MonsterInMyMind
MonsterInMyMind
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1278730#Comment_1278730
You should better rewatch yourself.
Hey bud i was there for it they said new prestige rewards could that mean skins who knows but you clearly don't understand what you are talking about.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1278277#Comment_1278277
AND the devs said that prestige is a once-only thing.
The developers said legacy was a once only thing they never said prestige was with that being said you can gladly go back and watch the start of the dev stream yourself and listen to what they said.
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@DeadByMittens said:
Maybe, I hope they do something like "getting more bloodpoints or shards when playing a prestige character".
Who knows it could be both!
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@Aven_Fallen said:
They talked about a Prestige Reward. Which would actually be nice.
Sadly no Devotion-Reward.
Yeah the no devotion was sad but i look at it like this more prestige skins are always welcomed and or rewards in general.
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Hey man remember they said its not auto aim its "aim dressing" it only "assists your camera" KEKW
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@Fiv55 said:
Did you actually spoof the server IP and checked the location or by looking at the killers profile? Bc even I get killers from china as a EU player. Thought they're using a vpn as well.
I didnt how i knew i was on the china server was after about 10 lobbies of different survivors and killers i had been thrown onto china's server as all of them were from china had chinese usernames and one of them told me they were from china so i put two and two together basically i didnt use any 3rd party to find the information out but added onto the ping it was 100% a china server i was on 300+ ping
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@Orionbash said:
This happens to me but in the Middle East. Lol. I think it happens when that server is desperate for players.
Thats why region lock has gotta come back and bans for VPNS need to become a thing.
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When some of the best huntress players even say Iri Head is broken then im sorry to say it's busted and should get nerfed tbh don't believe me go ask Scott,Umbra,Kuro,Ralph what their opinions are of Iri Head.
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There is actually a stat website for pc your profile must be public on steam in order to see the correct stats but here is the link https://dbd.onteh.net.au/
Also in order to find your profile i would find your steam 64 and search it that way.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1248801#Comment_1248801
"coming back" means having the possibility to earn the old legacy for the original characters again. He is talking about NEW legacy. Therefore there is nothing coming back but coming new. Get that straight. Kthxbye
There are somethings that sound smart out loud but when you comment them they really lose that smart value and instead make you seem like you didn't read what i said at all.
"they won't do it for new characters you're best bet is Hallowed Blight" That's in my statement there bud once again you are not really proving anything again it's time to stop you took the L on this one.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1248818#Comment_1248818
Thats why peanits just said on stream the team is not opposed to it, they're just not bringing back old ones?
You got a clip of him saying that? as quoted here it was promised to never return.
Because i got a clip of him saying that's not what he said at all and legacy wont come back https://clips.twitch.tv/SparklyHonestAppleKappaRoss
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1248801#Comment_1248801
They also said haddonfield and instablinds were fine.
Nothing is completely set in stone. They have said a lot, they can go back on it. New characters may get a legacy, you never know.
Bro you can't compare a reward to ingame addons and offerings it is set in stone because behavior has publicly stated it millions of times it wont happen i know its a hard pill to swallow but it wont happen man.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1248724#Comment_1248724
He isn't talking about legacy coming back. Are you able to read properly??
"new characters to have legacy Prestige rewards available to earn for a short period of time after the character comes out For example, maybe when a new character comes out you have 1 week to get as many Prestige on them as possible to earn Legacy pieces for them"
Did you read Properly? That Looks like hes talking about legacy for newer characters which the developers have said wont happen also not to mention Legacy is even in the title of this post sooooooooooo yeahhh might wanna take your own advice seems you skimmed through and made a comment that can easily be debunked by just reading the title and post itself.
Thanks for coming to my ted talk.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/149003/the-map-change-are-great-but
What pallet bug? But yeah, don't dc you will get banned if you continue to do so
There's a bug where you can get stuck inside a pallet.
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@KiloOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1248724#Comment_1248724
I'm not saying any of the original legacy outfits should come back. I'm talking about new characters like yui, oni, zarina, and deathslinger
I understand what you meant but as i stated the concept of legacy is retired and the developers even stated that themselves it wont come back even for newer characters.
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@OldHunterLight said:
I know what legacy is but how did you obtained them in the first place? I wasn't around when the legacy cosmetics were a thing
You had to prestige with the old bloodwebs back when it took 2 million bloodpoints to even hit 50 it was a really rough grind which led to the developers reworking the bloodwebs and that led to legacy being given out as a reward for people putting up with the grind.
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Behavior has said a million times no it won't come back and no they won't do it for new characters you're best bet is Hallowed Blight which is honestly very similar. Legacy was given out as a reward for terrible bloodwebs similar to the event cosmetics the developers have stated they will remain exclusive never to be given out again.
