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MongolPSR

MongolPSR

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MongolPSR
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  • @C3Tooth Id be down to talk pay if they reveal how much they pay their employees overall (not individual but as a whole minus their CEO's pay) and then also announce how much they pay their ceos and executives.

  • this is equivalent to people on valorant defending their 300$ skin prices because csgo has 10,000$ skin prices. both are bad.

  • @Clevite said:

    Survivors are just skins, skill level is the same. Not so with killers and powers.

    Killers have been asking to be matched according their skill with different killers. And you're complaining when it happens. Smh...

    its not about the killer lock man. thats probably the best thing to come out of this recent set of updates, its about how this now exposes an issue with the lobby system where killers cant counter in time the items the survivors want to bring in.

    if your playing hag or wraith you probably want to bring in franklins if all 4 survivors bring flashlights, however if everyone on 6 seconds remaining pulls out a flashlight you cant make the change in time.

  • @Schinsly said:

    until it comes time to work on a colorblind option that wont give them money

    careful they might make it and charge for the different colours. do you want blue? that will be $5.99

  • which one the pay salary or the bug fix?

    heres your answer for both.

    for the salary your arguement is one out of faith/ignorance. you know I cant know what their finacial situation is. I can only give my best guess based off the information THEY release. something they as a private and not public company dont do. I do know that they are estimated to make 25M to 50M a year on glass door which is a decently reputable site for seeing how employees or former employees feel about their company and how well they are doing (note that glass door is where quite a few allegations got uncovered for the recent ubisoft sexual misconduct scandal that lead to several people retiring from the company). I also know that software companies are expected to have around a 78% margin profit (what they spend versus what they make) find that here https://pocketsense.com/considered-good-gross-margin-percentage-10071606.html

    even if we halve that they would make more than most regular companies are expected to make since software developing companies (this includes games) are the most profitable in the world in terms of what they spend versus what they make. this sadly also creates the sadness that is what the ceo makes versus the grunts. CEO Bobby Kodick making in the billions while activision lays off hundreds of employees who didnt even crack 6 figure salaries.

    onto the bug fixing, you're claiming I didnt answer your question and thats not true, you just dont like my answer. which is easier, cosmetics or bug fixes? Cosmetics, but thats a byproduct of mismanagement and poor managing of assets. if management was better, if the leaders were better, we wouldnt need this conversation, because the problem would exist in the state that it is.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496509#Comment_1496509

    Which do you think is easier: creating cosmetics and other visual assets on an existing system, or fixing bugs with said system? When you answer that, you'll know why bug fixes take longer.

    you're right, doing your work the right way is hard.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496446#Comment_1496446

    My point was that they're different teams in BVHR. Telling them to stop doing their job to help the bug team that isn't their job will cause a major trainwreck for BHVR. They're artists, not engineers/programmers. Just because I'm great and Blender or 3D Animations doesn't mean I program. Different teams for different things. Everyone complains every day about the same things. They get it. Be patient. You're not coding their game so you don't know what they're dealing with.

    nobody is saying that its the cosmetics teams fault for doing their jobs and if there are people out there making that dumb argument then they are wrong. However it is managements fault for putting too much assets into one department causing this imbalance. You're right I don't know the noodle code they are dealing with but that again comes down to poor management.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496446#Comment_1496446

    I wasn't aware their finance department made their expenses public. Can you post a link to that?

    The asymmetrical horror game is now also available in Asian territories.
    Today, the ninth chapter in the popular multiplayer horror game, Dead by Daylight, is now available. In addition, Behaviour Studios has revealed the acclaimed title has reached 5 million copies sold worldwide.

    no I do not know their exact numbers, but I do know that they have a steadily growing player base and I also know that that player base doesn't all stop at the base purchase of the game. characters, licensed characters, cosmetics.

    they aren't poor and even if you do conservative math they have still made a lot of money. Again this reply is to try and stop the conversation.

    haven't found their total copies sold in 2019 but i could probably guess they are close to 7 million by now across all platforms. its not stupid to guess that they aren't desolate and begging for cash on the street corner.

