Had to login to your official forums to complain about this

So.. been a longass while since I've used these forums over steam, since this is the best way to get in touch with developers.

I just went to use my leatherface, and found out that my faces are gone because someone named the black skins as racist. Removing them is pretty much the worst thing you could do for this

Because he had the faces it was the biggest point about him not being not racist!

He had the four main survivors. He wore whoever he killed. I wanted MORE survivors made into masks.

When someone would complain about it because THEIR character was black, I called them out as a racist.

Leatherface was all bout the equality

He could wear any face of the main four. Not racist

He could wear womens clothing. Doesn't care bout cross dressing

He could wear the pride flag. Shows he doesn't care bout sexual preference either.

He only cared about one thing

Are your insides red, Do they taste good? Yes? Okay I can feed my family. He's a good boy. I mean.. nobody seems to be up in arms about the fact that he's wearing a face. Just that it is black.

I mean letsee.. He's mentally handicapped, abused, cannibalistic man who eats people and wears their faces to mess with those who he'd kill.

.. Please stand up to this grab for attention and just ban those you find doing racism in the game about murdering people. I mean. The base man IS STILL WEARING A FACE. It's just white only now.

Hell if people are this vocal of it. Give them the option of hiding ANY cosmetics. .. Final note is this just feels like an attention grab or giving in to people trying to do the same.

Tagged: Mod

Comments

  • On a second note.

    Did anyone complain about dwight being killed by dwight faces?

  • They removed em as a PR move cause a minority on twitter kept calling BHVR racist for keeping the masks ingame.

    Btw: the same people also complain about Bubba's Lady skin being transphobic so just wait until they remove that skin as well KEK

  • @FeelsBadMan said:

    They removed em as a PR move cause a minority on twitter kept calling BHVR racist for keeping the masks ingame.

    Btw: the same people also complain about Bubba's Lady skin being transphobic so just wait until they remove that skin as well KEK

    Guess Bubba only kills Caucasian people according to BHVR.. but somehow that’s not racist! Should I be offended, and call for him to only wear green masks? 🧐

  • @FeelsBadMan said:

    They removed em as a PR move cause a minority on twitter kept calling BHVR racist for keeping the masks ingame.

    Btw: the same people also complain about Bubba's Lady skin being transphobic so just wait until they remove that skin as well KEK

    Same people I told it doesn't matter what your gender is unless you want intercourse.

  • This horse has unfortunately been beaten beyond death.

    At this point, it's a done deal. Nothing we can do anymore about it.

    So long, Survivorface.

  • It was never about Leatherface as a character being called racist.

    Smartface has been used as a tool for racism against streamers and there was indeed a texture bug where LFs skin under the mask was darker than on the other cosmetics thus unintentionally making it Blackface.

    since it’s a licensed character BHVR doesn’t have the sole control over it and had to find a solution with the license holder. And they apparently agreed it’s best to remove all those survivor faces to avoid further conflicts here. They needed to do something. doesn’t matter if you agree or not (I would have preferred a rework of the faces).

  • @Mooks said:

    It was never about Leatherface as a character being called racist.

    Smartface has been used as a tool for racism against streamers and there was indeed a texture bug where LFs skin under the mask was darker than on the other cosmetics thus unintentionally making it Blackface.

    since it’s a licensed character BHVR doesn’t have the sole control over it and had to find a solution with the license holder. And they apparently agreed it’s best to remove all those survivor faces to avoid further conflicts here. They needed to do something. doesn’t matter if you agree or not (I would have preferred a rework of the faces).

    Simple to do.

    Respond to offensive reports

    ADD MORE FACES

    Hell. DO YOU KNOW HOW HARD IT WAS TO GET A DWIGHT FACE?

    Claudette? 10 games. Got 3 of her running everywhere cuz darker is easier to hide.

  • And no. It was because people were calling him blackface and others were making racist remarks in response or using him to do said things.

    "I will solve the CAUSE.. But not .. THE SYMPTOMS!"

  • @Bwsted said:

    This horse has unfortunately been beaten beyond death.

    At this point, it's a done deal. Nothing we can do anymore about it.

    So long, Survivorface.

    aLL i'VE seen from this is the whiney person gets what they want. So I gotta whine to get what I want.

  • you obviously didn’t understand what I just wrote and you do not understand what blackface is. Please educate yourself before making such an inappropriate comment.


    @Kabanzai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914627#Comment_2914627

    Simple to do.

    Respond to offensive reports

    ADD MORE FACES

    Hell. DO YOU KNOW HOW HARD IT WAS TO GET A DWIGHT FACE?

    Claudette? 10 games. Got 3 of her running everywhere cuz darker is easier to hide.

    they can’t respond to reports where the offensive stuff was outside of the game (ie on Twitch).

    Adding more faces wouldn’t have resolved the issue at all.


    it’s not about how hard it was (all faces were easy to get, maybe a little time consuming but’s that’s it. I had all 4). And you got 6K shards as compensation.


    don’t act so offended. It was just a cosmetic that needed either adjustment or removal, they decided to remove it and that’s okay.

