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Milo

Milo

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Milo
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  • @Onyx_Blue said:

    @Milo aw no I love Vanity Mirror lol

    Yeah, I do agree, there is no need to touch his Ultra-Rares. I just wanted to think of a new add-on they could give him to add even more jumpscare play to his arsenal.

    You... love vanity?

    That's unusual but okay.

  • especially in the position where it’s at

    Why is that position stupid...?

    As for the challenge (i didnt get to it yet just throwing ideas) did you try using Noed and Bloodwarden with some tracking perks?

  • @Onyx_Blue said:

    @DelsKibara I did consider that, but I had to combine them to be able to include the new add-on of giving him Undetectable lol

    How about if it required even more evil to hit Tier3? Because currently it amounts to 3 survivors max stalked and the 4th survivor just a tiny amount stalked. How about making it so that all survivors must be max stalk to hit Tier3 when using that add-on?

    Why not change his vanity mirror to do your Tuff of Hair thing?

    His iridescent don't really need changes.

  • (pls dont rework him like freddy, i dont want him to be boring like freddy :P )

    Boring? How so? (also tbh if he got Freddy treatment he would get super buffed)

    A survivor who "inhaled" gas for atleast 6s gains the "entoxiced" status effect for 60s: while afflicted: you cough every 10s, (not affected by iron will !!)

    And that's good enough for that. Atleast i feel like that.

  • @seandiaz1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1315527#Comment_1315527

    I didn't know I would lose my points. I play League of Legends and I'm used to skipping the end animation so I can start a new game that much sooner. I was hoping it would be the same way. I guess I was wrong.

    A skip option would be useful (to me) because 1. I could start another game that much sooner 2. when I'm not the last survivor I like to spectate and I can't rewind to see what happened during the time I was busy waiting for the end animation to finish.

    It's a pity they don't listen to popular opinion either like you said, so it'll just remain a dream of mine.

    Yes but if you play Overwatch for example you won't get anything if you leave early.

    That's just the way DBD wants their game to work.

  • So vault build would get buffed.

    Hex: builds would be buffed (+they would have to add another totem to the map) + Doctor would get buffed.

    I have other "lovely ideas" for SWF. Starts with separating SWF mode, but that's for another discussion.

    Seperating players is not a good idea.

  • I mean for exhausted it's pretty much pointless. The perks themselfes explain what, for how long and how to recover exhaustion pretty well.

    For some others, some quick tips for new players wouldn't be that bad.

  • In the anniversary stream they mentioned cross-progression. Also cross-play.

  • P.S. If you want to tell me, you would behave in a real killer situation just as you do in the game: no you wouldn't you would just [BAD WORD] run for your life because in a real danger situation, you wouldn't be able to think even really straight. Your whole mind would be completely dominated by your fight or flie instinct and you would be even really able to stop at the gate, were freedom and safety is so near.

    This is a game. Not real life.

  • @GreenPufferFish said:

    MandyTalk since you are a mod on the forums a youtuber leaked a load of 4th annevesery stuff e.g things like lunar lanterns and some skins for legion and a skin for nea can you confirm that this is coming out (if u would like i can send you the video)

    Pretty sure mods or what not cannot just say "yes" or "no" to this type of stuff. Even if it was leaked.

  • I'm not a dev, but this is an answer that a dev would most likely tell you.

  • Just make it so everyone has to be hooked once.

  • Legacy isn't coming back.

  • Any like... why they're killer sided and the killer is broken? Or just "I don't like it so do something!"

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311481#Comment_1311481

    They actually said they had thought about making some changes to it - they just don't want to fully automate it because they want players to engage with the "struggle" on some level.

    Then that's my bad.

  • One buff - Spawn more crows.

  • They mentioned it in the anniversary stream (or Q&A i might mixed the two) that for now they don't plan on changing it.

    +They added this to PyramidHead.

  • @[Deleted User] said:

    Yes. The break will cancel the reset. I always attempt the reset for the memes though. If the killer doesn't break it, I cancel the reset to waste their time.

