MilkToast
MilkToast
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Comments
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095807#Comment_4095807
Honestly, I dont even play nurse. I know im dogshit at her. I've just been around long enough to see the conversation about her. Everytime someone says a change needs to be made and she'll be fine after that... those people change their minds and claim its not enough when good players still can play her. "Nurse doesnt need extra blink addons, that just makes it easy for BAD nurses." But when good nurses do just fine and maybe swap up the build, the argument changes to something else. Ironically when it was the addons being targeted, ppl at least had the gall to say "THIS addon is the issue, basekit is fine".
I can understand that ive been around for a long time too but I've been of the mindset is that her kit can't be fixed with simple nerfs or tweaks it's a core design issue sure we can nerf her to make her less played by people but that's not going to fix her fundamentally
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095796#Comment_4095796
You brought up NURSE changes... thats what my comment was about. How many nerfs should Nurse get? Ppl like to pretend nurse nerfs dont happen. What is the goal on Nurse if your still suggesting further changes. Her average killrates arnt high. Ideally nerfs to a killer shouldn't be made with the goal that even the good players at that character do POORLY.
She needs a total power rework her design is simply unbalancable. How do you balance a power that ignores everything a survivor can do?
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@Mandy said:
I would say (as someone who sees the data) yes Disconnect Penalties are definitely necessary, whenever penalties are switched off the DC rate increases vastly.
All the people who say DC penalties aren't need in shambles
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If you don't like something then quitting the game is the best method of boycott
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Everyone hates it
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The Dev logic is not all there in the head they just wing it
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094726#Comment_4094726
maybe there will be some in bugfix 2 this tuesday, if it is this tuesday
Not going to happen
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They have done nothing in the past to fix events unless it's bugs
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Yeah that's the point Devs want to cull killer numbers to fix queue times
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Devs know there's an overabundance of Killer players and made the most sided event to cull people wanting to play killer and move to survivor to fix queue times.
Killer players are going to be the punching bag going forward in events
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@jesterkind said:
Have they ever actually done this for basekit changes?
That's a legitimate question, I'm trying to think if any event-specific mechanic ever made it to the basekit of the main game. The most I can think is that fragile pallets and the void fog crystal thing both became perks, but I can't think of any situation where something actually became basekit after being put in an event mode.
I could definitely see them reusing these effects for a perk down the line, but people always say basekit too/instead and I'm really trying to think if that's ever happened.
No it's just been perks to basekit
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Yep absolutely
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Wouldn't work everyone will just ban nurse ghoul blight and skyrocket their queue times
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@MorelClaudette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093724#Comment_4093724
AHA!
COORDINATED SWF, not survivor in general.
No more questions, your honor.
I know it hard for you to understand but that was for only one part of my sentence
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093865#Comment_4093865
Honestly, two perks to counter the only thing killers have for the event.
Sigh you only need one of those to counter it
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093384#Comment_4093384
as a killer main, i have to say if someone thinks this mode is unplayable…thats a lie. its playable you just have to put more effort in to get a win.
Oh yeah just killer gotta put in 250% the effort while Survivors get everything handed to them
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/469238/ranged-attacks-counters-invincibility
I think it's just powers go through it
Nope just ranged attacks
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@esarraf said:
Wow, two perks and your item to counter one thing. I'm sure that'll be meta now.
I know it's hard to understand for you but you can just choose either or to counter it
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All ranged attacks go through it
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Give killers more abilities bring back remote hooking and remote pallet break
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Just do what ever killer player is doing and not play killer it ain't worth it let survivor enjoy 20 min queues
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Worst event for Killer players ever just miserable and unfun
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Just do what is required and just sign out no point playing that mode
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@MorelClaudette said:
On which map can you be held hostage?
I doubt it as long as I have not seen it - but am really curious. Screenshots would be cool.
Midwhich, Temple of purgation, a coordinated swf I've seen clips of you can trap the killer at killer shack
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@MilkToast said:
Now it doesn't give haste at all if they touch a wall
https://us.v-cdn.net/6030815/uploads/C0LPFU3DKAF7/screenshot-2026-06-23-13-29-18-7e2.jpg
Geuss Jason players will just run Deputy badge and the exhaustion addon
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Great perk selection Devs now every perk in Shane batch is worthless
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Now it doesn't give haste at all if they touch a wall
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Yep they nerfed it from the ptb now it's dead rip
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I don't think AI I think it's just made to be off putting and ugly
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@Royval said:
Krasue release all over again everyone is playing Jason because he’s piss easy and free wins. You see the outcry.
Krasue isn't interesting enough of a design that's why people stopped playing her Jason however is so he's still going to have people playing him so he's gonna end up like Ghoul more then Krasue
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091640#Comment_4091640
No, I mean don't play the event as survivor. I'll play it as killer to get the unlocks and then I'm peacing out. Events are always sweaty and this one is on track to be hellish with how this game feels right now.
I would say very much don't DC against Jason. Matches with DCs are tossed out of the stats they give us so they may well also be removed from some of their internal calculations too. Those endless 4ks need to be properly calculated if anything is to change.
Your probably gonna suffer the most since it's a very survivor sided event
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@TropesDaMan said:
Generally i just want a longer cooldown and im perfectly fine, i feel he gets barely punished for spamming power. killer main here
That's a reasonable and fair nerf. But like man other people on this forum want to heavy nerf him they wanna remove his haste, all OE info he gets, make his spear more punishing in getting and throwing like their trying to skull merchant him be more fair and reasonable people sheesh.
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@Aven_Fallen said:
I mean it is either nerfing Jason in this aspect or nerfing Thrill of the Hunt. For the longterm health of the game the latter is probably the more sensible option (IMO Thrill of the Hunt deserves a slight Nerf anyway by not working on Pentimento-Totems).