While i understand the hype around legacy posts like this are dull and old as almost everyday someone is posting about legacy as the developers stated the answer is no and that won't change no matter how many times you post on the forums type in their stream chat or post on the steam forums the answer will always be the same and for a good reason.
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Id be down for something like this would be cool if you could look at stats like how many chainsaws did you hit etc average gen time etc would just be cool
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Imagine actually being upset that someone farmed with the killer when the game is centered around bloodpoints sounds like you are a little hurt the killer didn't farm with you to be honest. You seem pretty bitter about that game.
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@LALYTHIA said:
Loops are getting removed.
That's exactly how perks like BT are intended to work.
I assure you, it is not a game centered around survivors.
Old ruin is still frequently used, like you described old ruin, when it's not cleansed, it's an end-game nightmare.
I'm sorry you have to be more strategic about how you play the game. That must be terrible.
I mean it's only a problem if the survivors put themselves in a three gen and even then if they just spread you can't stop all the gens at once i disagree with your fourth comment it's not very good with survellience its even still meh.
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Because the developers believe that rank means nothing to which i agree it does not but the problem that has happened is they've given lee way to survivor players in terms of ranking to combat matchmaking and now we are seeing the after effects of rank 20 players actually reaching red ranks before they even learn the basics.
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@Peanits said:
To your point, yes, it's absolutely about managing time. The second it's not about managing your time, there's something seriously wrong. Both sides have a limited amount of time to do their obective; the killer needs to kill people before they finish the gens and escape, and the survivors need to finish the gens and escape before they're killed. The moment either side doesn't have a time constraint and has the luxury of doing their objective at their own leisurely pace, there's something seriously wrong.
If you don't want to feel like you're up against the clock, that's perfectly fine, you definitely aren't forced to. If you'd rather play the game more casually and not focus so much on winning, you'll naturally end up in the lower ranks with other people who are just looking to play for fun. If you are hanging around the red ranks and expecting a casual match, that's not very likely and probably shouldn't happen.
With all do respect ranks don't matter there are plenty of terrible players at red ranks which kinda invalidates what you just said red ranks might as well be casual it's very rare to get a team that does not have a crouching blendette or worse a crouching bill or david and these players are red ranks.
You can argue yes its the matchmaking system and even quote what was said on the dev stream today that's fine but red ranks is 100% casual at the moment it takes little to no time for survivors to rank up if you are talking about killer that's totally understandable but it's also because you guys made survivor ranking braindead and made killers actually have to work to rank up.
Not saying it was a bad thing to attempt to help matchmaking but we can't really ignore the elephant in the room either there was a point in time where this was not a reoccurring problem and it was right after the emblem system came out and you guys slightly tweaked it now whats happened is you guys have tried to make it see skill which failed and then you guys said welp we give up and now here we are waiting on a skill based system which in all fairness i doubt can be done in a game based on rng and the fact there's things that can mask someones skill Cough Mori's and Addons.
In all fairness to you guys you're trying i get it and im not going to try to blister you guys for it i'm simply pointing out the facts when it comes to dead by daylight it's a party game with slight hints of competitive aspects point being skill is never going to be able to be reflected through a ranking system there's to much that will mask it.
Also the OP has a point changing ruin has 100% effected the game's health and its very alarming that you guys are not seeing this games go way to fast i remember a time where ruin was actually a decent game delay it forced someone off a gen to go find it and that right there gave the killer more time even if it was just seconds. Now when i play survivor and see ruin i chuckle because i know no matter what it's useless unless you camp a generator until it regresses and survivors can just simply hop back on and continue doing it with no downsides atleast with ruin they had to actually be decent at the game and hit great skill checks and even then they didn't hit every one.
Even with Corrupt intervention games still go way to quickly and it's just not fun it almost feels like you want games to feel like a speedrun over a match to be honest.
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I have two of every event cosmetic it seems like its on purpose.
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See this is a really good post that brings up a good point i just wish the developers would see this post game health wise this would help with a lot of core issues on the survivor end.
I can't tell you how many times i have been tunneled down or someone brings a mori just to get back at me for me escaping a match or beating them in general its a big problem.
