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DogeDogeMan

DogeDogeMan

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DogeDogeMan
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  • I haven't yet fully returned to playing dbd, but from what I've seen on videos, mainly from Otzdarva, I think that I ain't gonna be returning any time soon. I'm off to play Dead by Roblox, ba bye!
    0 comments 11 views last activity
  • I would really want to play DBD, with all its fun game aspects, but there are so many mistakes BHVR has made, and I don't want to play it anymore. The most critical thing I hate about DBD is SBMM. It has been made sooooo poorly that it breaks the whole aspect of fun. And the live stream where the devs said that they responded to us, the DBD community, but they have done EVERYTHING wrong, and it
    15 comments 241 views last activity
  • Yesterday I was playing DBD and I thought "Wow, the devs have made SBMM now good!" But then Today, when I hop on DBD, SBMM has to screw me over. The simple way SBMM is executed is quite $#!tty. First of all, it only looks at your kills/escapes, so it doesn't matter if you evade the Killer, but do nothing for your team and escape, or you're a toxic flashlight clicker and loop the Killer for 5 gen
    1 comments 41 views last activity
  • I never remember survivors' usernames, and when I want to report someone, I don't know which survivor is which. And also, if you're not gonna let us see others' grades in the scoreboard and replace it with some stupid image, better use that space to show which survivor and killer were they. Like instead of having that survivor icon in the scoreboard, you could have it show Feng or Dwight, or anyo
    2 comments 41 views last activity
  • I think I've made up my mind: I will play Huntress, and save my Iridescent Shards when I really want a new Killer (that's probably gonna be Doctor), but in the meantime, I am gonna play Huntress. I started playing when DBD was for free on December 2021, and I played Wraith, cause I thought I would be good with stealth, but then I many times forgot when to cloak, when to not, and I became a basi
    7 comments 271 views last activity
  • I, myself see that this may not be that fitting to add this, but it would make more sense. The "Knocked down" state would be triggered from a grab, or a locker search, and would function very similar to the "Dying" state, where it is possible to do Killer actions on them (pick up, kill, put on reverse bear trap). The difference is that it won't make the
    3 comments 71 views last activity
  • You have trained a lot, so heavy items are nothing for you. Pallet stuns are 1/1.5/2 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults. Off-perk idea: Pallets should break after 5 vaults.
    4 comments 72 views last activity
  • I previously made a poll where people agreed for the matchmaking to be based on grades, and I think the devs actually took action, but there's still one flaw. Grade reset. The grades completely reset every month on the 13th day. This just punches another hole in the matchmaking system, cause every 13th of the month, the matchmaking becomes awful for everybody. I suggest you go back to the previou
    9 comments 151 views last activity
  • We all know that Sole Survivor is the worst perk in the game, so here's my version: As more of your friends fall to the Killer, you become more determined in completing your tasks. Every time a fellow survivor is killed or sacrificed, gain a token. For each token, gain a 5%/7%/9% speed boost to repair, cleansing, blessing, healing, unhooking and chest opening. Increases the chances of be
    6 comments 51 views last activity
  • All licensed killers require you to pay, and they can have powers no other killer has. And the other killers can also be bought with money, and that is quite unfair. And for all killers, they have their personal perks, which can only be got if you have gotten them. Yes, the Shrine of Secrets is another thing, but it is way worse, considering that it takes a WEEK to refresh, and there are only
    69 comments 4,944 views last activity
  • [This post is old news] to see my current opinion on SBMM now that the tests are finished and I have played for a while with the "finished" SBMM, go here https://forum.deadbydaylight.com/en/discussion/322432/my-final-thoughts-on-sbmm/p1?new=1 I think SBMM is quite bad, cause the grade by itself looks at how skilled you are, and get you to equilibrium with your skill. SBMM just throw
    8 comments 171 views last activity