MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2794465#Comment_2794465
I mean that you can play a game flawlessly as a surv then die at the end
But you did not play 'flawlessly' because you either ignored bones, or were pressured off bones.
https://forum.deadbydaylight.com/en/discussion/comment/2794469#Comment_2794469
Perks should not reward bad plays
What 'bad play'? The bullshit '5 gens popped so the Killer basically lost' lie?
You lost game, you failed to stop survivors. You should not get kill because of NOED
No, you did not. You did not win because 5 gens popped. The Killer did not lose because 5 gens popped. This is false. This is a lie. You are wrong.
'5 gen popped 🤪' is stupidity Survivor mains invented to pretend NoED has flaws. Stop it. Saying this is a lie. The Killer has not lost until Survivors cannot be killed. End of story.
If you lost 5 generators, yeah this was bad play. NOED should not give you kills. If you are skilled, you can get more kills. Game is not over yet. But NOED should not give you kills, simple. Bad design.
But ofcourse you will defend NOED, what a surprise.
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@Sally_S_gay_son said:
The sad thing is Bubba is super fun for me to face when not camping, it's exciting to know you can get insta downed at any time but you have pallets / loops / windows and then you mind game eachother or that moment when you are in the open and you start to loop some random object praying it will be enough to outlast the charges
but with the way most of my bubba matches go, I would rather have him deleted from the game
Non-Campers played better than campers and more kills ofcourse. Some of them were unlucky.
14th guy was really good Bubba main but he had not any slow-down perk. So generators was very fast. He lost for this. But even with that, he did not camp at even end game.
18th guy was also so good, he lost 1 escape with hatch.
Campers were same mostly. Get down survivor, no matter it will take how long time. And then camp.
17th guy maybe he did not plan to camp. He chased me for 5 gens and then he camped me. So i don't know about him.
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@KerJuice said:
Thanks.
I’m very pleased to see most of the games where they camped, they averaged only 1.5 kills. That means we as a community are getting better at dealing with their bullshit. That one game where he camped & had 4 kills, was probably due to NOED. Or he snowballed the basement smh.
For those who continuously average 2 kills per game and get their MMR raised, they have a nice treat waiting for them once they reach high MMR: some nice sweaty 4 mans and cheaters. They’ll welcome the campers to the upper room and then send their ass back down to mid. But not before embarrassing them in quite a few losses. Damn I’d pay 1,000 auric cells to watch those matches & to have VIP access to the end game chat. 😂
Normal Bubba players had more kills. So yeah, this seem fair.
This match you mentioned was my team's fault. They did not genrush and then Bubba got more kills, sad. And camper Bubbas also loves to use NOED, normal players did not need that because they were already good. Campers always chased me with m1 if i don't remember wrong.
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@WesCravenFan said:
I am kind of surprised that Tinkerer came in at a mere #13.
Because we have better perks now. I swapped Tinkerer with PR.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794497#Comment_2794497
NOED is very often active for about the same amount of time as Haunted, though. Either survivors can just open the gates and leave, or they can go cleanse the lit totem- I've played with NOED myself a fair amount to see how much value it actually gives, and in my experience, the value it gives is typically one down and very occasionally two or three downs, because as soon as it's active someone finds it to cleanse it or everyone leaves.
It may be a "reward" for "losing generators" (putting those in air quotes because it's pretty loaded framing- matches get into the endgame all the time, it doesn't mean it's a lost game or the killer "failed" to protect the generators, especially in the current state of the game), but the killer is put on a heavy time limit to actually make use of it. Given that and the fact that it can be prevented from ever activating, doesn't that balance it out to better design?
I still don't love the perk, I'd like to see it reworked to be more consistent, I just don't really see how it's an unfair design.
NOED is not that strong, i agree with that. But this does not make it good design. You can use NOED with 3 slow-down perks, so maybe survivors will never have chance to cleanse totems.
But how i would change it? I think NOED should has time limit or it should work like NWO. You will need 4 stacks, so you will need hook everyone once for activate it at end game. So perk will reward you for your good gameplay.
But Bubba, who camped one survivor should not get second kill with NOED. Or if killer played so bad, they should not get rewards. This is my problem about this perk.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794483#Comment_2794483
I think it's a little silly to assume that the killer isn't doing anything, they're probably playing the game normally and just doesn't get everyone killed before the last generator pops.
