Mooks
Mooks
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- Mooks
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Oh look and excuse to bring up my item concept for a water bottle:
basically, I think just reducing the time might be too strong. My concept would give the exhaustion effect additional negative effects, which the water bottle would then negate. Maybe with a pink addon that could lower the actual time by a (very few) seconds or something.
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1. When a ptb was released you putted the ptb bug reporting category and the ptb feedback category. Not it's not available. Why?
that’s what they usually do. The feedback/bugs that they gathered from PTB is already worked on/finished for live release as they have to deliver the live version further in advance to the platforms for approval.
any other feedback/bugs can still be reported before/after live release but it’s pretty much too late for those changes to get worked on directly anyways.
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Gotta being that to 666
with on-topic posts of course:
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This thread is perfection. But what are you referring to in that pic?
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No there hasn’t been any update recently.
i remember a few threads where people had this issue in the Technical Issues section of the forum, maybe you can look there if someone else had this issue and how they resolved it?
https://forum.deadbydaylight.com/en/categories/technical-issues
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Soft Alive (Killer perk)
when chasing a surv, press the A button to expose them (instead of I-Frames) AND set them back for a short distance
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Europe, been playing since Curtain Call Chapter, and a lot (I think between 2 and 3K hours)
i have seen blatant cheaters occasionally, and last autumn 3 in a week, but before and after that it was very very rare.
@CMansoon said:
UK
Vote should include MMR rating as most hackers would be at that level, where is my MMR value btw?
MMR is hidden. And plenty of people are acting like they are high MMR when they are not (or can’t really prove it).
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usually not playing this late and even less killer but yeah, this isn’t normal. I do get the occasional swf sweat squad but now 4 games in a row (although I have my suspicion on at least 2 of them having subtle cheats.. ). And I should be fairly low MMR as Deathslinger and Pyramid Head..
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/comment/2908983#Comment_2908983
Take any comment of a member of BHVR with a pinch of salt as to whether its true or not
eh. At certain stuff, sure. But in this case it really doesn’t make any sense.
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@DogeDogeMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2908580#Comment_2908580
https://forum.deadbydaylight.com/en/discussion/comment/2908669#Comment_2908669
I know they were used, but in my recent matches, not only does it now show the grade (which is an indication already), but also they stay around my rank. When MMR's hidden score was used, not only did it not show the grades, but also there was a wobble in the games I played.
Mandy is an employee of BHVR. You can believe what she is saying is true.
the grades were only invisible for a MMR test for one day.
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@CMansoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2908641#Comment_2908641
SBMM and MMR are only similar in that if they were cars MMR would be a Porsche and SBMM would be the go-kart, you can't simply rank people on kills and escapes in DBD... except in summary that is what they do.
Buff solos with "action ping system" what is that?
What I am saying when solos is that they are trying to buff them with perks such as CoH, Kindred, other aura perks etc. However things like CoH can even become meta in SWFs it is that strong.
Communications should be standard in DBD even it is not used to resolve so many of the issues, the key here is that solo's should be able to have the option to have it and if they don't because of x or y then we can only do so much.
MMR and game communications would help this game so much, they just need to be positive with a can do attitude
You just want MMR implemented in a different way. That doesn’t mean the current system is not MMR.
and who ever said CoH was their attempt to buff solos?
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Some minor changes are very likely - for example it’s been confirmed that it was a bug in the PTB where 2 pallets could spawn in that basement with to stairs.
GF music was criticized a lot so it’s possible that it might get some tweaks as well..
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@CMansoon said:
Balance is the issue with the game.
How dare you say MMR is the issue when MMR is not even in the game!!!
The majority of the community wanted MMR, we were promised it and they delivered... SBMM, please do not confuse the two.
They said MMR was too difficult for them to work out so tried to hide how SBMM worked along with promised own MMR rankings
MMR would allow you to play players from all ranges with your MMR rating increasing/decreasing more with the various low and high level of MMR ranked opponent(s).
Balance is broken due to communications being used in SWFs, it makes it unfair on the solo players so rather than just balance the game simply by offering communications to all they are trying to buff solo players (and as they do also SWFs).
If they introduced MMR as they promised we wouldn't have so many complains about SBMM... lets be clear, the two are very different
SBMM and MMR are kinda the same here. Just because you wanted it implemented in a different way doesn’t mean MMR isn’t present.
they have said it’s favoring shorter queue times over accurate matchmaking though and the fact it only is affected by kills/escapes is problematic. But it is their MMR system.
Balance is broken due to communications being used in SWFs, it makes it unfair on the solo players so rather than just balance the game simply by offering communications to all they are trying to buff solo players (and as they do also SWFs).
In-Game comms wouldn’t solve the problems of soloq for many reasons: people not having microphones/bad quality, language barrier, background noises, trolls/kids playing etc pp. And just giving that and then balancing around it would bring soloq to a literally unplayable level.
they have said they are trying to buff solo players eg with that action ping system - this wouldn’t buff SWFs as they already have these information… what exactly are you referring to where they tried to buff soloq but buffed swf in the process??