So overall, I would rather be for a Thrill of the Hunt-Nerf, since it will pop up again and again, but short-term Jason not being able to see Totems being cleansed should also be alright.
I'll give yeah that one ever since thrill got buffed it's become problematic and probably Jason also needs a not be able to see or make survivor screams while their doing totems he's way to good of a totem defender cause of his design
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Buff the judgement chest 😆
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@esarraf said:
Ehhh nah he's definitely S tier/top of A tier. No other killers get his level of map mobility, free information, and such a powerful projectile attack.
Saying Jason is the same strength as nurse ghoul blight is wild
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090694#Comment_4090694
LOL ok sure 😂. First of all, how do you know which posts I downvote? Second, I play killer more than I play survivor and you can simply look at my post history to see all the comments I’ve made supporting the killer side that have plenty of downvotes from people who don’t like that I am sympathetic towards the killer side. It’s pretty hilarious that I get accused of favoring both sides and to me that’s a good sign that I must be doing something right 😉
Notice how I didn't name names and you instantly took offense really telling
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090751#Comment_4090751
You can make an argument that he is skill based on higher Levels. His Skill Floor on the other hand is very low, since he is just so forgiving.
@Topic:
Yes, Jason is not too strong, he is too forgiving. You can mess up a lot and basically not be punished for it. I mean, just comparing the Range Ability of him to Huntress is a Joke. Huntress (whose only power is having a ranged attack) is 4,4 m/s, Jason is 4,6 m/s with his Haste basically active all the time. Huntress has a Lullaby with a very big Radius, Jason is stealthy and can spawn right next to you. Huntress needs to reload, which makes dodging multiple Hatchets rewarding while Jason does not really get punished for missing, since he can just grab another spear without any penalty or even really going out of his way.
IMO they should put a cooldown on the reloading at Hooks. He has a lot of crates where he can reload, but being able to reload at Hooks without Cooldown is really too much, simply because maps are full of Hooks. Which is fine, because it secures that Killers can get Hooks, but it becomes problematic when the Hooks become a ressource.
I also dont like his Haste. What is the point of having a Killer being 4,4 m/s when he gets 25 seconds of Haste which he can get every 12 seconds?
Jason has to be somewhat forgiving cause otherwise he'd be garbage his strength is around b-tier to low A. Huntress can have 7 hatchets at a time compared to Jason's 1 sure he can reload pretty fast but he can still only hold one not to mention Hatchet hit boxes are 3x the size of a spear so Jason spears take more skill to hit. Furthermore his throwing has plenty of alert when he's ready to throw and is very tractable and dodgable increasing windup or slowdown after throwing would hurt jason pretty badly making him a bad projectile killer only incentivizing his need to be 4.6. more Jason kit and addon is also centered around Hook spikes adding a cool down to getting hook spikes would destroy part of his kit and some of his add-ons.
And if we do the opposite and just remove his haste and just make him a 4.4 projectile killer he would arguably wouldn't be good enough due to him only having 1 spear at a time.
Tldr the nerfs should only be focused towards his OE cause nerfs to anything else of his kit would hurt him too severely
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Most mid Killer and apparently he's the new Skull merchant wonder if he'll have the same fate as SM
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090583#Comment_4090583
It’s a big community with thousands of different people who have different backgrounds, culture, and interests. It’s impossible for everyone to agree. The fact that some people aren’t happy isn’t proof of much. This isn’t a survivor issue or a killer issue it’s a people issue. When the new survivors comes along with their perks, we will be seeing the exact same kind of discussions, and the exact same kind of complaining.
Already predicted if Cross examination wasn't changed from ptb Killers will riot
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/468810/jasons-most-common-playstyle
Jason is just one of the best tunnelers in the game unfortunately, so many players lean into it.
Have we forgotten bubba
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090355#Comment_4090355
My point wasn’t about lack of counterplay. My point is that his design actively discourages interaction between killer and survivor. The counterplay is what make it incredibly boring to go against him.
At the end of the day its doesn't matter since he's fun to play as so people will play him so it's a success and not the opposite or whatever Krasue where she's boring to play as and against
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090024#Comment_4090024
Not that I'm agreeing with your assessment that the event is going to be miserable for killers but assuming the premise is even partly true, why not? Survivors have just had to suck it up across multiple very killer sided events in the past and they still queued up for the blood points. Killers are too good for that?
So what? Now we just make so killers are the punching bag from now on? Instead of making the event balanced and fun for both sides we just say nah and beatdown killers until there forced to not wanna feel like playing to force reduce queue times? I geuss that's the fate of DBD making Survivor 1v4 the new 60/40 power role
At least survivors got tons of bloodpoints to compensate them through it what about killers? Now they don't get nothing on top of nothing
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090024#Comment_4090024
”Miserable experience” is quite subjective and there is going to be a wide range of opinions on this for killer players. Remember that with the last 2v8 mode, which some people also said was so bad for killers that “nobody would want to play”, a vast majority of killer players still wanted to play and there were super long killer queues even though the survivor role was very strong. This is all about balancing supply and demand for the queues. You’re never going to make everyone happy, so the best thing for BHVR to do is try to make the largest number of people happy. That means if the killer side has super long queues, you nerf killer side or buff survivor side until the queues are more balanced.
Oh please whenever a killer has an opinion you downvote them to the abyss
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It explains itself
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089974#Comment_4089974
That’s not how that works.
Ghoul begs to differ
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Wraith gets a lot more information while cloaked too
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@Nazzzak said:
They're probably anticipating longer killer queues, especially since we just got Jason. So they make the survivor role more interesting so people still queue up.
Ah so by making Killer a miserable experience so nobody would want to suffer playing this event
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He won't get nerfed he's pretty balanced and he has license immunity
