MonsterInMyMind
MonsterInMyMind
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- MonsterInMyMind
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It looks like its gonna be an interesting idea seems like this movie is built around saw's teaching but brings in a new character who im interested to see.
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@Amygdala said:
My favorite line is I don't need ruin to win, I need ruin to not be a massive dick.
I agree i liked old ruin for the simple fact it allowed me to play fair and not have to play super sweaty just to win.
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My thing is this has always been a thing Otz only showed how bad its become now that ruin is gone and the developers will just blame toolboxes instead of terrible Map Design, Outdated Killers, Perks designed around making gens faster and the simple fact with all that taken into account they still went through and nerfed ruin without actually fixing the problems on the killer end like dont get me wrong Ruin needed a nerf but this was by far way to soon to do it.
At the end of the day the Developers will continue to make gut reaction changes based on the rank 20's as that's already who they said they want to cater to not the veterans our opinion is no longer valid its clouded by casual players who just matter more to the development team then anything else they honestly believe those are the players that keep the game alive and sadly they are not it's the dedicated players who fund them and who continue to stick around even though the developers are taking a massive crap on their own game.
So with that being said and the fact they want to continue to nerf slow down perks just expect generators to go that much faster.
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I feel like 90% of the community is kinda done with killer it's bad Behavior really Behaviored their game yet again how i will never understand how a company can continue to make the same mistakes and get away with them in all honesty.
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Logitech g933 wireless headset.
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First i would like to say 100% this was my thought regarding this whole situation honestly at this point id rather we just see a new ranking system or just redesign the bloodpoint one to add in the camping penalty which is what people hated so much about the BP system is it rewarded camping so why not just redesign that and bring it back it was a pretty aight system honestly my favorite one the emblem system was a let down and now this new matchmaking is garbage it's like at this point why not just remove rank all together nothing would change i mean matchmaking now is acting like rank is invisible and with this new system rank is actually invisible why not just remove it call it a day and be done.
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@Almo said:
Did you guys see that BIG BAD ~7% extra survival rate for 4-player SWF? So in 100 4-P SWF games, 7% of your escapes are because you were in SWF instead of solo.
SWF is not as OP as everyone thinks it is. :)
Noob Killers: SWFS OP
Survivor: It's not bro
Developers: Its really not
Noob Killers: LIES ALL LIES ITS IMPOSSIBLE SWFS HAS TO BE THE REASON I LOST TOTALLY NOT THE FACT I FAILED TO APPLY PRESSURE the devs are just covering for SWFS WAAAA
In all seriousness you just opened a can of worms because the Noobs are gonna whine that its impossible that the escape rate is 7%
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@[Deleted User] said:
They had to tap the gens; else crows would appear and start giving out their location.
But yeah; they held the game hostage and you could definitely report them I agree. Thing is though, nothing really comes of reports.
That's not how that works you can crouch and walk around to prevent crows you dont need to touch a generator.
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@Peanits said:
I just play the game.
Literally this why do people get so worked up over a streamer who actually cares about who is streaming its a video game brother why does someone being a streamer matter to the game itself.
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Also @MandyTalk Would it be possible if you guys could make a little notification bar like the one you guys made saying you updated the forums to let people know to do this before DG closes completely?
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@Alice_pbg said:
I play on ps4
Its not on consoles sadly :/
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@Outland said:
Goes to show how an unbalanced game can be unfun, and the consequences that can occur.
DBD take note.
SWF take note, No one wants to play hunter and the game died. Keep asking for Killer nerfs.
DG died due to a failed marketing attempt they tried to market the game to dead by daylight players which ended up failing thats what killed DG not balance.
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Its a placeholder anti cheat i remember a long time ago on a dev stream they said they wanted to make their own anti cheat but i dont know if that ever went anywhere or if it got scrapped but the last time they spoke on it Easy Anti Cheat was just there until they designed a new Anti Cheat.
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Although this is sad the biggest question i want to know is Ash coming back to the dead by daylight team or not we miss Ash! :/
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10 tiers away from being done but im tier 60
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@Spirit_Hag said:
Has his original costume been fixed or do we still have the batwing?
Its coming next patch so in 2 weeks it will be fixed.
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I would not get to excited because you do realize people just wont play survivor if this actually goes through right old legion being back and dc timers being a thing means people will just avoid the game out of fear of it being a legion also im sure this is one of the 1 million bugs behavior has overlooked and probably didnt even test before designing this.
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Blood echo+Thana new anti heal meta bois.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/847969#Comment_847969
I wear that exact same outfit on my Claudette
It looks awesome in game love it!
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@tea said:
https://forum.deadbydaylight.com/en/discussion/comment/847969#Comment_847969
Ahh, I love that Ghostface! The p3 with classic goes so well.
Agreed its so awesome honestly behavior did a really good job on it just glad the bug is getting fixed next patch!
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Hands down my favorite outfits assuming killers are allowed as well!
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I would be only okay with this if its in the end game chat thats fair enough and it prevents lobby dodging because people are scared of swfs.