There are other perks that give comparable benefits without needing skilled plays, too. Haunted Grounds gives about the same benefit, the killer does nothing to "earn" that Exposed effect, is that one badly designed? If not, what's the difference?
I don't mean to be aggressive, legitimately- I want to understand why NOED gets called bad design when other similar perks don't.
Haunted is also does not need skill but it limited with a minute. And you need to bait survivors to cleanse it, using with other hex totems maybe. So Haunted is not problematic perk or bad design.
Devour is stronger than NOED and it rewards you for hooks and non-camp gameplay.
Rancor is giving info to obsession, so you know killer has it and you can play carefully at end game.
NOED is different. Killer does not need to do anything. Lose generators and get your reward. And survivors does not know you have it before first survivor down. This does not looks me good design, sorry.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2794479#Comment_2794479
You haven't won or lost until you left the trial.
I win plenty of games at the last gen or ecg, not because i use Noed, Im a Huntress main, but because i prey on the fact many survivors want to help there friends, the amount of games i go from a 1k to more because of auteurism astounds me, Like my last game, i got 1 surv down after 3 gens popped.
So i camped and traded hooks, then come ecg 2 are wounded 2 are dead then it turned into a 4k, if they had have left that 1 surv i would have 1k instead of a 4k and 2 pips.
This is fair. You played well and you rewarded for this, congrats!
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794479#Comment_2794479
Genuine question- do you think Remember Me and No Way Out are also badly designed perks that need to be scrapped? Additionally, would you say that any kill the killer gets after the last generator is finished is unfair and unearned?
I never said after last generator is finished killer should not get kills. But yeah, NOED kills are not deserved kills. Just bad design.
Why NOED is issue? Because killer is not doing anything, lose generators and then NOED will activate. This is not skilled play. Remember Me and No Way Out are solid perks. You need hooks for NWO and you need to hit obsession for Remember Me. Both perks are rewarding good plays.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2794469#Comment_2794469
But how does NOED reward bad plays? The game obviously isn't over just because the last generator popped, the killer isn't being given a "get out of loss free" card, so how does NOED reward bad plays?
You lost game, you failed to stop survivors. You should not get kill because of NOED.
@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2794469#Comment_2794469
Do you have any idea how many perks in this game, on both sides, are designed to help you suck less?
Help is different. You can use some perks for chase, slowdown, pressure etc. We are talking the perks which rewarding you for your lose. Yeah this is bad design for me.
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It is like Dead Hard for me.
You are winning chase and then survivor is saying "No, bud i have Dead Hard. We will loop more."
You are winning game and then killer is taking it from you with NOED.
NOED is bad design. Perks should not reward bad plays. Before i get what aboutism, yeah survivors have Dead Hard and it needs to go as well.
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Same! I hope not, she is so cute. BHVR did good job with Chris and Leon, i can keep my hope for Rebecca.
Even BHVR can not butcher her, look her.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2793273#Comment_2793273
supposedly there's a bug with boil over where after someone wiggles off, the next pickup also causes an instant escape
I don't think so. Same thing happened to me. I down first and wiggled off immediately. I had not Boil Over. I thought someone was cheating, sadly i have not video record.
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If they add flashlight validation, it will favor survivors. So probably we will hate it. I am not expecting from BHVR something fair for both sides.
I am man of don't fix it if is not broken. And take back pallet and Dead Hard validations as well.
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This happened me too. 2 or 3 days ago, not sure. I am not sure it was bug or someone was cheating.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/309008/im-rejoining-dbd-rant-spoof
The usual, Killers complaining about gen-rushing, Survivors complaining about tunneling and camping, though some unsavory images have been posted a few days ago.
Dead Man's Switch is a hot topic currently, because it synergizes with an already hated (loved) Killer, Artist. It has counters but people are ignoring them.
Pig is also getting talked about, AFK'ing in front of a box with her Ultra Rare Add-on that spawns Survivors with traps on their heads is a new "exploit"
You forgot about CoH and Boil Over.
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Soma is great game. And you are right, it is underrated. And it had great final, i was shocked.
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@ThiccBudhha said:
I am very excited. I have been doing lots of old archive challenges to pre farm for her. It has been a lot of work, and a lot of survivor (which I hate). Hopefully it is all worth it and she is fun. If I get a repeat of Artist... I swear.