  • @Kabanzai said:

    And no. It was because people were calling him blackface and others were making racist remarks in response or using him to do said things.

    "I will solve the CAUSE.. But not .. THE SYMPTOMS!"

    Do you have any source on this? Or are you just making stuff up to justify your … whatever you are doing here?

  • jesus christ i hate it here

  • @Kabanzai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914649#Comment_2914649

    Other than the given reason for his removal.. This comment is only here to let you know I see that as bait.

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/PV11KZ40G9XM/nevergonnagiveyouupnevergonnaletyoudown.png

    Welcome back! Hopefully your New Year’s resolution was to read more, because here comes part 2 of this developer update. In case you missed it, you can catch up on part 1 here: https://forum.deadbydaylight.com/en/discussion/302821

    Now, without further ado, let’s get this show on the road.

     

    Leatherface Masks

    Before we dive into the fun stuff, we want to address a serious topic.

    For those who may not know, The Cannibal can unlock the faces of the four original Survivors by sacrificing them 25 times.

    Members of the community have shared their experiences with people targeting and harassing them while using some of these masks. These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate. To that end, we will be removing The Cannibal’s unlockable faces in this upcoming Mid-Chapter.

    Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal.

    We will not tolerate hateful activity and will continue to take every step necessary to protect the community.

     

    https://us.v-cdn.net/6030815/uploads/CH4C1N5O62TF/grades.png

    Grade Rewards Revisited

    A few months back, ranks became grades and we introduced rewards based on how far you manage to climb each month. Currently, the rewards range up to 250,000 Bloodpoints.

    We’ve been tracking grade resets in the months since to see not only how far everyone manages to get in a month, but also how many matches it took to get there. The current reward for your efforts doesn’t seem very fitting, so we will be increasing the grade rewards starting with the January 13th season, with the new rewards first going out on February 13th.

    We’re in the process of finalizing the exact rewards, but we’ll keep you posted once they are decided. (Rest assured, they will indeed be higher than before.)

    https://us.v-cdn.net/6030815/uploads/GX34K2SIUMTC/wherescarl.png

    Add-on Updates

    In our last Mid-Chapter, we made some tweaks to a bunch of different add-ons. We were thrilled to see such a positive reaction, so we’ve decided to make it a tradition. We hope to make add-on tweaks like these a more regular part of our updates in the future.

    Please keep in mind that just because you don’t see a particular add-on on the list below doesn’t mean it’s not on our radar. We’ll rapid fire through the add-ons we’ll be adjusting this time:

     

    The Blight

    • Adrenaline Vial: Reduced the rush turn rate penalty to 55%

    The Cannibal

    • Carburetor Tuning Guide: Reduced movement speed penalty to 2% (was 4%)
    • Depth Gauge Rake: Reduced movement speed penalty to 2% (was 4%)
    • Iridescent Flesh: Lowered the maximum tantrum duration to 5 seconds (was 8)
    • Long Guide Bar: Increased time before tantrum by 2 seconds (was 1)

    The Clown

    • Solvent Jug: Increased duration of Invigoration by 2 seconds (was 1)
    • Robin Feather: Decreases cooldown by 40% (was 30%)
    • Flask of Bleach: Increases Hindered effect by 4% (was 5%)
    • Redhead’s Pinkie Finger: Reduces bottle count by 2

    The Pig

    • Amanda’s Letter: Reduces available RBTs by 2 (was 3)
    • Last Will: Increases time to charge Ambush attacks by 33% (was 66%)

    The Twins

    • Iridescent Pendant: Increased Exposed duration to 45 seconds (was 30)
    • Baby Teeth: Increased Blindness duration to 30 seconds (was 15)
    • Madeleine's Scarf: Increases Victor’s movement speed by 0.3m/s (was 0.4m/s)
    • Toy Sword: Decreases Pounce charge time by 0.2 seconds (was 0.25)
    • Stale Biscuit: Decreases Pounce cooldown by 0.4 seconds (was 0.5)

    The Nemesis

    • Iridescent Umbrella Badge: Increased duration of Exposed effect to 60 seconds (was 30)
    • Shattered S.T.A.R.S Badge: Increases zombie movement speed by 150% for 60 seconds (was 100% for 60 seconds)
    • Marvin’s Blood: Increases mutation rate by 25% (was 33%)
    • Mikhail’s Eye: Increases zombie movement speed by 35% (was 50%)

    The Huntress

    • Wooden Fox: Increased Undetectable duration to 30 seconds (was 15)

    The Oni

    • Iridescent Family Crest: Increased range to 24m (was 12m)

    https://us.v-cdn.net/6030815/uploads/DN1VKRQBA8C9/bannerperks.png

    Perk Updates

    It wouldn’t be a dev update without a list of perks being changed. Here’s what’s in store for this Mid-Chapter.

    Boil Over

    The effects of wiggling have been increase to 50/75/100%, and the aura blocking range for nearby hooks has been increased to a nice round 16m. Additionally, Boil Over now has a new effect: If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus.