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/844657#Comment_844657
https://deadbydaylight.gamepedia.com/Patch_Notes_1.3.0
"Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)"
I have not actually taken a stopwatch and timed it but it does seem like the timer depletes at a normal rate compared to something like when "Wiggle progress when killer drops you" wasn't a thing. Killers could pick you up and drop you forever and the bleedout timer would be stalled during it.
It does not while you are spamming the mori it does make it go slower feel free to test it in a KYF if you wish but im pretty sure its slower.
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Mori canceling is only a bannable if you spam them to death with it as it does indeed bug out the bleed out timer and make it take longer then intended to die which we saw in the case of Hexy being banned which he did it until they bled out.
Point being its only if you go out of your way to do it will a punishment be handed out granted i would not recommend doing it at all for those who didnt know about what happened with hexy i provided some context to represent that you can indeed get banned for it.
Context: https://twitter.com/hexytv/status/1171492664971153408
Note this link is simply for context not to shame this person in any way shape or form only for context for the OP's Question.
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https://www.reddit.com/r/PerkByDaylight/ this is the best we have for that atm
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Anyone can have an opinion someones game time is not that big of a deal someone having an opinion leads to discussions and thats how ideas are formed as well as it gives the devs feedback.
but for the sake of not being afraid to show my hours i can gladly post my steam no worry needed
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/840930#Comment_840930
I find it sometimes in my favor but most times i get revealed when behind a building and the survivor is on the other side.
Yeah that has to do with dedicated servers thats the bug i mentioned in the thread with the server it makes it a lot harder to get revealed depending on who has the better ping as well as behind objects as well thats completely server sided. :P
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/840924#Comment_840924
Yes but the bug existing is making his base kit stronger. So the fix would nerf the base kit.
I disagree it would only hurt those who stalk with him the rest who play him for stealth will be fine getting broken out is not a big deal but i will agree the bug being in the game makes stalking a lot better with servers but once its fixed it wont hurt him base kit as much as you would think as most people dont stalk. A lot of Ghost Face mains play him for stealth and in your face pressure and not exposing survivors.
Anyway back on topic if you can provide a better example of what makes him op lets continue discussing that and stay on topic of the thread :)
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/104611/all-jokes-aside
Well the bug is about his base kit so it technically would be a nerf to his base kit.
The bug has to do with ping on the server at the moment thats not related to his base kit its a server side issue its happened since they turned servers on.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/839879#Comment_839879
They promised and said many times event skins would not becoming back but look at where we are...
EXACTLY THIS RIGHT HERE
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@Peanits No disrespect intended but in one of your statements you want a clean slate and in the other one you say well we promised legacy wouldnt come back if you want a clean slate then just re release legacy its solves this whole issue you have and its clear you guys want to cater towards the console players which is fine but to sit here and say that well we promised we wouldn't i mean who cares at this point its only fair if you are taking away exclusives legacy has to be in the discussion at this point.
If you are gonna gut exclusives which btw no game has ever done also imagine if WOW pulled this stunt their game would be dead in seconds but either way you want a clean slate release legacy and people will call it even.
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I mean might as well they want exclusive stuff gone legacy should be next then its only fair right console players couldnt get them and its clear they cave in to console players so sure why not make legacy a thing again.
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See this statement would hold true if we were talking about freddy but its not just casuals complaining about spirits theres a ton of veterans doing it as well but yeah those darn casuals.
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I feel its way more consistent compared to stalking but yeah its a ton of fun.
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Well the answer is actually in your post the difference between behavior and blizzard is the fact blizzard has over 5000 employees vs behaviors 500 you see the difference there they have a way smaller team.
Also what people call small changes you have to realize the devs have higher ups they have to answer to just because the community wants something does not mean the higher ups agree with it theres a ton of things the developers want to do but between time constraints and making new stuff and fixing bugs and buffing and nerfing not everything they want to do can get done.
If we really want to go into how long it can take to fix things like bugs it can take some time a lot of people like to pretend they know how coding works but finding and identifying a bug can be a lot of work depending on what happened some bugs are minor some are more advanced.
Basically if Behavior had the type of financial backing as Blizzard had you could bet they would hire a ton of people to help with the game but you cant compare a Triple A to a borderline Indie company its not a fair comparison.
If you can find a company of behaviors size that can put out 10+ changes a month then id gladly like to see that so in conclusion cut behavior slack you dont know what goes on behind closed doors some things the devs really want to do but sometimes other things take priority.
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@NitpickDropkick said:
https://forum.deadbydaylight.com/en/discussion/comment/820969#Comment_820969
I'm looking for constructive criticism so i'm not sure you even deserve a reply but do you really think it should count as "stalking" when you are actively chasing the survivor with a knife? Otz recently did a couple videos outlining the different playstyles of ghostface and I think you should check it out. Maybe the way you play the killer isnt the only one.
@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/820969#Comment_820969
Not really, you can stalk when sneaking up on someone just like normal. If they spot you then either you get broken out or you chase them, both mean you can't Stalk them and the bright side is you can hit them and down them and if they find them later you can finish the stalk. This means you can go the entire match without stalking them and then at the very end you can Expose them all and get instadowns.
