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Mister_xD

Mister_xD

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Mister_xD
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  • noed is simply now worth a perk slot.

    just run Bloodwarden, its so much better.

  • @SmokePotion said:

    @Peanits So, we just have to wait for you to fix the current horror show of a bloodweb, and then we get them too? Will they be different color glowy?

    Seriously though. The grind is to much. I still don't have all the perk combos on all the killers I like to play. I've had many people agree with me when I say things like. "If I unlock a perk by grinding one person, it should be unlocked at level 1 for everyone else."

    If for no other reason then it takes away the feeling of accomplishment when you unlock the new perk as a teachable. Because I then have to go unlock it again.

    believe me, the grind is NOWHERE as big as it used to be before they added Legacy Skins.

    the current level 50 Bloodweb used to be a old level 35 Bloodweb, level 50 Bloodwebs had always all possible spots used, which was insane, considering we didnt even have perks like BBQ or bonus BP events to boost our killers / survivors.

    the devs already said they wouldnt want legacys to return in any way, so i doubt they will ever implement new ones. the only exception i can see for the "no legacys given out anymore" rule would be people that got struck by the "loss of progress" bug, which was not that rare back in the day. however, since its mostly fixed now, id like to have my lagacys back...

  • for Spirit pretty much any tracking perk that is not reliant on auras is a great choice.

    Since Spirit falls under the "Hunter" cathegory, she is extremely strong in chases, but tracking is her weakness. In her case, you wont even be able to spot a Survivors aura while phasing, so Perks that reveal the location of Survivors without relying on aura reading are extremely good to track even during the phase.

    Surveillance is one of those perks, and with Prayer Beads ist a really strong combo, as you will easily be able to grab people off of the generators out of nowhere. this also works by you getting close (unseen) and then phase while they have a heartbeat. maybe Distressing is a good choice on her?

    to answer the question shortly: yes, use it.

  • 9 killers are P3 all perks so far and i dont regret it.

    i also feel like i get more red moris with P3 characters...

    but mostly its just a personal achievement...

  • @Peanits said:

    Nope, PC only. They were created as a reward for those who prestiged way back when it was waaay harder to do. The console releases came after the update that made it easier to level, so no console players had to deal with the old bloodwebs, and as a result, no legacy prestige.

    @Peanits

    so, since this topic is back on the table now, id like to ask you a question about the whole legacy skin debate aswell.

    i do understand why you do not wish to bring them back for everyone and i do support that, BUT what is with the people who earned their legacy skins and then got struk by the "loss of progress" bug (players like me)? will we ever have our skins return or is the official answer just "nope, bad luck on your part, mate!"

    i mean, there should be no problem if we can provide you with evidence that we have actually earned them, is there? you have the steam achievement page that shows the prestige achievements and the date of the day they got achieved and some players (including me) have screenshots with said legacys.


    and if the answer is actually "nope, sorry", id like to know why, as i cant really understand why not.

    thank you in advance ^^

  • s250mz6i6rwi.png

    it is there so wen dont need to post this anymore ^^


    even though i guess people will still use this...

  • the only killer i maxed and still use ruin on is the Doctor, as his ability to increase skillcheck difficulty works wonders with that perk.

    besides him, only on killers that are not maxed out andd dont have a better choice. currently sloppy butcher took over ruins spot in my builds.

    also, no. i do not run noed unless i am meming.

  • yes.

    but that would not be because i think the killer is super cool or something, but because i want to have all characters and also support BHVR, as they have put lots of work (and money) into the creation of each chapter.

  • FCDD38Y237OR.jpg

    i have this...

    if that wont do it, i cant help you, sorry...

  • @MegaWaffle said:

    Incoming Wraith nerfs

    3...

    2...

    1...

    aaand wraith cant turn invisible anymore during endgame / interact with things while cloaked.

    also, his perfect invisibility when standing still was removed and his movement speed while cloaked is no longer higher than normal.

    there you go, fixed it ^^ wraith no longer OP :D

  • @BillyIII said:

    Try the "not camping and tunneling" strategy. I heard its all the rage nowadays.

    i have the same problem and how do i put it...

    i dont even get to the whole "camp and tunnel" part, as they usually just quit immediately once they go down.