Artist was worst killer of this year. I really liked Nemesis and Pinhead. Maybe Sadako will be good like them.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2792655#Comment_2792655
It hurts even more now because you need a full down to get T2. The Add-on was nerfed for no reason and I can't even tell if it's any different from normal mutation gains in T1. I'm pretty sure it only makes a difference when going for T3
I am usually using Zombie Heart and Marvin's Blood combo on him. This helps me to get T2 and T3 so fast. But this days i am using him Irri add-ons. Shattered S.T.A.R.S. Badge is really need to base-kit. Zombies makes good pressure for me. I don't know why zombies are still braindead and why we need to use add-on for make them useful.
@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2792633#Comment_2792633
hard disagree, i found nemesis fun for a couple weeks but after that it's just constant boredom besides some zombie moments
Nemesis is okey killer. Good power and good design. But if they wanna make something for Nemesis, they should go for zombies. They are so useless most times.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2792633#Comment_2792633
The nerf hurt a lot. 3 Tentacle Strikes on a Survivor that knows how to play against his tentacle and use ShiftW correctly is such a huge waste of time
Shift + W was hurting before nerf too. Nothing changed about this. Maps are stupidly strong for Shift + W sadly. I don't know why they nerfed this add-on but add-on is fine for me.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2792645#Comment_2792645
I think you misread what I said. I was replying to where you said “but mastering her is easy”, which isn’t even remotely true.
She is. I played with both killers long time ago, i gave both them really good time. I am still not good at Blight, he is still hardest killer for me. Nurse was never that hard. For me at least.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2792626#Comment_2792626
The skill floor for learning bump logic is fairly high. Also what on earth do you mean by mastering Nurse is "easy"? In what world is that true? LOL
Both of them are extremely difficult to master because high-level chases as and against Blights and Nurses are heavily mindgame-centric, and you have to learn to adapt on the fly to players that will also do the same back against you, as well as the incredible versatility and depth to their powers in general.
Learning Nurse is very hard. Yeah you will lose so much games. But when you get good with her, she is not hard anymore. Because her blinks are simple when you learn.
Blight is different. Even you learn him power, you will need learn more. For example, which objects will run your rushs, j-flicks, how you will rush at gyms etc. This is why mastering Blight is hard. Because you are never stopping to learn him. Nurse does not need this, learn her powers and mindgames. You are okey.
So i did not say "Nurse is easy". You misunderstood me.
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@AnneBonny said:
nemesis falls into the recent killer design bhvr defaults to when their creativity runs dry, which is ranged anti-loop with zero map pressure. he needs a rework, not a nerf.
Nooo. Nemesis does not need any rework or touch. He is most fun killer at moment for me. And if you looks him pick up, i am not alone with that.
@ThatOneDemoPlayer said:
He doesn't need nerfs, he just got his best Add-on nerfed for no reason
This nerf did not do so much actually. It still good add-on. I am happy for Irri add-on buffs. They are really good now.
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It back to my inventory with last update. You should contact with DbD Support if you still miss.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2792569#Comment_2792569
How difficult is blight for beginners I never seen anyone play him so far
Blight is not hard for beginners because he is 115% killer. Learning him power is easy but mastering him hard. Nurse is harder for beginners because she is slower than survivors. Learning her power is hard but mastering her is easy.
If you ask my personal advice, go for Blight. He is so fun killer. As old Nurse main, she is so boring. Blight is unique and so fun. You can check LilithOmen's channel, he is good Blight main and he has good guides.
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Nemesis does not need any nerf, actually BHVR should fix him zombies. They are pretty useless.
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Nurse and Blight. Both killers have great map mobility and great anti-loop. But both killers are hard to master.
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@Barbarossa2020 said:
New Meta slug and camp.
It's not new meta. It was always there.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2791657#Comment_2791657
I don’t know how anyone can defend that play style
They are looking which side is exploiting. If this is coming from their side, they are defending. Because of They vs Us! Other side is enemy and need to destroy. Some people really have this mentality.
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Just wait people who will defend this trash gameplay. BHVR should ban people who is doing that. This is abusing of game design.
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Survivors are mostly playing like they are on tournament. When survivors focus on generators, there is no way to stop them. Because most maps are supporting them already.
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@ThatOneDemoPlayer said:
No Mommy one either
No my poor Mikaela as well.
