Mister_Holdout
Mister_Holdout
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- Mister_Holdout
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I have been saying the same thing for a while now. BT is one of the few tools survivors have to prevent camping.
It should be distance based.
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Survivors don't like Freddy because he can spam blood pools at every loop. As far as I know, Freddy technically doesn't have to break pallets at most loops, he can just trap that entire loop and you'll go down shortly enough.
So unless loops chain really well next to each other, he can just trap the loop and catch you.
Not much skill in that if you ask me.
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It will never happen.
Barefoot Myers is all we're ever gonna get.
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It's okay because campers are usually the ones who get dunked on by good survivors the most.
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Guess I'll just sacrifice you and let the others escape.
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Probably Freddy. Just spam blood pools around loops while you are chasing survivors.
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I've already completed almost half of them lol.
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DS is one perk lol.
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Very simple my friend. Equip this skin on Julie and you will 4k instantly every time:
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Would be nice.
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I encountered perhaps one of the angriest survivors I have ever seen today.
I camped his whole team in the basement with Bubba and boy howdy was he upset.
So yeah, challenges don't seem that bad to me lol.
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The worst part is both sides are acting like complete jerks over these challenges.
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You should have seen how mad one of my survivors got when I camped his whole team in the basement with Bubba.
Whew.. that dude was belligerent.
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Nope, these survivors are right.
Some of the killer setups you mentioned are indeed boring.
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The devs are very clever. They nerf our beloved Nurse but also release this skin shortly afterwards to placate us:
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Hey! What about me?
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I've never found the lore particularly interesting in this game.
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Get rid of all keys and moris. That's my opinion.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/870252#Comment_870252
What I mean is it's kind of impossible to describe what to do against these "god tier" Killers.
It honestly just boils down to skill vs skill, if you practice enough against it like these Survivors have, than you'll most likely know how to do it yourself eventually.
There is no secret dude, it really just boils down to honing your skills to match a Pro-Huntress/Pro-Billies Skill. That's about it, there is no magic technique no secret skill no nothing to be said. What everyone has said here is honestly all you need to know, you just need to hone those basic skills and make them into some advanced skills.
I'll just ask these guys in chat next time I see them.
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Not too surprising honestly. I was expecting LF or Trapper to be the worst.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/870174#Comment_870174
You won't get anything from here if you know the basics. "God Tier Huntresses/Billies" are very uncommon now a days, and it all depends on your own skill and practice when preparing for one.
You honestly won't find anything here that will magically give you the answer, that isn't how it works. If you know the basics than improve upon them, that's honestly the best you can do. There is no secret trick or technique that will counter and beat any Huntress/Billy, there just isn't.
This is honestly the best you'll get, sorry mate.
Well, you never know who might be lurking on the forums.
I only asked because I've played with god tier survivors before and they don't go down so easily. So those guys are obviously doing something right. Was hoping to find out their secrets. But oh well.
Thanks for sharing anyway.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/869948#Comment_869948
If a Huntress is close enough it honestly depends on their aim and your timing to dodge the hatchets.
I've done it plenty of times, to say it's always a hit is overestimating a players aim. Not every Huntress or Billy is "God Tier" so they won't automatically destroy you in every chase.
This is for standard to pro-ish Huntresses/Billys. If you face a pro Billy or Huntress than you'll most likely get downed because they know every trick in the book. The idea isn't to loop them for 5 generators though, it's to waste enough of their time.
What I describe for Huntress is the best I can give.
As for Billy, you don't turn right when he Sprints, that requires insane reflexes to pull off... you have to mind-game and anticipate when he'll curve or not. Doing so at a loop will save you from being insta-downed by a curve, and not every curve at a loop is 100% due to hitboxes.
Saying a "God-Tier Billy" can 90% of the time land a curve is not correct... you didn't flat out say that, but it sounds like that's what you believe. A Billy will measure the distance it'll take from the curve to the other side of the loop, when doing so, they'll know if they can make that turn before you make it to the other side of the loop...
This is with basic loops though, if you're looping him around extremely safe loops, than you'll have to mind-game the vaults and use pallets that have no room for mind-games... otherwise you'll just get downed.
Like I said before, this is the best I can give you. And tbh, I doubt anything else I can say would be different, you just need to learn how they play and measure their skill to determine the things you can get away with. If you just assume every Huntress/Billy will down you instantly, than you're underestimating yourself.
That's the issue though. You can't waste enough of their time if those killers down you really fast.
Typically, you'll face a sizable number of good killers at rank 1. Some of them are really skilled. It's hard to get good practice because you don't encounter god tier killers very often.
