Thanks devs for fixing Nurse's omegablinks!

I cannot express my happiness, thank you!

Comments

  • Yeah, i saw so much Nurses used this add-ons. I am glad they fixed it that fast.

  • Thank you bhvr for fixing these! I can have fun against nurse again

  • Wait so this entire time Nurse had stronger blinks with no downside?

  • Yet you'll still cry if you die to nurse even if she uses no addons. 😴

  • Now it’s time for a nurse rework 😎

  • @legacycolt said:

    Now it’s time for a nurse rework 😎

    Not really she's fine, only bad survivors struggle.

  • Did you test this? Because patch notes talk about charge time, but the issue was with the traveling speed of the blink.

  • @Bwsted said:

    Did you test this? Because patch notes talk about charge time, but the issue was with the traveling speed of the blink.

    The traveling speed is intentional. A blink will always take at most 1.5 seconds. With both range speeds nurse has to travel farther. So she blinks faster to stay in the 1.5 second time frame.

    Blink:

    • Maximum Blink range: 20 metres
    • Minimum Blink range: 1.5 metres
    • Maximum Blink duration: 1.5 seconds
    • Minimum Blink duration: 0.25 seconds
    • Fastest Blink speed: 13.33 m/s
      • This is calculated based on maximum range using the maximum duration.
    • Slowest Blink speed: 6 m/s
      • This is calculated based on minimum range using the minimum duration.
    • Maximum Blink charges: 2 Charges


  • I don't see anything about that in the patch notes.

    They've fixed the blink charge bug and the charge time bug, that's it.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2863911#Comment_2863911

    The traveling speed is intentional. A blink will always take at most 1.5 seconds. With both range speeds nurse has to travel farther. So she blinks faster to stay in the 1.5 second time frame.

    No, the traveling speed was faster even within normal range. The speed is proportional to the distance traveled and that's what it wasn't happening.