  • there is a minimum and maximum amount of pallets on each map.

    if the game has reached its maximum and still spawns a pallet jungle gym, there wont be a pallet present there. this also works the other way around, so if the game has not reached the minimum amount, but all the jungle gyms have spawned already, it will add a second pallet to one of them (or multiple, depending on how many pallets are missing).

  • 3xnilgjswu3k.jpg

    this seems to be the new meta.

    but dont worry! if they disconnect 99% of their games, the auto ban will go and get them!

  • Iron Maiden

    "Just got exposed after leaving a locker, Killer has Iron Maiden. Avoid lockers for the rest of the round!"

    Mad Grit

    "Killer had no cooldown after a missed attack while carrying me / wiggle meter froze. Dont bodyblock!"

    Hangmans Trick

    "Hook immediately respawned after i took it down. Dont try to sabotage!"

    Thrill Of The Hunt

    "Killer has TOTH, focus dull totems!", "I am at a Hex totem, go to the other one and start cleansing at the same time!"


    just a few you missed ^^

    (i know TOTH is a hex totem, but since it has its own, unique strategy i felt like adding it)

  • i will farm with the survivors, if 2 or more quit / immediately killed themselves.

    EXCEPTIONS: the survivors being a toxic group, me having a daily to sacrifice survivors, or i generally am in a bad mood.


    the last point of the exceptions sadly applies to me right now, as i a m really annoyed by the current DC rates. "Oh No! ThE KiLlEr DoWnEd Me! QuIcKlY, Dc BeFoRe He CaN HoOk Me!" in the lasst couple of days ive had exactly 2 rounds without a DC. every other game i played, at least one Survivor immediately quit when something didnt go as they wanted it to.

    at this point i am really tired of farming .-.

  • devs already said they wanted it to be like that.

    and there is no problem with it, when there is a timer available that ends the game (which is the case with then new collapse).

    doesnt seem like anything needs "fixing" there.

    if the killer manages to keep your entire team down there for extended periodes of time (and you're not living on a timer) report them for takingn the game hostage and the devs will probaply go ahead and ban that person.

  • yesterday ive had exactly 1 game without any DCs.

    such a bad joke...

  • for Killer its the new Trapper Miner skin and Chuckles.

    for survivor i don rly know. i play with the default skins a lot...

  • new lobbies should make streamsniping a LOT harder.

  • Trapper is my main Killer, but i can play the others aswell.


    for survivor, its Claudette (because she is the only one that is bejond lvl 1 xD)

  • no.

    a DC ruins the fun for everyone else, therefore it gets punished.

    unless the killer is exploiting something, that breaks the game (infinite mending or bodyblocking in a corner for extended periodes of time) or you have a problem irl, you should not leave.

    it doesnt matter weather you got downed fast, it doesnt matter weather you spawned close to the killer, it doesnt matter weather you get camped, DCs should always get punished if they happen too often.


    if you have a bad game, take it and move on.

  • thats intended.

    you can report the kilelrs, if you see them taking the game hostage with that strategie, but if there is no one in the basement / they live on a timer (hook or bleedout) its allowed.

    if there is a healthy survivor down there and the killer keeps them there until they DC, you can report them for taking the game hostage.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/444772#Comment_444772

    We could, but from a balance perspective, the Huntress is already pretty powerful as is. You also need to consider the many instances where a Survivor is running around a half-height obstacle and the only part of them that you can hit is their head. It's not necessarily hard to do already, possibly even more common than a body shot, and it would be a massive buff to an already very good Killer.

    @Peanits

    true... what about an add on though? maybe a rare add on that allows you to headshot survivors, basically a lite version of the iridescent head?

    that might actually be fun...

  • @Acromio dont tunnel the same dude off the hook?

