I cant understand this - Devs dont want any meta?
So basically devs dont want create "meta" survivors - used in every game, i guess. Thats why all skills are shared and basically every hero is just another skin with different set of clothes.
Anyway, i wonder... HOW devs dont want support any meta, when meta is already here and it is the worst kind meta possible? Almost every single game - Barbecue & Chilli, A Nurse's Calling, Ruin. Over and over again. Sometimes all three at once! :/ It is boring. All killers feel the same.
Survivors have a little bit more diverse skills set, but maybe it is because my "low" purple rank. I feel like there is more popular perks on this side.
Comments
They don't want to do a meta perks for the dlc characters. It's because it would seem like the game would be pay2win.
Anyway still the base kit perks for both sides like small game, this is not happening, monstrious shrine etc could be a meta in future though.
DS is meta
BBQ is meta
PGTW is meta
Corrupt is meta
discordance is meta
thrilling is meta
It's actually a bit sad how lots of killer meta perks are paid. The only meta that comes free/teachable is Nurse's Calling, NOED, and maybe sloppy?
Point is, it doesn't really matter.
Yeeeees... Exactly! If perks could not be shared, there will be no problem with that. :)
P2W? Yeah, now it feels that way. Basically, if you dont buy Latherface, Pig or Witch, you are done as a killer. :/
If perks would not be shared, then most killers wouldn't be even used cause some rely on "dlc perks".
(which if not licensed you can get for free for buying a character or via shrine but that's less consistent)
You can always add to the meta soul guard and ruin. The point is the new characters doesn't have a meta perks. Soul guard is very situational though, more than unbreakable itself. Thrilling is not even nearly as good as PGTW or Corrupt.. It just blocks unused gens for few seconds and has a long cooldown.