmao
Ability to regain tokens somehow would be better than just increasing it imo.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2914192#Comment_2914192
Yes. The mori will be the cat indicating it wants to be pet, the survivor will pet it and then the cat will launch itself into their face in a whirlwind of claws and fur.
My future gamertag in DbD shall be Mori_Me_Cat then.
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@Huge_Bush said:
- Make a new team to carefully develop a new engine for the game that will give better visuals and allow for things like fog, rain, water, crushable snow, slippery floors, and whatever else they can think of, while not melting older PCs and consoles and running at 60FPS minimum.
- Have another team to make sure that the first teams code is well written to help minimize bugs and to implement a better anti-cheat that gets updated every chapter (or faster when a new hack comes out).
- Overhaul the character models once again, only so we can have better customization and cosmetics. No more locked sets and now there will be slots for shoes, hands, legs, waist, upper torso, shoulders/back, neck, head, ears, hair and facial stuff. Clothing can now be shared between survivors. Killers will get select cosmetics that hey can share but I wouldn’t want them to be too alterable since they should stay unique.
- Redo every map so they’re fair for both sides. No more multiple versions of the same map. Every map will be static except for new weather effects as well as day/night/dusk effects. No more strong loop after strong loop after strong loop.
- Once the maps are fixed, Nerf Nurse to have only one blink, faster movement speed and no fatigue. Instead she’ll get a cooldown on her blink. Maybe she could get something else, I just don’t know what yet.
- Give Claudette a Bush cosmetic.
- Give David a higher polygon count as well as higher resolution textures so his body can stand out more.
- Introduce Henry Cavills Witcher character, shirtless cosmetic included.
- Increase the Blood Point Cap to 20 million.
- Removal of brown offerings and rework offerings in general.
- Rework some survivor items and their add-ons.
- Allow players to sell add-ons and offerings back to the blood web at a reduced rate.
- Decrease the cost of everything in the blood web by at least 40%.
- Higher professional writers to rewrite the games lore. I haven’t gotten too into it, I’m just not a fan of survivors being helpless and having no hope of ever escaping the entity.
- Give Trapper 4 traps as base kit as well as the ability to walk through traps without setting them off.
- All killers will get a new cosmetic of themselves before they were corrupted/changed by the entity.
- Exit Gates will regress after 30 seconds.
- Rebalance Killers once maps are fixed.
- Delete the ginger witch.
- Introduce a killer that’s just a regular house cat.
- Implement harsher DC penalties. If you can’t handle loss, you don’t need to ruin a match with your selfishness. Serial DCers will be put into a separate matchmaking that pairs them up with themselves.
- Figure out how to remove Bubbas absolute face camping ability. Maybe make it to where he can only down one person with his chain saw when he’s next to a hook and anyone else gets put into whatever state it’s called that requires you to mend.
- More cosmetics in the free rift.
- Reveal SWFs during the point screen.
- Better graphic settings.
- Wednesdays are Pizza days at the office and Fridays will be Cheesecake Day.
Wednesdays are Pizza days at the office and Fridays will be Cheesecake Day.
Best change suggested yet.
Introduce a killer that’s just a regular house cat
will the survs be able to pet the cat though?
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Yes. This was pretty much suggested since people asked for the removal of Grades in the end game screen..
Would also be a reason to add profile pictures for killer legendary skins like Oni‘s Minotaur etc.
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well, never happening since they have already rejected my application (but to be fair, I never stood a chance because i don’t have any experience or education in game developement although in softwaredevelopement..)
i guess i would push for more accessibility settings/settings in general which are now in some cases not available in-game but should be. Depending on what they already have I could probably also improve their regression and automated tests…
if anything goes then yeah.. MMR system improvements so that also chase times play a role there and other stuff. For perks/killer powers/items/maps some more changes based on the Meta and generally way more often tweaks and number changes to encourage diversity
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You mentioned Grounded but are you aware of the Arachnophobia mode that game has? It basically transforms all spiders into blobs and thus makes the game accessible for people like you!
and I really hope BHVR also tries to do that, not only for people suffering from arachnophobia but also for other common phobias as well like coulrophobia or emetophobia. In most cases it would just turn some cosmetics to neutral ones or maybe in case of emetophobia change some sounds as well (which is already possible with legendary characters after all)
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@Leguś said:
How do you move discussions?
You would need to contact a mod by flagging and reporting your own discussion and explaining their you want it moved.
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@ThatOneDemoPlayer said:
Weren't they planning on nerfing the distance?
No, I think that’s just a very popular community suggestion.
they haven’t said, what aspect of the perk they are gonna review.
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CoH nerf didnt go through just yet, we are still waiting for the Midchapter update. (And frankly, it’s not the nerf it needed anyways).