  • sorry fam, but your entire strategie is based on you applying pressure on them via downed / killed survivors, which is simply not freddys strength.

    as you have said, yes freddy makes a ton of points, but also you get run around stuff easily. and while you are being run around, the others wake eup and rush gens. thats how majority of high rank freddy games will go. i pushed to rank 1 as freddy once, and it was really not nice. i did it in the end, but i had many more losses than i had with other killers like Trapper, Billy or Wraith. Freddy is good at slowing the game, but what is that going to do for you if you cant catch them? when your running around the loops, trying to down one (to be able to apply your pressure on the team), they usually fixed at least 2-3 gens, especially at the beginning of the game.

    the current killer meta is to find and eliminate a survivor as quick as possible - which is exactly what you said to do as freddy btw (but then on the other hand you said not to do that... what am i supposed to do now? kill one early or put many to sleep and apply pressure?). and that meta is there for a reason. freddy is just the one killer that really struggles the most to fulfill it. granted, once one is dead you can keep them under control farily easily, BUT if you can do so as freddy, imagine how a billy would handle this situation. killers are reliant on the snowball effect. trade hooks until they die. freddy can not really do that, a billy on the other hand easily can, which is why he is the number two and freddy is the worst.

    TL;DR: looped and genrushed. thats freddies fate.

  • @Aven_Fallen said:

    I am sick of people saying that it is DS 2.0. It isnt.

    @Aven_Fallen

    thats true. DS has counterplay now.

    its more like the old version of DS: OP, unfun, has no counters and meta perk #1.

  • @TreemanXD

    oh boi i am really getting excited to learn all the possible MoM counters i can use when playing Wraith (or any other killer that is reliant on M1 attacks) next time :D


    reading your list i am a little disappointed.

    most of the listed things are eigther a killer or nea. the only things my wraith could use are: MYC (IF that person gets cought out 3 times with MYC active on them), NOED (IF i ignore them all game and then hit them 3 times with NOED) and iron maiden (... we both know that aint gonna do #########). so yeah, as you said none of these are a guaranteed counter.

    so basically you proved the perk has no real counters, which, in fact, is a problem. thanks i guess?

  • question:

    what do you think was the main problem with the old DS?


    here is the answer:

    the perk rewarded survivors for failure and punished killers for doing their job right. how comes? the survivor screwed up several times and got downed. the killer picks up the survivor and instead of getting his, deserved, hook, he gets stabbed in the back and the chase gets extended by a long shot, allowing the team to easily do gegerators while the killer is still stuck at trying to hook this one dude who should have been hooked 5 minutes ago. now, looking at that we see a lot of similarities to the current state of MoM. MoM is basically doing everything the old DS did. it rewards a survivor for failure and punishes a killer for doing their job right and extents a chase by a lot (i literally had a chase the other day where i had to hit a guy 4 times in a row to take him down, just because he had MoM paired with an instaheal. you call that balanced?)


    also, just so you know: perks should be build around the overal, balanced game. they should NOT be used to balance the game. that is not a good argument. otherwise we could apply that to EVERYTHING strong survivors had (old DS included) and say "oh, well it helps fighting a nurse, so it has to be fine". by that logic no killer besides a nurse would be able to be played, as anyone besides her would easily get stomped. thats is NOT how balance works.

  • i play Trapper every day.

    He is my main killer, i really like him.


    i feel like your underestimating the Trapper here...

  • @Peanits said:

    This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to

    These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.

    @Peanits

    the timer should just slow down when a survivor gets a RBT in the endgame, similar to a hooked or downed survivor. your solution literally killed endgame pigs.

    also, PLEASE remove the "does not tick down while in your TR" aspect. it is really dumb and just results in you getting genrushed, even though you literally applied something on them that is supposed to STOP them from genrushing. this applies to RBTs AND Deep Wound.

  • @fluffybunny said:

    I have an issue with pallets depleting power, slower vault animation, longer stun, and not being able to use your ability until it's full (could be half way, that would have been fine). I can rationalize the locker change (gives survivors more of a reason to go into a locker right in front of Legion, who came with Iron Maiden). I also don't think the mending change is too bad. They were throwing around the idea of making it count as a healing action for Nurses, too, which would be really nice. Their screen gets really messed up and they're ultimately only screwing themselves if they don't find their DW. You're also faster than before, so it isn't a joke to run away from you.

