MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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Comments
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@Sluzzy said:
Yes. A perk like that should never exist. It's almost like new survivors are forgotten. They are supposed to simply queue up and lose every match.
New killers are not using this perk lol. They are going for garbage perks, best perk on new killers is NOED. If MMR gets fixed and new killers faces with new survivors, there will not be any problem.
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I am done for Japan horror, we already have enough (Spirit, Oni and Sadako). I wanna see different killers from different zones. Germany, Africa, Maya or Aztec, Middle East etc.
Japan is enough.
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Leave my girl alone pls
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I am glad this map kept dark style, it looks great. Probably they had not chance make it bright because licensed.
I am ready for more pain.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2865818#Comment_2865818
broken heart emoji </3
I want to be forgiven
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@GoodBoyKaru said:
damn you were slightly quicker than me :(
Sorry :(
Mods can combine our topics and you should have op, your topic had more effort.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2865775#Comment_2865775
If you do come back, you definitely need to try her out. Also Spirit as well!
I played as her for achievements, she was fun. I used old Freddy tricks for surprise survivors. I felt like playing as Old Freddy and it was awesome.
Spirit is on other hand, i was bad with her power because it is hard to track survivors. But i understood her power after 10 games and with more practice i can get better for sure.
I am waiting for next mid-chapter. Hope i can find something good news make me back to game.
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If i am playing DbD sometimes this days, she is reason. She is fun to play and face.
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If we wanna make kills +90%, yeah 3 v 1 is great design.
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@ThatOneDemoPlayer @GentlemanFridge
I was not sure, thanks for answer.
All teleport, mobility killers should use CoB. It is better than Ruin, well designed perk.
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It is so good with Pop. But i still don't know is this perk works on multiple gens same time.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2865258#Comment_2865258
Killers are weak because the survivor ask for them to be weak. If survivor asked for them to be strong, than killers would be strong.
Counter-points
Small and less safe maps - Nurse has mobility therefore rendering big maps irrelevant, Nurse ignores all loop design in the game, You can make every map have 100 pallets and nurse will not care.
Stronger perks - All killers benefit equally from strong perks, Nurse included.
Dead hard - Dead hard for distance hurts all killers equally by extending chases.
Circle of healing - Nurse has mobility to hit survivor after they sprint burst, Health states are not a concern for nurse. Gap-closing are 2nd strongest way to render healing ineffective(Instant down is #1)
Generator nerfs - Fast generators are just as difficult for nurse to play against as they are for other killers.
Totem spawns - Longer Ruin, Devour hope, NOED etc. makes all hexes stronger for all killers.
Better way to fix totem spawn is to just revert hex:undying. Totems are suppose to be easy to find, but its suppose to be time consuming to remove totems. 2 totems is not enough of time investment, way too easy to break all totems and remove perks slots from killer.
You don't get the point. Nurse is already strong without this changes. If they change game like this, buffs will make Nurse stronger too and she does not need that. And ofcourse she will be broken with small maps and strong perks. BHVR would never do this because of her.
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I would ask can she be more quiet and then i can play with her finally. She is sooooo loud.
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@Murgleïs said:
Nurse is one of the least played killer and has the lowest kill rate. If anything, she needs a buff.
She had 5.27% pick rate. She's one of the most chosen lol. And even with baby Nurses, she had 50% kill rate. Probably she is around 60% at high mmr.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2865486#Comment_2865486
Many other killers are stronger on those maps. Have you played against Blight on the Saloon?
At least you can win against Blight on this map. Good luck against Starstruck Nurse.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2865497#Comment_2865497
It is. After many wins your escape rate goes up - the MMR aims for 50% wins and escapes.
So you have to lose some games after a win streak. Good way to do this is give you bad teammates.
THat is at least my feeling. Because i have the same.
If i escpae some games in a row i get a god killer or worse teammates. As killer i can dominate some games and the get some death squads.
If this was planned, MMR is working then. Just not like we wanted.
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Your mmr may is not low, you don't know. MMR is weird for me anyway. I have garbage teammates sometimes after so many wins. And after couple wins i can get some new survivors. MMR is just not working.
