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DogeDogeMan

DogeDogeMan

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DogeDogeMan
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  • @Metronix said:

    Well, if you don't want to play it anymore, you don't have to. There are similar games, which were developed after dbd, maybe they are more to your liking. Generalising mistakes by BHVR won't help your cause. Not everyone shares your point of view, as @StarLost already made a very precice list and I myself would also disagree on many aspects. The most important thing after all is that you spent your free time with things you enjoy.

    Have a nice day :)

    Hey, can you just give some examples of games that are similar to DBD? I know Resident Evil: Resistance, and I really like it, but I of course have to dump a ton of money on Resident Evil 3 before I can do that. So just throw some games at me, so I can pick one.

  • That's called "I think we did a pretty good job so far."

  • @AuspiciousTiming said:

    Hey DogeDogeman,

    Welcome to Dead by Daylight!

    If you are brand new to the game, there are many killers that fit different playstyles that vary a lot depending on which perks they equip, and which add-ons they use. There is a website with a small quiz that could help you determine which killer you could like: https://who-is-your-ideal-killer.vercel.app/

    My personal recommandation for you would be to try the cannibal. He is very similar to the hillbilly, but with more maniability from up close, with the downside of losing a bit of time if you bump into an obstacle. If you do not like him, it is not a waste because his teachable barbecue and chilli is also very good for beginners on a lot of killers; not only do you see every survivor that is 40 meters away from you, but you also gain a token for each survivor that is hooked and each token grants you 25% increase in bloodpoints at the end of the game, for a maximum of 100% bonus blood points if you hook all four survivors at least once. This means that each time you hook a survivor you will gain information on where to go next to pick up a chase, and your blood points will be doubled in each game you equip this perk, making the grind to unlock other teachables on killer a little less tedious.

    I hope this helps, and if you have any more questions feel free to ask away :)

    Oh, btw, about the start you said: no, I am not brand new to dbd, I have played on dbd mobile for a long time before this, and just watched videos for also before (like from 2020 I think), so I am very familiar with the mechanics of the game, good strategies, and much more. Despite this I still suck a bit.

  • Ok, I tried Huntress, and woah, she might be my second main! I got a 2k with multiple hooks, with one practically useless perk. Imagine what would happen if I leveled her up? Woah.

    Oh, and also I think I won't get Trickster. I think a one-shot-damage is better for me, cause in that 1 match, I got not a lot of line-of-sight to the survivor.

  • @Mooks said:

    Well, no one can really tell you until you try it.

    if you liked Hillbilly, then I guess Oni might be suitable for you. He starts as an M1 killer and has to charge his power but once you got it you can snowball pretty well and with demon rush you can maneuver around the map. But Blight might be a great choice as well. Blight can be very fun but I do think it’s especially for a beginner also frustrating to miss hits and slide off assets while rushing past survivors etc.

    Spirit might be a good choice as well, you won’t really forget her power unlike Wraith as she is a slower killer and kinda dependent on phasing.

    You didn’t mention Huntress or other ranged killers so I guess you could try her as she is already available.

    I have tried Oni on mobile with "Free Tickets", and on mobile, the controls are a bit finicky, but I do think he might be a good pick, thank you for reminding me of him.

    And on Huntress, I get scolded by my friends for having bad aim in shooter games, but I think I might be getting better at it. I will try Huntress as well, but part of me says I should get Trickster if I like Huntress, but don't get a lot of hits.

    And Doctor, I was super good on mobile, but I think the survivors on mobile are not the same as on PC, so I might get Doctor, but only after I get someone good like Oni or Trickster.

    @AuspiciousTiming said:

    Hey DogeDogeman,

    Welcome to Dead by Daylight!

    If you are brand new to the game, there are many killers that fit different playstyles that vary a lot depending on which perks they equip, and which add-ons they use. There is a website with a small quiz that could help you determine which killer you could like: https://who-is-your-ideal-killer.vercel.app/

    My personal recommandation for you would be to try the cannibal. He is very similar to the hillbilly, but with more maniability from up close, with the downside of losing a bit of time if you bump into an obstacle. If you do not like him, it is not a waste because his teachable barbecue and chilli is also very good for beginners on a lot of killers; not only do you see every survivor that is 40 meters away from you, but you also gain a token for each survivor that is hooked and each token grants you 25% increase in bloodpoints at the end of the game, for a maximum of 100% bonus blood points if you hook all four survivors at least once. This means that each time you hook a survivor you will gain information on where to go next to pick up a chase, and your blood points will be doubled in each game you equip this perk, making the grind to unlock other teachables on killer a little less tedious.

    I hope this helps, and if you have any more questions feel free to ask away :)

    And also Cannibal could be good, but about the quiz, I don't really know what playstyle I want, so I get suggestions, but I don't think they suit me. So I could get my answer there, if I could make up my mind.

  • @Salvador578 said:

    I do think they should have something like this, maybe it could be you're knocked unconscious for x amount of time and you can't recover or crawl, and other survivors could resuscitate you or something, and if the killer picks you up while you're knocked out you can't make progress on the wiggle out bar. I imagine it'd be a killer perk or something.

    I don't mean it like that, I just mean it in a way that you are put on the ground and you are trying to get up, not that you're unconscious. Your look at this is already kinda in the game, in Leatherface's perk "Knock Out".

    @Raptorrotas said:

    Why do you want to nerf grabs more? Its unnecessary.

    I just mean that it would make more sense, cause imagine if you are perfectly fine, and some strong dude comes and grabs you cause he's a bully. You don't start bleeding randomly, duh. I even said "I, myself see that this may not be that fitting to add this", Ī am just making a suggestion to make more sense.

  • I know they were used, but in my recent matches, not only does it now show the grade (which is an indication already), but also they stay around my rank. When MMR's hidden score was used, not only did it not show the grades, but also there was a wobble in the games I played.

    Ok, once the test results were shown, yes, I saw everything what was going on about the tests, and I just realized, that the settings placed there were actually ok for matchmaking! But still, Grades and SBMM should be reworked.

    @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2908969#Comment_2908969

    Mandy is an employee of BHVR. You can believe what she is saying is true.

    the grades were only invisible for a MMR test for one day.

    And also sorry, I did not realize that until I saw your comment. (I use a dark-mode browser extension so I couldn't see that vibrant BHVR mark.)

  • Here is the change log:

    Version 1: Pallet stuns are 2/3/4 seconds longer, but a successful stun will break the pallet.

    Version 2: Pallet stuns are 2/2.5/3 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults.

    Version 3: Pallet stuns are 1/1.5/2 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults.

  • Correct me if I'm wrong about matchmaking now being based on grades, but I think it is based on that.

  • My version is this:

    While hooked, if the killer is within 24 meters of the hook, entity progress is 20%/25%/30% slower. If the killer is within 6 meters of the hook, it's 40%/45%/50% slower.