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For EU servers;
Best time for survivors: From morning to 19.00 because fast queues and good teammates usually. After 19.00 killer because queues faster.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2791223#Comment_2791223
1. Confirmation bias. You look for it everywhere, so you see it everywhere.
2. Yeah, that's what makes it fun, trying to out-counter the other side. Why do you want to remove that fun?
3. So provide a video of this unbeatable artist combo. If, as you say, you've seen it so much, it shouldn't take long to get some evidence of your claims.
4. At least there's that.
I already sent, on first page. Only one team won against this build and they were good SWF team and even they had 2 escapes.
It is fun for who? It depends. And i am not talking about fun, i am talking for game healthy. Artist has strong anti-loop. And with this combo she also has great pressure and this makes her broken. Anyway, we will see what will happen Artist or this perk in future.
People said Pinhead is fine while he was destroying solo survivors with forever Chain Hunt. And what happened to him? I can see same thing will happen Artist too.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2791190#Comment_2791190
A 3rd change would kill the perk but I think its in a healthy spot atm. It doesn't need anymore changes, its distinct enough to set it apart from other options and not too strong(since its multiple time investments that aren't focused on gens). It makes me wish Inner Healing did something else cause I hate teammates breaking my bones.
I think CoH is not issue. It never was. I mean it made game worse for killers yeah but CoH was not never biggest issue of this game. Maps are sooooooooo unbalanced. Chases are takes so long. CoH just makes this worse. I wish they would balance this stupid maps first but they are always going for perks.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2791176#Comment_2791176
1. Confirmation bias, more than likely. Or just because you are playing at a level where a lot of your teammates don't know these counters, so the perks are paying off.
2. If she's sending crows to multiple gens, then she isn't causing injury, and isn't booting anyone off the gen. They have the option of waiting it out. You don't need any "great coordination" you just need to understand how artist's powers work.
3. I know these counters work, because all I've been playing since the changes are solo survivor, and they have worked in my matches. Also they have clearly worked for multiple other people on this forum in their matches. Quite a few of us are solo, we learn to adapt.
4. As much as I hate to say it, the more you repeat the same posts, the more I believe this comes down to a skill gap. Or possibly you are letting go of the button, but still standing right at the gen when the crows come by so they hit you, instead of taking a few steps back so they miss.
- I know counters. When someone downs, i am waiting for PR. If no PR, i am repairing my generator again. If i know she has DMS, i am waiting little longer. And again, if this perk combo is that weak, why so popular? People are always going to use best perks. And PR + DMS is pretty strong combo right now.
- If she is noob, yeah she will send crows after hook immediately. But Artist is also know what is counter of her power and this perks. So she is waiting too. And then it is 50/50 and ofcourse you need to trust your teammates. So if she catch some survivor with crows, in this case you can not do anything. You need to leave generator or next crow will snipe you. Also she has not that long cool-down. She is 115% killer. So cooldown is not hurting her that much.
- We all have our words. So this is trust me bro case. I am glad it is works for you.
- No, i am not waiting behind generator. I am not stupid. I am leaving generator to next 6 - 7m and waiting for crow.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2791124#Comment_2791124
Why are you tunnel visioned on one gen? If the gen explodes, you know where the killer is going, so find a different one. Or, tap it, which will activate DMS, stop regression, and make it so that when the killer gets there, they can't kick it. Literally making the killer's perk work against them and for you.
You're right, we aren't playing against npcs, so sometimes you'll use the correct counter and it won't work, that's how literally all of gaming works, so I don't know why you are presenting it as though it's new information.
If perk is that weak and has counters, why i am facing with a million DMS + PR combo this days then? And like i said, if you block gen for not kick, this mean less generators for check. And Artist is not killer who needs to run all generators. She can send crows to other generators while running to most repaired generator. She is pressuring 4 generators same time. And i am not even saying one survivor is already on hook. This is really so strong pressure and you really need to make great coordinate for beat this. And this is imposible because i am solo-q. I can not comm with my teammates. We can not plan we should block which generators for fix later.
Artist is so powerful at an overwhelming level with this build. The things you say don't work. Because the Artist has the power to put pressure on different generators at the same time.
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@[Deleted User] said:
Yes, because i am excited to see what they come up with. I mean we have no clue what her weapon will even be. Her power could be really cool.