And it makes solo-q worse.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2865450#Comment_2865450
Please no. I'm only saying she's very hard to play on indoor maps. Actually, the police station is even harder.
Yeah, she is bad at RPD and Lerry. She is strong at outdoor maps. She is god at Midwich, Saloon and The Game.
And plus nobody playing her without strong perks and add-ons. All Nurses i saw had min 2 slowdown perks. Starstruck usually. She is destroying solo teams. I am sure she is destroying SWFs as well. How this killer is fair because she is bad at 2 maps?
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Your threats are so scary. I guess i can not play DbD anymore...
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2865285#Comment_2865285
We don't know MMR. But survivors with hundreds of hours are going down fast.
If you think Nurse is broken, try her on Lerys with no perks.
So Nurse is bad at Lerry, we should buff her. Now she can see survivors behind walls. Happy?
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@Tiufal said:
Nurse isnt the issue. Shes just the pinneacle of broken killer mechanics. Basically every mobility killer profits too much from small maps and perks like starstruck. Thats why each killer has to be looked at separate.
Not really.
Blight can not do this because Starstruck does not affect m2 hits. Billy does not need it because his m2 is already insta-hit. Who else?
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@Sluzzy said:
The other killers are not weak. Nurse just seems easy by someone with experience playing her. They are ALL overpowered. If anything, the others are too easy and way too overpowered. Look how easy Trickster is to play and down survivors. A new Nurse would never be able to do that.
Nurse is broken when you get good with her. And plus, at low mmr all killers are baby and survivors too. They don't know what they are doing. We are talking for mid and high mmr and this Nurses are broken. And i disagree, killers are not op. So much killers are camping and tunnelling for pressure and kill.
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Sorry, i did not get it :(
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@sizzlingmario4 said:
Not so much that other killers are weak because of her, but it absolutely has an effect on perks.
RPD never should've been in the game to begin with. It wasn't designed for DBD and doesn't work well in DBD. Eyrie is just too big (and I know it's the same size as a lot of other maps, but I'd argue literally all of those maps are too big).
Nurse prevents some perks from being stronger imo because what might be fine on most killers would be busted on her. This is part of why I think a reasonable change to her is not counting her blink attacks as basic attacks, because quite frankly perks like MYC and starstruck are just busted on her and her alone, and are reasonably balanced for other killers. I don't really want to see Nurse reworked from the ground up and I think some smaller tweaks would be enough to mostly mitigate the issue; I don't mind that we have her as the one killer that gets to be different, but she absolutely has at least somewhat of a chokehold on balance in her current state.
Not just perks, i am sure she affect maps too. They can not make maps smaller and less safe because of her. Just look how she is broken on Midwich and Saloon.
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@egg_ said:
Btw remember how Dead Hard being finally bug fixed thanks to hit validation was called a buff?
Technically nurse's bugfixes from last mid chapter patch are actually a buff too then. Probably because of her lower kill rates
Her Irri add-on buffed but yeah, bug fixes are not buff. But this does not mean she is healthy for game.
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@jesterkind said:
In the way you're laying out, yes. Whether it's intentional or not, there are changes to perks and maps that would benefit every killer, and then benefit Nurse to an unfair and unbalanced degree.
It's why I personally support reworking Nurse- she isn't OP when you're facing her in a trial, but she has kind of a chokehold on balance for everything else.
I thought about this for while. What killer needs?
- Small and less safe maps - Great buff for Nurse.
- Stronger perks - Great buff for Nurse.
- Dead Hard rework - Great buff for Nurse.
- CoH nerf - This would not affect Nurse, she does not care if you heal or not. She will get you down maybe 10 seconds longer.
- Generator nerfs - Great buff for Nurse.
- Totems spawns should change, survivors are finding them so easyly - Great buff for Nurse.
See? Except CoH, all of changes will make Nurse stronger. And she is already strongest killer in game without counterplay. Breaking LoS and Dead Hard is your only options and if they buff killers with this changes, game will be unplayable against Nurse. I think she was fine for 2016 - 2017 DbD while we had infinities. But not anymore. She should go with other bad designs (CoH, Dead Hard, big maps, God pallets etc.)