Huntress is much more common than Billy, so I've gotten pretty decent at countering her. But again, the really good ones are very hard to loop. They don't cut corners wide and they know how to use the hatchet hit boxes to their advantage.
I need specific tips for dealing with god tier tier Huntresses. So far, I haven't read anything I don't know already.
And as for Billy, there are some that will curve at every loop. You either throw down the pallet or get hit by the curve. If it is possible to dodge the charge on reaction then I guess I better start practicing. I don't want to waste pallets against Billy. So I'll just have to try and get better at performing 180s while looking behind me I guess.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/869833#Comment_869833
for huntress
Well, Huntress usually will try to just throw the hatchet off the bat when she's close. Your best bet in that situation is to run side to side to avoid the hatchet throw.
Sometimes she'll also just throw the hatchet after it's fully charged, in which case you can try to dodge less and gain more distance to avoid the hit, OR you can run to a secluded loop or grass or corn to obscure her throw.
And no, you keep faking the pallet drop to continue the loop, after doing so for a bit, you can eventually throw the pallet down after she's a bit away from it. This will give you enough time to throw it down and not take a hit.
She'll also try to throw the hatch through windows and other such gaps, so don't give her a straight shot when looping her at jungle gyms or areas with low/mid walls that she can throw the hatchet over. Loops with the truck in it like Azarovs can have hatchets be thrown over, so make sure you know this if you intend to loop her there. You can try crouching really close to the truck to have the hitbox block the hatchet throw, sometimes this doesn't work though... so do it while in a chase itself to have a better chance at avoiding the hit.
for billy
Your goal is to mind-game where you'll go when he's trying to curve, loops like most of the azarov loops have bad hitboxes... so it's hard for Billies to even curve around them in-general. If it's a "god tier Billy" than they'll have less of a hard time doing so.
At this point, your goal is to actually either go in the opposite direction of the loop when they're about to curve, or leave the loop all together WITH a good amount of distance, and instead go to another loop to continue the chase.
At a loop, they'll most likely walk right up to the pallet within a M1 hit, and just rev the chainsaw and make you panic. In which case, Survivors usually throw it down and waste it all together, by doing so he'll just rev into the chainsaw sprint and destroy it... wasting the loop.
Just fake the pallet drops by slowing down at the pallet but instantly running around it again to extend the loop... doing this enough times will make Billy just M1 you, in which case just throw it down than OR when you think it's the best time to do so.
at loops like shack, it's good to know that Billy can shut down this loop by faking the chase into the shack and have you vault the window... by doing so he'll just sprint to the other side and down you.
You should try faking the vaults to waste his sprint, doing so will keep the chase going and not get you downed instantly. At loops with windows, he's fairly close than don't just vault the window off the bat, he'll most likely being revving into a sprint and down you mid-vault.
You need to mind-game window vaults and pallet throws, this will get you downed less, and have Billy resort to the M1 MORE!
again
These are basic tips, i'm not a god-tier Survivor. These are just some basic tips that usually save you from being destroyed.
I'm afraid your tips on Huntress are not helpful. Typically, if a Huntress is close enough that's a hit.
So what I do is position myself at a loop to begin the chase.
If I don't throw down the pallet on the first loop, she's usually close enough to hit me before i can make the corner on the second loop. So i either have to try and dodge the hatchet at the corner or take the hit and throw down the pallet. But even then, a good huntress will wait to see if you dodge at the corner or not. Now I have have to dodge hatchets on my way to the second loop in order to begin the process again. Doesn't seem like good odds to me.
As for Billy, I have to wait until I see him sprint? Then I immediately curve to try and avoid the hit?
Is there even enough time to curve fast enough?
Because I've tried dodging right before the billy charges, but god tier billies are very patient and will wait to see if you try a premature curve.
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/869810#Comment_869810
It depends on how close he is and when he started reving his chainsaw. There are a few addons that allow him to have a shorter rev time which may affect the situation a bit. Most times weather it’s a billy or a bubba you can keep running. If what you’re looping is very “strong” than you’ll be most likely need to drop the pallet because billy will only have turn whatever direction and go straight while you’re only slight counter is stop wall hugging the loop. If it’s a short loop but still a safe pallet, for example again, the truck and the debris tiles (auto haven) than you may not have to drop the pallet but rather change your loop. If it’s a unsafe pallet, you’re better off either forcing the m1 or dropping the pallet. If you drop the pallet too soon on a unsafe pallet you may go down due to the killer just being able to hit you from either side. That’s what makes unsafe pallets useless anyway... no matter what you’ll probably get hit there. I hope I typed this all to where it makes sense :)
So you can avoid having to use the pallet at short loops but not long loops like jungle gyms? That's weird. I would think shorter loops are easier to curve on.