She had not any weapon on movies. So i am quiet excited too. I want to see what they will do with her.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2791055#Comment_2791055
Jump off the gen when your teammate is picked up, get back on when you hear the birds fly by... It's easier to counter than half the mechanics on either side in this game.
What exactly is the issue? Literally all you have to do to counter both perks at the same time is pay attention to your team. It doesn't require any perks, items, addons or even having a locker close by. Worst case you miss time it and end up with 1 gen being blocked for 45 seconds... So just go to another one. There is never a time in this game where you don't have at least 3 gens you can attempt to repair.
Personally I like seeing killers with the combo, that means that PGTW is very unlikely to be in play, as well as several other meta perks that are much more difficult to counter.
If gen blocks, this will give less generators for check. And she still can force to leave from other generators too. I asked what is counter of this build and all i have leave gen and back later. And that's not working. We are not playing against NPCs. They are human too and they are not stupid.
So they will give attention to explosed generator. And if you touch this generator after PR hook, she still will force to leave. Because she knows which gen is most repaired. And if you would not touch, gen is losing progression. Leave generator while it is losing progression or touch and Artist will force to leave and it will block. So i still have not any counter against this broken build.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2791055#Comment_2791055
Basically someone said that artist + dms needs to be counterable and listed survivor perks that are “counterable” and included dead hard
Dead Hard has counter on book, bait them. But this is not reality. Most survivors are using it for distance and this makes Dead Hard pretty big problem.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2790954#Comment_2790954
But what if they use it for distance before u can catch up
This is broken part of Dead Hard. And this makes maps worse. Because they can run around pallets forever. And if you catch them, Dead Hard will give them chance. This is why Dead Hard needs rework, it is most broken perk. But why we are talking about Dead Hard on my topic?
Artist is issue and so strong with DMS & PR combo.
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@JawsIsTheNextKiller said:
I don't really see Claudette's as toxic, it's always Neas for me.
The worst Claudettes are the god-like ones wearing default cosmetics that pretend to be new. I've been suckereed into long chases by these in the past. Before I know it all the gens are done and I've been uploaded onto someone's YouTube channel.
I hate Nea too. She is always best survivor on team and chasing her is just mistake.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/308765/dont-tunnel-me-even-if-i-deserve-it
Well, you heared it yourself: apparently you are just a single trash. Decide for yourself if that means "piece" or "can" or even "bin" or "heap". Don't forget your tunnelshovel, to ease the way.
But on a more productive note, I tried it time and time again, but in today's meta and especially with the overabundance of the strong event toolboxes, as Killer you need to get rid of a survivor ASAP! You can't effort to gently hook one survivor after another and then maybe have a tree hook by gen-count 1. What ever your metric of winning or fun in this game is, but by playing "by the book" you will most certainly lose miserably and be laughted out of the gate, escorted by a tremendous flashlight clicking show and a Broadway-worthy twerking and booty shaking.
It sucks for the tunneled survivor, but just today I had a game where I had a timer running from the beginning of the match, and I kid you not, by 55s into the game the first gen popped. I mean, at that moment I was still getting my bearing and getting closer to the survivor I was hunting.
That sub 1min gen was so devastating to my morale. And the icing was that they got something planned. I don't know what, but 3 survivors DCed, yet still were present in the after game chat.
People never remember MMR when they call me trash. We were in same game and i killed them. If i am trash, what they are 🤔
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/308765/dont-tunnel-me-even-if-i-deserve-it
The only way to properly sign the survivor rulebook is to rip a page out of it every time one of those miserable bastards offers it up to you.
Isn't it against the rules to ignore the rulebook? 🤔
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@tippy2k2 said:
Body blocking with BT makes you my target by default
If you don't want my attention, don't run up to me and try to give me a hug. Because I will assume you want a hug back and the only way I can hug you is to carry you back to the hook.
She was easy target, she was dead on hook. Even with that, i wanted go after Bill and i never hooked Bill before. But she bodyblocked me, probably she thought i will hit her and then i will go after Bill. But i waited and she died. She had not chance to go anywhere.
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/308765/dont-tunnel-me-even-if-i-deserve-it
1) I’m surprised you haven’t changed to Leon as your picture (don’t Jill’s cooler lmao)
2) yeah dude is an idiot. You killed him though so that’s good
Leon and Jill, both are my babies. And ofcourse Claire and Chris as well. I am waiting for my last angels Rebecca and Ethan. 🤤
@tester said:
Yep, body blocks of any kind means tunneling is fair game, according to my rulebook. Thanks for the laugh.