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2865198#Comment_2865198
you’ll need to explore a bit
go down and to the left, than keep going until you see a stag station sign, follow it,
Dirtmouth is where you met elderbug after leaving kings pass
Thanks, i will try.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2865144#Comment_2865144
Use the Wayward compass, you can buy it from Iselda in dirt mouth for 220 geo.
I am new at game, where i can find Dirth Mouth. I met with old guy who sold me map but it is still so confusing. I don't know where i am
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2865163#Comment_2865163
What I like is that all the other killers in the game are limited to pallets and walls and do fine. But Nurse is able to completely avoid looping yet she is on the exact same level as the other killers.
I'd love these players to go against someone who is good at playing Nurse, like Otz, and show us how easy Nurse is to counter. I guarantee they would be 4ked over and over again.
Nurse is ignoring everything survivors have. She makes Dead Hard fair and balanced against her. Terrible design.
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/comment/2865047#Comment_2865047
Huh?
You do understand that you are meant to waste the killers time, not be able to completely avoid them even downing you at all right?
There are plenty of counters to Nurse but most survivors seem to be clueless and don't even attempt to adjust their play style.
A weird problem I had when I was playing a lot of Nurse is that I got so used to survivors being really bad that I would get sloppy and lazy and my skill level dropped. So when I did face survivors who were even slightly decent I struggled as it can be easy to get used to everyone being hopeless.
I guarantee these hopeless survivors are the same ones who come to forums to complain about Nurse. Not saying that a truly good Nurse isn't really difficult to go against in public matches either... but the reality is most Nurses aren't that good, it is just that most survivors are REALLY bad.
Cliche of that Nurse is not that good, survivors are very bad. Sure.
Dead Hard is not broken, killers are so bad.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2863908#Comment_2863908
People who cry about dead hard aren’t good, they hold on to nurse and once that’s gone they’ve got nothing.
bad argument right? Well so is yours.
Do you have tips for Hollow Knight? Map is so confusing me.
https://youtu.be/_7vUeS6bLZc -
@EntitySpawn said:
I'd like some 112% for like hag or death slinger.
120% is a scary as thought. Gf and pig should move 115% crouched.
Maybe 120% is so much, i did not think for numbers. But they should be faster than other killers.
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This game should change things:
Killers should not need to use anti-slowdown perks and survivors should not need BT & DS against camper and tunnellers. Perks just should be fun or little strong.
But ofcourse this needs more work and BHVR will never do this. Making ban-aid perks takes less effort and plus you can sell dlcs.
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Rare killers. Hag, Trickster, Pig etc. They are surprises me always idk why.
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@Bwsted said:
I'm not sure I understand correctly.
Once you press m1 to start whipping his camera locks in place and that's always been a thing. What one could do was to strafe left or right to use the lingering hitbox.
Do you mean that after yesterday's update his camera is locked while you're simply holding his tentacle out?
You can still move your tentacle after use it. This is known Nemesis tactic because survivors are trying to dodge it. So you still can hit them with tentacle. I did not play game after bug-fix, so i don't know they changed it or not but i hope it is same.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2864833#Comment_2864833
Buff it to like 60% for shits and giggles
Sure but it should not be boon perk, i love current Vigil. But ofcourse they can make boon version of Vigil.
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@AGM said:
https://forum.deadbydaylight.com/en/discussion/comment/2864753#Comment_2864753
I'd love to see vigil become a boon now that you mention it.
Vigil is not op perk lol, it does not need any nerf.
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This challanges are optional, you don't need to do.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/315504/why-we-can-not-have-different-killer-speeds
Don’t forget there are 110% speed killers too.
As far as having a killer that has a base speed of 120%, I’d be up for it. The devs would still probably want to give them ability they can activate with the power button but it probably would be less powerful than typical killer abilities since 120% speed is a pretty nice effect all on its own.
I actually mentioned 110% killers (Spirit, Huntress etc). Yeah having different type killers would be fun
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@Zozzy said:
Because the balance dev has perfectly measured out each loop and distance between each loop so survivors always just make it.
I would not mind maps like Midwich but most of maps are stupidly strong for survivors.
@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2864728#Comment_2864728
I like the idea. Man a 120% tier 3 myers chasing you now that's a threat!