And just to be clear, how many meters do you need before you can dodge the saw? Just give a rough estimate.
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@FireHazard said:
Most of what you'll need has already been said above.
You mostly just need to bait hatchet throws when looping around pallets against the Huntress. They always hold up a hatchet right when they're in view of the pallet, mostly because a lot of Survivors tend to just drop the pallet and get hit by the hatchet itself...
Make sure to just keep running the pallet until you're absolutely sure you need to drop it, otherwise you'll just waste it and get hit anyways.
With Billy, it's good to just associate him as any other M1 Killer. Once you do so, it's far easier to loop him around basic pallets. When being chased by him, you should always be at a pallet... if you're out in the open than your best bet is to try and bait out the chainsaw sprint to avoid it, but most of the time you'll get downed. (It mostly has to do with him being right on-top of you when he revs, so it's hard to escape.)
You can also try walking up to him while he's revving to mind-game him into backing up, than move forward to fool him into sprinting and missing.
At basic loops, he'll try to rev at a pallet to have it break instantly in the chase, make sure to not panic drop the pallet and instead just continue looping around the loop. If you get hit, it's better than wasting the pallet loop and creating deadzones with Billy...
But, most of the time they'll try and go for a cheeky chainsaw rev at the pallet, so they can break it and remove the loop all together.
This is just some basic tips though
I'm sure someone explained it better above.
Let me see if I have this straight.
For Huntress, I keep looping her until she's really close at which point I drop the pallet and take the hit.
If the loop is safe, she'll have to break the pallet, and I can then try to make it to the next loop?
Are there any dodging tips you can give or tell me about common tricks Huntress players use?
As for Billy, let's say I decide not to drop pallets at safe loops. But if I do that, god tier billies will curve around those loops and catch me. Is there any way to dodge his saw with a couple meters of distance? Because if your only options are to either drop the pallet and have it destroyed instantly, or keep looping but get chainsawed by a billy that can curve, that seems kinda ridiculous to me.
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@TooKoolFoU said:
I’m a hilly billy god. I might be over hyping myself there, but he was my actual main for a very long time, mostly because I could utilize his ability so well. As billy I tend to try and as much pressure as possible to survivors. I will run loops if I have too but often cases I can land a chainsaw hit from behind the survivors to as far back as 10-14 meters back. A long distance chainsaw hit can be a little tricky depending on where you are. The best thing to do against billy is too keep as much distance as possible, try to have an idea of the loop you are using. Also try to play for the loop you plan to utilize to the best of your ability.
as for huntress. I wouldn’t say I’m an expert on her. I find myself sometimes not even paying attention to how many hatchets she has or just dropping a pallet in front of her while she is charging the hatchet. The best thing to do is count her hatchets, loop her till she uses them all. She is most likely to respect the heavens out of pallets and vaults if she thinks she can get you with a hatchet. I played huntress with no perks/addons/offerings a few months back and played her to rank 1. It was a hard challenge but I learned a lot because of that. Huntress can still hit you over certain tiles you wouldn’t expect but that is only if she knows how to aim her hatchets just over some of the debris on the tile (example being a debris/truck pallet loop on auto haven). I hope I helped.
Let's say I'm playing against a Billy who revs his saw at every pallet. There are two options: I drop the pallet and it gets destroyed instantly, or I keep running around the loop but the Billy will be ready to curve and catch me.
Is there any way to dodge the saw if you have a couple meters of distance?
Because if the only thing you can do is drop the pallet and it gets shredded instantly, that seems rather questionable to me lol.
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@xZeroStrike said:
https://forum.deadbydaylight.com/en/discussion/comment/869613#Comment_869613
For Billy, there's no reliable way to dodge his chainsaw. Similar do dodging a regular hit, a skilled killed will hit you pretty much every time except on the very rare occasion you do manage to dodge it. If Hillbilly catches you without the protection of a pallet or window, it's pretty much over unless they screw up and miss their chainsaw, but there's no reliable way to counter it. You can try faking a movement or run sideways the second he saws, but that'll only save you a handful of times.
Huntress window mindgames are handled somewhat the same as pallet mindgames. It comes down to what window you're at, and the distance between you and the Huntress. Everything else is dependant on how the Huntress plays, and how well you can predict if she's going to try a hatchet throw or not. If she doesn't throw hatchets, you mindgame her same as any other M1 killer. If she does, it comes down to faking out the window vault to make her throw it, or just simply not vaulting the window at all. If you have any specific examples of mindgames that you want some tips on, let me know, send a video clip, or anything, and I'll see what I can tell you!
