MonsterInMyMind
MonsterInMyMind
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@miaasma said:
i know sprint burst can cause it but none of the people i got false saws on tonight had it. mostly it was people running directly straight and not trying to dodge the saw at all (aka people who deserve to be hit the most, which makes it extra frustrating)
i don't mind losing time if i legitimately whiff because that's just me sucking butts, but a false saw is like, i earned that down and got robbed from it. very sad
spirit fury feels excessive on billy for me but i don't blame people for using it
Oh yeah those are the worst.
Yeah getting a false hit sucks really bad ive complained about them for over a year as well as other billy mains although i no longer main him i still feel the pain of getting screwed out of a hit.
Yeah spirit fury can be strong but still nice on him.
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It's not as simple as changing gen times people dont understand the impact that it would have the last time they did this they lowered exit gate times i dont want 16 second exit gates back id rather they come up with a solution that actually helps through out the game i honestly liked the little sucker plants that the blight event had bonus bloodpoints and you got a cool skin it was nice imo or even the lanturn event that was the bees knees.
Its things like that i would like to see return because they have potential to be secondary objectives.
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1.) I usually fake revv my saw at people with sprint burst thats likely whats causing them force the sprint burst out first before trying to chainsaw.
2.) Welcome to why i dont play billy as much they promised it to be fixed and in turn the change did nothing.
3.) Not getting a down off a chainsaw will cost you time anyway its just how the game is.
4.) Spirit Fury is one of the best perks on him but i see your point.
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Well the number one thing is Sydney is a trademarked character owned by Dimension Films mostly because they own the scream.
Regarding how Ghost Face actually made it to the game they only got rights to the mask which was owned by FunWorld as the creator of the mask works there so after talks with funworld rights were given to create Ghost Face in dbd but not the iconic horror character but the iconic mask behind a new character.
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STOP asking for them to change DS its fine if you are having problems with people using it learn to slug the ds.
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Matt Walker Creations btw.
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Legion and Meg
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@Riddick said:
https://forum.deadbydaylight.com/en/discussion/comment/566801#Comment_566801
He probably took the screenshot before the game actually factored in those values.
You are correct!
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@Theluckyboi said:
I briefly made it to rank 3 with GF then started deranking like crazy because i dont run ruin and i had a bad time applying enough pressure
Yeah i can feel your pain xD
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@artist said:
dont u love it when the game bugs but it causes something people have been asking for
Yep i was shocked that the bug was even a thing first time seeing it happen was cool though.
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Welp we'll see you back in a month deathgarden's on the decline again anyway LMFAO https://steamcharts.com/app/555440
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Depends on your rank towards high rank games go to fast for him to have a real impact.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/564838#Comment_564838
Do you have verification for this. I've always wondered why this wasn't done years ago.
https://forum.deadbydaylight.com/en/discussion/73858/developer-update-june-july-2019/p1?new=1
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He's a really fun killer when he works out but he still has downsides that are shown a lot more then his power but i agree there is nothing better then stalking and exposing someone who literally has no idea you are there.
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@ceridwen309 said:
https://forum.deadbydaylight.com/en/discussion/comment/562779/#Comment_562779
Peanits stated that just hitting survivors will put them to sleep.
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Why you should not be caught asleep? There are plenty of good reasons.
-Can't wake other players up
-Snares and fake pallets will affect you, whether you like them or not. (imagine hag's traps, without teleport but instead slow, and the only counter is waking up or biting it.)
-Stuck with a non-directional lullaby
-And the more people that are asleep will increase the strength of freddy. (tune into the ptb to find out more.)
Edit: Clocks wake you up for 90 seconds. Love those tinkerbells. Thanks Tzeentchling9 for the correction.
I dont wanna be that guy but they said that about plague and survivors still dont cleanse just saying LMFAO
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/563735#Comment_563735
They did play against several well known killers, and many more actively dodged them during the experiment. I think that says way more than the games played do.
Some of the killers people claimed dodged them really didnt i know people were saying Zubat did but Zubat never played against them.
