MonsterInMyMind
MonsterInMyMind
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@Peanits Is this intended or is this a bug because if this is intended this is a HUGE mistake on your part that was the only way to make the game look good.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1148682#Comment_1148682
Thanks for the reply but I had it like this before, does not seem to work anymore, I mean let me know if it works for you but it doesnt for me atm
That means its been patched out welp i guess get used to the game looking like crap
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Im not shocked no ones playing hag the fact her lunge is still bugged makes her garbage.
Other then that this just shows how bad this dev team really is honestly starbreeze was better and i hate saying that.
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[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=64
r.TemporalAASharpness=0.6
r.Tonemapper.Sharpen=1.3
r.PostProcessAAQuality=4
Copy this into the engine file if this does not work then behavior is actually dumb to "fix" this as its the only way to make the game not look like Garbage.
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@Mister_Holdout said:
The Ruin and Nurse nerf basically demonstrated the devs have no idea what they are doing when it comes to balance.
Insta Heals nerf was justified.
BL didn't need a nerf imo.
Honestly i think they do know what they are doing and they even admitted it rank 20's opinion matter way more then anyone elses and they will continue to only listen to their feedback since thats their goal in balance.
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The difference is impact BL was just one of the many Exhaustion perks that survivors have to choose from also all it did was make lithe and Sprint burst even stronger.
The nurse nerf didnt really phase me i dont play nurse either way whatever really.
The ruin nerf was really stupid and way to soon for killer all it has done is made games super lame and 2-3 minute games are boring asf for killer but due to rank 20's and their lack of skill and the unwillingness to actually get good and the fact its behavior ruin was changed without fixing the reason why killers ran it in the first place which is terrible map design and the simple fact 80 seconds on a generator is laughable and it even made certain killers unplayable like clown.
The Impact of the "survivor nerfs" are very small compared to killer all it has done is forced certain killers out of play and its also forced more tunneling and camping as the game just goes way to fast but behaviors unwillingness to accept their mistake and the fact they want to blame toolboxes for this is just dumb i believe a ruin revert will happen once behavior actually understands nothing they are doing is gonna help gens will still go quickly killers will still tunnel and camp due to games being bad certain killers play rates will drop and already have.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1146629#Comment_1146629
What is the purpose of that? Isn't the point of new content getting to play the new content and not having to grind to get to play the new content after it is all ready released?
At least speaking from personal experience the incredible grind to get a new killer up to par heavily disincentives purchasing new killers. There are more than a few killers that would be fun to play that I would like to buy that I currently don't because I know it will be literal months before they would get the perks necessary to be effective.
"BeCaUsE GrInD Is FuN"
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Dedicated servers make me rage more then anything else period.
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I mean there are valid things to be annoyed about.
DS i dont personally have a issue with it.
Ruin should not have been touched in the first place it was a bad move from behavior and it really hurt a lot of the weaker killers it also made higher ranks really repetitive if they fixed maps then the ruin change would have been justified.
I dont personally have a issue with BT it does its job.
Now to your last point i agree map sizes are the issue but even with that being out there the Ruin change was unneeded in the current meta i never really needed it but killers like clown are suffering and are borderline unplayable right now.
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6 months is how long until they end up in the store as for charms likely not unless they add them to the store.
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@Eleghost said:
There was a cap before clown, it was 750k. It's in place to prevent people from hacking in infinite bloodpoints.
I mean Its pretty hard to do that anymore most people who have tried have been banned i think its pretty safe to up the limit. You really could only do that in 2016 anyways.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132442#Comment_1132442
You also aren't entitled to pick and choose whatever match you feel like playing. You hit ready, you accept everything that might entail.
I mean the survivors have no way of knowing if their team is actually gonna play the game vs crouching around also its not entitled to actually want team mates i mean 99% of the survivor playerbase would probably agree to that its not fun having people crouch around doing nothing but "stealthing" it ruins others experience.