On Dead Hard, they have recently (for BHVRs standards at least) confirmed they will review it. I think the earliest we can expect anything is Midchapter after the anniversary. And they probably won’t share any details before that (this was an exception when reworking OoO - and I actually hoped they would do it more often that way)
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2913241#Comment_2913241
I know this is currently the correct answer, and have posted it myself many times on threads like this. But after fours years I wish we had a bit more info, and thereby hope, to give.
The only flicker of light in that time was those on a Switch, and that pooped out as it neared its rough deadline.
Well. I guess it’s best to not expect anything at this point. Except for Switch but I am not too optimistic there either…
They are likely working on it/negotiating with the platform holders and can’t give us any updates because there just isn’t anything.
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@VirtuaTyKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2913529#Comment_2913529
OK weird surprised I don't see more of it then.
Those are called legendary skins/characters. They are mostly for licensed characters and can only be purchased with auric cells. As they are pretty expensive you won’t see plenty of them.
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Well, no one can really tell you until you try it.
if you liked Hillbilly, then I guess Oni might be suitable for you. He starts as an M1 killer and has to charge his power but once you got it you can snowball pretty well and with demon rush you can maneuver around the map. But Blight might be a great choice as well. Blight can be very fun but I do think it’s especially for a beginner also frustrating to miss hits and slide off assets while rushing past survivors etc.
Spirit might be a good choice as well, you won’t really forget her power unlike Wraith as she is a slower killer and kinda dependent on phasing.
You didn’t mention Huntress or other ranged killers so I guess you could try her as she is already available.
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Feedback and discussions like this should go to the appropriate forum section
https://forum.deadbydaylight.com/en/categories/suggestions
this section is more for small/knowledge kinda questions if I am understanding it right.
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Blocking only prevents the player to send you in-game friend invites.
you can block and unblock them when you are in the same lobby with them otherwise it’s not possible I think.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2913359#Comment_2913359
Me too ngl
There were 16 of us and 3 progress to the next stage so I'm really hoping I get through lol
I had to wear a tie for 3 hours it was awful
Ugh.
i hate wearing ties.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2913350#Comment_2913350
Me too I'll find out at some point idk when tho I literally just finished
Well now it’s waiting time.
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@IlliterateGenocide said:
https://us.v-cdn.net/6030815/uploads/9XZKUWOSPF6J/apr19-part03-35fb.jpg
https://us.v-cdn.net/6030815/uploads/99AGNQ34VPCW/japanese-dwarf-flying-squirrel.png
https://us.v-cdn.net/6030815/uploads/ZY5DHT1HA4PB/japanese-squirrel-1.jpg
https://us.v-cdn.net/6030815/uploads/SZ0DBCWIUHE0/capturea-png.png
https://us.v-cdn.net/6030815/uploads/HKDAJ7W3AADQ/aaaaaaaaaa-png.png
https://us.v-cdn.net/6030815/uploads/CAMBCANU25SX/maxresdefault.jpg
Roly Poly are adorable
Don’t know if I agree with the bugs..
but the rest of them are indeed super adorable!
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@GoodBoyKaru said:
I have an interview in less than 45 minutes and this thread is a godsend for anxiety lmfao
I hope the interview went well??
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They know cross Progression for other platforms is wanted by the community but they can’t say when or even if it ever comes. It’s not something they alone can decide as other parties (the platform holders) are involved and both have to negotiate the conditions and find an agreement.
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While many people are saying they want SBMM removed what they are actually meaning is most likely that they are not satisfied with the matchmaking.
though many people were also unhappy with the rank based matchmaking.
adjusting the SBMM system is the best way to go, just removing it isn’t really feasible.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2912183#Comment_2912183
They're all covered by a low-res image of Patrick in a hockey mask
i hope this is true :)
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@gentacle said:
https://forum.deadbydaylight.com/en/discussion/comment/2911981#Comment_2911981
Down someone with victor's pounce from 30m away within 15 seconds of them triggering the perk "Hoarder"
Do this 3 times in one match.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2911918#Comment_2911918
baiscally if it doesnt happen to a stramer then is fake right? not very smart from your part im giving you my take, take it or not, idc.
No i didn’t say that.
but I still would like to see some kind of proof and streamers are the easiest way of proof as they can’t really cherry pick as everything is live and they usually should have much experience and possibly higher skill.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2911899#Comment_2911899
LOL no, when mmr was kinda off or at leasting i was getting SO MUCH FUN with so much variety i actually saw... i saw a....a myers!!!!!!!! and a demogorgon! i havent seen those dudes in many many months... i was actually having fun for once because i was getting variety once again, so no, in lower MMRS people play WAY MORE killers than 2...
here in LATAM the most commun killer to against is Nurse out of 10 games in high mmr are gonna be 6 nurses and some blights and bubbas (he is popular here aswell), thats high mmr for you here in Latam, who is not commun that much is Spirit you see one in every 20 matches or even more.