    @fluffybunny

    i personally dont have a problem with a pallet stun depleting the power, as you shouldnt go for the M1 first hit anyways and gotta bait out the drop to vault and hit them. it also provides them with the ability to end your frenzy and dont have their entire team getting put into the deep wound effect.

    the next points we both agree on, until we come to the locker change. looking at it from your perspective certainly makes more sense, even though i think its just coincedence that legion got that perk, yet it does make sense.

    however, where i really have to disagree on is the mending change. yes, it would be nice to spot mending survivors within a 28m range with Nurses Calling, but my main problem is, that the survivors will simply not mend at all while in a 32m radius to you and instead focus on rushing the gens. this not only makes the whole deep wound concept less effective and also denies you the ability to go for another chainattack, as anyone you would spot with your killerinstinct is already in the deep wound effect, therefore they will not be displayed while rushing the gens. i do think my suggestion for that would fit in that nicely.

  • ive seen a streamer facing someone i know from these forums, but i cant recall an event where i knew it was a forum member.

    btw, if you find Mr.xD to be your Killer / a Survivor its probaply me.

  • we could also... you know... reward a killer for not camping instead of punishing them for doing so...


    first suggestion: being camped means the team is easily going to get 3 gens done, they can even rush all 5 of them if they really commit to it. also, since you should have had a chase before ending up on the hook, that should have been more than enough time to get those gens and leave.

    second suggestion: already tested, heavily abused by the survivors.

  • @Cali said:

    https://forum.deadbydaylight.com/en/discussion/comment/438875#Comment_438875

    Your positive attitude is admirable, but they don't listen to feedback unless its from a streamer.

    your negative attitude certainly is not.

    may i ask why you are here then?

    if you truly believed the devs ignore us, why would you create a DbD forum account?

    these forums are ment to bring Devs and players together and allow us to make suggestions that may or may not get into the actual game. this forum and Reddit are the main two points where you can post stuff you want the devs to see.

    and sometimes there is a idea good enough to be implemented into the game, like Save The Best For Last (Reddit) or Spirit Fury (Official Forums).

    so if you say the devs wouldnt listen to us at all, please explain why you are a part of the forum then. if all your going to do is to hate on them, this is not the right place for you. give suggestions or in general constructive feedback.

  • Survivor Perk: "Decisive Gamble"

    its all or nothing for you! once per game, after opening a chest, you can gamble the item and reopen the chest to gain a new one. the item used for the gamble will not be able to be retrieved.

  • one, two OP just baited you.

  • @Unnamed_Freak said:

    https://forum.deadbydaylight.com/en/discussion/comment/438899#Comment_438899

    No one is saying that they never listened for feedback, people are simple saying that they completely ignored all feedback from the three past PTBs, why would they start listening now?

    you are all acting like they would completely ignore the playerbase and only release what they want to.

    again: they listen to feedback as good as they can, but sometimes suggestions are not going to work or ruin the fun for one side, so they dont use them.

    the simple fact that @not_Queen and @Peanits are pretty active on the forum, going through the posts, should be enough evidence that they, in fact, are listening to the community and if they see a good idea, they send it to their design team / balance team.

    at this rate its just getting ridiculous with all the hate towards them. they dont deserve that. yes, there are problems, yes perks like MoM are too strong, but maybe you could start giving them constructive feedback and IDEAS to how you would change something. like my linked post shows, they do listen to those as many examples show. simple hate towards them will not bring us any further.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/438875#Comment_438875

    Since when does BHVR listen to us about the ptb anymore? I doubt they will change anything, just like they did when spirit, legion, and plague came out. I may take a break from dbd for awhile as this is starting to look like dark times again, and I don't want to play survivors with MOM, ds, adrenaline, etc. As it makes the game way to easy.

    ive just had that discussion with someone else, so ill just link you to the post ive answered said question already, if thats no problem for you.

    if you want me to copy paste it in here, please tell me and i will proceed to do so.

    @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/425525#Comment_425525

    save the best for last in the form we know it today has been taken 1:1 from reddit

    spirit fury is a community designed perk, same goes for haunted grounds.

    thanatophobia was something a lot of players wanted, but since legion exists we didnt get it, otherwise it would have been even more unfun to play against them, as they apply damage too fast.

    we got killer buffs after the community feedback like i mentioned earlier

    the devs do listen for the community. if that was not the case, the game would have died like 1 year ago.

    stop acting like they would always ignore us! WE asked for a rework and we got it. again: in order for legion to become a good killer, they would eigther need to completely rework his power (which i doubt they'll do) or make him even less fun to go up against.