With that being said you cant force someone to stay in a match period this idea would never make it live and honestly it would just make killer queues 13 hours long as it would force most higher ranks to play killer because they cant depend on the odds of random team mates it also would also make swf's even more common.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132458#Comment_1132458
When a survivor first hook suicides it throws the game for the other 3 survivors, if you want to ruin the match for 3 other people it should take 1 min longer, if you think that's unreasonable then you're the one being "stupid".
First off no one called you stupid i said the idea was stupid with that being said if behavior actually addressed why people would kill themselves on hook the issue would go away not everyone does it because they "are losing" a lot of people do it because they see there team crouching around the map searching chests over doing generators its a valid complaint.
Its just like killers who refuse to hook a survivor during end game and make them wait 2 minutes to die on the ground you are basically wasting their time on purpose and honestly your idea would be doing the same thing.
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@Might_Oakk said:
https://forum.deadbydaylight.com/en/discussion/comment/1132442#Comment_1132442
This is one of the stupidest comments repeated on this forum. They literally added the quitting penalty to start combatting it.
They added it to stop dcing not to "make people play the game" you clearly missed the point of what i was saying the OP's idea is basically forcing someone to stay in the game longer then they should that in itself is stupid no disrespect to the op if someone does not want to play in a game they can Either take a 5 minute or they can just simply die on hook it is what it is there's no use trying to continue to punish people its pointless people will always find a way around it there are situations where i can understand why people do it.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1132447#Comment_1132447
But what happens when there is a single survivor left as you are hooked, they go down and they're dead on hook? You're then stuck on the hook yourself until the timer runs out. Just let people suicide hooks all they like. It shows the mentality of many survivors today.
I mean it depends on the situation if im in a game with rank 20 team mates i would want out of the game as quickly as possible.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132442#Comment_1132442
LOL, I'm suggesting making killing yourself take an extra minute so the other survivors have that time to sit on a gen.
No one is being forced to do anything other than wait an extra minute when trying to ruin the game for everyone else, seems fair to me.
If someone wants to die on hook i dont see the problem with it your idea wont happen im just gonna be blunt you want to fix people killing themselves on hook then fix matchmaking i dont want to stay in a game any longer then i have to with team mates doing nothing if behavior actually fixes this trash matchmaking the rate at which people do it will drop by a lot.
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You cant force people to play something they dont want to play so no it wont ever happen you can beg and plead but behavior knows better.
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They scratched that as they realized it was really bad to give out stuff people actually earned.
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@Okoru said:
Prob cause you have custom perk icons. Isn't that frowned upon?
That's false even developers use them they are fine.
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@Noobe said:
https://forum.deadbydaylight.com/en/discussion/131894/question-about-oni
you slow down because you dont hold W. Hold W, release m1 and steer with your mouse
Oh thank you for the advice!
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Because the developers are very distant from their own game the only thing they understand is rank 20's were struggling with ruin so they needed to change it without doing anything to combat gen times except blaming toolboxes when in reality its not toolboxes that are the problem its just how bad the core of the game is.
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@RWoodrow said:
Can you blame them?
Just the other day there was a thread threatening killers who slug (developer approved strategy post ruin nerf) with DDOS attacks or Swatting.
They probably see it as the only way they can continue to play this game and protect themselves and their families.
I believe the OP is talking about killers in other countries using vpns to purposely get onto a server that is not their own.
Which happens a lot there is even a couple streamers out there who openly admit to abusing that function knowing they are ruining others experience.
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I would say for survivor the healing change was pretty dumb all it did was make generators the prime objective for survivors.
For killer i still will never let them live down the double stacking stun with pallets and flashlights it wont ever live down like who at behavior said wow this is a good idea.
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Nah they just hate the game in general no side is liked more they both get crap.
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That's why then behavior made the game free with the intention of people getting the cosmetics.
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Did you download it when it went Free on Steam? If so its fair game.
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Basically they completely broke the entire game and behavior could not figure out how to fix them so behavior made the call to remove them from the game which i honestly agree with as someone who played during that era of mist and moon offerings be thankful its gone killers cry now about blendettes you have not seen anything until you have seen a prestige claudette vanish right in front of your eyes because of how misty and dark it is.