  • @ins0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496382#Comment_1496382

    Comments were deleted, too..I had a comment here about buying some skins to alleviate the depression of this whole clown world (BHVR style) and it got nuked. Nice moderation, a la USSR!

    its a way to try and drown out topics that either make them uncomfortable or they don't want discussed. im sure having one of their most prominent devs in the community called out after months of stupid comments has made them want to bury it without seeming like they have. im sure Almo is a nice guy and im sure he has also been responsible for some of the best balancing decisions in the game, you'd have to be if your claiming you are half of the balance team. however that doesnt stop people from calling you out on bad comments.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496416#Comment_1496416

    The cosmetic team is completely different from the balance team and the others. If they stop making money, they can't pay their own employees. No employees means no bug fixes. No bug fixes means the game is dead. I've said this before. Give them time.

    they are not strapped for cash this is a fallacy that stops the conversation.

  • @Gcarrara said:

    Actually if we have to reverse the 10% discount, we can get that the original price is 1650. 🙂

    1650 - 165 = 1485 👍️

    so you're saying the devs did the math right but the price tag is awful. even with the discount? cool.

  • @BigTimeGamer said:

    Flashlights and Auras arrive broken in patch and are to be fixed later, yet the Rift and new outfits release on time

    priorities you know? people claim they cant see anything, we'll work on it. while we are at it lets release our next pass give us money please.

    In all fairness those skins were done months ago, however that doesn't change how tone deaf the decision is. they could of held off.

  • pretty sure the other thread covering the topic got deleted. 🤷‍♂️

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496234#Comment_1496234

    You're not wrong but if this is really true there's a problem and its called behavior management.

    You're right on the money, the failure of a project can always be lead back to mismanagement by the higher ups. Its not the fault of the grunts but of the kings and queens who led their project into oblivion.

  • @Psychobeastz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496032#Comment_1496032

    I should have brought this up sooner but i did not pay for the dead by daylight season pass or whatever people call it. The reason being that I play on a laptop (in other words my quality and gameplay is very poor) or can I make it all the way upto level 70 by the end. Ima wait for about 2 weeks or a month and if I am grinding good and getting things done relatively quick then I will get it otherwise its pointless. I also don't play dead by daylight on a daily basis since I am more of a visual novel maniac instead but I do try to get things done within a few hours a day.

    Thats just it friendo (can I call you friendo?) even if you play daily for multiple hours a day people have already shown that getting to the end of the pass is hard and grindy. people reportedly finishing all challenges and only making it to around the 50's in rank.

    back on my point of d2. if you play at least 2 hours a week, not a day but a week from when the pass started you would easily make it to level 100 on the pass because every week the first five levels of the pass are significantly easier. if you play more like I do then you max out the pass with months to spare and then every 5 levels after you get random cosmetics and destinys equivalent of iridescent shards for free. its rewarding and accessible.

  • I like it, but also detest it because of the grind its linked too and how ######### of a value we get out of said grind. seriously after experiencing the recent destiny 2 pass its set a new standard on how to reward players through a battle pass. whether you think destiny 2 in general sucks or is good you cant deny the value you get on the pass and the literal lack of a grind you need to do to receive the full benefits of the pass and more. its designed to give players a good value while also not locking out any gameplay content. its great.

  • I love that coconut started this. Lord knows the devs wont respond to him, so I guess getting other people to realize the bullcrap and bring it up has to be somewhat satisfying.

    ps. give colorblind people a chance.

  • when all of your responses are to fight and bash people. big oof.

  • sorry boss, people are going to buy if they enjoy the content.

  • and the pack of wolves descend upon the lone lamb. how sad.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470688#Comment_1470688

    Companies are greddy? Probably to do with the sharing of DLC tbh since companies get a share of the money when you buy something from the store.

    🤷‍♂️ I guess we will have to wait and see but if this is the case then im frankly not all that ecited to play more dbd in the future because I wanted to switch to pc but I have close to 500 hours on xbox and im not going to just throw that away.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470635#Comment_1470635

    I'd assume Microsoft cockblocked it, since it isn't coming to Windows Store.

    dont know why since they have been down for it and implemented cross play and progression on other games. smite having both.

  • @GoodBoyKaru said:

    Can you link this post? From all the outlets I can see there's been nothing on it being cancelled.

    It won't be on WIndows Store, PS4, or XBOX, but will be on Stadia, Switch, and Steam.

    @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/174376/is-cross-progression-not-coming

    As far as I know, cross progression so far has been confirmed to pc, switch, stadia, no ps4, xbox1 yet

    ok. little weird they confirm on the switch and ######### stadia of all things and not xbox where their game is literally free.

  • when did this get announced?

  • I dont know, but its obvious you care about the topic enough to bother making a post at all.

  • I will comment on the 3 killers that I am damn good with and have hit red ranks with.