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Um try restarting your game
if it does not show up contact support https://support.deadbydaylight.com/hc/en-us
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Glad you Understand me
The point is a object player is willing to place their skill vs your skill they are not untouchable survivors although most including myself are not bad when it comes to looping the simple answer is if they are taking up to much time break chase and go for a different survivor.
Genrushing is just kinda a thing thats why you have to learn when to cut a chase and go after a different survivor.
Thats actually not really true ive played against enough swfs to know you can beat them but you have to play really really smart to do it, Its not like its rocket science but theres little room for error in this current gen meta my opinion would be try PGTW because ive been running it on ghostface lately and it does help delay the game.
You cant blame a perk for you chasing to long if a survivor is just running to pallet after pallet you have to learn to break chase Id also argue Spirit Fury is pretty good against looping.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/563776#Comment_563776
I think OoO is fine for solo survivors.
But in a SWF group, only 1 person must take the perk.
With voice chat, everyone get the killer position 24/7.
Thats the unfair part.
You are aware that only one person gets the max distance while the rest are cut literally in half i dont think the perk is the issue i dont mind it. You are aware they are in a call anyway your point is a 4man with it i play swfs and i only use it and call the killers location out i dont get what you are complaining about 4 people using it when one can do the exact same thing the perks fine learn how to play around it.
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Eh if im being honest i dont really think the depip squad is gonna comeback half of them actually hate dbd now honestly id prefer if they just didnt do depip round two after their whole "experiment" games became WAYYY more sweaty because survivors learned how to actually abuse the core.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/563463#Comment_563463
The reasons I never started watching it are because 1. like I said above, I never found a reason to 2. I was told by a lot of people that it was over-hyped and not worth it 3. My Netflix membership expired a long time ago and I don't feel the need to renew it for one show. But hey, hope you enjoy the show and that the crossover (assuming we get one) is all you want it to be!
I mean you dont technically have to have a netflix account but id rather not explain that but i understand its a show thats not for everyone as far as overhyped eh i could see that being a thing most things are.
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If only behavior didnt take away the dislike button oh boy imagine complaining about a perk that literally gives the survivors location away.
Hey while we are at it honestly lets nerf urban evasion because the survivors can hide LMFAO (Behavior its a joke dont seriously nerf it)
And the fact that if you are not the obsession the distance is cut in half.
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I just started watching stranger things i actually am on episode 4 and so far im enjoying the show id like to see a crossover i could see how it would be pretty cool.
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@Crazewtboy said:
What are you talking about when referring to slowdown? As far as pulling him out of the power, it seems fine to me. It makes you plan out your approach a bit better and actually requires skill compared to Michael. He isn't supposed to be a killer that just stalks, but someone who lurks in the shadows, planning his approach and striking when you are most vulnerable. The only problem I might see with pulling him out is that the survivors have a third person camera which allows them to pull you out while behind cover which shouldn't be a thing. But even then you have a indicator showing you which direction you are being spotted from so just crouch behind something.
Regarding the stalking slowdown it feels way to slow and it feels they get a lot of free distance between you and them. You realize what his power is does nothing vs survivors thats the sole problem lurking in the shadows is a joke when they can just third person and break you out he should be like micheal because atleast micheal can be played at high ranks mean while trashcanface just gets bullied. i agree they need to take the reveal mechanic away because of the fact third person. Also the indicator sometimes does not work ive been revealed and it never showed a location could be a bug but you get the point also id like to point you even when you do "crouch" behind something you can still get taken out of stealth.
If behavior would actually listen and stop nerfing a killer whos not strong in the first place we could get somewhere and fix his problem then worry about what needs nerfing. The point is i love ghostface as a character but he just sucks REALLY BADLY i dont care what the devs say a killer should be fun while being decent not complete garbage.
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Honestly can we stop nerfing ghostface and actually just fix his problems first before making freddy jr because at high ranks its like using a trash can to chase survivors.
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Id honestly love it if they did a crossover something cool they could do if they cant get rights for the demogorgon as a killer would be nice if hag could get a demogorgon skin but a killer would BE JUST as awesome IMO
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Because behavior really took into account every playstyle possible for each killer :)
Honestly thats why i dont play as much billy anymore its boring basically dominating only to get a middle finger from the emblems.