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This wouldn’t have anything to do with a mobile account as that one can’t be linked with other account.
only Steam, Epic and Stadia can be linked currently, do you have 2 or more of those linked?
otherwise I guess you could contact support so they can look into your account/logs and see what happened here:
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A show where every episode is one trial - with flashbacks to previous lives on earth and maybe before/after the trial some scene at the campfire.
every episode would feature another killer and another group of survivors, but they can reoccur in later episodes in different matchups/combinations. Maybe even a licensed episode with the corresponding killer/survivor only featured in that episode.
this could focus on the stuff happening in trials that can’t be portrayed in the game itself, think more like the original launch trailer, but fleshed out.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2907706#Comment_2907706
God damn I forgot to add the grind reduction in my post lol.
And sadly that early game collapse has been said itd never be a thing, personally just make corrupt tier 1 base and turn corrupt into a totem blocking perk.
I wouldn't say controller is at much of a disadvantage though except maybe blight? But even then it's all sensitivity which most controller players dont want mega high sensitivity
They still said that some ideas from the early game collapse evolved into other ideas etc.
controller is overall at a disadvantage, sensitivity is just awful and should at least be adjustable for aiming vs normal gameplay, aim dressing takes away many valid hits for controller killers, some killers like Blight, Huntress and Nurse are way harder and have a higher skill floor and lower skill ceiling on controllers, deadzones should be adjustable in the settings etc pp
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i want to see major gameplay changes: whatever remained from the formerly early game collapse, hatch/moris were still talked about being integrated into the core gameplay iirc, make survivor gameplay more diverse/interactive outside of chases/less one animation at one spot for a long time, less frustrating killer gameplay, get those meta perks in line with other perks (don’t make some perks seem like you should use them to not play at a major disadvantage)
then we need more accessibility and QoL additions/changes (eg photosensitivity issues, disadvantage of controller players)
additionally: Grind reduction, additional prestige rewards, daily system rework
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I think it was only mentioned in the January dev update for upcoming improvements but it wasn’t part of any update patch notes, was it?
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Easter was never meant to be a major event? we pretty much got Anniversary, Halloween, Christmas/Holidays and Lunar New Year as actual Events and that’s fine.
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For stuff like this, where they need to look directly into your account, you need to create a support ticket and describe your issue there (it worked for me, didn’t get the Nurse head cosmetic as login bonus but got it because they could look into the logs and saw I logged in during the timeframe)
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Great example why grades shouldn’t be shown in end game screen
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I guess June 14th is possible.
while it’s not really lore related as it’s just the date of DbDs release, there is an in-game event happening at the time.
otherwise the Entity’s birthday could also have been around the Blight (Halloween) if it is in any way related to the Pustula flowers etc.
edit: just realized the Entity inviting the Observer to its birthday could just be another hint for the Observer going to be a playable character (either Killer or survivor or both) for the anniversary chapter!
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I think it would be more reasonable to close the gap between killers as much as possible, give soloq some buffs like the proposed action icons and then buff general killer gameplay accordingly instead of trying to buff single killers that are mostly suffering for being m1 killers.
killers without any counterplay are just boring from a gamedesign pov and are bad for overall balance.
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Just for the killer design, i would love to see Ancient Egypt. Killer could get head cosmetics based on old Egypt gods or Pharao masks etc.
for survivor I guess an ‚older‘ woman would be great - for men we have Bill, and Ace kinda. Also the other male survivors still seem to have bigger age diversity compared to the women. I am talking about women like Laurie from the new movies, Carol from TWD. Also i wouldn’t mind if they went back to everyday people instead of young-successful-attractive.
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@Basement_Bubba420 said:
It was a placebo. They actually changed nothing and everyone acted as if they did.
Actually it would make sense to at least have one of those test days be just like that so that you can compare the results to the actual tests.
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cuddly
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The PTB (player test build) is over. The live release of the midchapter with the Haddonfield rework will be the next major update.
speculated based on past releases is the 26th April, but this is not officially confirmed and may not be the date the devs have set for themselves. Shouldn’t be too far off though.
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@DragonMasterDarren said:
Radar says hello again
https://us.v-cdn.net/6030815/uploads/64CTXBITQ6EX/a8aa7245-be16-45c4-97f6-153f1896c97e.jpeg
Hello
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No, pretty sure they were not.
and not everyone got the skins just gifted, they were login rewards and i assume the skins are now again available to purchase from the store
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2904810#Comment_2904810
But they still have heads. Horsemen doesn't because he is a headless horsemen. A dead one. Headless :p
Yeah but he would still use the normal hitboxes and will just have a different head? In the end it would make as much sense as blinding a killer that doesn’t have eyes.
(or the pumpkin under the arm would function as his head with a lower POV but I doubt that)
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@EvilJoshy said:
If we had a headless horsemen, the survivor would cry because their flashlight would be useless.
