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MonsterInMyMind

MonsterInMyMind

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MonsterInMyMind
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  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/811027#Comment_811027

    Pallet looping was designed by survivors and then never changed. I don't think the devs expected it at all.

    People claim looping was unintended but i kinda dont believe that look at how pallets were back in 2016 and then try to argue looping was unintended. but either way its how the game is now if you dont like it i hear minecraft is popping off.

  • @Tangero said:

    https://forum.deadbydaylight.com/en/discussion/comment/811003#Comment_811003

    Or you survivors can do 5 totems to disable noed if a killer has to work for it and then wait 5 seconds for it to be disabled totems would need a massive buff to fix that issue

    This was actually the least thought out comeback i have seen the point i made is NOED can reward someone for doing nothing literally nothing you can stand at a hook and get rewarded your argument of just doing totems is situational there are times for example a survivor being camped where its better to do the gens to punish the camping killer but if they have NOED they get rewarded you cant argue that in this situation that doing totems is doing the objective because thats false.


    Also again the point i made was NOED does not need a nerf but it needs something to punish those who use it just to be a troll and attempt to ruin others enjoyment just because they think facecamping is funny.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/811003#Comment_811003

    I might be convinced if people were attempting to learn and counter spirit. If she’s still unfun, then fine. But I can tell both from the way people talk and from my games as Spirit that most people have no idea what they are doing.

    Okay so if you believe there is counterplay then you would have no problem showing it correct? if so @ScottJund im sure would love to see this so called counterplay you have.


    Its one thing to sit behind a keyboard and claim a character has counterplay but if you claim she does then i suggest you show this counterplay because im sure a lot of us would love to see scotts challenge accepted.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/811003#Comment_811003

    I’d argue that the people complaining about Spirit would have more fun if they learned how to go against her. Instead they complain, put in no effort, and beg for nerfs.

    The problem is its not learning how to go against her because you cant really learn how to go against her what is there to learn?


    She can go invisible which leaves little to no counterplay you cant actually mind game her bro and you cant argue perks counter her as you cant tell what killer you are facing before you get into a match.

  • @[Deleted User] said:

    true but if you do not have fun as killer those "streamers" will just tell you to git gud yet when you tell them the same or don't agree with their opinion they just ban you or they tell you pallet looping and gen rushing is fine and and x killer op , the majority of dbd streamers are biased toward one side

    I mean Pallet looping is a part of the core aspect of the game if it was not then pallets would not be in the game.


    Gen rushing is also a part of the core of the game survivors need to repair gens to escape so of course they are gonna do exactly that granted killers have way more tools to deal with generators back when i first started playing you only had ruin and that was it compared to now you have PGTW,Corrupt,Ruin,Thana and Sloppy to make healing longer.


    I mean you can make the argument everyone is biased i mean your statement alone is biased towards one side just saying everyone to an extent is biased.

  • The problem is fun is actually a core part of video games if something is not fun for a majority of the community it is indeed a problem and Spirit is indeed not fun for a majority of the community which is a problem no ones asking for nerfs to spirit people are asking for counterplay theres a difference she lacks actual counters her whole kit is a one sided mind game.


    In regards to NOED most people are tired of killers who do nothing get rewarded with a free down which i can completely agree with as i play both killer and survivor i have seen my fair share of camping killers and or killers who failed to apply pressure get rewarded for nothing.


    Also another common complaint about NOED is it punishes the survivors for doing the core objective which to an extent it can feel like a punishment but it is what it is.


    Lastly the point of a video game is to be fun and you are correct fun is subjective but when a majority of the community including killers are saying Spirit is unfun there's a problem there and it should be addressed in regards to NOED i wish there was more of a way to make it to where a killer has to atleast do something to earn NOED maybe a certain amount of hooks or something.

  • I play both because i honestly enjoy both aspects of the game and i feel it makes you a better player by knowing how both sides of the game work and it helps a ton when playing killer and survivor because you have an understanding of what both do.