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Yeah ive been having a gripe about how i stalk someone they look at me i go fully behind cover and still get revealed its kinda a pain in the butt i do agree survivors should have to be literally staring at his model to reveal him.
Other then that im finding a lot of success with him at higher ranks once you get down the playstyle hes actually not that bad but he could be better i agree.
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I dont Honestly think her base kit is a problem although i do think the problem is honestly her addons the fact is she really does not need them to win and her addons just super charge her power a good example is there is a perkless nurse player named DarkestHour dudes actually a really good nurse he plays perkless and addonless and he still smashes survivors but then i see other nurse players who run ruin omega blink noed like her addons just need changing badly.
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@George_Soros said:
@Hexyl the game is about killing survivors/surviving. Getting tunneled is not "making sure someone can't play the game", it's the actual game itself. Have you ever seen an MMA match with the losing participant complaining afterwards "this guy makes the match unfun for me, he wouldn't let me play"? Unlikely. I know it's not the same, but competitiveness is still the most important source of fun. Also, frustration without a doubt. But the problem is not that some people play rough but rather that some people are not stable enough to accept the goals of a game. And devs keep enabling them.
Glad you pointed out you cant compare them now to the point Dead by Daylight is not a competitive game by any means theres to much RNG involved for it to be competitive the only thing "competitive" is the false ranking system in dead by daylight. In a competitive game skill matters dead by daylight does not have that you dont need skill to rank up you really dont.
Until the ranking system starts reflecting actual skill and behavior removes a lot of the problematic RNG this game is not competitive its a Party game and should be treated as such.
Now back to my point it is singling a survivor out which in turn is removing the ability for them to really play the game you cant argue that you just cant even if it is the core you completely missed my point that the core needs changing and drastically if you ignore the problem it only makes it worse hint why you see so many people tunneling now days im not disputing that the core is designed this way im simply saying the core needs changing to address ALL core issues not just tunneling.
The real problem is people take this game to serious and act like this is an esports ready game when in reality its not its a Asymmetrical Horror Game never in the history of this genre has a game been competitive nor will Dead by Daylight be anytime soon theres a lot that needs to be done by the devs if they want this game competitive and until that day this game is nothing more than a party game.
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@LCGaster said:
Since the mask is he only licensed part they will most likely release new weapons and outfits
Yeah thats what im hoping for is that he gets some new outfits i know for the masks they'd have to get premission.
@MojoTheFabulous said:
Even though a huge part of Ghost Face is original I imagine the license holders of the mask still have to approve whatever BHVR wants to make. For an extreme example I could see them turning down a chicken suit. I have a feeling they won't be super strict though.
Yeah i feel they would have a say as well when it comes to masks but the outfit is technically not their property so thats what im curious about is do they have to get rights to make outfits or is funworld allowing them to do what they want.
@Hybrid_Wolf said:
I just hope that we can actually get DerpFace that would be a dream come true
They should name it WAZZZZZZZZZZZZUP
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@George_Soros said:
"The perk basic force u to tunnel or mori and no one likes that"
Wrong. I despise mories, but tunneling in general is very beneficial. Even without DL, it's a 25% repair penalty to survivors as a group, if you tunnel one out of the game fast. DL penalty is gravy.
Why are so many players against tunneling is beyond me. It's solid, it puts pressure on survivors, it helps culling the weak, basically it is for the benefit of everyone.
People are mostly against it because its actively going out of your way to make sure someone cant play the game and its unfun i see what you tried to say but id rather behavior fix the core of the game so people dont need to get someone out as fast as possible rather then keeping it a thing but as far as my opinion goes i find slugging way more beneficial than tunneling because you are wasting time on one survivor while the rest do gens.
With slugging you are creating real pressure and forcing the survivors to play the way you want.
As far as dying light i agree it needs a rework id like to see it changed to not force people to tunnel to get it active id also like to see value changes because its pretty boring playing against in general.