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They hit 1 million registrations and it was found in the files on the ptb its likely coming next patch.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1212993#Comment_1212993
Please try and critically think about why they have to be different. Survivors control this game in the current meta, there is no if and or buts about it. So the more powerful side is obviously going to have stricter limitations before they can quit. Killers are infamous in this game for getting BULLIED, in what world should the weaker side not be able to quit faster?
https://forum.deadbydaylight.com/en/discussion/comment/1213076#Comment_1213076
Think ABOUT IT JESUS CHRIST
If survivors want to surrender they are probably down a person or 2 anyways, which is almost a loose state in itself if all gens aren't done. At that point the game can be finished quickly enough to not worry about surrendering. I'm not saying there shouldn't be a surrender option for survivors, but you already have most of the power in the game and can suicide on hooks anyways. It's harder for survivors to get a surrender option due to the nature of the game.
https://forum.deadbydaylight.com/en/discussion/comment/1213073#Comment_1213073
This also works. Honestly anything to force toxic survivors out a game and not waste 20+ minutes tryharding and being toooooxxxxiiicccc
https://forum.deadbydaylight.com/en/discussion/comment/1213087#Comment_1213087
Bigger problem, shouldn't be maps that make killers want to give up in the FIRST PLACE.
https://forum.deadbydaylight.com/en/discussion/comment/1213004#Comment_1213004
No, it's not. Surrendering comes after a minimum amount of time and possibly other factors to discourage instant quitting. The main purpose of a surrender option is so you aren't held hostage by toxic people who want to get fun out of abusing you, another player, for fun. When that happens should I get punished for not wanting to indulge toxic people abusing a game when I'm trying to have fun? Does my fun not count just because there are 3 more people on the other side?
It's not really about quitting games that are going poorly, it's about having the option to leave when the game stops being a game and starts being toxic simulator 2020 without getting punished for it.
The issue with that is there will always be maps that certain killers dont preform well on perfect example an open map vs ghostface already puts him at a disadvantage that does not justify making a quitter button.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1213176#Comment_1213176
Most people in the forums are like this lmao. Nothing to do with being a newer player, everything to do with having a God complex.
Oh no i understand i've been here since the forums launched it's just sad this is what the developers look at when it comes to these ideas dude will continue to think hes in the right regardless of how bad this idea is but it is what it is no point continuing with the feller better off let him think hes right and move on with my day.
I already feel the moderators coming in and trying to warn me over something petty so imma chill.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1213168#Comment_1213168
"it would be different if this was only once the last gen was done but giving the killer the ability to just say screw it is dumb"
the killer already can open the exit gate when the last gen is done. Do you even play killer?
Oh I guess I'm a newer player now, thanks for letting me know btw. At least I can say I've been playing more years than you've used periods in that paragraph :)
I main killer almost 90% of the time i play survivor killers dc once the last gen is done.
Also i have over 3000 hours on killer nice try to paint me as a survivor main champ also you are acting like a newer player you are being stubborn and ignoring the clear issue at hand which is the fact this can and would be abused.
Also classic lets try to talk about grammar lmao shows you ran out of comebacks nice try champ you'll get them next year.
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@Ryuhi said:
and? When a single survivor hookcides early in the match, they have screwed their team over far more than if the game just ended. If anything its a mercy for the surviors, they get to keep their items they would have otherwise lost in a near-inevitable 1v3 loss. Besides, if someone fails to load in the game is cancelled as it stands, so it would basically be extending that to the survivors while the killer takes their likely depip/lost addons. Killers being stuck in games they have no hope of winning against their will is one of the biggest causes of killer toxicity, and it only gets worse the longer a match drags out. Until we get a day where we can opt out of (or even be able to identify, at least) swf groups (honestly I want this more as survivor than killer) then there needs to be a way out for both sides.
I didnt reply to your comment about trolls because its asinine. I get sandbagged by other survivors constantly, and they abuse hookcides constantly. You're saying "but what about the trolls" for one side when the discussion was about how the current status quo allows trolls of one side that same ability. By your logic, the entity should force you to stay in the game until everyone else dies if you suicide on hook since what survivors can currently do gives them the potential to troll the entire game.
Also your last comment is hilariously hypocritical.
Still completely ignoring the points you are still trying to justify this bro a killer can simply decide at any point to just end the game is completely and utterly dumb you can sit here and continue to attempt to justify it im sorry to be the guy to inform you but this won't happen it would be different if this was only once the last gen was done but giving the killer the ability to just say screw it is dumb back to your survivor argument i have seen and even pulled games back from someone dcing and or dying its possible what im seeing in your post is you support people wanting to be quitters instead of getting good thats the problem with this community is you guys are so quick to give up play the game out and stop complaining.
It's a party game stop taking this game so serious who cares about winning or losing that does not justify adding more options to help people quit stop being entitled and yes you are being entitled just because you are losing does not mean you should quit.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1213110#Comment_1213110
the killer loses any points and emblem progress they could have gotten if they continued playing, literally exactly the same as the survivor hook suiciding. The only difference is that the killer doesnt have an item to lose, but since addons are more important to them its honestly a bigger sacrifice.
