Mew
Mew
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2217491#Comment_2217491
i dont use noed, but the fact that totems right now are so easy to find (usually) and that they are so helpful to killers, and can be taken out of the game presently a perk that tells you where evert totem is and makes it so you can cleanse in allmost 6 seconds was it after the first 2, seems unreasonable , but mabye it wont be so bad who knows i had an overreacting the first time i saw the perk
i was just joking haha, but yeah i dont think its that good since most killers dont use hex perks. I doubt it’ll get much use unless paired with inner strength tbh
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@IlliterateGenocide said:
its litterly op, totems done in seconds, 20% stackable, really bvhr???
oh no there goes your noed
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pretty sure the general consensus is that Blight is very fun to face, aside from exploits and every blight running ruin/undying/tinkerer
i dont think blight will ever be complained about, aside from killers complaining about slam collision (which is fair)
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people have been complaining about spirit wayyy before freddy got nerfed
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the ptb will probably be after the anniversary stream
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survivors should always spawn with at least 1 other survivor, and they should never spawn next to totems/all split up next to gens
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hag, deathslinger, any killer with bamboozle
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even before the buff Wraith was still boring imo, he wasn't (and isn't) overpowered or anything but there was never any real chase if they ran windstorm (which they all did). and if they didn't he basically had no power, which was also boring
now every wraith just plays his hit-and-run style, which is more miserable than forever freddy tbh
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pallets at l wall t walls
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hag, billy, trickster
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hes playing trapper on Cowshed, the most survivor sided map in the game, without perks or using his power.
also, if this was an actual match Otz wouldn’t have chased the good survivor this much, if at all in the match
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@NightmareKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2200938#Comment_2200938
Ah yes like when Breakdown was bugged, they bought the perk and Jeff so they have the right to use it and abuse it!
an exploit and a map in the game are two completely different things
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i dont
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as they are now they need a complete rework. they’ll either be insanely underpowered or insanely overpowered with no in between, imo
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Blight is more fun but harder to learn, and if you’re on console its even harder. He has Undying though which is meta if ran with ruin/devour. his 2 other perks are meh, although dragons grip can be fun on stealth killers
Trickster is easier to learn, but requires good aim if you want to play him well. Imo hes not the worst killer, hes just outclassed by every other ranged killer and can be boring to play if its a bad map. Also, his perks are pretty bad, Starstruck is his best perk but its only really good on nurse- and his other perks are plain awful
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i had a dream when i physically was Demo and was chasing an ex friend on Haddonfield
it was weird, and i ended up BMing her on hook
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blight, he has undying which is meta if ran with ruin/devour. His other perks are meh though.
hes also fun as hell to play, although kinda hard if on console
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both
at the highest level play, its survivor sided.
middle, neither
lowest, killer sided
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console optimization, cross progression
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combat straps base kit
revert her terror radius back to 28
make it so traps activate in endgame, but EGC gets paused if a survivor has a trap on
make it so she can pick up RBTs that have been used
make RBTS less rng based, like the new trapper change
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zarina, jeff, and felix
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for that challenge, you just have to be on the gen when its finished- you dont have to do the whole thing. I got it by running a really good toolbox with bond and prove thyself and only worked on gens with other people.
and i finished all the challenges, though the worst one was 100% kill every survivor in the basement in one match. the amount of people who dced to deny me the challenge was astounding
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maybe in the lobby afterwards, but not pre game
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i play survivor and use dead hard a lot, and i only ever use it for distance (which is my biggest complaint about the perk)
i havent been exhausted on the floor in a long time using it that way
and im not saying its overpowered or anything, just annoying being outplayed by a press of a button rather than the survivors skill
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to be fair, Otz also messed up in the beginning and tried to mindgame shack against him (and it didnt work, yet he kept trying. he even stated it at the end of the video)
also, this doesnt really show a real game because if there were other people a good killer wouldnt chase a survivor for that long (or just chase a good survivor so early, if at all)
oh and, he was playing trapper with no traps on cowshed, zubat was bound to have a really good chase
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have a feeling it’ll be Jill and Leon, with the killer being Nemesis
least favorite killer is Hag, so i hope im right
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probably demo, i used to really hate playing demo but ever since i got better with him hes been one of my go to killers to play
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no offense, but your gameplay wasnt the best. literally the first chase you’re going around the LT wall the wrong way letting the claudette get the fast vault every time.