    It is a good mindgame tool tbh.

  • @Respectfulnancymain said:

    Its laTeNCy BeCaUaSE Of DeDiCaTEd SerVERs

    Yes, you're correct. It's mostly latency's fault.

  • @Ghostwithaface said:

    The worst part about this challenge is, i have no idea how if i'm with in 10 metres or not of the killer. That and there is no way of knowing how far away or how close you are to getting the challenge done. All you know is a you failed or b you were successful. Nothing inbetween.

    That's why a thing that keeps your progress in game would be fantastic.

  • My guess is either somewhere between the ptb phase or when the chapter releases.

  • Didn't you see Legion's one?

  • Oh would you look at that, they mentioned crossplay during their anniversary stream.

    ... And cross-progression too.

  • I don't play on consoles, but did you try playing (if you can of course) at diffrent times of day?

  • new ruin if he doesn't run either you wasted a perk slot (Aside from the fact that ruin can just be cleansed).

    Actually, ruin still goes even if under effect of Repressed Alliance, you're actually screwing yourself over if you do that with ruin.

  • I don't think this is a legit nerf?

    I'm still thinking it's just Billy is bugged right about now.

  • @Waffleyumboy said:

    After that we can have an Avengers chapter lol. Thanos running around tearing up reality and getting teabagged at pallets :)

    Nah. He would snap resulting in 2 random survivors dying and the match ending.

  • there are no auras which means you can't see a completed generator, an injured survivor (empathy), survivors that are close to you (bond), totems (small game) or the location if an exit gate

    I don't think you know how auras work? +You already said no perks.

    This can force the killer to guess which generator is being worked on and pay more attention to the lights to see which ones are close to being done

    ? Do you also mean to remove the natural auras for killer?

    which of their hexed totem, along with the location, was cleansed

    Again, no perks? Or was that only for survivor?

    This will also force survivors to communicate on which generator is getting done

    So is this mode SWF only?

  • Yeah, why not!

  • @RoMainPuppy said:

    Love how everybody who disagrees with you gotta claim it's bait.

    Hitboxes do need to be fixed, though sometimes hits are due to latency issues, othertimes not though. Huntress's hatchets are a grave offender. Not to mention smaller killers having the same lunge as larger killers, but the hitbox doesn't match so it looks like they're hitting air even though they did actually hit you. Making a new animation for those killers to make the hits match the hitbox would be nice.

    Hell they gotta fix the boxes around terrain and stuff too so people stop getting stuck on stuff that's seemingly not there when running or even stuck forever on a tree or some #########. If you can't actually run through something (I'm looking at you twin trees) then don't make it look like you can run through it. That just leads to frustration and potential ragequits from newbies.

    Also I think once upon a time they did have pallet stuns drop the survivor regardless of timing (as well as flashlight blinds), dunno when it was removed (again). I'm kind of 50/50 on this one. It's kind of nice that it takes skill, but on the other hand it can be frustrating when you thought it was the end of the animation and nope, waste of a pallet. It's such a small window too.

    It's kind of nice that it takes skill, but on the other hand it can be frustrating when you thought it was the end of the animation and nope, waste of a pallet. It's such a small window too.

    Because it's just as powerfull as flashlight saves.

  • a freak thunderstorm there was no signs of or warnings for immediately resulting in loss of power.

    That's why the dc punishments are (or if not should) be low at the beginning

    Devs say they can't track how or why a person disconnects but this isn't true

    I'm just curious how.

    just given a damn rework so that it ONLY targets people disconnecting on purpose?

    This just doesn't exist. And.. can't without being exploitable.

  • Survivors, on the other hand, have two perks that reveal the basement's location from range (Plunderer's Instinct and Saboteur). Smh...

    While i could agree on Plunderer's, Saboteur only works when a survivor is picked up. Killers naturally get this power when picking someone up.

    As for Monstrous Shrine, even tho there is a super fast entity progression i feel like it would encourage basement camping/proxy camping a bit more.