This is all if you choose to play like that, I would play it like this as I don't Stalk very much unless I know I will get the down. This is a kind of catch 22 change as sure you can't Expose someone in a chase but you don't lose any progress until they Expose them, it's the exact opposite of healing to 99% and then finishing the heal in the Killer's face.
I'm not saying this is a good change I'm just explaining the benefits of the change.
I dont stalk with ghostface as i think its useless but this proposed change would make it completely useless people who stalk in chase rely on survivors who dont look behind them as is this change right here completely removes the ability rendering stalking which is already bad even worse.
Also before someone starts trying to tell me stalking is not that bad it takes way to much time to get one person downed now with Ghost Face caught on tape its slightly better but thats not the point stalking is terrible as is compared to using Ghost Faces power for stealth the point is Stalking is not consistent
Also i did watch Otz videos i still stand by my point i think Stealth is more consistent then stalking and yes its pure opinion but i think its a highly liked opinion I've played Ghost Face since his PTB and since his release and i still think stalking is awful but thats mostly because the reveal mechanic completely hinders it towards high rank as most survivors are smart enough to look around see you peek and waste a ton of your time while you try to expose them.
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You basically just made stalking with ghostface completely and utterly useless just fyi half of these changes are terrible btw.
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https://forum.deadbydaylight.com/en/discussion/100036/news-introducing-the-windows-store#latest
This was announced not to long ago but you can play with players that are playing through microsoft store PC only.
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No Mither
Beast of Prey
Insidious
No One left behind
Pharmacy
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The only thing id like to see buffed is the stalking portion of his ability as right now its not as optimal as using his power for stealth atleast thats my opinion.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/818372#Comment_818372
If you can’t agree that predicting other people isn’t skillful, then there is nothing else to say.
I mean it comes down to a coin flip towards higher ranks you can outplay someone by guessing but its not a skill again its a simple coin flip for example running 1 way and then going the other way thats not a skill that just hoping the survivor falls for it thats not skillful my dude.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/818293#Comment_818293
Actually, my argument still holds up against that. Old instaheals required no mindgames or skill to use (unlike spirit who makes you guess) Instaheals being removed was a logical balancing change because there was actually no counter.
I also wouldn’t care if you did revert the change tbh.
Skill is not guessing that would be a coin flip situation skill is outplaying the other guessing is not skill.
Insta heals actually did have a counter franklins you cant insta without the med kit :)
Honestly i feel you missed my point though you said you cant nerf based off fun and the devs did indeed take vac pallets away because killers felt they were unfun they did the same to insta heals because killer said they were not fun.
Point being when you say you cant nerf based on fun then that means killers cant complain about Haddionfield Insta heals Vac Pallets old Selfcare Old BT Old DS basically i took what you said flipped it and applied it to all the things killers asked for changes based on their fun.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/817903#Comment_817903
Their lack of fun is rooted in the fact that they don’t know how to play against her and are losing. Part of the fun in video games is supposed to be learning and overcoming challenges. While I obviously can’t tell someone if they are having fun or not, I don’t think you can justify nerfs based on someone’s fun. Most people are babies and get mad anytime they lose.
I mean with that logic Insta heals should come back old vac pallets should come back just because its not fun for you didnt mean it was not fun for someone else and hey you said it yourself you cant justify nerfs based on fun :)
Also thats the thing about that argument that can be flipped really quick.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/816153#Comment_816153
oh I saw it, yeah I don't think its a bug.. this has to be intended bud <3
Lets hope it is but knowing things like this its most likely a unintended bug that is somehow awesome and i hope behavior keeps it in the game also it was not listed in the notes so most likely a bug.
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It should work now try clicking on it but basically its when you are in the screen with the survivors you can turn your killer like you can with survivor in lobbies.
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I've owned Dead by Daylight since 2018 :)
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The main problem with stalking is the amount of time you waste getting into position only to get broken out the survivors can spin their cameras 360 and it will give them the noise when they hover over you.
I main GhostFace and i can see how some people like stalking and some people dislike it completely me being one of them until behavior fixes the reveal mechanic i feel Its better to M1 and use his power for stealth vs exposing survivors.
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/811027#Comment_811027
Okay but killing survivors faster ie tunneling is frowned on explain
I mean anything can be frowned on but thats not the argument reread what that comment was replying to and you will understand the context.
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This happens after you complete the first tome now that i have finished mine i see this all the time.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/813748#Comment_813748
Okay, it's still a correct statement. I don't care that looping exists.
I care that running from safe pallet to safe pallet is considered skillful...it's not. It's so damn easy for me to keep a killer in a chase while my team genrushes.
If you are running from safe pallet to safe pallet you must get the game a ton just saying.
Also that sounds like the killer failed to break chase.
Also if the devs didnt expect it then explain how tiles were designed in 2016 you can look at them and tell they wanted looping to be a thing double pallet jungle gyms also kinda proves that point exactly.