So there's no way to 180 the saw with enough distance if the Billy is good? Let's say i'm looping a jungle gym with the window on the long wall. I run past the pallet and the Billy is a couple meters behind (about 3/4ths of the full wall) with his saw revved. Right before I am able to get to the corner the Billy will charge at me. Are you saying there is no way to dodge in this instance?
I thought there was a trick to it because I've played with good survivors and they lasted longer than me. They must be doing something right.
As for Huntress, what some will do is go up to a window (i'm on the other side) and pull out a hatchet. I can't run past the window or I'll get hit. And if I stay on my side of the wall too long she will inch herself to the corner of the wall and be able to throw a hatchet. Do I have wait until she comes around the corner and throws or can I avoid having to dodge the hatchet by making some play?
I try not to give Huntress players clear shots because if they are good they usually don't miss.
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Nurse will always have a special place in my heart.
That said, I've been playing a lot of Legion lately because of Julie and her new skin. I figure I might as well look sexy while killing survivors.
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@thesuicidefox said:
Alternatively, make survivor more appealing? More BP or something IDK.
The dves would need to buff WGLF to make it more appealing. Give it some other effect that is useful.
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Okay, so let me ask this about Billy then. Can you reliably 180 his chainsaw if you decide not to drop the pallet and continue the loop? If so, what are some tips?
Like you said, a god tier Billy will rev up the chainsaw at every loop and will either break a dropped pallet instantly or curve if the survivor continues the loop.
As for Huntress, how do you handle window mind games? I've gone against a twitch streamer several times who will play mind games at windows. Basically, when ever you loop a long wall with a window this Huntress player will attempt to coax you to go past the window for a hit. If you don't go near the window he will come around the corner with a charged hatchet and throw. Do you always have to dodge the hatchet in this scenario?
One of the reasons why Huntress can be a pain is because that hatchet hit box is bogus. She doesn't have to be accurate but can still land hits at corners.
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I want to know the survival rate of the god tier survivors.
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@Apackawolves said:
https://forum.deadbydaylight.com/en/discussion/comment/865203#Comment_865203
You must have memory loss. I’ve played since 2017 myself, and the lag has NEVER been worse on console than it is right now. It’s TERRIBLE. I was in a lobby the other day and I couldn’t even get my items and offering on before the match started because my cursor was moving so slow and teleporting around to the wrong items. It’s ridiculous.
The FPS was worse back then.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/867053#Comment_867053
LF isnt that weak problem is if you play him like a regular 115 killer you'll just have a hard time overall.
His power does nothing for you in chases against good survivors. You'll be relying on your M1 most of the match.
The only way you'll get any benefit out of him is by camping.
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@Triumvirat said:
https://forum.deadbydaylight.com/en/discussion/comment/867053#Comment_867053
Don't understand why people say LF is the weakest killer. Probably because they have either never played him or just couldn't do well with him.
Because he is. LF is the worst killer when it comes to chases.
All he has is camping.
Not hard to see why LF is the worst killer.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867212#Comment_867212
which ones did you feel were OP?
The ones that gave her extra blinks or too much range.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867183#Comment_867183
i disagree, i felt like most of her addons were fine. They are weird now.
They had to nerf them because some of her add-ons were legitimately overpowered lol.
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Only revert her base kit.
The add-on changes were justified.
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Steve players aren't even that good most of the time.
There are other survivors you should be more concerned about.
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That would be nice because I have 2800 hours of play time between console and PC :)
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That's very cool.
One Flew Over The Cuckoo's Nest is my favorite movie.
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Nope, DbD has done nothing for me.
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Have you actually seen this movie or are you just posting this image as a meme?
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Keys should just go in my opinion. Or, allow only one survivor to escape via the hatch.
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Luckily I play both sides.
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Probably right after the nerf to Hillbilly.
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I stunned that people keep ranking Huntress lower than she ought to be.
Play against a good Huntress, and you'll find out.
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Nah.
LF is the weakest killer.
The thing is Clown is kinda hard to play, but even if you play him well he'll never be a great killer.
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I think the devs should revert the base kit changes. The devs could also implement something more appropriate like a longer fatigue or shorter lunge.
Add-on changes can stay, although I think some of them need to be fine tuned some more.
In the future, the devs should focus on reworking maps. Give survivors more LOS breakers, which increases juking potential.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/865203#Comment_865203
yeah but as someone who plays both PC and console would you agree that they spend more of their time on bettering the game on PC as opposed to console ?
It's hard to say. I think part of the problem is the devs are having trouble updating the console version.
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Another inaccurate tier list.