  • Aka the best perk which would result in meta changing from - Dead Hard and DS not being used for x months -> this perk then falls out of the meta -> Dead Hard and DS are getting used again -> this perk gets used again in a cycle.

    in new perk Comment by Milo
  • @Deadman316 said:

    Like I said, just a crude idea. Thanks for the feedback.

    But that idea had to come out of somewhere.

  • (If you can) Try playing at diffrent times of the day, it might result in faster ques.

  • They should make it so this add-on naturally decreases your tr in tier 2 (with it's current drawbacks) or remove/nerf the speed nerf. Then it could be actually decent.

  • @TheEdster said:

    I think this perk could do with an entire rework:

    When you pick up a Survivor from the Dying State within the Killer's Terror Radius that Survivor gets the Endurance Status effect for 10 seconds. Any damage taken that would put the picked up Survivor into the Dying State will instead apply the Deep Wound Status effect. The Survivor has 10/15/20 seconds to Mend themselves. If the picked up Survivor takes any damage while affected by Deep Wound, or the Deep Wound timer ends, the picked up Survivor is immediately be put into the Dying State. 

    To be honest, this could be added on top of it's og effect. Unless they are going for quantity.

  • Just don't body block? And they get no value.

  • If the release free content - neat. But you shouldn't expect them.

  • It's probably because Mend doesn't exactly like work like a "healable" state.

    1. What do you mean exactly by that?
    2. It actually was longer, but then it was a "safe heaven" for survivors.
    3. Well it's a "team" game.
    4. Kinda agree
    5. No
    6. Ruin was too good for it's own good. With Thana idk.
    7. Maybe feels worse for you but he's waaaay stronger
    8. They were removed because of the issues with lighting
    9. It's actually a pretty strong perk. Imo (i didnt play at that time) it may be a little stronger than old counterpart+ Deep Wound is a thing that also indirectly buffs it.
    10. Idk what that is tbh
    11. Eleven doesn't exist... huh
    12. Agreed
    13. There are now ping thingies when you press esc in the match. However there isn't one for killer which kinda is bad
    14. Lateeeency
    15. What MiniPisa said
    16. EGC is one. Also walking up to them is one.
    17. Insta-heal were too good for their own good. And bootled time (as monto calls it) is still good! Although they kinda overnerfed toolboxes for gen's repairs
    18. We could try increasing Brutal's power back up... to like 25/30% tbh. Oh and Fire Up was only nerfed in the 2 tokens territory. Aside from that it is a buffed version of it's previous one.
    19. Because it isn't that great of idea imo? Reward for killer would be better.
    20. Aka moris? They should get adjusted same with keys
    21. Exhaustion perks were again too good for their own good.
    22. You mean on pallets? They can be kinda wonky... sometimes
    23. You have to be kidding right?
    24. ?
    25. Not entirely true.
  • In the latest q&a they said the have no plans to remove this atm.

  • Because this is another matchmaking post.

    They're working on hidden mmr thingy.

  • Not really.

    2 examples - Unbreakable and Left behind. Unbreakable got it's numbers changed (buffed), incresed by 10%. Left behind was completely changed (reworked) doing a completely diffrent thing.

    Giving something another ability but still having the previous ability means it was buffed.

  • "Buffing almost always changes the perks use entirely"

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1288937#Comment_1288937

    Most of the out dated perks are dated to the point of reworking..you think monstrous shrine will get a number buff? No....but it's not like I've just basically gone over that the devs specifically have said they dont wish for perks to target killer powers and for good reason

    I'm just saying ._. In the post i replied to it sounded like you were mixing buffing something and reworking something.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285745#Comment_1285745

    Buffing almost always changes the perks use entirely and they said they dont want perks to counter killer powers directly either..slippery meat has only stayed because it's too weak to be a priority

    Buffing =/= reworking.

  • they do not have the ability to look behind them ( unless they do a 180 turn )

    I am curious if that's literally possible to do without it feeling wonky or it not working at all.

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