    Distortion

    With all the things that can read your auras these days, those tokens can disappear sooner than you’d like. So we’re upping the number of tokens that you start with to 4.

    Remember Me

    Remember Me can have a lot of potential, but the basic attack condition could make it an unpopular choice on some Killers. So it’s gone: Remember Me will now get a token whenever the Obsession loses a health state.

    Wake Up

    On that note, it seems only fitting to revisit Wake Up. We’ve increased the gate opening speed bonus to 15/20/25%. This should make the perk more impactful when it comes into play and offer some counterplay in the event that Remember Me catches on.

    Gearhead

    Simply put, the conditions for Gearhead are too strict for the payoff, so we’re giving it a small rework. Any time a Survivor loses a health state, Gearhead activates. The next time a Survivor hits a great skill check while repairing, their aura will be revealed for 6/8/10 seconds. Gearhead then deactivates. These changes will make the perk more appealing on Killers that rely more heavily on special attacks and make it activate far more often while also providing more detailed information.

    Power Struggle

    This one released with pretty safe values so it wouldn’t get out of hand, but we’re now comfortable with reducing the activation conditions. Power Struggle will now activate once 25/20/15% wiggle progress has been reached. This should make it a little easier to pull off with some planning.

    Buckle Up

    Another small tweak: The aura reading duration has been increased to 6/8/10 seconds.

    Coup de Grace

    This one’s a bit of a rollercoaster: It was originally toned down because it was too strong, but then that made it a little too weak. We’re bumping the lunge increase up to 70/75/80% (also shortening the gap between different tiers of the perk, woo!)

    Furtive Chase

    Furtive Chase has found its way into some niche builds and can be a lot of fun to experiment with. However, losing all your tokens when the Obsession is killed leaves you without a perk for the rest of the match. So, we’re getting rid of the restriction: You’ll no longer lose your tokens if the Obsession dies.

    Dead Man’s Switch

    The Obsession condition of this perk makes it very inconsistent to use, and also severely limits the number of times it can activate in a match. So it’s gone! Now, Dead Man’s Switch will activate whenever any Survivor is hooked.

    And on that note, you’re all geared up for tomorrow’s Player Test Build (and subsequent Mid-Chapter)! Be sure to let us know how we did, we’ll be keeping an eye out for your thoughts.

    The Dead by Daylight team

    here is the official statement:


    LEATHERFACE MASKS

    Before we dive into the fun stuff, we want to address a serious topic. 

    For those who may not know, The Cannibal can unlock the faces of the four original Survivors by sacrificing them 25 times.

    Members of the community have shared their experiences with people targeting and harassing them while using some of these masks. These reports were disheartening to hear, and we absolutely condemn this behaviour. We are not comfortable having these masks in the game when they are used as a tool to spread hate. To that end, we will be removing The Cannibal’s unlockable faces in this upcoming Mid-Chapter.

    Anyone who has ever played The Cannibal by the release of the Mid-Chapter update will be awarded 6,000 Iridescent Shards to compensate for their removal.

    We will not tolerate hateful activity and will continue to take every step necessary to protect the community.


  • It was removed for various reasons:

    -Both devs and license holders decided that the best solution was to remove all masks, recognising that even if it's a fiction videogame, real players would take part of this mechanic to blackface in a multiplayer videogame. Lore or the fact of being a videogame are not an excuse to justify the capacity to be able to blackface making it look harmless. The fact that people cared too much about smartface and not the other 3 speaks by itself.

    -Blackfacing is a racist thing itself that shouldn't even be discussed about why. Just a way to mock black people, and most of the people of this minority doesn't like this: https://www.vox.com/2014/10/29/7089591/why-is-blackface-offensive-halloween-costume

    Why these Halloween costumes aren't ok, explained.

    -No one really cared about getting and using the other 3 faces, people just wanted the Claudette one, I bet no one here has ever faced a leatherface with any cosmetic that isn't the default or smartface one while it was possible. By this then, everyone would get tunneled to death just because they are playing claudette, the only free black character.

    -Since its appearance, it has been a tool to target black streamers and make racist comments. Yes the offenders would probably get easily punished, but by the years it kept happening and it's frustrating as hell and traumatic just being targeted once because of your skin color condition, but of course, white people never had to worry about it or know the pain. (Note: people keep saying it's twitter fault, but the movement to remove it started there by black people showing their experience and they got a lot of attention and support to make it happen, that's just what happened).

    If you want the words of black content creators and their experience and arguments, I really recommend this video: https://www.youtube.com/watch?v=RE7RZv_dhC0

    https://www.youtube.com/watch?v=RE7RZv_dhC0


  • I'm closing this here, as it has been explained multiple times why the masks have been removed.

    I suggest to please educate yourself on the matter, no one ever stated this decision will completely eradicate racism, however it was a preventive move aimed at eliminating a tool that people used to perpetrate a specific behaviour.

    And please understand that this was never about the character Leatherface, it was always about how people were using him, or more specifically one of his masks.