  • ive had lots of fun until now.

    maybe you want to post constructive feedback to let them know what your problems are?

    it doesnt have to be as long as mine, but something like this would really help the devs improving your game experience:

    Hello there, good people of the fog!

    but simply saying "everything sucks" and leaving wont help anyone.

  • leave ashy alone! >:(


    @not_Queen @Peanits we need an Ashy profile picture! please!

  • they really want us to play billy and nurse, dont they?

    first MoM gutting everyone else and now they nerfed two (already lower tier) killers.

    i mean, okay... legion needed changes but miss piggy? cmon...

  • miner trapper is gonna be my go to.

    i really hope that blade will look good...

  • Legion = Bad Gamedesign

    something had to be done.


    (i am not saying he deserved a nerf, but a nerf was the nly logical thing to happen to make him bearable as an enemy, while also not taking away the mechanic that makes him unique - deep wound. if legion was to be buffed, his entire power needed to be reworked.)

  • @lewfairbrother said:

    https://forum.deadbydaylight.com/en/discussion/comment/433206#Comment_433206

    Instead of posting anything constructive anyone who disagrees with me just act like I made this post because I suck at this game. Not that I have anything to prove, but I don't. I've got a platinum trophy, achieved Killer Rank 1, I play with all the killers and my player level is close to devotion 2. The reality is people defending camping hooks are the players that need to improve at the game if that's the only way you can kill survivors.

    In regards to improving and getting better, no players can practice or improve their skill to prevent killers camping hooks if that's what they decide to do. Killers are in full control.

    Either way i'm done with debating with little boys on the internet who get so offended and butt hurt because some has a different opinion about a video game lol.

    I'm signing off and won't be checking back here, seeing how often some of you post on this forum gave me a bit of a wake up call, I'd recommend you all get outside more.

    the reson why we are not posting anything constructive here has nothing to do with you. the problem is, that there your post is just one out of literally a hundred posts asking for the same thing. and the answer is always the same: no. camping is fine the way it is, there is lots of ways to prevent being the one thats camped and if the killer achieved more than one kill with hard camping, you and / or your team needs to improve.

    since i, and all the others aswell, have already pretty much copy pasted the same answer with feedback on the idea in majority of those threats, we simply dont rly care about them anymore. so instead of posting a long text message, like we used to, we simply say no, state the main problem and leave. and believe me: in 99% of the cases its just a salty survivor who just got hard camped, so we tell them to improve and try not to be the one who is getting camped next game. camping has been nerfed hard in the past, multiple times aswell. if a killer wins with camping, that puts the survivors in a bad light and makes them seem unskilled.

    also your later statements dont make you seem like the experienced player you are trying to portray yourself here. just sayin, the killer doesnt really have that much control over the game... the survivor screwed up the stealth game first and then the chase twice. AFTER that the killer has the control, IF there is no other survivor with BT or an insta heal.

    also also, we both know you will come back to this forum eventually. eigther logged out or logged into a different account (cuz i doubt you'd look back into this with the account that you announced to stay away with...). or your really gonna switch to reddit or the steam forums, somewhere where the people agree with your oppinion more.

    so if you decide to read all of this, here is a little heads up: by starting to insult the others, you dont make yourself look to mature, so that one backfired. i mean... you're calling me "buthurt because someone has a different oppinion", but in the same sentence you announce to quit the forum, since the people here dont support your oppinion...

  • horrible idea.

    maybe you should rethink your playstyle if your always the one getting camped?

    but why would i need to improve and get better at the game, when i can also just have the devs make everything so easy, that i cant lose anymore, right?


    camping exists. and it will keep existing, so learn to deal with it.

  • to be fair: when the killer finds you, even without NOED, your done for in that scenario.

    hatch is shut and exits are closed, you got nowhere to run. NOED just fastens the whole procedure.

  • Trapper is a horribly underrated killer.

  • @BigBubs said:

    It's not supposed to be.

    Same as it's unfun to play against many many killer perks/addons.

    at least all these perks have counterplay / counterperks.

    MoM has literally no counters and can not be avoided, which makes it very unfun to play against. it really needs to be reworked. (huh... i feel like i wrote the exact same text about legion... funny...)

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