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@OrionsFury4789 said:
Honestly I would rather the devs remove the ebony Mori and red instaheals from the game both are extremely unfair to either side , a billy nurse or spirit with a ebony Mori is pretty much a guaranteed 4k unless you're awful at the game , and a red instaheal to killers like wraith and Freddy are just plain broken because it already takes them forever to catch you just to be brought right back to full health
Yeah i wouldn't mind if they did that but they probably wont honestly they even said a good minute ago they wanted Mori's to be base kit so who knows anymore but i agree Insta Heals need the BNP treatment.
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Behavior wont refund no matter what assuming you agreed to the EULA you should start reading them because information regarding refunds is in there once you agree to the EULA they have the right to change anything you've bought and theres nothing you can really do about it as you agreed to the EULA.
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@yeet said:
they never left
Pretty much this
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@NuclearBurrito said:
Not that you're ultimately wrong.
But people often do complain about Leatherface hook camping
Yeah i understand what you mean but at the same time the counter arguement people have is that everything promotes camping but they also forget the counterplay is there behavior even went and made it so you lose points camping not saying its a bad change but when is enough enough ya know theres perks and mechanics that are built around countering camping plus gens go so fast camping is actually a waste of time now honestly.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/552991#Comment_552991
Idk, he seems better than Bubba. I just want his changes to be reverted except the addons and the 4% requirement. But leaving him able to be immune to being revealed in crouching will make him way more powerful than Micheal Myers and Wraith. And potentially the Pig.
Leatherface is better in almost every situation the hook change is garbage the fact he can get taken out of power from areas the survivors cant really see you the fact even in crouch hes useless whats the point imagine if pigs crouch could be taken away thats just dumb.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/72469/ghostface-buff-suggestion
They already said they have no plans to buff him in the coming months.
Not Surprised. Its Taken freddy over 2 years to get a rework maybe ghostface will get a buff in the next 8 years.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/552983#Comment_552983
Not talking about camping at all up there, (no mention, but I know how to counter camping ;)) but just saying that if survivors see you crouching and stalking and run away, you can still expose them while crouching, especially with addons. I do agree that Ghostface nerf was unnecessary, but he isn't completely useless, he is still about b tier level killer.
I disagree 100% you are giving him way to much credit at best hes under leatherface also tier lists are subjective but still hes not that great at all.
You said there has to be counterplay the counterplay would be watching and once you see him running and keeping LOS blocked his stalk distance is crap anyway he has to be within a close range so its not like he can stalk you from 30 yards away.
The problem is his design is awful the devs know this they dont care they want every killer to be in the hands of survivors its clear its sad my favorite horror character is nothing more than a joke.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/72469/ghostface-buff-suggestion
What if he can just expose you right there? There has to be counterplay, or Ghostface can just butt dance and stalk people without remorse.
There is no way he can expose someone that fast his stalk rate is not that fast counterplay shouldnt mean the ability for him to never get use out of his power vs a good team thats just silly.
Also there is counterplay to camping its called doing Gens or Kindred.
The fact ghostface is actually useless is a problem.
Also Leatherface literally has a multi insta down and camps i dont see anyone complaining about that...........
At best ghostface would be like a camping billy...
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@Gcarrara said:
Controller vibrating depending on terror radius? That's actually really interesting! I can see it might get stale or annoying after a while for someone tho'.
Interesting to see what they come up with on DBD mobile. 🙂
Yeah peantis left a comment on it saying he would show the team it would be awesome to see that go live it would be a huge thing for deaf players!
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Actually someone made a really good suggestion that the controller should vibrate depending on how close the heartbeat is i thought that was a really cool idea!
But im glad to hear that is something they are working to do in dbd mobile.
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Billy Hitchcock-Final Destination
Ripley-Aliens
Duey-Scream
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/548413#Comment_548413
This would actually just end up completely reversing the problem. As of right now, there's a reason to choose both survivor and killer. Killer's get more bloodpoints, but survivors have more of an advantage once you get into the higher ranks and they can play with friends. If you made the bloodpoint distribution even, then all the encouragement would be to play survivor and you'd have very few killers.