Demogorgon and Pyramidhead say hi
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Best thread
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Maybe don’t trust leaks like they are official announcements and then get mad at the devs?
would be funny if this was their attempt to find out the leak source
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Isn’t Huntress one of the most played killers in general (at least in higher skilled matches)?
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2903907#Comment_2903907
body blocking, game hostage/stalling, harassing, toxic behavior, idling, working with the killer, the list goes on. and no I known slugging and camping isn't bannable. I know the rules.
those are punished with temporary bans though (besides toxic behavior and body blocking, which is not directly bannable on its own if it doesn’t result in game hostage situation).
the videos that I mentioned that got another view than mine are for working with the killer. So they at least looked at the ticket and watched my evidence. Can’t tell what happened after.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2903898#Comment_2903898
because there's actual proof of people banned for hacks, namely a famous hacker who has made 80+ accounts and goes by cardi b.
https://forum.deadbydaylight.com/en/discussion/comment/2903899#Comment_2903899
point proven.
So. What exactly do you think is ban worthy according to the rules but doesn’t result in bans?
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@shalo said:
I stopped reporting when I found the videos I spent time making and linking to the reports had exactly 1 view, mine.
My unlisted videos got another view than mine.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2903875#Comment_2903875
for what reason?
https://forum.deadbydaylight.com/en/discussion/comment/2903880#Comment_2903880
if you look at the op I mention hacking as one of the only punished offenses
Then I repeat my question that you ignored:
Why would you believe they are banning for hacks and death threats but not for other stuff?
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2903856#Comment_2903856
I don't need to know how to report, I already know that.
you have 9k posts on this forum, who knows how many gameplay hours. you've been around for quite some time it seems.
tell me one occasion of someone who got banned, even a friend of a friend.
the report system just doesn't work. it's a facade.
Well. Others can tell you for sure though
i personally don’t know anyone who got banned. But I don’t really have many friends that play DbD and those that do are not doing bannable stuff.
there are some streamers that do obvious hacking and are proud of the high numbers of how often they got banned as well!
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You can here read up on game rules and how to report:
https://forum.deadbydaylight.com/en/categories/game-rules
Why would you believe they are banning for hacks and death threats but not for other stuff? Keep in mind for ‚mild‘ rule violations there might be just a warning or temporary ban which isn’t visible on the profile.
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I think they have confirmed that at least the reduced stalk range wasn’t intentional (Myers had it too in the PTB)
as for the circle, I think it was intentional to make it easier to stalk survivors right in front of you or just very close by (I think that is actually a problem with current stalking. Don’t know if they will address both sides here…)
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2902813#Comment_2902813
Time for Shadowborn to be base kit. Yay finally a decent QoL Killer change.
Most reasonable suggestion would be a FoV slider while reworking Shadowborn and Q&A accordingly. for people that can’t play with the Shadowborn FoV because of motion sickness.
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@humanbeing1704 said:
how did you get skilled huntress
That achievement has a 0.05% completion rate on xbox
It’s easier on M&K to aim as it is on controller. Also i think they have different numbers for PC and console versions, where you have to get only 20 hits on PC while the console versions require 100.
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Cry all you want...
who is crying here?
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You could have posted this with your fun fact instead of that owl that looks like it won’t wake up anymore….
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2902219#Comment_2902219
I mean... their perks already give them stealth?
But I'm literally going off of word for word what OP says, power and perks. They don't mention addons so I didn't include them.
And even if I did, it's still just Bubba.
I guess I would have just personally said that addons are more tied to the power and to the character than perks.
but yeah, doesn’t really matter.
As to bubba, though even when he doesn’t bring any stealth with him per se, it is a fact that he is very well known for Insidious camping ..
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2902141#Comment_2902141
apparently we're including their perks as part of the kit (as per the critera of OP), which disregards Pyramid Head and Nemesis as their perks can grant Undetectable/Oblivious respectively.
Wouldn’t Pyramidhead and Nemesis also count because of certain addons (PH becomes Undetectable when walking/standing on trail and Nemesis after killing a Zombie)
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No. Only kills/escapes are influencing the MMR currently.
though we had several test days in which the devs tried out different (community suggested) approaches to adjust the SBMM system. Next week they will reveal a blogpost informing the community of the results (and the actual changes for each test) and well.. hopefully it will end in a better SBMM system…
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2901772#Comment_2901772
Is sad to see that you guys are so stubborn in keeping this Sbmm when the community doesn't want it at all, last two test of MMR were based on grades imo and they felt so good.
It’s sad that you really think only your opinion or the one of the vocal minority matters. Also the tests really show that the devs are not that stubborn but are willing to improve the SBMM system.
Also you don’t know what the last two tests were, but even if it was grade based, the current grade system is just playtime for the month, it can’t match people properly when they haven’t played for a short while. And there were many people disliking those tests as well (and there is literally no way possible where everyone will be happy)
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Have you any clips showing that? Are you sure they didn’t have it paired with Unbreakable or another surv came to pick them up?





