Milo
Milo
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- Username
- Milo
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Comments
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@Todgeweiht said:
That knife reminds me of the "1000 degree knife" youtube trend a couple of years ago.
Chance to burn the survivors and make them die over a short duration.
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Correct me if i'm wrong but isn't 1000$ enough to buy the entire shop?
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I don't want to hear the word ping because I don't have a ping.Alright. Latency.
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Out of curiosity, what do you really miss from summer event?
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@Ebisek said:
https://forum.deadbydaylight.com/en/discussion/comment/812109#Comment_812109
This is reason for dedicated servers. Everyone sending positioning data to dedicated server and if killer sent 200ms old data, f** o*, nobody cares. As I posted to Dedicated servers thread...
https://www.youtube.com/watch?v=a90ngvOow_c
Look at the moment when killer clean the knife, how he sliding to new position to me. My position is still same, but server start correcting killer position. This is clear evidence that dedicated servers are NOT DEDICATED and killer still lead the session with his [BAD WORD] internet connection.
I don't care that the killer has a 200ms ping to the server. I DON'T CARE. This logic - Killer is always right totally ruining game experience.
... He just turned left to hit you while lunging.
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@Theo_van_Gogh said:
its still trash and nobody asked for it. It just creates even more problems. The whole RaNk doEsNt eQuAl SkiLl tHinG is stupid. nobody complained. just revert the changes and focus on fixing the 839 bugs. thank you
Actually, a lot of people complained about ranks AND matchmaking.
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Maybe... you should take a break? It seems that you REALLY burned out. (+no new "objective" content is an issue)
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How was the game?
The game (atleast) shouldn't take ranks into matchmaking anymore.
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@DminuS said:
this is anti spirit perk
you will be able to use iron will with exaust perk and that new hidden pain and fixate. basically u would walk faster
but it seems like a perk that need fixate to be truly good.(and fixate is pay2gain perk)
If i understand correctly, it only changes the animations? And the effects stay the same. (so injured perks still work but you look like you're unijnured) I could be wrong of course.
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Again, ranks mean nothing now. (expect ranks 20 with one/two perks because it's obvious they are new players)
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No other killer vaults over pallets, they have to destroy them, so why should Legion be any different?Because it's unique.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1510084#Comment_1510084
It does not work like that in any games I've played. LoL starts at Gold rank, CSGO starts at MG, so please tell me, what game puts new players against veterans at highest ranks?
How about you take xanax and piss off?
Where did the pros start when these games just launched?
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1504777#Comment_1504777
Since its live ? It does give BPs, Otzdarva has a video about it.
Oh yeah... Forgot about that.
Back on topic, i don't really think it's that worth it? Atleast not on killers that use a lot of their power to down survivors.
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Since when it gives extra BP?
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Some side notes/questions:
- SB - 150% means you run faster, 100% means you run... at the same speed. +You're cutting it's time by half. +You're removing the consistency of exhaustion perks cd. Overall this would pretty much trash the perk.
- Why healing a health state requires this kind of condition? I mean tier 3 is fine, but tier 1 and sometimes tier 2 is just oof.
Adrenalineis on hold if you are disabled when it triggers and will activate 40/30/20 seconds after being freed.What will happen if the survivor gets downed? If they get grabbed? - Just from flavour, wouldn't your Wake Up! better fit Vigil?
- Does Soul Guard need a buff tho?
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@Arctus said:
It's horrible because no one wants to prestige a character 3 times and spend millions of bloodpoints just for a single perk
From what i understand, the OP wants so when you prestige your starting 3 perks that character comes with get upgraded. So you have some "good" perks to start off with.
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@Kisagi1990 said:
I've used Spine Chill but the radius make it difficult to tell how close they are so doesn't exactly help. And mind you, he left me in my match after I lost him. Then I get to a generator and before I could do anything he bursts in and instantly downed my partner by instantly putting us into exposed. That's the only thing that needs nerfing. Hell buff whatever the hell you think he needs but his stalk needs to be just like everything else with a charge and need to recharge if you dont use it. It's not balanced at all
36 Meters. If they're looking at you for more than 2 seconds you should be cautious.
he left me in my match after I lost him. Then I get to a generator and before I could do anything he bursts in and instantly downed my partnerThat's like saying "I was injured (broken) and i wasn't paying attention and got downed".
+would mean that also GF needed to be nerfed (which wouldn't really hurt him cause he mostly never uses that mechanic).
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1499586#Comment_1499586
Do you know how many walls and hiding spots there are for killers in crotus?
Apperantly no, cause i never had that much of an issue with Myers of all people on that map.
And again, if you're having trouble with him (or any stealth killer) maybe you should try using Spine Chill.
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1498443#Comment_1498443
Was on Crotus Prenn
Unless at main building, there's legit no way for him to sneak up on you.
And maybe you should start using Spine Chill if he's a problem for you?
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If that was the case then:
- Any change made into main game wouldn't happen unless as DLC because it doesn't give them money,
- The party feature wouldn't exist (and wouldn't get improved),
- Cosmetics/Killers/Survivors that are you can buy with playtime wouldn't exist (ridicolous playtime but still playtime)
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... Alright. Have fun. Hope you do comeback one day, maybe all of this is just because of burning out.