You are forgetting the part where its only one killer vs 4 survivors that means the game would instantly end meanwhile when a survivor does it the game still continues unless everyone does it but the chances of everyone doing it are very low.
you also completely missed the part where i basically pointed out how trolls and toxic people would just abuse this.
When asking for things to be added to the game you have to take into account every factor as well as game health clearly you are overlooking all of it.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1213087#Comment_1213087
bad maps even existing is in itself kinda unhealthy for the game, which is why they're the main focus of the midchapter update. That said, are you going to pretend that survivors don't do the same when they go against a killer they don't like? used to just be vs the nurse, but it feels like people hookcide against almost any killer these days.
I'm not pretending but what the OP is suggesting is the ability to just cancel a match just because you are losing one survivor dying on hook does not automatically mean killers need a surrender button also this wouldn't happen if behavior didnt add the dc penalty people would just dc and end up reaching the ban toll but because of the penalty people just die on hook this is the nature of dead by daylight you can't stop people from doing that the problem with a killer doing it is the OP is suggesting no down side to doing it and that alone leaves room for abuse.
You also have to take into account the trolls who will just queue up to do that just for the fun of it the community is toxic enough we don't need killers abusing this function just to get back at survivors.
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Why so when killers get a bad map they just surrender instantly nah sounds unhealthy for the game to me.
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There's a very big difference between a perk vs the survivors only way of defense and its pretty clear you didnt see the amount of deadzones that exist now because of this crap map changes.
I for one am going right back to being a killer main instead of playing both sides because of these changes they are not healthy at all and seem rushed instead of matt walker actually taking the time to adjust deadzones.
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Frost Lettuce Hag is by far one of the best skins to come out of the battlepass i still think it was a great recolor granted i dont think another recolor could top it also whats with behaviors weird obsession about billy recolors i think they have just run out of ideas for him tbh.
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202468#Comment_1202468
okay but imo this is rlly stupid at least pause it or something when you are in tier 3 madness
Dont get me wrong i 100% its dumb but The Developers clearly think doctor is weak so they need to buff him just like the PTB your screen turns completely white during flashes another "intended" change im assuming.
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This is intentional because for some reason mending before snapping out of it is a no go
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Most Likely around Easter.
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@Fibijean said:
Only on Xbox. The penalties themselves weren't disabled, but the dedicated servers as a whole (on which the penalties rely to function) were disabled due to a serious bug that as far as I'm aware is still in the process of being resolved.
Its on pc to you can dc and get no penalty they had to have turned them off.
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@Atchoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1148701#Comment_1148701
I love to play Hag, she is my main killer. I have no problem with her lunge, its sometimes a bit weird but if you port instantly you should do well.
The problem i see is when you teleport to a trap and you cant lunge its a pretty annoying bug also i love her as well shes my main as well.
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That wont come out until they "design it" which we dont really know how long that could take.
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The hangmans trick nerf was really bad it put it back into the pool of unused trash perks also slugging will likely become meta just slug every survivor force unbreakables and reslug.
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Hangmans trick is back to being a garbage tier unused perk as even one of the developers tried to defend the nerf from 16 meters to 6 literally crap tier
The deathslinger was untouched still garbage
Gearhead was nerfed because reason being behavior.
the only good thing is the wiggle bar was nerfed for survivors from 33% to 25%
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I would urge you to run and quickly this chapter is the exact opposite very unfun meta incoming on both sides not even mentioning all the crap they have messed up this patch.
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It happens to me a lot when i play claudette as i use Prestige 3 simply because i refuse to feed this trash company money but anyways i think they do it just to meme around i mean there are times where people want to switch it up and they could also just like your taste in fashion.
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@Razvan said:
https://forum.deadbydaylight.com/en/discussion/comment/1148846#Comment_1148846
i guess i wont play this game anymore untill the thing is fixed
Yeah im probably gonna do the same i dont understand how a dev team could be this bad and the fact even if this gets addressed its going to be a couple months before getting fixed is trash.
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It wont release for a couple weeks likely if they are gonna continue to follow the skin line it probably will release towards Easter if i had to guess.
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Pretty much nothing we can do because the tyrant behavior either
A: Did this on purpose.
B: Its a bug that might get fixed in a year.
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It's a sign
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@Mc_Harty said:
I'm expecting another game breaking bug that will force players to DC and will result in an 6 hour ban.
Watch the developers be like "JUST GET BETTER LATENCY"
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-The ability to sabo basement hooks.
-Head on now Mori's the killer.
-Disconnects now result in a perm ban even if its due to behaviors lack of coding skills.
-The game dying faster then death garden.
