Mister_Holdout
Mister_Holdout
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- Mister_Holdout
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@TheUnendingNightmare I don't know what else to tell you.
Looping efficiently is the most difficult thing a survivor can do. And it's also the most important.
Everything else is easy mode.
In my view, being an effective runner is required in red ranks otherwise you'll never beat a veteran killer. That's just how it is.
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@indieeden7 Lery's has really strong windows if you what you're doing.
Shelter Woods does lack stronger loops, but you can still do well it's just harder.
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There are a number of maps that range from bad to very bad for killers.
Survivors don't really have any bad maps. There are a few maps where survivors are on a relatively even playing field but that's it.
I guess for survivors, a bad map is one where they don't have a huge advantage.
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It's usually not a big deal as long as you keep your composure.
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Fun on both sides.
But then again I said the same thing about Spirit when she came out, and now I despise playing against Spirits.
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Most of the time, I will try and ignore it. Better for your sanity imo.
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Internet.
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In most situations, survivors are stronger because of map design.
But there are a few killer setups that can crush survivors.
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Sorry you've been getting matched with lousy survivors. But believe me, you'll know when you get matched with competent survivors.
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If the player base was bigger, I would suggest creating a separate mode for casual play.
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@TheUnendingNightmare Let me try and explain my position better.
The most skillful and helpful thing a survivor can do is be effective in chases. That's the one aspect that carries the most weight in determining which side wins.
Pretty much everything else is easy to do (like doing generators). I don't believe I've ever met a god looper who wasn't efficient in all the other categories. In other words, if you can loop well, you can basically do everything else well too.
Yes, there is some gaming sense that is important to have. That gaming sense takes time to develop and can really have an impact on the match. But again, knowing how to run the killer is the best skill to have.
And finally, sneaking just doesn't have an impact like looping does. All of the good killers I've seen have been able to destroy survivors that preferred sneaking. Stealth is usually stronger when there are fewer survivors or during the end game when survivors can afford to be more patient.
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@Mushwin You probably played enough times to get matched with mediocre killers. Couple that with being on a team full of good loopers, and it's not hard to see how you ranked up.
Red ranks are full of survivors who shouldn't be there. Many of them get carried by other survivors who are good in chases.
If you don't believe me, record a match with you playing against Zubat and one of his top killers like Billy. Show me how to win without being good in chases. I'm going to guess you either depip or safety pip. A safety pip is getting lucky btw.
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Seems like a decent killer honestly. The lunge is very dangerous if used properly.
Need to be careful though because survivors can dodge it if they're paying attention.
I think once people figure out all the tricks, Demo will be upper mid tier.
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@TheUnendingNightmare Your comment didn't sway me at all. A good killer is liable to snuff out hiding survivors very quickly, which means those survivors should know how to handle themselves in a chase.
If a survivor goes down quickly in chases, then they're a serious burden on the team. Because now the killer can pressure everyone else much easier.
Sorry, but sitting on generators or doing any other menial tasks is not good enough for red ranks. Knowing how to win chases is more important.
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Sorry, but I don't agree.
If your team is playing against a good killer, then everyone needs to be skilled in chases.
A survivor that sucks in chases is going to get bodied, which means one less teammate for doing generators.
Nah, if you're in red ranks you need to be good at looping and juking.
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Billy is meant to punish survivors who are not near a pallet or window. And even when a Billy player misses (without add ons), there is still a cool down that must be dealt with.
That cool down can give you just enough time to reach a pallet or window.
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I have been wondering the same thing as you my friend.
And honestly, I can think of only two reasons. The devs are either incompetent in regard to map design or they are simply unwilling to make the changes.
I would guess they are unwilling.
If the devs removed the really strong loops that exist on some maps, it would probably start an uproar in the community. Even though it's a totally justifiable nerf, there are some who want their side to remain overpowered.
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As a few others have pointed out, M1 killer is used to describe a killer that is vulnerable to looping.
We typically don't use this phrase to describe killers that are very good in chases.
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To irk survivor mains.
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It's very cool no doubt. Almost felt like a new game.
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On PC, Ruin is one of the most used perk in high ranks. And for good reason.
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Because map design is horrid. The devs refuse to take the initiative and rework the broken aspects on a lot of maps.
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You can't counter a Spirit if she knows what she is doing. Only thing you can do is make it harder for her to track you.
All you can hope for is delaying the inevitable.
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Welcome to the Head On meta.
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These perks are lit, I'm not gonna lie.
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Unless that lunge is really good at countering strong loops, the new killer probably won't be high tier.
But we'll have to wait and see.
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The devs actually did a pretty good job with Ghost Face. Before the official release, he was the worst killer in the game.
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What's wrong with strong survivor perks?