Im not saying make it so they get more than killer bud im saying up it a tad and you will see better queues this whole "but people will play survivor at high ranks" i disagree 100% id even argue put this on ptb and queues wont change it pairs 4 survivors with 1 killer lobby times for survivor wont change nor will it make more killers go to survivor but if you actually give survivors more of a reason to play during an event you wont have this issue with all the survivor mains playing killer and you wouldnt see killers like myself annoyed to death at the devs who refuse to actually care about this issue and continue to sweep it under the rug 2 years later.......
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@JESUS_CHRIST said:
https://forum.deadbydaylight.com/en/discussion/comment/548413#Comment_548413
I'm pretty sure that was the sort of thing being alluded to in the last couple sentences.
Probably is but notice how they've known about this for 2 years nothing has been done if they are aware of it wheres the remedy?
Instead of all these useless matchmaking changes which dont actually do really anything they could have been fixing the bloodpoint gains to actually fix the problem.....
Like its no secret that during events most survivor mains play killer for more bloodpoints like thats been known for over 2 and a half years that this is what they do the devs cant honestly say "well we are aware of the situation but we dont know the problem thats causing it" when its literally looking them directly in the face just fix the gains its that easy even just up them by 9-10k and you will notice a difference in queues.
The only reason this wont get addressed is because its a killer problem but god forbid survivor queues get jacked up they are fixed within a week Classic Dead by Lobby devs
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@Peanits said:
Unfortunately that's not really something we can "fix" outright. In this case, the reason why you're finding lobbies instantly as survivor but not as killer is because there are a lot of people trying to play killer right now- so many that there aren't enough survivors to fill all of their lobbies. Even if the matchmaking was 100% perfect, we can't fill lobbies if there's not enough people to fill them.
This is something we're going to try to keep in mind going forward, though. Certain things do tend to cause people to play one side over the other, so we could try to plan things in a way that balances that out a bit more.
Actually it is something you guys "can" fix but the question is will you? THE PROBLEM IS SIMPLE Bloodpoint Gains Survivors get nothing but Killers get a ton of bloodpoints you want this problem to stop FIX THE BLOODPOINT GAINS even if its a tiny buff to them you would see this issue fix itself.
Its Lame that ive got to wait 15 minutes for one killer game all because the devs are scared of fixing the bloodpoint gains.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/547363#Comment_547363
No they have disgusting tracking and wall hack perks instead.
Nurses Calling,Bitter Murmur,BBQ,Iron Maidian,Whispers,BloodHound,Rancor,Predator,Discordance ,Infectious Fright
Seriously? Really.
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@HazeHound said:
Balanced or not i find it disgusting that survivors are allowed to have counter perks while killers not.
Examples: bbq distortion, ds enduring
Sooo? we are just gonna leave out Adrenaline and NOED right? which NOED is a direct counter to Adrenaline???
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/547297#Comment_547297
1: 3 seconds was bad because Enduring countered it hardcore, which is why it was buffed too 5 seconds, but since Enduring doesn't affect it, I feel the buff should be reverted.
2: If I'm playing nurse, the stun won't matter anyway since I'm 1-2 blinks away from starting the chase again. I was Nurse on Lery's and got hit with DS, and I still caught up too them with 1 blink and downed them again. You can't really balance everything around 1 killer since no other killer can go through walls yet (looking at you freddy rework).
I still think 3 seconds is not the option if they were to change it to 3 seconds the slugging the timer needs to go.
as you said you cant balance everything around 1 killer but it was not just nurse who completely man handled people with DS it was every killer 3 seconds is just not enough time to get distance or even away from the killer its really not.
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I think current DS is fine others may disagree my opinion is 5 seconds is pretty fair it use to be 3 seconds with enduring and it was pretty bad honestly.
Enduring made it seem like 1 second but it started once the survivor hit the skill check you had 1 second getting off the sholder 2 falling and the last second was the killer coming out of stun.
Also 3 second stun made the perk garbage because it didnt allow the survivor to gain any distance.