I am pretty sure I am mid mmr and I still don’t see Demos or Myers. That’s not really an MMR problem. Those are just played rarely.
of course it could also be a regional thing. But as I said, I would gladly see a streamer that actually experiences this as many people are claiming this.
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That’s at least what people will say regardless of what’s happening.
fact is that variety in killers is kinda low independent of skill/mmr range.
also, do you have any example of high mmr streamers that actually only go against Blights and Nurses? I haven’t seen those yet (but i haven’t gone out of my way to find them, so this is a serious question, I wanna see if there are actually people that only go against those 2 killers)
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Don’t be too excited yet.
we also assumed Bill would get this Young-Version of him as a skin and ended up with something different.
maybe the Twins tome will come with a Spirit cosmetic and that picture is just misleading us again.
;)
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I think since the fix of stretched resolution abuse you will see the normal aspect ratio with black bars.
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Definitely new.
old ones look lanky and goofy. I get the nostalgia for them, but objectively they are worse.
though the new ones come with their own ‚problems‘ and are not perfect.
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Should stick with this one BHVR it's nice for both sides being able to chill and not have a stressful time.
Reports of one-sided matches started flooding in
did you just post their results and then made up your own result and disregarded what they actually said?
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@Chad246emr said:
https://forum.deadbydaylight.com/en/discussion/comment/2911440#Comment_2911440
I mean the wraith is legit a monster that can turn invisible, so, as a result, much more scary.
Trickster lore is great or whatever, I did read it, but a couple paragraphs of backstory don’t make him look or feel scary when in game. Yeah the colors and such make him stand out, but he stands out because he’s wearing neon colors and fishnets in a survival horror game where the rest of the killers are actually dark and horrifying, and he’s not. He stands out because he’s not scary, haha.
I wouldn’t call Wraith a monster? He is pretty boring and as i said, Trickster fills another concept of scary - the one that could actually be real and is for others way more scary than dude who can turn invisible. and in-game, after a few matches literally no killer is scary anymore anyways.
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@Chad246emr said:
Says failed to load poll for some reason on my end, but my vote would be ‘no’. Call me a traditionalist when it comes to how I like my horror, but this is a horror game and, even with a scary looking design for the killer, I wouldn’t find Alice in Wonderland to be that scary of a chapter. The trickster’s addition actually already irked me because instead of being chased around my a monster / mass murderer from a genuine horro franchise, I was being chased by a giggling skinny dude who looked like he just came from a circuit party.
well. Someone didn’t read the Tricksters lore. He is an original created killer that in fact is a psychopathic serial killer.
it’s just the flashy colors (that fit the lore greatly and makes the killer stand out) that you don’t like. Or how is Wraith okay as a killer when Trickster isn’t?
also, I haven’t played it myself but isn’t Alice: Madness Returns a horror game that’s pretty well received as horror?
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@Sepex said:
Who actually plays today with a year 4 or 5 crown equipped.
Maybe they would be used more if they weren’t tied to the standard head cosmetic?
i do see them rarely on others btw.
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Wiggle
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The (former) license holder/director of the movies has done terrible things and BHVR has stated they don’t want to be associated with such a person or take part in giving them any money.
since then, the license holder did change though the license is still ‚tainted‘.
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Contact support directly with account info. This is something the public forum can’t help you with. You can create a support ticket here:
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2910538#Comment_2910538
A ban that hits a family shared account also hits the main account.
@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2910538#Comment_2910538
https://help.steampowered.com/en/faqs/view/57A7-503C-991F-E9A8
"What if a borrower is caught cheating or committing fraud while playing my shared games?
Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone."
I guess it just shut everyone out. However, the wording does say "maybe" not something more definite like "will".
Thanks for the info 👍
haven’t looked into this yet but good to know
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@Yankus said:
The problem is they gave the game away for free on epic games and people made thousands of accounts to cheat on so no matter how often you ban them, they will return eventually.
Wasn’t that already possible with family sharing on Steam? Or does the main account also get banned if your second account was reported/banned?
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next to WGLF (obviously), max out your category’s:
Altruism: fairly easy without perks or anything
Lightbringer: Prove Thyself to quicker max it out
Boldness: either good chases and stuns or do totems/boons
Survival: Hardest to max out; some perks help like DS (also can make you the obsession and you get survival BP for dying or escaping as obsession), Headon, Selfcare/CoH and others. Some killer specific mechanics can also help