sure they’re swf, but it looks like the loss was more on your skill rather than the latter
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make it so people can actually use tier 1 rather than have it be a setback. and make stalk regenerate on each survivor after a set amount of time
if tier 1 is buffed make it so the Myers can regress back to tier 1 if they want
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i never spare a survivor unless they played well (even if they’re not good)
like, if a bad survivor actually goes down for their teammate thats on death hook? they’ll get hatch if they’re the last survivor left
oh, and the exception is that the last survivor will always get hatch if i walk by it on the way to the hook
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its underrated, but outclassed if you’re not running another perk for synergy with it. which is why i dont think people like it much
if its in a good build though Surveillance can be fun to use and is uncounterable from the survivors side, so its just free information
overall its up to you, its not really a good perk if used on its own
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rework their power completely
as it stands their power will either be way too strong or way too weak, there’s no real way to balance them well
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i feel like it’ll kill the game for higher skilled killers and survivors
going against Spirit/nurse every game with omega slowdown will be very unfun. same with a quad of ds/unbreakable/dh/adrenaline sweating their ass off
the emblem system could work if they at least tried to make it work imo
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boring to go against and play, chases are basically non existent
there isnt really a way to change her without completely reworking her though so idk how she’d be changed
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184900#Comment_2184900
Could you explain Slinger over Huntress?
imo, i think they’re pretty similar in strength- hes not miles ahead of her, just a tiny bit stronger
but my reasoning is solely being that he is basically uncounterable in chase if you can aim well, and his big drawbacks can be covered by perks
huntress might have a good power for slugging and snowball but that doesnt really matter against good survivors since they’ll just split up, and she can be read and led on decently long chases if the survivor is good
edit: i also forgot to add that huntress is sort of map dependent, where slinger isnt
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this is mine
also, its organized from the strongest being from the left to the weakest being to the right for each row
also, i meant to put Wraith behind demo in A tier, my bad
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even if lucky break is used up in one chase, the perk did what it was intended to do. which was make the killer lose the chase and waste time
pairing lucky break with iron will and a good medkit can kill the killers pressure if more than one person runs it, and it has the same issues as old DS (since you actively lose the first portion of the chase to gain an advantage for no reason)
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bbq cuts the grind in half, and getting stacks is mind numbingly easy since you get then from doing your objective
the aura it shows is so easy to counter and is usually useless if you aren’t playing a high mobility killer
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its probably spirit and slinger tied. Hag would probably be a mile ahead of both of them if good hags weren’t so rare to play against
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itll come when mmr becomes active, my guess is it’ll be in the RE chapter (take that with a grain of salt though)
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damn, i just realized i dislike over half the roster lmfao (order is also from left to right, far right is most disliked in that row)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2180993#Comment_2180993
His Shred freezes the game if you charge it, it's fairly well-known
i play on the ps4 slim and that doesnt happen?
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because theres no counter to a good spirit, it’s essentially just rolling a dice and hoping she messes up
also, most spirit players tend to run really sweaty builds, which also makes it unfun
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its a tie between hag, deathslinger and clown for me
wraith can be up there if they have the hit and run build
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im expecting it, itd be a let down (and a bad decision) if they decide to not do a map for a big license like resident evil, and especially because its the 5th anniversary
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i might change my perks a bit depending on how many hours they have, but thats about it
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yes and no
they require some sort of skill to get everyone injured in the first place, and pretty decent muscle memory/an understanding of the killer to get downs sometimes
although, they aren’t punished enough for missing pounces, which is why i dont think they require too much skill. If you get kicked as victor he respawns in 6 seconds, which is dumb imo
also, if the team groups up it’s actually worse for the twins- if theyre running WGLF you literally wont get much slug pressure since Victor is easily kickable due to their nerf, and they’ll 100% get the downed survivor up due to the healing speed increase
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@Power_Guy said:
The heck is a CJ-Tech?
when a survivor is downed at a dropped pallet, and the killer is on the same side as the downed survivor, someone vaults the pallet hoping the killer pressed spacebar- which would result in the killer picking up the survivor instead of breaking the pallet. the survivor vaults back and gets a flashlight save from it
the tech usually never works unless the killer is a baby, tbh
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dont be afraid to play super safe if you’re the first one being chased, drop pallets early and dont be greedy to delay his power
jumping in lockers is also good to deny him a snowball- if multiple people are around you it wouldn’t be a bad idea to ensure he only gets one down
split up, but this is just a general survivor tip. if every survivor is on separate gens its way harder for the killer to snowball if at all, and gens get done way faster
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outdoor maps, indoor maps are just hold W simulator