  • @Avocet said:

    https://forum.deadbydaylight.com/en/discussion/comment/805540#Comment_805540

    This is the Tome, not the Rift. The Rift is the track with the 70 tiers.

    ooo yeah i thought they meant the first tome.

  • unknown (2).png

    I did actually the challenges are very easy. :D

  • I mean thats odd i finished mine in 2 days xD

  • @TheHourMan said:

    Jesus could some of you at least pretend to have above a 4th grade mastery of the English language?

    Anyway these challenges are not hard, just situational. BHVR, please don't make challenges braindead.

    If you think that those are possible you are not above rank 20 most them them at higher ranks will never happen period.

  • @TeambossFloze said:

    Another tome 4 post #ohjoy

    I mean people have the right to give feedback its not like im being rude to the devs im simply giving my opinion but #ohjoy another comment not on topic ;)

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/802628#Comment_802628

    blind them during the pickup at the right time and they have no way to react.

    That does not count as when they are carrying a survivor the pick up animation does not count the way its worded is "Blind a killer while they are carrying a survivor" not during the pickup animation.


    Also you are aware killers can just look at walls correct? I mean i have not been blinded in a long time.

  • @Eleghost said:

    Blind the killer while carrying a survivor isn't exactly hard to do. the others well good luck. From my experience with the challenges the killer ones tend to be easier while the survivor ones can get extremely annoying as people are trying to do the same thing and fighting for the unhooks.

    Thats incorrect a killer can simply look down to avoid the blind its literally impossible towards high ranks as killers know they can just look down to avoid the beam.

  • If you want to get the crow one done use lery's you will have it done in one game as long as you do 5-6 laps.

  • Scott i agree with everything you said well put i honestly hope the devs take this feedback and take a look back at what they can do to make spirit still a strong killer but have more actual depth around her.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/787035#Comment_787035

    And game freak has 146, outsources some of it's development and everyone agrees is way too little.

    And remember, those 100+ guys aren't working on the same department. There's programmers, artists, etc.

    Yeah but you cant call that small there are companies out there with 4 devs now thats a small team.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/787024#Comment_787024

    Dude... literally every game gets a million bugs all the time.

    The Dbd team is small, it takes time.

    Also, you are clearly underestimating the time it takes to fix issues. Specially issues caused by a change in the engine

    Hold on there bud behavior has 100+ devs thats not small thats decently sized its no Triple A but its still pretty big for a dev team.

  • @Rydog said:

    What do you want from them? If they had gotten into nitty gritty details, you'd still be here complaining. It's a cluster of issues with an engine update; this conveys pretty much everything that laymen will find useful.

    I mean no ones complaining last time i checked they asked openly for feedback so i gave them my honest opinion it felt vague but okay i guess.

  • I dont want to be a debbie downer but funworld does not own the rights to the outfit as they didnt make the mask and robe.

  • @Peanits said:

    There are bugs that we need to fix before the update can go live. Bugs that would ruin your games and make you not want to play. Bugs that would turn a fun event into a miserable time. I get that it's disappointing to have it delayed, I really do, I'm looking forward to playing it as much as the next guy, but forcing it out before it's ready isn't a good idea. We'll let you know as soon as we have more info.

    I mean ill give you respect on this aspect atleast you understand how bugs are not fun but my main question is simply when are servers getting turned off because huntress is insane and hitboxes are just jacked up.


    I mean i know at this point you guys have probably got a lot of feedback to know these servers need to be delayed.

  • Honestly with how dedicated servers are killer is a breeze survivor on the other hand is awful.

  • I honestly just want huntress fixed im kinda sick and tired of getting hit behind walls and its happening more now then ever and i guess huntress has heat seeking hatchets now because they can curve into you now.

  • I honestly agree her prestige is actually terrible the pants are just yikes.

  • Id honestly love to see a ghostface tome as he is my favorite killer :P

  • I bought this game on Feb/9th/2018 after i quit league of legends on that day i got to a boiling point with the developers and the balance team of that game as it was the same type of balance they would just knock one meta out to bring in another and it was repeat of old meta's like tank meta assassin meta etc.