Myers and Trapper are joke at this game, i never seeing them as threat.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/315504/why-we-can-not-have-different-killer-speeds
I think it's a great idea. Would help with getting around the map better and ending chases quicker for m1 killers with no anti loop. won't happen though sadly. 120% might be a tad much but I don't see an issue with trying 118% first and go up if needed.
120% was example but i think this killers should be faster than rest of all.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2863834#Comment_2863834
She is the best killer after them.
Yeah but she is not S, she is not same level of Blight and Nurse. But she is strongest killer after them, true.
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S-Tier killers have not so much counterplay and ignores most loops. Spirit is still strong but she is not un-counterable anymore. She has fair counters and strong add-ons. And she is highest A. I think she is okey now. But i don't think she is close to Blight or Nurse.
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My friend is playing on ps4 and he still has issues with that game. My another friend stopped play DbD because her pc had opt issues with that game. So no, they did not fix anything for old consoles and pcs.
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Yeah, i saw so much Nurses used this add-ons. I am glad they fixed it that fast.
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@drsoontm said:
I'm not sure why Lethal has that many voices for Nurse and Blight.
You gain a few seconds to find them and get their distribution, but after that it's a wasted slot IMHO.
I'd rather have another detection perk or Starstruck instead.
What am I missing?
Are you Nurse main? You would know why. I love use Lethal on her. Lethal, Starstruck and Agitation together. So if i see 2 or more survivors together, i know where i should go. It gives me great early game pressure. But on other killers, i would never use.
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Nurse and Blight, Lethal.
All of others, Corrupt.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2863647#Comment_2863647
I don't know what to tell you. The game has pretty much always been only fun for the side who brings the biggest guns. You go back to 2017/2018 DBD and that's moris with really strong addons like omegablink nurse. Then on survivor side you had stuff like first down DS, actual insta heals, BNPs that did entire gens in like 20 or 25 seconds, toolboxes with 180 charges, ect.
The nuclear options have become less nuclear ie. moris dont let you kill people faster anymore, a lot of really strong stuff was nerfed since then, but despite that it's still the same, the side with hte most nuclear option is the side that has the fun. Survivors got 4 DH 2 COH 2 UB 4 BT 4 DS 4 BNP and a badham offering? You're probably losing that unless you're running 4 slowdowns with strong addons and a strong killer and even then it still probably in their favor. On the flipside though if you're running corrupt, NWO, pain res, DMS with c33 and vial on blight with a macmillan offering you're probably gonna win every single match you play.
They were not problem, i am not saying they did not deserve nerf but they never killed fun. I would gladly take back old mori and old hatch for example. They were not biggest issues.
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@SkeletalElite said:
Again? It never was lol
It was. I started game at 2018. DbD was so fun for me between 2018 and 2020
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@[Deleted User] said:
I'm of the opinion that many of the frustrations boil down to all playstyles and experience levels being thrown together.
SBMM exists, but it certainly doesn't do am effective job when there are queue imbalances. I've encountered multiple killers with fewer than 100 hrs in the last week who simply couldn't catch me. I have nearly 4k hrs. The only conclusion those players are going to draw is that survivors are busted, when in reality that match should never have happened.
There are many ways to play DbD. Some like to do Rift challenges. Some just like to rush gens and escape. Some like to play for kills. Others like to go for cool snipes with their power and maybe don't care about kills. All of those things are fine. But the Rift challenge farmer and the play-to-escape survivor aren't going to be thrilled with each other. The optimal survivor only playing to escape is going to be bored with the casual killer and the casual killer is going to be annoyed with the optimal survivor.
I don't think SBMM alone is enough to address those things.
What would you suggest except re-make game? Actually Final Fantasy Online did this. They re-coded new game while people are still playing game. And then they upgraded game for free. Ofcourse you need to pay for your membership to play each month but they did not take money for upgrade. And it was pretty big upgrade, they changed game.
Maybe DbD needs same thing.
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@Phasmamain said:
It’s just lost it’s fun factor for a lot of people myself included. The game relied on constant newcomers but the grind is putting them off
Game is not fun for old players (so much reasons we have) and they are leaving.
Grind is so much for new players and they are leaving.
BHVR is ignoring major issues and they are going to fix the issues noone cares. And here we are.