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Not reliable? How exactly?
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The game cannot see if the DC was legit or not.
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@Kisagi1990 said:
He 99'd my entire group. We ran from him several times and then he just vanished. Then as soon as 2 of us started on a generator, he rushed in and instantly put us into exposed and downed my partner, he ditched them came after me and knocked me down. Rushed out and disappeared. He he did this 3 times to us, killing 3 people so limited stalk doesnt seem to work on making it fair and I get it with almost every Mike I get.
Just out of curiosity, what map were you playing on?
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I have a couple of questions:
- Do you play other games? Does that happen in any other game?
- If you play any other games, how high is your ping usually?
- Did your game itself freeze? Or something along the lines of survivors running endlensly in one direction?
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I won't buy the rift because:
a) i won't (probably) finish it (again, everytime i get to like level 55-56).
b) I don't see anything interesting in it. I bought previous rift because it had a cute Kate cosmetic and Dwight cosmetic aka 2/3 of the survivors i play.
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@Nanglaur said:
https://forum.deadbydaylight.com/en/discussion/comment/1486125#Comment_1486125
When you attempt and fail at it the character will "jiggle" around
Oh yeah... it doesn't look the best. But it's neat that there's now an animation i guess?
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The same reason he (alongside Quentin) is still not on Switch, licensing.
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@FambinoBambino_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1488554#Comment_1488554
They did try both.
Must've not seen that, my bad.
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How about also trying the other side?
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@Crowman said:
Everyday objects don't overheat under normal use. It's only excessive and constant use that cause objects to overheat. It would be a problem if the chainsaw overheated under normal use.
While this is correct, please don't forget we're talking about a game where logic doesn't always apply.
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I feel like, while yes this would provide flavour, it would also be kinda pointless?
+Some killers that thrive on not knowing who you are against would take a big hit.
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@batmanscar said:
its only immunity for 10/15/20 seconds
You easily can get to a hook in 20 seconds.
@NuclearBurrito said:
What on earth does this post have to do with Myers!?
I guess it's just a perk, but this person really wants that Myers rework.... for some reason?
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Are you talking about the animation when you succesfully self-unhook? Did that get changed?
(cause i just played a match and didn't see a diffrence to the "self-unhooking" animation)
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Change DS, not add a total immunity.
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@Sylorknag said:
In their heads it was a buff lol.
They completely forget all the killers that use secondary hits.
It's like they don't play their own game somehow.
I guess they wanted to discourage using this on "mobile" killers that can really benefit from slugging?
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Ah yes, the "Fortnite Beta" all over again.
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@DougDimmaDomed said:
or just get rid of the perk all together. just way too op.
The perk is needed, however not in it's current power level.
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They have animations for when they're holding items.
EDIT: By that, i mean most survivors either lose their idle animations or it gets changed.
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@Emeal said:
So you want to be able to extend a Trial won by the Killer, by jumping off the hook the moment he hooks you as the last player alive?
Whats the idea, to get downed again after 3 seconds? To find the hatch in one chase? To use DS too?
Don't forget to Dead Hard and have Left Behind so you can do this "strat"
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I wouldn't mind if they added something along these lines:
When you max out a category (let's say Objective) a part (let's say 50%) of overwork on it goes to a diffrent category.
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@Misteriluminado said:
https://forum.deadbydaylight.com/en/discussion/comment/1456481#Comment_1456481
u need to know play, thats is are. its a game of u can learn like all games, killer kill, survivors gen rush.
I know how this game works ._.
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@Pawcelot said:
https://forum.deadbydaylight.com/en/discussion/comment/1467066#Comment_1467066
Ironically, my sister is terrified of clowns and she instantly quits games (both normal and in KYF) if she is faced against him.
Some people are more scared of one trope than others. That was my point.
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@SadCyclops said:
https://forum.deadbydaylight.com/en/discussion/comment/1466615#Comment_1466615
i think you never visited a party. seeing others being puked on or seeing some1 puke is really not horrifying at all. maybe you find it gisgusting but this is just a joke to implement this in dbd
Is a clown horrifying to you? Is a group of teens with knifes horrifying to you? Or, more horrifying than an infected woman, whose body is decomposing, that's puking that infection at you?
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@CertArn said:
https://forum.deadbydaylight.com/en/discussion/comment/1465075#Comment_1465075
Yeeeees... Exactly! If perks could not be shared, there will be no problem with that. :)
P2W? Yeah, now it feels that way. Basically, if you dont buy Latherface, Pig or Witch, you are done as a killer. :/
If perks would not be shared, then most killers wouldn't be even used cause some rely on "dlc perks".
(which if not licensed you can get for free for buying a character or via shrine but that's less consistent)
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Autodidact has potential.
It's just too slow. And random.
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Ah yes because being puked on isn't horrifying.
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Giving it a passive ability (and increasing it's uptime) could also work?
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Tbh, having something like "You can work at blocked generators at 50% effieciency (or just normal speed" would also be neat.