    THE WRAITH

    Buff 1 - A buff to his invisibility powers..purple windstorm and purple swift hunt are basekit..meaning his invisible movement speed and vaulting/breaking gens and pallets are all made faster.

    Buff 2 - Each successful uncloak reappearance hit grants you 1 token, after you gain 3 tokens you are able to strike a survivor while cloaked which immediately uncloaks you and you do the successful attack cooldown animation. If you miss the attack you take the light burn stun.

    Nerf - When within 10 meters of a hooked survivor you take 50% longer to uncloak with your uncloak lunge also being removed...to prevent low ranks Wraiths from invisible hook camping.

    These are interesting. first off I think adding purple windstorm as basekit would be too much, yellow windstorm is what I would argue for. I also think It needs to be one or the other, either an action speed increase or a movement speed increase.

    Your second buff makes me super excited. I would add in though that if you get a succesfull gen grab your cloaked hit power should fully charge, for balance sake you should not be able to grab while invisible.

    your nerf just needs to happen, people who are new jump on wraith cause hes interesting at first an can promote poor play, people need to be discouraged from learning how to play killers in toxic unfun ways that make it hard for everyone in the match to get better.

    THE LEGION

    Buff 1 - Power fatigue is reduced to 3 seconds instead of 4.

    Buff 2 - Can see scratchmarks and blood in frenzy...and hitting a survivor no longer takes away any of your frenzy meter outside of frenzy.

    Nerf - Can no longer see survivors in lockers. [Again...I don't think Legion needs a nerf hehe].

    either of your buffs work and one of them has been suggested by the community since the legion got changed, we have been ignored. Legion absolutley does not need any nerfs, he is a skip and a tumble away from being garbage but as he is right now he is the picture of perfectly average.

    THE EXECUTIONER

    Buff 1 - Ranged attack hits faster.

    Buff 2 - Has full maneuverability while using his trail and ranged attack.

    Nerf - Has a cooldown after cancelling his ranged attack and doing a basic attack...1.5 seconds as well.

    Frankly I dont like any of the buffs and I dont like the nerf at all. the most appealling one would be getting rid of the movement penalty. However, his ranged attack should not be buffed, its hard to hit for a reason and that reason is so that its more meant for capitalizing on survivor mistakes not for making sick plays as the kids call them nowadays. this also means that if you made him have to wait to attack after faking his power it would remove any threat he truly has in looping simply because hes to telegraphed as is.

    Im not saying however he cant use any buffs or nerfs. a nerf that I think would be acceptable on him would be that torment is removed when unhooked as well. right now the community has an issue with pyramid head because of camping, his torment power makes it hard to counter him if he wants to camp and has already applied torment to someone. the PH can torment someone stick them on hook and then quickly down them again and put them in a cage for free, pretty unfair. so torment should always be taken away when someone is put in a hook or a cage.

    The buff for this should be that his ranged attack applies torment, as is right now torment is a novelty instead of a strategy with pyramid head.

  • "Called it."

    cause you know, killers that run noed are very obvious about it. By obvious I mean they are not that great for the rank they were in and seem to not run the match like someone whos racing against the clock.

  • just like its unfun for a killer to play genrush the game its unfun as survivor to play worm simulator 2020.

  • @Mooks said:

    Hannibal Lecter (either based on books, movies or series)

    with either Clarice Sterling and/or Will Graham as Survivors.

    i just think there is not really a power for Hannibal that could translate to DbD

    his power is that he talks softly to you and it scares the living hell out of you.

  • chapter: Twilight

    Killer: Edward

    Survivor: Bella

    jokes aside heres a chapter I would love to have included but never would be.

    Chapter: I Am Legend

    Killer: The Mutant Leader

    Survivor: Will Smiths character.

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451193#Comment_1451193

    This game is a casual party game at best! It will never be competitively viable because RNG is a major factor in every game. If you take this game that seriously, then why not just play something more balanced? Tournaments cant even be a thing because how imbalanced SWF are, survivors would win probably 9/10 times. The new mmr system wont even show us each others standing so its pointless. They like wasting their time on projects instead of actually balancing their game

    so then why are there ranks and why are they developing a hidden mmr system? you avoided the question that directly contradicts your statement. if this is not a competitive game then they would have never put in the ranking system nor would they try and make a better version of it with the mmr system. saying the game is casual and rng based would mean that its random on who wins but its not, its based on skill. now is the game balanced? no, but that doesnt change the fact that its not random who wins.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451216#Comment_1451216

    Those weren't major survivor nerfs, ruin was major. 70% isn't even a 3k average and it didn't count suicide and dc.

    also all of those nerfs were after the data was released, they dont count for the data cause those changes hadn't even happened yet

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451194#Comment_1451194

    Exactly, the data is after the Killer - Ruin nerf, the Survivor - Small Map Nerf, the Survivor - Toolbox Nerf, the Survivor - Instaheal Nerf, the Survivor - God-loop Nerf and the Survivor - Gen Slowdown Nerf when multiple survivors work a gen. And honestly, Ruin is still used and is still useful.