    From the second i bought this game downloaded it and played it i was in love with it but the odd thing is i had followed the progress of the game since 2016 although i had a really crappy laptop back then that could barely run minecraft so i was not able to play but i got my new computer in early of 2018 which is also was led me to buying dbd.

  • They are working to figure out how to make the hoodie work as soon as they figure it out bunny feng will be released right now we have to be wait until then they brought it up on a dev stream not to long ago.

  • Im afraid this is the final product for now i dont think they are gonna turn them off.

  • The problem with this build is how easy it is to counter they can either not heal or run perks like Inner Strength,Bontany,We'll Make it,Second Wind,Adrenaline in all honesty its a really outdated build that totally depends on the survivors and most of the time people just bring really strong medkits anyway.


    I would say its eh at best nothing to really worry about.

  • The issue with this is even this wouldn't make people run non meta perks the only way to fix that is to rework outdated perks to make them more viable

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/770184#Comment_770184

    lol.

    Just dont slug for the 4K, when not all Gens are done and you got a 3K, you already won. There is no need for a Killer to have infinite time to find a Survivor (besides this could result in Hostage Situations).

    @topic:

    Sad thing about the Husk-Situation is, it only benefits the Killer. I mean, the Killer only cares for his BBQ-Stack, this is mostly the reason they complain about DCs (at least when going through the Topics about that)... For a Survivor it does not matter if there will be a Husk or not.

    Besides that, I doubt that DC-Penalties do anything. People will just kill themselves on Hook. And you cannot punish that.

    Slugging someone when i see the last person is fair game them dcing is just being unsportsman like the point is dcing is a problem regardless.

  • @LordGlint said:

    I wonder if the husk system will allow the killer to see that the survivor has DCed. I can only imagine killers who are use to slugging the 3rd to find the 2nd, to just...leave a husk up so it wont bleedout...INFINITE TIME TO FIND THAT LAST GUY!!!

    I honestly hope thats how it works tbh.

  • @Clockso said:

    not sure, but maybe once the dedicated servers become stable enough they will start implenting dc husks with dc punishments

    I hope bro we really need it.

  • @Hoodied said:

    What?

    Basically if you dc they said it will leave a husk that the killer can hook for full sacrifice etc just wondering because im getting a ton of dcs

  • When the developers make it so generators dont go so quickly then i would agree slugging needs to be changed but until then its valid run unbreakable if its such a problem.

  • I'm going to start my post off with saying even though im a killer main i still see things from survivors side as well now with that being said im going to be non biased as much as possible.


    Firstly Mettle of Man was a game breaking perk no matter how you look at it in every situation it was borderline unfair to simply say it was not that big of a deal means you possibly didnt play before its change as it was totally broken now in regards to the nerf i will agree they over nerfed it without taking into account how useless it is now but blame behavior because if THEY HAD LISTENED to people who even told them it could not go live like that something could have been done ahead of time to tone it down but it felt like behavior didnt really know how to nerf it so they over nerfed.


    DS was not really nerfed in a sense it was actually made better because you can use it to prevent a tunnel and for those who like to argue slugging jump in a locker or force a grab you can jump in and out of a locker quick and it forces a grab EZ DS stun is all im gonna say.


    The reason you see more killers vocal is very simple most survivor players don't come on the forums out of fear most killers will mock them which in a way some people on here kinda do mock and not really try to be constructive but thats just how gaming communities work.


    Queue times have actually been broken for awhile and it has a lot to do with this recent change to swf's as most survivors are just deranking to stay at low ranks of course its going to effect high rank queues granted i understand why people derank being red ranks is boring.


    With all do respect the reason you win more in a swfs is simple its the fact you have comms and can pass off information a lot better then solo's can however you have to learn to change the way you play solo as Solo vs SWFs is honestly two different playstyles atleast in my opinion it is.