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@HP150 said:
Don't. Getting your ass handed to you is how you get better at most things, and DBD is no exception. If a chase goes for over 3 minutes then you're most definitely doing something wrong, even in the most bullshit map setups. This is your opportunity to learn how to properly run against some of those setups against a good survivor.
Ummm, survivors can in fact waste quite a bit of your time on broken maps if they know what they're doing.
Which means there's no proper way to deal with those loops. It's best to abandon the chase and try to pressure other survivors.
It's also worth mentioning that lower tier killers cannot win on crappy maps if the survivors play optimally. That's because map design is clearly in the survivors' favor.
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If survivors are abusing a broken loop, don't chase them. It's a complete waste of time.
Depending on the map, you may have to drop a few chases to pressure the gens. This is of course is not so ideal, but it's not as dangerous as allowing multiple gens to get done during one chase. And you might get lucky and fight someone who isn't a good runner.
Just keep in mind that there are some maps that are unwinnable against decent players.
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I absolutely believe veteran players should get some extra goodies for playing the game so much.
Exclusive cosmetics would be nice. BP rewards as well. Or, maybe some special borders for your rank emblem.
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Guess you haven't played against many good killers.
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I would definitely change the perk to ANY generator completed.
8-10 seconds of aura reading sounds good.
Also, I like the idea of getting a map in a chest. I don't think it should be a strong map but that doesn't mean it can't be useful.
Do that, and it will be a very appealing perk.
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Can the weapons be overpowered?
If so, a flamethrower would end the chase very quick. Or maybe a device that emits extremely high levels of radiation. In that case, you wouldn't even have to do anything except turn that sucker on and watch the survivors die horrible deaths.
Although, if we're being old-fashioned, maybe I could just use my bare hands. Catch someone and then crush their head.
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One Flew Over The Cuckoo's Nest is the best film ever made imo.
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I don't think BP rewards are appropriate, but perhaps giving the remaining survivors a safety pip?
Of course, if the devs punished disconnects like they should be doing in the first place, we wouldn't be in this mess.
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We should not be getting matched with lousy teammates in the first place.
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Nothing wrong with expressing your opinion. And sometimes that opinion is good advice.
But yeah, if you're able to maintain a nonchalant attitude over what the killer uses, then that's a good quality.
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I think NOED should stay as long as map design is still an issue.
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Even though I think survivors should have a way to counter killers trying to punish hook rescues, I'm not sure a buff to BT is the way to go.
Keep in mind, hook mechanics really shouldn't be in the survivors' favor.
If you buff BT, then that opens up a new avenue for balance issues (depending on the buff).
But believe me I get where you are coming from. Nearly every killer (regardless of rank) will camp each match. And there are some killers that rely on that strategy a bit too much. Rank 1 solo survivor, so I know.
If BT was to get buffed, there would still need to be counter play on the killer's part. The old BT effectively allowed both survivors to get away.
So really, I'm not sure how you could buff BT (to the extent you want) without causing issues. Maybe give the unhooker insta down immunity for 5-10 seconds? Something like that might be doable.
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Ruin, BBQ, Sloppy Butcher, and Nurse's Calling is pretty much meta.
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Gen rushing refers to the survivors' ability to complete all the generators in a very quick time period.
If survivors choose to do this (and assuming they are good in chases) the killer is basically screwed. Only a few killer setups can stop skilled survivors from gen rushing imo.
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Something like this really should be in the game already. Imagine being able to practice your Hillbilly curving skills on any map.
Having friends joins would also be a plus. Maybe add a option that would make survivors unable to be downed. This would allow killers to practice their skills in a much more time effective manner.
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I hate to say it, but I kinda agree with survivor mains on this one. Once you reach a certain level with Spirit, there's not much you can do to evade her. All you can do is delay the inevitable.
Unless someone shows me a comprehensive guide for evading the Spirit, I will continue to maintain my position.
And for the record, I play survivor at rank 1. Given the choice, I would much rather play against a Nurse than a Spirit (assuming the Nurse player isn't using ridiculous add ons).
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I'd argue she has multiple add ons that need to be toned down. Once you start getting into the green and purple add ons, it becomes practically impossible to escape a competent Spirit.
Just my opinion anyway.
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Nurse.
The only killer who can put survivors in their place.
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If you want to compete with decent survivors: Ruin, BBQ, Enduring, and Spirit Fury.
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Yeah, the quiet part is referring to his character.
As a Jeff main, Spirit is my worst enemy.
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Just play any of the top tier killers with overpowered add ons.
Or...
Insidious camp with Leatherface.
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You should look up ScottJund's Huntress guide on YouTube. It's pretty comprehensive and still relevant in today's patch.
On a side note, you won't find too many skilled Huntress players. Most of the ones I know are twitch streamers, which means they don't hang out on the DbD forums much.