    That data is only 8 months old with 4 major survivor nerfs, 1 medium Killer nerf and 1 medium Survivor nerf. (There were individual killers, such as Nurse and now Billy, who got nerfed).

    And the data shows massive kill rates for all killers except Nurse. Usually hovering around 10% or more, better kill rates.

    ruin nerf happened in january, map changes and toolboxes happened in april. the data is from 8 months ago so the only nerf in the list that you mentioned that would have been applicable to the stats would have been the instaheal nerf/medkit rework.

  • Id be happy with a system where we get to see a randomly selected pool of maps and know that one of them will be the map for the next game. get rid of map offerings and there we go, truly random

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451163#Comment_1451163

    Same, he talks up his opponents like every move they make is super calculated and thought out. Every whiff he makes is "noice dead ahrd" . Like this isnt a competitive game lmao!

    if it wasnt competetive why are there ranks? why would the dev team spend time making a new hidden mmr system?

  • smooth jazz please

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1451044#Comment_1451044

    Hawkins is the most unbalanced map in the game and yet it stays and no confirmation of them touching it so no, no I didn’t leave anything out.

    Also all the maps were adjusted in the killers favour so when they say they were working on more look at the context


    I think hawkins is fun, Especially on survivor.

  • FOMO, it's a manipulative and abhorrently immoral practice that most dev companies are able to get away with, BHVR included.

  • @ClickyClicky said:

    Ah the typical killer main persecution post.

    Funny how you say the game is survivor sided and mention maps...

    2 of the 3 safest maps, which a 53% and 55% kill rate had to be nerfed because they were “too strong”

    But 2 of the deadliest maps with a whopping 69% and 66% kill rate remain unchanged.

    But please, do tell us how the devs are survivor sided...

    didnt the devs mention that they had more maps they were working on but didnt have time to include them? youre leaving out a bit of information thats pretty important.

  • @Vampirox said:

    what you just said goes for killer to.

    you just wouldnt know it since your a baby at the game so I'll excuse you.

    Survivor got non stop nerfing since 2016 while killer gameplay gets easier

    Maybe, and just maybe its because that's how badly unbalanced it was in 2016 and the game would have died if it stayed in that state. also you do realize killers also have been nerfed constantly right?

  • @Pawcelot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450939#Comment_1450939

    The killer is played by a human too, you know. With actual feelings and emotions. I guess it doesn't matter when the mob mentality kicks in.

    whats they saying again. when a group of people gather take the average iq of everyone in the room and divide it by that many people?

  • @SCP_FOR_DBD said:

    So what you saying is "Everyone just yells and screams at eachother, No ones civil anymore! No one thinks about what its like to be the other guy!"

    Im tired of being a good little boy, so yeah I werewolfed and was wild.

  • @KRG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450932#Comment_1450932

    LOOOOOOOOL, lets now talk about human rights. You must be joking.

    human rights are never a joke.

  • @stargazer9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450836#Comment_1450836

    About rank being hidden, I just saw this tweet from DbD: https://twitter.com/deadbybhvr/status/1283498264038453254?s=21

    Do we know for sure if they will hide ranks? I honestly do remember them saying that but this tweet makes it seem like they didn’t? :\

    hmm thats good to know, for most of us since the new ranking system announcement all we had was the announcment post which explicitly states a new "hidden ranking system" and that others ranks would be hidden from you. they might have changed there minds and failed to tell us that except through a weirdly passive aggressive sounding tweet.

  • New ideas and being civil?

    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • well I mean, your kind of correct. think about this, Iron will has been bugged for over a year to also work on survivors while they are healthy so that they don't even make breathing sounds.

    mix this with survivors sometimes just having iron will for free and not make any sounds at all including footsteps it makes stridor as a perk not even worth running because theres a chance that the survivor sounds will be bugged and not work.

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