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So what you are saying is people are not allowed to have their own opinion and instead they should Kiss behavior's butt even when they make mistakes and not give constructive feedback regarding why the game is bad man sometimes id love to be a fly on the wall when people think to type these things id love to know the mindset.
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@Sonzaishinai said:
Won't they need your adress to do something like that?
As long as you keep your personal info to yourself there's no real issue right?
You can easily find someones ip address which then you can use to find their address.
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The last person caught for swatting is in prison for 25 years to life if someone is dumb enough to do that thinking law enforcement wont find them they will have another thing coming it does not matter someones age if someone dies thats man slaughter.
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@Aven_Fallen said:
They will most likely not bring back P2P.
They lied to the playerbase that there is a test of Dedicated Servers - they are released, XBox is next.
The Servers are horrible, the majority would prefer P2P. At least with P2P I know that the Killer has unstable Ping or that my Ping to the Killer is high, with Dedicated Servers, I only see that I have 35 Ping, but dont know if the Killer is a VPNing Huntress, someone who is casually playing DBD while eating a Big Mac at McDonalds or someone who just is unlucky and has a high Ping (if 150 and below is the goal, 150 is not good to begin with...).
So yeah, I guess we have to endure this horrible Servers if we want to continue playing DBD. At least Huntress is easy now, maybe I should start learning her.
This in a nutshell first it was starbreeze lying now behavior has lost the trust of the community if they were gonna release them they should have just been straight up this whole 6 month server test was straight bs.
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Im guessing you have not been around as long as i have the last time this happened it took them a little over 6 months to fix sounds.
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The longest i have gone is about 16-20 hours.
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The Surprise is they are gonna tell us what we already knew dedicated servers are here to stay and the 6 month testing is over!
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Hey man dont worry tmw they are gonna get on stream and "prove" that hit boxes are totally fine and that you are just seeing things and that it's not the servers fault you are getting hit 100 miles away just dodge the hit magically hello!?!?!?
@Dehitay said:
The real issue here is dumb decisions to make hit detection client side instead of server side. If you're going to have dedicated servers, why the hell wouldn't you make all hit detection server side?
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I think people take out of context why people call NOED a baby killer perk. The biggest problem is it rewards the killer for pretty much doing nothing which is why you see it used a lot in camping etc.
It is indeed a issue with NOED basically it's not very fun seeing a killer who pretty much played like a total buttface the whole game get rewarded with a "second chance" while i get people say just cleanse totems things become a little more complicated then just cleaning totems.
Example it's a leatherface and hes camping a hook the first thing every survivor thinks about is the objective the idea is to make the person's time on hook worth it and cleansing totems in this situation would be the exact opposite it would allow the killer even more time to down and camp yet another survivor once the other one has been sacrificed and with how the developers continue to want to make totems more hidden this problem only will get worse.
Point being is NOED a baby killer perk no but does it reward piss poor behavior 100% it does.
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Nope it will never happen they are still "testing" them ;)
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/128902/got-my-first-hacker-in-over-2-years
Devs dont handle cheat detection, EasyAntiCheat does.
But this cheat here looks like it can be detected and banned by Devs easily, even though it bypasses EAC no problem.
Yeah thats why im putting it out there that this is a incoming problem its for the sole purpose of informing the devs hey this is happening again and to contact EAC about this.
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Stridor is honestly her best perk at the moment with sounds being broken im seeing an increase in iron will and calm spirit Stridor kinda renders them useless.
Corrupt or Thana+Sloppy is good if you need game delay.
BBQ i dont think you even need a reason why bbq is good.
PGTW is really nice also for game delay.
Haunted can be pretty nice but its to situational.
Ruin+Surveillance is actually really good on her.
Thrilling Tremors/Discordence is actually pretty okay depending on the situation.
Also avoid monitor and abuse it honestly hurts her. The whole point of phasing is to get within terror radius to silence the phasing sound with monitor they have a huge warning ahead of time you are coming.
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Likely not as its licensed i mean could fun world wave the okay maybe but i dont think it'll be anytime soon.