    In regards to camping the developers have tried to find a solution with the latest being you lose emblem points for camping which is what we are working with now if someone is being camped the best solution is to power through generators as quickly as possible or you can try for a risky Borrowed time save and hope for the best.


    I would honestly say camping in any sense is bad in all honesty the reason for it is you lose out on pressure and usually a good group of survivors know how to punish it.


    With all due respect the devs have done pretty much all they can to prevent camping you have BT,DS,Losing Points i dont think they could really do anything else other then reward better gameplay also with respect if you are getting camped a lot sounds like you are most likely new or lower rank which camping tends to be a big thing the more you rank up the less you see it although its very common towards end game but thats because what else is a killer to do in that situation.


    In conclusion Dead by Daylight is not perfect nor is the core of the game but there are some things that are out of your hands and sadly this is the case there are some people who do it just to make people like yourself react and post about it while they sit back and laugh because they got to you basically what im saying is dont take this game so serious camping is not fun but its also valid in some situations.

  • Not a bad suggestion theres been a lot but i actually like this a maze would be kinda cool its like escape the maze before the killer finds you only one issue how would killers like trapper and hag function i guess make the traps spawn randomly?

  • Let me give you the classic behavior response ready.


    Rank rework is coming in a year just deal with it until then-behavior.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/768280#Comment_768280

    Wazzapface doesn't fit with the lore of Danny Johnson. :P

    I think you missed the sarcasm but either way at the end of the day behavior wants to make money and i can almost bet it will end up in the game anyway its a cash draw and at the end of the day thats what they want so i mean yeah there is that.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/768195#Comment_768195

    To be fair, outfits are meant to fit with the lore of a character. In The Clown's case, he's a circus entertainer. It's not unreasonable for him to have worn a mascot outfit at some point in his life.

    And now I'll go back to lurking in the shadows.

    So DerpFace to Dead by Daylight confirmed :)

  • Bro i've been asking for this funworld owns the rights to it i guess we would have to somehow get funworlds attention that we want the mask the more people who ask for it the more likely behavior is to start paying attention to the request.

  • Same thing happened after they announced the nerf to BNP's survivors are burning them off before they become useless.

  • @xBEATDOWNSx said:

    Maniac Cop would be insane actually. Never met anyone who's ever seen those movies hahaha

    They are cheesy ill give you that but you cant tell me Matt Cordell would not be insane in dbd

  • Im buying it even though its a battlepass the reason im buying it is i like the cosmetics you are getting plus you get your money's worth back in auric cells that you can use to buy the next battlepass so if you think about it as long as you complete them you get the next one free.

  • Here's the thing i main GhostFace but the only thing id actually like to see done is fix the breaking out issues other then that hes solid i dont think he needs nerfs and or buffs right now hes in a really good spot imo.

  • The battle pass will be bought within the archives.

  • @liarcy said:

    ah you think that’s a joke ??

    Exhaustion nerf

    vault nerf

    multiple players on a gen nerf

    healing nerf

    a lot of perk nerfs

    pallets are becoming unsafe with new maps

    The bnp nerf

    and for killers

    a nurse nerf who ignores all mechanics survivors have to defend themselves

    and it’s survivors who complain a lot

    I can’t even take you seriously anymore

    Could not have said this better its mainly the nurse mains crying the rest of us killer mains are kinda chuckling because we knew it was coming LMFAO


    I mean i dont even play nurse i've always thought she was a cheat code so for me this is a blessing that the cheat code is getting addressed as for the basekit changes eh either way i dont really care.

  • @SteelDragon said:

    ARE THEY? I CAN FINALLY PLAY DBD AGAIN! I WANT PROOF! where is the announcement?

    Could also check twitter https://twitter.com/DeadByBHVR/status/1180682221453271041

  • @GrootDude said:

    *is a console nub*

    Am I invited to party for something that didn’t affect me? :P

    EVERYONE MUST PARTY IN CELEBRATION servers are gone! 🦀

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