Np mate, i am glad made you laugh
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2789384#Comment_2789384
I've already outlined in my previous post about this.
You have to choose to shoot at one gen. Or several.
If you shoot at one. Other gens are left unbothered.
If you shoot at multiple gens. You can't damage anyways. And it takes 12 seconds to get your power back. If you can't hold on to a gen for 12 seconds without worrying about the birds on you. I don't know what to tell you.
It's really not that hard to understand that it's solid on her. But not broken
And i said, killer is not only using 2 perks. She can learn which generators are repairing with information perks.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2789361#Comment_2789361
If people are scared off. Only by crows. That's more of a you problem
Yeah, don't dodge crows. And eat hit with next crows. Pretty balanced my dude.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2789346#Comment_2789346
Let go of the gen before the hook, wait for the bird. Get back on the gen.
It's literally that easy. You've made multiple threads on this topic, where that counter has been stated on each one, at what point are you going to stop?
It is not that easy. We are talking about DMS but we never talked which perks she has. She can use some info perks and then she can learn which generators are repairing. She can go to one of them. And then she can scare others with crows.
Wait and back gen is not 100% counter. Because you don't know when she will send crows. Yeah you will hear crows but if you are already on gen, you will eat this crows or you will leave generator to block. Or you will wait and waste time while waiting crows. Lose or lose for survivors.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2789183#Comment_2789183
"Except Undying, which killer perk nerfed last time?"
This is whataboutism, and immaterial to the discussion at hand, However I will say if we're just counting the number of "nerfs" and trying to determine if the devs favor one side or the other, it's not going to work.
"Survivors are complaining about NOED for years and NOED is still here."
As a matter of fact noed has been changed a few times, but possibly the reason it hasn't been lately is complaints don't mean anything on their own. Sure we get the same 3 people on the forum making the same threads over and over, but that doesn't mean the perk is busted. At this point I'd think it far more likely that the complaints have been seen, the numbers on noed ran, and the truth (that it really doesn't effect kill rates or balance in any significant way) has made it so they don't feel the need for further changes just to appease a few commenters.
"And please don't make this they vs us. I am killer main and i am complaining about this perk."
You're complaining that you dislike facing artist with the perk. You can call yourself whatever kind of "main" you want, but this comes down to your survivor experience.
"Because it is so strong. And on my case, Artist needs nerf. Not perk."
Except as has been pointed out Numerous times (including on the three previous threads you've made on this topic since the changes were first proposed) the counterplay is easy, effective, and can be implemented without needing any special perks. That's not OP. It's a skill issue.
What are you talking about lol? Did you read the comment i answered? He said DMS is going to nerf. And i asked which killer perk nerfed in row. This is not whataboutism. And no, DMS is not going to nerf.
And i asked what is counter.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2789183#Comment_2789183
It wasnt rude. I said I dont agree but everyone has their own opinions, you then proceed to link streamer videos. If you have your own opinion type it and say it, linking a streamer is their opinion and you clearly follow said streamer to see his videos.
https://forum.deadbydaylight.com/en/discussion/comment/2789182#Comment_2789182
Iv just never had an issue with it personally, and I hate to see killers nerfed because of a perk, I think it's good some perks are better on other killers. It's nice to see different perks used tbh.
I just dont wanna see an decent killer turn into garbage like some of the others.
But the ranged attacks is what I like most as both sides, sticking it in a pallet doesnt give me "fun" moments
Again. I just gave you example videos which supports my opinion. My opinion is not coming from this videos or this streamer. They are material to supporting my opinion.
And if you are thinking it was not rude, we are done here.
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2789264#Comment_2789264
Because the system doesn't care whether you're playing Nemesis, Demo or whatever else. The only difference is between Survivor and Killer mmr. For example: you will go against the same mmr killer whether you play Meg with 100 perks or Dwight with 1 perk. Same goes for killers and yes its pretty dumb.
If MMR is really working like that, another reason for remove it. So this is why i am facing with sweaty swf squads lol. I have only Corrupt on Demo for slow-down. But i am facing with full meta survivors.
@ThatOneDemoPlayer said:
Demogorgon has a special ability that makes the game 10x times more enjoyable
I loved trying to get impossible hits or go to impossible places. Demo is like Old Billy for me right now.