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@PhantomMask20763 said:
Well, Ryuk doesnt actually kill people. He just likes to watch. It would be a cool concept but lore wise, he just likes watching things play out. Also if you like the movie, I recommend the anime, its 100% better in every way, recommend it 10/10
I 2nd this the anime is 100 times better.
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@doodledot said:
https://forum.deadbydaylight.com/en/discussion/comment/1071782#Comment_1071782
And where did you get this information?
It was tested back in the game in 2018 it failed badly as the survivors just ran around hooks to make the time last longer you can gladly ask a dev if you dont believe the information @not_Queen
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068928#Comment_1068928
Which still leads to alot of wasted time early game.
https://forum.deadbydaylight.com/en/discussion/comment/1068929#Comment_1068929
I've had it happen a couple of times actually. I agree that the killers fun matters. That's why I want a second objective to slow the game and give them time. I just dislike this idea of trying to force interaction.
I mean i dont know about you but about 90% of the stealth players i see hear a heartbeat and waste time running away even if the killer is in a chase with that being said it's not wasted time the thing is it's 4 to 1 you are telling me that the chances of a good looper trying to get the killers attention which would remove the penalty wont happen if you are i completely disagree with you on that.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068909#Comment_1068909
Which still wastes your time in the early game. Your forced to dive at the killer early or lose a massive amount of time. That's not even getting into all the extra toolboxes you would see to counter the early game slow down.
I mean you are not technically "forced" to run at the killer you can just wait until he finds someone else also Toolboxes are not the biggest problem you can wipe through gens without them you can still have a 2 minute game without them they only increase the speed. Gen times are still a problem.
In regards to the stealth argument just wait until he finds someone else there ya go the generator penalty would be gone you can easily do so and honestly if this was to come into the game id imagine Whispers would need a change so that would reward stealth gameplay even more.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1068896#Comment_1068896
I agree that killer/survivor interaction is healthy, but I don't believe it should come at the cost of what we might call player freedom or agency. The point - at least, my point - is that players shouldn't be forced to play the game a certain way, at any stage. If stealth is a mechanic in your game, if you have dozens of perks dedicated to pulling it off, you shouldn't be actively discouraging players from employing it. As I said, I think the concept has merit, I would just like to see it adjusted to be less punishing on those who enjoy and design their builds around stealth play, while still remaining enjoyable for the killer, if such a thing is possible.
Yeah i mean its not like you still cant play stealthy early game again the idea is based around an early game interaction so all that means is you just wait until he finds another survivor then you can start your objectives i dont think this really hurts stealth i mean does it punish hiding and not being found yeah but honestly im not against that. The developers have said looping is what the game has become and they have accepted it with all do respect just learn how to pallet loop and there ya go stealth will still be useful throughout the game but if this change is added whispers needs a serious change.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068896#Comment_1068896
A big part of stealth is the early game. Getting stuff done early is crucial for it.
https://forum.deadbydaylight.com/en/discussion/comment/1068900#Comment_1068900
I should rephrase that it doesn't completely counter Doc. But it does severely limit him.
Still though stealth can have a impact mid to late game it's not like this change completely cripples this idea and honestly all this means is early game you just play stealthy until the killers finds a survivor there you go you can still technically play stealthy.
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@ScottJund Also props to you man this idea is honestly the best i have seen proposed its healthy for both sides while finding the sweet spot to help killers and also making for a fun early game!
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@Fibijean @thrawn3054 With all do respect stealth would still be a play style just not an early game one basically meaning if you are found first just loop you can still play stealthy mid to late game its not completely crapping on the playstyle all this does is add more killer and survivor interaction early game which honestly is healthy for the game.
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@mike4156 said:
im not going to quit i rather make the killer waste time if they want to be a total fag about the ruin update and whatever else makes all the killers so upset.
Fortnite servers must be down either that or you are really uneducated on why you really shouldn't use that word on this forum and you cant plead ignorance because they have the forums rules posted.
which can be found here.
https://forum.deadbydaylight.com/en/discussion/87004/forum-rules#latest
"Be respectful to other members Racism or discrimination in any form is not tolerated"
